Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mirrors ... | woot! .. now that's what Im talking about! ...Very cool Melv, that would be great :) im sure y... read more | 05/21/2002 (2:24 pm) |
| Mirrors ... | Edit: removed for brevity.... read more | 05/21/2002 (2:03 pm) |
| Mirrors ... | Np :) good stuff .. see now you need to add that door resource to your stuff :) .. I would lo... read more | 05/21/2002 (1:59 pm) |
| Mirrors ... | After playing around I see you only have to have the mirror point intersect with the face you wish... read more | 05/21/2002 (1:50 pm) |
| Mirrors ... | Ok recompile mine .. is Does not like the fact that my map2diff made it.. I tested it and had no... read more | 05/21/2002 (1:45 pm) |
| Mirrors ... | Ok, ive sent it from my hotmail acc. Should be all good :) Edit: Dont Ever try to install 2... read more | 05/21/2002 (1:34 pm) |
| Mirrors ... | Ok, Ill send one now. :)... read more | 05/21/2002 (1:12 pm) |
| Mirrors ... | Oh, do you see how to make em tho Stefan? give it a try or should I send them to him?... read more | 05/21/2002 (1:10 pm) |
| Mirrors ... | Melv: Cool beans! Ok , Ill make one Right now and email it to ya. Ive played with the mirr... read more | 05/21/2002 (1:03 pm) |
| One little error left | .. these problems sound old. is this a old version?... read more | 05/21/2002 (7:57 am) |
| TGE Script Documentation | here are a few I dont see mentioned: DebrisData PrecipitationData VehicleData (and the other ve... read more | 05/21/2002 (3:56 am) |
| Torque Vehicles | Jeff: my solution was not a permanent one :) should only have been used to prove that the variab... read more | 05/21/2002 (3:01 am) |
| Bring on the pictures .... | is that tuesday lobsang rampa? :)... read more | 05/20/2002 (3:34 pm) |
| Worldcraft mistake... ? | yes, simply reduce the surface count on the nasty brush you have there :)... read more | 05/20/2002 (7:03 am) |
| Multiple mount points on vehicles | Ok, sure like he stated setting mountPose[node]="validAnimation"; in the datablock should set t... read more | 05/20/2002 (6:21 am) |
| Torque for all indoor areas? | My Opinion is you could push 40,000-50,000 polies depending on feature's enabled, and maintain satis... read more | 05/19/2002 (6:32 pm) |
| Torque Vehicles | Ok.. try removing: [code]else { %obj.damage(0, VectorAdd(%obj.getPosition(),%vec), 20, "Impa... read more | 05/19/2002 (6:03 pm) |
| ConsoleMethod problem | hmm not for the most part I dont think .. use [object].getId(); to resolve id. you can create... read more | 05/19/2002 (5:02 pm) |
| ConsoleMethod problem | hmm I dont know i've never tried to access object's like that .. does it work? you should open t... read more | 05/19/2002 (4:43 pm) |
| ConsoleMethod problem | umm .. you Are typing myObjectID.gearShiftUp(); into the console?... read more | 05/19/2002 (4:36 pm) |
| Badguy: help on doors | Great :) Ok, so you placed in: ../torque/tools/map2dif/exportGeometry.cc #include "interior/path... read more | 05/19/2002 (4:30 pm) |
| ConsoleMethod problem | ? umm ok so why not? what does it say when you run the function? (the console error) if Nothi... read more | 05/19/2002 (4:24 pm) |
| ConsoleMethod problem | Ok, [code]ConsoleMethod(muscleCar, gearShiftUp, bool, 1, 1, "obj.gearShiftUp()")[/code] is the p... read more | 05/19/2002 (4:10 pm) |
| Torque Vehicles | Ok, if(%col.mountable) <- this is where you fail. so the collision object is not mountable :) ... read more | 05/19/2002 (3:59 pm) |
| Torque Vehicles | Edit: A mount point is not necessary.. but just put a dummy node named mount0 on the vehicle som... read more | 05/19/2002 (2:20 pm) |
| Badguy: help on doors | heh you guys are gonna have to read the readme in the zip.. to see how to actually add the object ... read more | 05/19/2002 (2:07 pm) |
