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Badguy's Forum Posts

Thread Post Date Posted
A little help? if you mean why use : enum { Data0, Data1, Data2, Data3 } instead of 0... read more 05/15/2002 (7:09 pm)
Team Play Tools - RTS + FPS? im pretty sure the reason there are no commanders ever in tribes .. is because they are not protec... read more 05/15/2002 (6:43 pm)
HEAD version still has problems nod, good luck :)... read more 05/15/2002 (5:23 pm)
HEAD version still has problems the dx for this engine is pulled using project setting like the maxsdk.. so you wont need it in th... read more 05/15/2002 (5:14 pm)
wincsv updateing sure try this: [url]http://www.cvshome.org/docs/manual/cvs_16.html#SEC137[/url] there has some ... read more 05/15/2002 (5:09 pm)
World Editor Creator Question find : ../example/common/editor/EditorGui.cs line : 1068 is where this starts to happen. the... read more 05/15/2002 (4:17 pm)
HEAD version still has problems sure : C:\SDK\DXSDK\INCLUDE C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE C:\Program F... read more 05/15/2002 (4:02 pm)
Collision Type duh, sorry scrolling up again I see that :)... read more 05/15/2002 (3:57 pm)
Collision Type its kind of hard to see what your doing but. that test should work fine if(col & TerrainObject... read more 05/15/2002 (3:37 pm)
Q: Help understanding getDamageLocation() a quick review of the function reveals all .. this strings are used to store location : legs ... read more 05/15/2002 (3:26 pm)
Q: Where can I get access to the actual mesh data that makes up indeed you have found your way, as the TSMesh is storing all data for the mesh, as well it cont... read more 05/15/2002 (3:21 pm)
HEAD version still has problems shrug, the head is not vc7 only .. I have no problems compiling with my stocker vc6 no service... read more 05/15/2002 (3:13 pm)
Change the script or C++? Ok when setting the variable for the team is it this one: teamId = 0; ? is it ever set anything ... read more 05/15/2002 (3:09 pm)
max2map RELEASE error heh closer .. your in release build, youll need to build the release libs now for those projects :... read more 05/15/2002 (3:00 pm)
Separating Game from Engine WOOOT!... read more 05/15/2002 (2:54 pm)
Separating Game from Engine heh, so you give up? just like that ? :)... read more 05/15/2002 (6:47 am)
Separating Game from Engine I found that: [code]Namespace::Entry *Namespace::lookup(StringTableEntry name) { ... while(mHashT... read more 05/15/2002 (6:36 am)
Separating Game from Engine Ok, when you debugged did you use attach to process? it brought me to where you spoke of. but... read more 05/15/2002 (5:10 am)
max2map RELEASE error the exact same errors? if so then you can assume that the max40 static libs are not in the path ..... read more 05/15/2002 (3:16 am)
Why exactly is the package set up this way? that is correct, and *.a is static.... read more 05/15/2002 (3:02 am)
the bind method it really depends on where you want to go with it. for example.. looking at how the script code ... read more 05/15/2002 (2:58 am)
Cloak pickup thats right. Joe: I found this function defined in [code]ShapeBase::consoleInit()[/code]as ... read more 05/15/2002 (2:51 am)
the bind method Ok by studying the afore mentioned function. you can see that a script command is built then exe... read more 05/15/2002 (1:13 am)
Arbitrarily triggering a ShapeBase animation from script? hmm Simple Question simple Answer: [code]%obj.playThread(0,"animationFilename");[/code] this is di... read more 05/15/2002 (12:52 am)
Cloak pickup here this should do it: [code]function CloakKit::onUse(%this,%player){ if(%player.isCloaked())... read more 05/15/2002 (12:41 am)
the bind method found in : ../torque/engine/sim/actionMap.cc in the function : [code]bool ActionMap::processA... read more 05/15/2002 (12:26 am)
Really Confused! 1) the CVS folders should remain for the time period you wish to update this from the CVS-Server you... read more 05/15/2002 (12:13 am)
When will be able to search the BODY TEXT of the forums? I remember hearing how this usta be the way.. but it Kilt the server so they took it out.. I p... read more 05/14/2002 (5:20 pm)
Q: Please explain this Engine idiom for me thats right .. :) guess I was not very clear? at least you understand it now.... read more 05/14/2002 (5:04 pm)
Adding a file to the project I know this one in Player class see the MaskBits enumerator? for Every class missing in the ... read more 05/14/2002 (5:01 pm)
er, is there a problem? this happens to me alot to .. heh, maybe you n' me should be drinking buddies?... read more 05/14/2002 (4:57 pm)
Desktop enviroment X ; xterm -display localhost:0.1 &... read more 05/14/2002 (4:15 pm)
Q: Please explain this Engine idiom for me im sure you meant Player class and PlayerData struct.. the *Data structs are used to define the ... read more 05/14/2002 (4:10 pm)
Dynamic Textures? No, what I would do for this need, I would take the popular method of having a texture image tha... read more 05/14/2002 (3:41 pm)
medieval-fantasy futuristic weapons in RW? all this destruction .. I say that maybe the weapons could take on some defensive characteristics ... read more 05/14/2002 (4:51 am)
Dynamic Textures? .. my thoughts on generating this texture.. why? I dont think the others did.. if anythin... read more 05/14/2002 (4:37 am)
No Sound if you check the console log (press ~) and scroll way up to the sound initialization.. and see m... read more 05/13/2002 (4:24 pm)
TCP Project - Collision - Discussion hmm .. I think you should not bother using a round at that speed .. you wont see it anyhow. ... read more 05/13/2002 (3:03 pm)
Questions / Observations about ShapeBase? tho im not GG I would like a chance to place my thoughts here: ShapeBase is the base class for an... read more 05/13/2002 (2:58 pm)
Creating a copy of an object No.... read more 05/13/2002 (2:50 pm)
Out of range write in DEBUG build... you'll need to debug I would say.. and check the callstack to find out which object has caused the... read more 05/13/2002 (3:32 am)
WinCVS Problem ... Proxy Problem ... did you get past this? .. have you configured the WinCVS preferences in there is the proxy tab ... read more 05/11/2002 (3:57 pm)
polygons umm yes .. I did not mention that a game was playing in the background .. with a possible exhist... read more 05/11/2002 (3:30 pm)
polygons Ouch.. 5000 polies, sure if you only want one tree in the viewport.. lets be honest here .. ... read more 05/11/2002 (2:34 pm)
Confuzzled about ASP n stuff... yes take that over the .NET crap , Microsoft's plans are Evil why partake?... read more 05/10/2002 (6:42 pm)
Movement try : [code]void AIPlayer::setMoveSpeed( F32 speed )[/code] without that it is zero so he will jus... read more 05/10/2002 (6:15 pm)
Writer Ideas Im not sure .. but if you are gonna go for a writing job. you might wanna spend more time proof ... read more 05/09/2002 (5:29 pm)
TGE Script Documentation grep -i -r 'my search' ./*... read more 05/08/2002 (2:26 am)
Tourqe Scripting? No trouble. and indeed you should buy it, as it will show you very much.... read more 05/07/2002 (6:03 pm)
Tourqe Scripting? if any enhancements are required.. for the engine code you would need to know it then :) .. but... read more 05/07/2002 (5:42 pm)