Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OpenGL Shader code | This is truly exciting :)... read more | 05/07/2002 (5:02 pm) |
| SimObject Id and client/server connection | how bout this one: [code]class NetObject { ... U32 getNetIndex() { return mNetIndex; }[/code]... read more | 05/07/2002 (4:35 pm) |
| Gaming will never be a "professional" arena | Nintendo is hiring 50 people .. 100bux a day :) ... you could be a proffesional teenager with ... read more | 05/07/2002 (4:22 pm) |
| Come get your Dynamic fxLight ... | indeed lets start now 0.0.0.0.1 call it the birth of the Anti-Gregorian :)... read more | 05/07/2002 (5:23 am) |
| Come get your Dynamic fxLight ... | Ill be honest at first I hated the animation and asked myself why? has he run this thing thru a pr... read more | 05/07/2002 (5:14 am) |
| adding more player attributes | it really depends on how you want to go about doing it.. for example. you could do it all in the... read more | 05/07/2002 (4:57 am) |
| Weapon spread | indeed this could be done thru exhisting functionality. what you need to do is open up one of th... read more | 05/07/2002 (4:44 am) |
| Come get your Dynamic fxLight ... | Stefan : no problem hope you get it worked out. Melv: I dont really see any direct benefit fr... read more | 05/07/2002 (4:27 am) |
| Come get your Dynamic fxLight ... | hmm well .. I dont get it then .. the only time ive ever seen that message (and I have) is wh... read more | 05/07/2002 (3:35 am) |
| Come get your Dynamic fxLight ... | Stefan: are you sure you added the files to the project? it seems the engine knows nothing about ... read more | 05/07/2002 (3:17 am) |
| Come get your Dynamic fxLight ... | heh, I got too slowed :) Ok to be honest ive had my hands tied real busy. and i've Not even tri... read more | 05/06/2002 (3:40 am) |
| Come get your Dynamic fxLight ... | Yes the reference is what I had in mind. :) I think ShapeBase is pretty Large to use for mountin... read more | 05/06/2002 (3:32 am) |
| Come get your Dynamic fxLight ... | Melv Great stuff .. I will say, I dont like the idea of using ShapeBase for this for mounting. ... read more | 05/06/2002 (3:02 am) |
| Fix for jerky camera orbitmode | Joel the camera Work is great. I plan to use it with pathfollowing for simple ingame scene's .. ... read more | 05/06/2002 (2:12 am) |
| What Linux distribution do you use? | I guess your not a Power user there Anthony? .. Linux has many great development tools. and I... read more | 05/05/2002 (4:07 am) |
| Orc riders. | Here we built a simple Life class .. with some path following, and some simple object handling. ... read more | 05/05/2002 (4:04 am) |
| max2map RELEASE error | in your header you said it is int well ive a feeling the lib call [code]PB2Export TCHAR* GetString... read more | 05/04/2002 (2:55 pm) |
| max2map RELEASE error | ahh well that could be a problem ... change it the other way Edit: cause now your header is pr... read more | 05/04/2002 (2:33 pm) |
| max2map RELEASE error | so does your's build now then? :)... read more | 05/04/2002 (2:07 pm) |
| max2map RELEASE error | hmm .. I believe this is the problem that Tim Gift spoke of having to redefine INT_PTR to long..... read more | 05/04/2002 (1:45 pm) |
| DTS Exporter Crash!!! | hmm, maybe this thread will help: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=... read more | 05/04/2002 (1:38 pm) |
| max2map RELEASE error | np :) should be all good after... read more | 05/04/2002 (1:36 pm) |
| max2map RELEASE error | hmm my head is a few days old .. but still working .. you did change Both max31 entries in the s... read more | 05/04/2002 (1:29 pm) |
| D3D Support Problems! | Ouch 24 fps on an interior with a gf4? insane .. the only interiors I could see that happen with... read more | 05/01/2002 (6:21 pm) |
| D3D Support Problems! | well .. seeing how the information you provide is utterly useless in trying to track down your pro... read more | 05/01/2002 (3:25 pm) |
