Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| lpng_DEBUG.lib link error | set the project to debug :) its asking for the debug lib... read more | 04/24/2002 (11:55 pm) |
| Torque v. UT: Head2Head | Nice just needs lights and portals :) Oh yeah its the space after [url] www.... that breaks your... read more | 04/24/2002 (10:50 pm) |
| Mandrake Linux 8.2 is out! | indeed this is a sad day for Linux :( Yes get up Slackware 8.1 with the new KDE and all ready ... read more | 04/24/2002 (7:11 pm) |
| Triggers fixed in HEAD revision | is anyone else suffering from this with the latest? works when you just add it. the trigger save... read more | 04/24/2002 (5:37 pm) |
| Is it possible with torque to generate world dynamically? | .. yeah Well you will find my usefull information at the top as for my latest post directed ... read more | 04/24/2002 (5:22 pm) |
| Is it possible with torque to generate world dynamically? | uhh .. im coming back to ask ... wtf? first : what does matt's post have to do with this guy... read more | 04/24/2002 (5:05 pm) |
| SceneGraph::rezoneObject(..) wierdness | Actually no. but the zone issue was becuase my SceneObject 's bounding box ws not setup proper on t... read more | 04/24/2002 (4:09 pm) |
| Can The Torque Engine Create Real-Time Strategy Games? | Indeed .. you would need to program alot of the game functionality. But I believe one would make ... read more | 04/24/2002 (2:05 am) |
| Is it possible with torque to generate world dynamically? | hmm Interesting .. but alot of work, I would really look at this one close before I went to it. ... read more | 04/23/2002 (10:10 pm) |
| What kinds of "lights" ... | Kevin: are you sure that is a spotlight? .. they are not set to animated. and the map2diff w... read more | 04/23/2002 (6:27 pm) |
| SceneGraph::rezoneObject(..) wierdness | Cool :) Ok so ill just mention what is left to do before I post what I have, Displace Displacab... read more | 04/23/2002 (6:22 pm) |
| Triggers fixed in HEAD revision | Ok thanks for the response but.. im sure cause this is a defualt trigger with no team propertie... read more | 04/23/2002 (5:56 am) |
| Triggers fixed in HEAD revision | I can see my trigger saved where I placed it. But I cannot hit it after saving closing and reloadi... read more | 04/23/2002 (5:00 am) |
| What kinds of "lights" ... | after some quick poking around .. I dont think they get exported .. as the only ones exported are... read more | 04/23/2002 (4:00 am) |
| Doors and Elevators | Indeed I am :) and hard at it indeed. things so far are going well close to completion close t... read more | 04/23/2002 (12:16 am) |
| Collision problems | Item's that cannot be Picked up will have this effect :) if you set in your inventory you could p... read more | 04/23/2002 (12:13 am) |
| Mandrake Linux 8.2 is out! | No it dont .. Slack has a nice packaging system .. and full support of the crappy rpm system. ... read more | 04/21/2002 (6:10 pm) |
| Mandrake Linux 8.2 is out! | rofl Ok. now ill need to know why it sucks .. as from the top of my head .. most of the featur... read more | 04/21/2002 (4:20 pm) |
| Mandrake Linux 8.2 is out! | Slackware is for a real enthusiast .. the kind of person who insists on changing thier own oil in t... read more | 04/21/2002 (4:00 pm) |
| How to make a elevator ?... | :) Elevators at the moment are not working. Im all over it expect them in a few days (PathedInt... read more | 04/21/2002 (8:59 am) |
| CVS Questions | An alternative here would be to install a cvs server of your own. submit your project to it. if yo... read more | 04/20/2002 (6:25 pm) |
| Map2Dif Problem : HEAD | Ok.. maybe try for the other geometry to export it as a quake3 map so in your map2diff command add... read more | 04/20/2002 (5:17 pm) |
| SceneGraph::rezoneObject(..) wierdness | Hey! cool interest :) 1) Path's for doors are defined in the *.map its setup tho so you can cha... read more | 04/20/2002 (5:02 pm) |
