Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| big interior and low fps ... | Ouch .. no wonder .. try this in debug mode setInteriorRenderMode(10); this will show you the... read more | 10/16/2002 (12:24 pm) |
| Ladders anyone? | Ok .. I dug it out .. so lemme add it to my project and play with it again .. if I can buff it u... read more | 10/16/2002 (4:32 am) |
| aiclient in latest head compile errors ? | yea .. in dev I would think .. never tested perhaps .. try including the header :) #include "g... read more | 10/16/2002 (4:27 am) |
| Ladders anyone? | yea I wouldn't waste the time with map2diff with what I had goin it would be an ideal ladder...... read more | 10/09/2002 (10:51 am) |
| Trakers goes beta | Ok well .. a couple things .. no third person? no gun? without seeing your weapon as at le... read more | 10/01/2002 (3:07 pm) |
| Dedicated server crashes, and possible cause | what release? I have 1.1.2 and the connect works fine... read more | 10/01/2002 (2:43 pm) |
| Trakers goes beta | /me gets aholda irs buds to check out Jeremy Tilton and why he browses web on My tax dollars!!! j/k... read more | 10/01/2002 (2:37 pm) |
| Displaying an objects name | heh instead of hacking this Major function... why not just use the onAdd for the object?... read more | 09/30/2002 (4:38 pm) |
| Tribes 2 Final Patch | umm .. Quake 2 with large player base (over 10) was really lagged on dialup.. what engine is go... read more | 09/30/2002 (1:29 pm) |
| Command or Map View | Im curious what kind of LOD is on these hard hitting building's .. if you made a specific lod for ... read more | 09/27/2002 (4:57 pm) |
| Weapon / Item ... finding the Difference | ahh i c thanks alot :)... read more | 09/25/2002 (6:51 pm) |
| Weapon / Item ... finding the Difference | hmm well indeed that is what I thought but it is like I said the function getClassName for me is ret... read more | 09/25/2002 (2:32 am) |
| Cant get doors to work. | heh nod, yes you'll need to use that :)... read more | 09/24/2002 (10:33 am) |
| Flying Vehicles? | hmm ok well .. indeed it is a little out of date .. and should stress how the changes to the wheel... read more | 09/24/2002 (6:35 am) |
| Flying Vehicles? | rofl ed .. hard to use and not usefull?... read more | 09/24/2002 (5:33 am) |
| Doors, rotating doors... | i've been gone quite a while now .. but I will be playing with this starting tonight for someti... read more | 09/24/2002 (12:55 am) |
| Changing Player Attributes | easy pie .. try creating a new datablock.one that defines your jump. and switch between them.... read more | 08/25/2002 (6:09 pm) |
| Vehicles not saved in mission file? | Edit: Ok simple the SceneObject has the proper Transform .. simply extract that from there and... read more | 08/11/2002 (3:11 pm) |
| finding textures name in code | follow thru those code pieces to learn the operation of the material list.. that object will help ... read more | 07/26/2002 (12:54 am) |
| WheeledVehicle... | Correct me if im wrong.. but doesnt : [code]fps/server/scripts/car.cs (0): Unable to instantiate... read more | 07/23/2002 (9:45 pm) |
| explosion on items cause lockup | hmm Possibly related to the bounding box of the model?... read more | 07/23/2002 (9:36 pm) |
| Do the forcefields work? | ive got them working ... it was simple really .. a couple minor changes for the map2diff.. the... read more | 07/17/2002 (3:04 am) |
| Blender goes open source | yea I have a few here (export scripts ive downloaded) and it covers alot of stuff.. Documentati... read more | 07/13/2002 (5:21 pm) |
| Badguy: help on doors | it looks like the engine lib, does not have the proper audio obj linked.. or the function wasnt fo... read more | 07/13/2002 (5:16 pm) |
| Problem with preliminary Doors resource ! | Ok, well before I had set it up by including those files in each project the map2dif and the torque ... read more | 07/10/2002 (9:39 pm) |
