Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A little help? | if you mean why use : enum { Data0, Data1, Data2, Data3 } instead of 0... read more | 05/15/2002 (7:09 pm) |
| Team Play Tools - RTS + FPS? | im pretty sure the reason there are no commanders ever in tribes .. is because they are not protec... read more | 05/15/2002 (6:43 pm) |
| HEAD version still has problems | nod, good luck :)... read more | 05/15/2002 (5:23 pm) |
| HEAD version still has problems | the dx for this engine is pulled using project setting like the maxsdk.. so you wont need it in th... read more | 05/15/2002 (5:14 pm) |
| wincsv updateing | sure try this: [url]http://www.cvshome.org/docs/manual/cvs_16.html#SEC137[/url] there has some ... read more | 05/15/2002 (5:09 pm) |
| World Editor Creator Question | find : ../example/common/editor/EditorGui.cs line : 1068 is where this starts to happen. the... read more | 05/15/2002 (4:17 pm) |
| HEAD version still has problems | sure : C:\SDK\DXSDK\INCLUDE C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE C:\Program F... read more | 05/15/2002 (4:02 pm) |
| Collision Type | duh, sorry scrolling up again I see that :)... read more | 05/15/2002 (3:57 pm) |
| Collision Type | its kind of hard to see what your doing but. that test should work fine if(col & TerrainObject... read more | 05/15/2002 (3:37 pm) |
| Q: Help understanding getDamageLocation() | a quick review of the function reveals all .. this strings are used to store location : legs ... read more | 05/15/2002 (3:26 pm) |
| Q: Where can I get access to the actual mesh data that makes up | indeed you have found your way, as the TSMesh is storing all data for the mesh, as well it cont... read more | 05/15/2002 (3:21 pm) |
| HEAD version still has problems | shrug, the head is not vc7 only .. I have no problems compiling with my stocker vc6 no service... read more | 05/15/2002 (3:13 pm) |
| Change the script or C++? | Ok when setting the variable for the team is it this one: teamId = 0; ? is it ever set anything ... read more | 05/15/2002 (3:09 pm) |
| max2map RELEASE error | heh closer .. your in release build, youll need to build the release libs now for those projects :... read more | 05/15/2002 (3:00 pm) |
| Separating Game from Engine | WOOOT!... read more | 05/15/2002 (2:54 pm) |
| Separating Game from Engine | heh, so you give up? just like that ? :)... read more | 05/15/2002 (6:47 am) |
| Separating Game from Engine | I found that: [code]Namespace::Entry *Namespace::lookup(StringTableEntry name) { ... while(mHashT... read more | 05/15/2002 (6:36 am) |
| Separating Game from Engine | Ok, when you debugged did you use attach to process? it brought me to where you spoke of. but... read more | 05/15/2002 (5:10 am) |
| max2map RELEASE error | the exact same errors? if so then you can assume that the max40 static libs are not in the path ..... read more | 05/15/2002 (3:16 am) |
| Why exactly is the package set up this way? | that is correct, and *.a is static.... read more | 05/15/2002 (3:02 am) |
| the bind method | it really depends on where you want to go with it. for example.. looking at how the script code ... read more | 05/15/2002 (2:58 am) |
| Cloak pickup | thats right. Joe: I found this function defined in [code]ShapeBase::consoleInit()[/code]as ... read more | 05/15/2002 (2:51 am) |
| the bind method | Ok by studying the afore mentioned function. you can see that a script command is built then exe... read more | 05/15/2002 (1:13 am) |
| Arbitrarily triggering a ShapeBase animation from script? | hmm Simple Question simple Answer: [code]%obj.playThread(0,"animationFilename");[/code] this is di... read more | 05/15/2002 (12:52 am) |
| Cloak pickup | here this should do it: [code]function CloakKit::onUse(%this,%player){ if(%player.isCloaked())... read more | 05/15/2002 (12:41 am) |
