Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3ds2max Exporter Working? | this thread has all your answers [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=r... read more | 04/04/2002 (2:28 pm) |
| DarkBASIC Demo | not that ive used it or even looked at it much [url]http://www.darkbasic.co.uk/download.php[/url]... read more | 04/02/2002 (5:53 pm) |
| Coding Problems | hmm judging by what you list of required changes on that per vehicle basis .. I would simply descr... read more | 03/28/2002 (6:14 am) |
| Setting up Door : Feedback please | Right .. sure Desmond what I mean is in the WorldCraft editor there is the property for Angles w... read more | 03/28/2002 (6:06 am) |
| One big way to prove yourself as a programmer in the GG world... | yes I guess I didnt mention that .. :) well I still think its a better starting point than most ot... read more | 03/26/2002 (11:44 am) |
| One big way to prove yourself as a programmer in the GG world... | what about Moonlight3d? with a robust linux port available shouldnt be too hard to port to windows... read more | 03/26/2002 (10:51 am) |
| This should be a bug | Bill : isnt this what your looking for? echo(%datablock.data);... read more | 03/26/2002 (10:49 am) |
| Has Interior/Building Renderer changed? |
I've Been wrong before |
03/22/2002 (4:04 pm) |
| Troublesome Modeler & Software Piracy | if youve read down to here .. your prolly insane... read more | 03/21/2002 (4:35 am) |
| MAP2DIF issues - GRRRRRRR! | ahh , try: map2dif_debug -t ./ -o ./ mapname.map to work in your current path -t textures -o w... read more | 03/21/2002 (1:48 am) |
| Breakable Glass...? | Ill be tackling breakable window subobjects for the interior diff once ive completed doors will al... read more | 03/20/2002 (5:02 pm) |
| MAP2DIF issues - GRRRRRRR! | sounds like worldcraft .. and you dont have the paths setup proper in the preferences... read more | 03/20/2002 (4:56 pm) |
| Functioning tools in Realm Wars? | as a side mention along these lines .. I think the editors should be disabled client side .. ive... read more | 03/20/2002 (4:52 am) |
| Simple Question | I love these simple ones :) it is not.. find Player.cs when defining the datablock Playe... read more | 03/18/2002 (3:45 pm) |
| Troublesome Modeler & Software Piracy | Ive been looking at the source code for Moonlight3d .. i think it as an opensource 3d editor can h... read more | 03/17/2002 (3:20 pm) |
| No PNGs in OpenGL | GL runs fine with png of course .. its just another format as for the voodoo, ive not heard this c... read more | 03/15/2002 (4:01 pm) |
| map2diff -- anyone else working on this? | yea? .. they dont collide yet as I havent added thier convex to the interiors list.. I will be p... read more | 03/14/2002 (5:41 pm) |
| Help! I can't the Object Collision to work | hmm this has to be a linkage error .. im sure of it .. make sure the collision mesh is linked to... read more | 03/14/2002 (5:23 pm) |
| map2diff -- anyone else working on this? | Ouch .. does this mean noone wants or needs doors? are you aware this expands to trains, planes,... read more | 03/14/2002 (5:09 pm) |
| Hover Vehicles | %obj.setActionThread(%vehicle.getDatablock().mountPose[%node],true,true); as you can see the moun... read more | 03/14/2002 (4:11 am) |
| Learning to program. | I wouldnt want to discourage .. I learned c and c++ as my first programming languages and found... read more | 03/10/2002 (3:32 am) |
| mp3s in torque | uhh.. [url]http://www.fmod.org/[/url] they will share the details under license ..... read more | 03/10/2002 (3:26 am) |
| Learning to program. | Indeed, c, c++ are the languages I prefer. Very comfortable. [url]www.compilers.com[/url] ... read more | 03/08/2002 (11:52 pm) |
| Vehiclular Weaponry | if you cannot get a state from the weapon .. I would assume that there is no valid mounted image ... read more | 03/07/2002 (3:57 pm) |
