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Badguy's Forum Posts

Thread Post Date Posted
lpng_DEBUG.lib link error set the project to debug :) its asking for the debug lib... read more 04/24/2002 (11:55 pm)
Torque v. UT: Head2Head Nice just needs lights and portals :) Oh yeah its the space after [url] www.... that breaks your... read more 04/24/2002 (10:50 pm)
Mandrake Linux 8.2 is out! indeed this is a sad day for Linux :( Yes get up Slackware 8.1 with the new KDE and all ready ... read more 04/24/2002 (7:11 pm)
Triggers fixed in HEAD revision is anyone else suffering from this with the latest? works when you just add it. the trigger save... read more 04/24/2002 (5:37 pm)
Is it possible with torque to generate world dynamically? .. yeah Well you will find my usefull information at the top as for my latest post directed ... read more 04/24/2002 (5:22 pm)
Is it possible with torque to generate world dynamically? uhh .. im coming back to ask ... wtf? first : what does matt's post have to do with this guy... read more 04/24/2002 (5:05 pm)
SceneGraph::rezoneObject(..) wierdness Actually no. but the zone issue was becuase my SceneObject 's bounding box ws not setup proper on t... read more 04/24/2002 (4:09 pm)
Can The Torque Engine Create Real-Time Strategy Games? Indeed .. you would need to program alot of the game functionality. But I believe one would make ... read more 04/24/2002 (2:05 am)
Is it possible with torque to generate world dynamically? hmm Interesting .. but alot of work, I would really look at this one close before I went to it. ... read more 04/23/2002 (10:10 pm)
What kinds of "lights" ... Kevin: are you sure that is a spotlight? .. they are not set to animated. and the map2diff w... read more 04/23/2002 (6:27 pm)
SceneGraph::rezoneObject(..) wierdness Cool :) Ok so ill just mention what is left to do before I post what I have, Displace Displacab... read more 04/23/2002 (6:22 pm)
Triggers fixed in HEAD revision Ok thanks for the response but.. im sure cause this is a defualt trigger with no team propertie... read more 04/23/2002 (5:56 am)
Triggers fixed in HEAD revision I can see my trigger saved where I placed it. But I cannot hit it after saving closing and reloadi... read more 04/23/2002 (5:00 am)
What kinds of "lights" ... after some quick poking around .. I dont think they get exported .. as the only ones exported are... read more 04/23/2002 (4:00 am)
Doors and Elevators Indeed I am :) and hard at it indeed. things so far are going well close to completion close t... read more 04/23/2002 (12:16 am)
Collision problems Item's that cannot be Picked up will have this effect :) if you set in your inventory you could p... read more 04/23/2002 (12:13 am)
Mandrake Linux 8.2 is out! No it dont .. Slack has a nice packaging system .. and full support of the crappy rpm system. ... read more 04/21/2002 (6:10 pm)
Mandrake Linux 8.2 is out! rofl Ok. now ill need to know why it sucks .. as from the top of my head .. most of the featur... read more 04/21/2002 (4:20 pm)
Mandrake Linux 8.2 is out! Slackware is for a real enthusiast .. the kind of person who insists on changing thier own oil in t... read more 04/21/2002 (4:00 pm)
How to make a elevator ?... :) Elevators at the moment are not working. Im all over it expect them in a few days (PathedInt... read more 04/21/2002 (8:59 am)
CVS Questions An alternative here would be to install a cvs server of your own. submit your project to it. if yo... read more 04/20/2002 (6:25 pm)
Map2Dif Problem : HEAD Ok.. maybe try for the other geometry to export it as a quake3 map so in your map2diff command add... read more 04/20/2002 (5:17 pm)
SceneGraph::rezoneObject(..) wierdness Hey! cool interest :) 1) Path's for doors are defined in the *.map its setup tho so you can cha... read more 04/20/2002 (5:02 pm)