| Badguy: help on doors | didn't work? hmm well im pretty confident the tutorial has the steps it takes to get them to w... read more | 05/19/2002 (2:24 am) |
| netconnection.cc error | I've had this before, and the best way to find out what object is causing it. is to go ahead and... read more | 05/19/2002 (2:22 am) |
| Maya exporter | the guy who started this thread : [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=... read more | 05/19/2002 (2:12 am) |
| Working on Terrain Manager class... | Brian : Sorry to inform you. But there is no button and at this time to get that you would be... read more | 05/18/2002 (4:35 pm) |
| Torque Vehicles | hey Thanks :)... read more | 05/18/2002 (4:32 pm) |
| Badguy: help on doors | Edit : Opps I had this here for something I had done earlier .. and it does not need to be ther... read more | 05/18/2002 (1:51 pm) |
| Flying vehicle physics questions | you can find the defined names of those nodes in: ../torque/engine/game/vehicles/flyingVehicle.cc ... read more | 05/17/2002 (7:17 pm) |
| Adding a "Crouch" function | heh try "Crouch" :) or "Crouching"... read more | 05/17/2002 (4:57 pm) |
| Croutching | Ok, how bout you show what youve done so far .. and I can prolly help you with what needs to be ... read more | 05/17/2002 (4:56 pm) |
| Conversation Tool / facial animation | np, good game plan :) P.S. heh dont preload the sounds for this one :)... read more | 05/17/2002 (2:21 pm) |
| Access violation - need help | Ok, here is a code snip in c++ operating a named group:[code]SimGroup *clientGroup = Sim::getClien... read more | 05/17/2002 (2:16 pm) |
| Conversation Tool / facial animation | I think its a good plan so far .. with the only real thing bugging me is the add to mission all th... read more | 05/17/2002 (4:36 am) |
| map2dif problem | Ok, when it crash's do you get a in game gui window behind an assert? if you do a good trick is... read more | 05/17/2002 (3:54 am) |
| Bug: Only one wheel model available in TGE | hmm this is prolly because you are redefining the : [code]WheeledVehicleData::onAdd(%this,%obj)[/co... read more | 05/16/2002 (11:31 pm) |
| World Editor Creator Question | np, glad to help :)... read more | 05/16/2002 (4:18 pm) |
| A little help? | Indeed hence the name Constant :) [quote]enum is there so you dont have to write a line for ever... read more | 05/16/2002 (4:12 pm) |
| Alternate Win32 compiler? | heh, It can be done with the makefiles with some custamization. you could use borlands free comm... read more | 05/16/2002 (4:04 pm) |
| Really Confused! | [quote]I have windows XP though, not linux, and i realy like windows, linux has lot's of server prob... read more | 05/16/2002 (4:02 pm) |
| Access violation - need help | No, dont do that :) here do this: Make a Named group for your needs .. Much better :) then... read more | 05/16/2002 (2:22 pm) |
| HEAD version still has problems | Woot! :)... read more | 05/16/2002 (1:54 pm) |
| HEAD version still has problems | hmm I must ask you to double check one more time the link section of the setting for the Release bui... read more | 05/16/2002 (1:51 pm) |
| HEAD version still has problems | .. which ones? the single one about the Resource String function? or the whole list about the m... read more | 05/16/2002 (1:43 pm) |
| Q: Why no tutorials / articles / code snippets that are OO? | your going to have fun with the player class .. deriving from it. As you get to know it you shall ... read more | 05/16/2002 (1:33 pm) |
| HEAD version still has problems | hmm .. well the SDK I have installed is the one that leaves a mssdk path on the root (c:\mssdk) ... read more | 05/16/2002 (1:14 pm) |