| Vehiclular Weaponry | ive not used the onTrigger method to fire the weapons but I suggest you find out what state you ima... read more | 03/07/2002 (3:14 pm) |
| This might sound like a dumb question but I need help | this tells windows about the dll .. so windows can provide hooks to it when a program asks should... read more | 03/06/2002 (2:27 pm) |
| This might sound like a dumb question but I need help | heh ok .. ill dumb it down best I can, 1:) Copy the dll file in question into your ../Windows/S... read more | 03/06/2002 (2:18 pm) |
| This might sound like a dumb question but I need help |
im sure copying the file into your path
|
03/06/2002 (2:03 pm) |
| The Journal class does what? | there is some stuff in the forums about this I used the search to pull this up [url]http://www.gara... read more | 03/06/2002 (1:56 pm) |
| mp3s in torque | teammate XakMan has posted the fmod code [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 03/06/2002 (1:49 pm) |
| Resources | as well it does not by default search *.cc files .. :)... read more | 03/04/2002 (4:01 pm) |
| map2diff -- anyone else working on this? | Phil: the door code was commented cause it was broken .. and just uncommenting lead to crash no e... read more | 03/04/2002 (3:17 pm) |
| map2diff -- anyone else working on this? | Ok. Forcefields are working on my end now .. still no data block to create them in the editor bu... read more | 03/04/2002 (2:07 pm) |
| Crash when colliding a .dif object | hmm what static object performed this collision? possible blame could go to its collision hull as... read more | 03/03/2002 (5:34 pm) |
| map2diff -- anyone else working on this? | wow desmond .. you mean you have a map2diff that exports elevators/doors, ai nodes, triggers, pa... read more | 03/02/2002 (10:54 pm) |
| map2diff -- anyone else working on this? | Phil hmm ive not had that i can move the interior's in the editor they still collide fine? EDIT: d... read more | 03/02/2002 (4:39 pm) |
| map2diff -- anyone else working on this? | ok ill continue that research till ive fixed it .. :)... read more | 03/02/2002 (2:48 pm) |
| Tools Max, Maya, Softimage XSI, Milkshape, etc.. |
honestly tho,
I dont think anyone here Owns Maya..
I've been wrong before |
03/02/2002 (2:46 pm) |
| mp3s in torque | Ok. ill prep it up clean it up and post this weekend... read more | 03/01/2002 (5:32 pm) |
| Getting Torque to compile with VS6 | ive had this Exact issue when first submitting this project to my cvs server in linux and then doing... read more | 03/01/2002 (2:18 pm) |
| File Formats | Desmond: does the max2map werk? ... im pretty sure its broke... read more | 03/01/2002 (12:46 pm) |
| mp3s in torque | we simply implemented the use of fmod it was easy to write a simple engine for and apply mp3 suppo... read more | 03/01/2002 (12:05 pm) |
| Client Effects | hmm Im thinking that the spellcast .. would be a weapon .. and from that you can create the desi... read more | 02/27/2002 (12:59 pm) |
| weapons(flamethrower) or (phaser) | I think your best bet would be to go to town with the weapon script .. simply modifying all values... read more | 02/27/2002 (12:55 pm) |
| Turrets? | ok wow its huge ... should it be a resource? I can do that ... .. hmm on second thought .. I ... read more | 02/27/2002 (12:37 pm) |
| Turrets? | heh ok no waiting here .. ../engine/game/Turret.h [code] // // // // Filename : Turret.h ... read more | 02/27/2002 (12:32 pm) |
| Turrets? | ok cool .. should I post em here? as two source files and a script? umm I would like to spare a ... read more | 02/27/2002 (12:28 pm) |
| Turrets? | ok if anyone else reading this is interested .. lemme know here I will provide it... read more | 02/27/2002 (11:23 am) |
| Lightning Rant |
hmm on my end the lightning will pass thru the building
if there is no portal there
|
02/27/2002 (11:19 am) |
| Turrets? | umm .. all I found was TurretObjectType :) and only defined in one place .. they im afraid lik... read more | 02/27/2002 (9:11 am) |