| D3D Support Problems! | .. Maybe whoever is bringing your Linux machine .. can bring you a new video card as well? Iv... read more | 05/01/2002 (3:17 pm) |
| New Modeler here, needs something to do. | Im sorry .. I dont have anything to do with that sketch :) heh.. you could prolly track the ar... read more | 05/01/2002 (2:38 pm) |
| Nearby Objects | Considering your in ShapeBase already.. consider viewing: void ShapeBase::updateContainer() a... read more | 05/01/2002 (12:01 am) |
| New Modeler here, needs something to do. | I believe this concept sketch .. has meet some approval. [url]http://www.garagegames.com/mg/project... read more | 04/30/2002 (11:52 pm) |
| Triggers fixed in HEAD revision | hmm Ok indeed you are correct they work fine as long as you place them with the mission editor. t... read more | 04/28/2002 (7:40 pm) |
| Need hardware help ASAP!!! | AMD runs hot .. like a Mopar .. except the Dodge can handle it :) is this a duron? duron's a... read more | 04/28/2002 (3:28 pm) |
| Linux distributions | just to stay up to date.. there is a Slackware install for fat32 as well :) try zipslack or bigsl... read more | 04/28/2002 (3:15 pm) |
| More information needed about the GaradgeGames Software and Tool | when the engine compiles said script.. there is all kinds of new error checking at the script leve... read more | 04/28/2002 (5:46 am) |
| Need hardware help ASAP!!! | I know, shoulda woulda coulda but.. the heat moniter should/could have told you about this. Every... read more | 04/28/2002 (5:42 am) |
| Ladders anyone? | Ok, so what I have here is Added via the mission editor. with the box it gives you can positio... read more | 04/28/2002 (5:20 am) |
| The animation and the mesh toghether in the model viewer | sure :) [code] datablock TSShapeConstructor(anitomato.dts) { baseShape = "./anitomato.dts"; s... read more | 04/28/2002 (5:07 am) |
| Where does this error come from? | GameBaseData is a c++ class one of the base root class's of anything that uses a datablock, SpawnS... read more | 04/28/2002 (2:16 am) |
| New compilation map2dif bug in HEAD | this can be fixed by including : ../torque/engine/sim/connectionStringTable.h && ../torque/engine/... read more | 04/28/2002 (12:34 am) |
| GLSetup, OpenGL, and Torque | I must say here.. we cannot lose this .. microsoft will punish. So I think with your experienc... read more | 04/27/2002 (4:58 pm) |
| Linux distributions | a Custom Slackware 8.1 install will fullfill these needs nicely :)... read more | 04/27/2002 (4:55 pm) |
| Where does this error come from? | hmm somehow it seems the datablock is not available. be sure the script is correct and that you ha... read more | 04/27/2002 (4:36 pm) |
| Lighting the Door | Thanks Phil :) .. I guess GG dont work on weekends eh? :)... read more | 04/27/2002 (4:21 pm) |
| Mandrake Linux 8.2 is out! | X xterm -display localhost:0.0 & ./torque_Demo.exe >:)... read more | 04/27/2002 (6:15 am) |
| Lighting the Door | Ok for you in a Rush here check it out: [url]http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 04/27/2002 (4:07 am) |
| So many properties and classes, how to master them? | goto definition a feature supported by most good IDE's Visual Studio == F12 || in the right click m... read more | 04/27/2002 (2:20 am) |
| Torque Dynamic Linking and Threading | Cool stuff man .. and dont forget to make it a stdafx project for vs while your at it :) would pr... read more | 04/26/2002 (4:38 am) |
| Torque v. UT: Head2Head | Hey, nice looking good. I think your alot closer to achieving that atmosphere Tim mentioned :)... read more | 04/25/2002 (9:38 pm) |
| Lighting the Door | :) heh well it is a mighty super hack that turns off all Interior use of lightmaps.. Maybe a go... read more | 04/25/2002 (7:27 pm) |
| AI path nodes | you mean use the nodes to tell an object where to travel? ... there are other nodes Markers.. no n... read more | 04/25/2002 (4:57 pm) |
| How to change default keyboard setting? | I was able to change it via : ../rw[or other mod]/client/config.cs as well using the options gui... read more | 04/25/2002 (1:05 am) |