Map2Dif Problem : HEAD if your not talking about the lighting bug (contact with unlight interior) which im pretty sure ... read more 04/20/2002 (4:49 pm)
SceneGraph::rezoneObject(..) wierdness Ok Tim thanks for the response :) im just about done doors .. then maybe I can spend some time ... read more 04/19/2002 (9:09 pm)
Wheeled Vehicle Tires it is the pivot point of the bounding box for the shape... read more 04/18/2002 (6:40 pm)
Turrets? it is simple right now.. mountable, firing, camera lookat. that is pretty much it needs the l... read more 04/18/2002 (5:05 pm)
SceneGraph::rezoneObject(..) wierdness hmm Maybe someone could check this out?... read more 04/18/2002 (4:57 pm)
Creating a 3d engine personally .. I would put the quake away .. as the engine features supported are not vast b... read more 04/17/2002 (4:21 pm)
Turrets? nope :) wasnt enuff interest .. not to mention that the new design im playing with dont have the... read more 04/17/2002 (1:31 pm)
Lift platforms? ahh, ... yes my fav Molson Canadian or bust :)... read more 04/16/2002 (10:14 pm)
Lift platforms? I can respond here .. if you read my post above a few .. Ive got lots done since. ive fixe... read more 04/16/2002 (9:42 pm)
Vertex Weighting? this is used in TSSkinMesh::updateSkin() as an example.. found in ../engine/ts/tsMesh.cc on l... read more 04/16/2002 (8:31 am)
ForceFields, anyone? ive got forcefields working for the most part .. collision is not setup on them .. which would b... read more 04/16/2002 (3:32 am)
Adding Sound to Weapons good stuff :) glad to help I think the state methods in ShapeBaseImageData are great :)... read more 04/15/2002 (5:42 pm)
Adding Sound to Weapons Ok. this is not necessary. ShapeBaseImageData class operates a state the states are to be defin... read more 04/14/2002 (6:14 pm)
setting up Collision Joel : thanks collision is good and works but if i move the door the collision hull does not mo... read more 04/13/2002 (6:48 pm)
Simple Question a simple find in file produces : [code] ..\engine\console\consoleFunctions.cc(956):ConsoleFunction... read more 04/13/2002 (4:30 pm)
Item collision code conundrums Joel? maybe I can ask you a question? with my door object the collision is working but when I ro... read more 04/13/2002 (3:47 pm)
SDK compile problem looks like you dont have nasm in your path :)... read more 04/13/2002 (4:18 am)
setting up Collision Ok I think ive figured most of it .. I have all the collision owned by the InteriorMoving now ... read more 04/13/2002 (12:37 am)
setting up Collision Ok .. well I would like to finish them before posting them.. but maybe I should post them before f... read more 04/12/2002 (2:07 pm)
setting up Collision no :) err the ai has no waypoint, path following code .. in fact there is none in the engine <... read more 04/12/2002 (1:45 pm)
setting up Collision Ok .. maybe that is not a good question? a quick description on how the collision should be setup... read more 04/12/2002 (4:28 am)
Elf Sorceress yeah that one is nice .. I agree with the scout for the other one is that a trigger on the staff? ... read more 04/11/2002 (2:06 am)
max2map for 3dsmax 4 np... read more 04/10/2002 (7:44 pm)
max2map for 3dsmax 4 max2map in the sdk can compile for either max simply by changing the project setting to use the max4... read more 04/10/2002 (6:53 pm)
map2dif.exe doesn't work under windows xp!!! :( hmm possibly something with the hammer .map format .. as the .map's made by worldcraft have no iss... read more 04/10/2002 (4:00 pm)
max2map for 3dsmax 4 it exhists and for owners of the sdk one can just compile it :) do you own the sdk? or have acc... read more 04/10/2002 (3:52 pm)
Lift platforms? Ive got doors really close to complete .. im having some major issues regarding the actual use of ... read more 04/06/2002 (7:35 pm)