| the bind method | found in : ../torque/engine/sim/actionMap.cc in the function : [code]bool ActionMap::processA... read more | 05/15/2002 (12:26 am) |
| Really Confused! | 1) the CVS folders should remain for the time period you wish to update this from the CVS-Server you... read more | 05/15/2002 (12:13 am) |
| When will be able to search the BODY TEXT of the forums? | I remember hearing how this usta be the way.. but it Kilt the server so they took it out.. I p... read more | 05/14/2002 (5:20 pm) |
| Q: Please explain this Engine idiom for me | thats right .. :) guess I was not very clear? at least you understand it now.... read more | 05/14/2002 (5:04 pm) |
| Adding a file to the project | I know this one in Player class see the MaskBits enumerator? for Every class missing in the ... read more | 05/14/2002 (5:01 pm) |
| er, is there a problem? | this happens to me alot to .. heh, maybe you n' me should be drinking buddies?... read more | 05/14/2002 (4:57 pm) |
| Desktop enviroment | X ; xterm -display localhost:0.1 &... read more | 05/14/2002 (4:15 pm) |
| Q: Please explain this Engine idiom for me | im sure you meant Player class and PlayerData struct.. the *Data structs are used to define the ... read more | 05/14/2002 (4:10 pm) |
| Dynamic Textures? | No, what I would do for this need, I would take the popular method of having a texture image tha... read more | 05/14/2002 (3:41 pm) |
| medieval-fantasy futuristic weapons in RW? | all this destruction .. I say that maybe the weapons could take on some defensive characteristics ... read more | 05/14/2002 (4:51 am) |
| Dynamic Textures? | .. my thoughts on generating this texture.. why? I dont think the others did.. if anythin... read more | 05/14/2002 (4:37 am) |
| No Sound | if you check the console log (press ~) and scroll way up to the sound initialization.. and see m... read more | 05/13/2002 (4:24 pm) |
| TCP Project - Collision - Discussion | hmm .. I think you should not bother using a round at that speed .. you wont see it anyhow. ... read more | 05/13/2002 (3:03 pm) |
| Questions / Observations about ShapeBase? | tho im not GG I would like a chance to place my thoughts here: ShapeBase is the base class for an... read more | 05/13/2002 (2:58 pm) |
| Creating a copy of an object | No.... read more | 05/13/2002 (2:50 pm) |
| Out of range write in DEBUG build... | you'll need to debug I would say.. and check the callstack to find out which object has caused the... read more | 05/13/2002 (3:32 am) |
| WinCVS Problem ... Proxy Problem ... | did you get past this? .. have you configured the WinCVS preferences in there is the proxy tab ... read more | 05/11/2002 (3:57 pm) |
| polygons | umm yes .. I did not mention that a game was playing in the background .. with a possible exhist... read more | 05/11/2002 (3:30 pm) |
| polygons | Ouch.. 5000 polies, sure if you only want one tree in the viewport.. lets be honest here .. ... read more | 05/11/2002 (2:34 pm) |
| Confuzzled about ASP n stuff... | yes take that over the .NET crap , Microsoft's plans are Evil why partake?... read more | 05/10/2002 (6:42 pm) |
| Movement | try : [code]void AIPlayer::setMoveSpeed( F32 speed )[/code] without that it is zero so he will jus... read more | 05/10/2002 (6:15 pm) |
| Writer Ideas | Im not sure .. but if you are gonna go for a writing job. you might wanna spend more time proof ... read more | 05/09/2002 (5:29 pm) |
| TGE Script Documentation | grep -i -r 'my search' ./*... read more | 05/08/2002 (2:26 am) |
| Tourqe Scripting? | No trouble. and indeed you should buy it, as it will show you very much.... read more | 05/07/2002 (6:03 pm) |
| Tourqe Scripting? | if any enhancements are required.. for the engine code you would need to know it then :) .. but... read more | 05/07/2002 (5:42 pm) |