| Map2Dif Problem : HEAD | if your not talking about the lighting bug (contact with unlight interior) which im pretty sure ... read more | 04/20/2002 (4:49 pm) |
| SceneGraph::rezoneObject(..) wierdness | Ok Tim thanks for the response :) im just about done doors .. then maybe I can spend some time ... read more | 04/19/2002 (9:09 pm) |
| Wheeled Vehicle Tires | it is the pivot point of the bounding box for the shape... read more | 04/18/2002 (6:40 pm) |
| Turrets? | it is simple right now.. mountable, firing, camera lookat. that is pretty much it needs the l... read more | 04/18/2002 (5:05 pm) |
| SceneGraph::rezoneObject(..) wierdness | hmm Maybe someone could check this out?... read more | 04/18/2002 (4:57 pm) |
| Creating a 3d engine | personally .. I would put the quake away .. as the engine features supported are not vast b... read more | 04/17/2002 (4:21 pm) |
| Turrets? | nope :) wasnt enuff interest .. not to mention that the new design im playing with dont have the... read more | 04/17/2002 (1:31 pm) |
| Lift platforms? | ahh, ... yes my fav Molson Canadian or bust :)... read more | 04/16/2002 (10:14 pm) |
| Lift platforms? | I can respond here .. if you read my post above a few .. Ive got lots done since. ive fixe... read more | 04/16/2002 (9:42 pm) |
| Vertex Weighting? | this is used in TSSkinMesh::updateSkin() as an example.. found in ../engine/ts/tsMesh.cc on l... read more | 04/16/2002 (8:31 am) |
| ForceFields, anyone? | ive got forcefields working for the most part .. collision is not setup on them .. which would b... read more | 04/16/2002 (3:32 am) |
| Adding Sound to Weapons | good stuff :) glad to help I think the state methods in ShapeBaseImageData are great :)... read more | 04/15/2002 (5:42 pm) |
| Adding Sound to Weapons | Ok. this is not necessary. ShapeBaseImageData class operates a state the states are to be defin... read more | 04/14/2002 (6:14 pm) |
| setting up Collision | Joel : thanks collision is good and works but if i move the door the collision hull does not mo... read more | 04/13/2002 (6:48 pm) |
| Simple Question | a simple find in file produces : [code] ..\engine\console\consoleFunctions.cc(956):ConsoleFunction... read more | 04/13/2002 (4:30 pm) |
| Item collision code conundrums | Joel? maybe I can ask you a question? with my door object the collision is working but when I ro... read more | 04/13/2002 (3:47 pm) |
| SDK compile problem | looks like you dont have nasm in your path :)... read more | 04/13/2002 (4:18 am) |
| setting up Collision | Ok I think ive figured most of it .. I have all the collision owned by the InteriorMoving now ... read more | 04/13/2002 (12:37 am) |
| setting up Collision | Ok .. well I would like to finish them before posting them.. but maybe I should post them before f... read more | 04/12/2002 (2:07 pm) |
| setting up Collision | no :) err the ai has no waypoint, path following code .. in fact there is none in the engine <... read more | 04/12/2002 (1:45 pm) |
| setting up Collision | Ok .. maybe that is not a good question? a quick description on how the collision should be setup... read more | 04/12/2002 (4:28 am) |
| Elf Sorceress | yeah that one is nice .. I agree with the scout for the other one is that a trigger on the staff? ... read more | 04/11/2002 (2:06 am) |
| max2map for 3dsmax 4 | np... read more | 04/10/2002 (7:44 pm) |
| max2map for 3dsmax 4 | max2map in the sdk can compile for either max simply by changing the project setting to use the max4... read more | 04/10/2002 (6:53 pm) |
| map2dif.exe doesn't work under windows xp!!! :( | hmm possibly something with the hammer .map format .. as the .map's made by worldcraft have no iss... read more | 04/10/2002 (4:00 pm) |
| max2map for 3dsmax 4 | it exhists and for owners of the sdk one can just compile it :) do you own the sdk? or have acc... read more | 04/10/2002 (3:52 pm) |
| Lift platforms? | Ive got doors really close to complete .. im having some major issues regarding the actual use of ... read more | 04/06/2002 (7:35 pm) |