| Problem with preliminary Doors resource ! | did you work it out?... read more | 07/10/2002 (11:29 am) |
| Blender goes open source | nice ryan.. I can be lots of help if you wanna head it up. I dont have alot of python exp. but... read more | 07/10/2002 (11:22 am) |
| SimGroup creation/deletion in editor | and obj.delete wont remove it from the mission group. :( this would be a nice feature..... read more | 07/10/2002 (11:19 am) |
| New programmer needs advice please :) | yea next youll send him to Charles Rivers Media :) there are a million ways to learn programmi... read more | 07/10/2002 (11:16 am) |
| Blender goes open source | I'll follow this up. as soon as I can get the source. feel free to drop me an email when the so... read more | 07/05/2002 (5:13 pm) |
| GCC Question | you could either use a #ifdef preprocessor directive or you could simply provide some bat files i... read more | 06/29/2002 (7:25 pm) |
| Where is keystate? Keyup, Keydown | im pretty sure if you reset the keystate to false.. it will acknowledge that you have released asa... read more | 06/24/2002 (3:20 pm) |
| a couple of things | Ok, for special action's to happen based on events and position. This would all need to be added. ... read more | 06/24/2002 (3:16 pm) |
| Command or Map View | hmm .. I think the performance could be answered with proper use of LOD on the building's.... read more | 06/24/2002 (3:11 pm) |
| Tools Max, Maya, Softimage XSI, Milkshape, etc.. | Good stuff freddy :) I wonder if Ernest has finished this or not. its been quite a while now.... read more | 06/20/2002 (11:03 am) |
| Crosshairs dissapearing. | umm... are you sure it rebuilt? cause it works fine for me.... read more | 06/19/2002 (9:58 pm) |
| Rotating dif structures in Torque | Indeed, use alt to rotate and control alt to scale.... read more | 06/17/2002 (7:04 pm) |
| Getting terrain and interior data for pathfinding | Ive got some input, first off there are a ton of ways to do this. I think I would use the mi... read more | 06/17/2002 (5:01 pm) |
| Moving Maps??? | Mike, Moving "maps" or "Interiors" ;as we like to call them, are Not supported by the engine. ... read more | 06/17/2002 (12:40 am) |
| Getting the Tribes 2 Shrike working. | try this one out: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2036[... read more | 06/11/2002 (11:03 pm) |
| Badguy: help on doors | Yeah, I tried to grab Mark's attention for this as he knows all about them and has worked on 'em rec... read more | 05/25/2002 (2:49 pm) |
| Badguy: help on doors | rofl, well youll need to decide what your looking for. This door by default, moves from node t... read more | 05/24/2002 (12:18 am) |
| Badguy: help on doors | Stefan: good to see you worked thru those other problems :) the door object is basically an in... read more | 05/24/2002 (12:12 am) |
| Suggestions?? | hmm, I missed it .. Where is it? Edit: Ok, Ive looked at your posts and found it. I dont kn... read more | 05/22/2002 (5:47 pm) |
| Why Pay $100 For It? | I dont know.. if you dont plan to code at all.. Just use the demo you dont need to buy the engin... read more | 05/21/2002 (5:57 pm) |
| mirrorSubobjects | hahaha Sorry Matt. I just seen that and have to snicker.. at the shop? ...... read more | 05/21/2002 (5:26 pm) |
| textures? | Realm wars needs some simple textures too .. the stuff for rain and snow, and the whiteAlpha0.png ... read more | 05/21/2002 (3:04 pm) |
| mirrorSubobjects | Melv: Desmond is not around :) So I will take the liberty with what I have, I dont know the... read more | 05/21/2002 (3:01 pm) |
| Mirrors ... | Right , that or the stack is unbalanced or the viewport was not reset? ... I wonder what all th... read more | 05/21/2002 (2:34 pm) |
| Am I loosing my mind? | hmm I have the open editor move player position bug, which if dont get fixed I will take on myself... read more | 05/21/2002 (2:27 pm) |