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Badguy's Forum Posts

Thread Post Date Posted
big interior and low fps ... Ouch .. no wonder .. try this in debug mode setInteriorRenderMode(10); this will show you the... read more 10/16/2002 (12:24 pm)
Ladders anyone? Ok .. I dug it out .. so lemme add it to my project and play with it again .. if I can buff it u... read more 10/16/2002 (4:32 am)
aiclient in latest head compile errors ? yea .. in dev I would think .. never tested perhaps .. try including the header :) #include "g... read more 10/16/2002 (4:27 am)
Ladders anyone? yea I wouldn't waste the time with map2diff with what I had goin it would be an ideal ladder...... read more 10/09/2002 (10:51 am)
Trakers goes beta Ok well .. a couple things .. no third person? no gun? without seeing your weapon as at le... read more 10/01/2002 (3:07 pm)
Dedicated server crashes, and possible cause what release? I have 1.1.2 and the connect works fine... read more 10/01/2002 (2:43 pm)
Trakers goes beta /me gets aholda irs buds to check out Jeremy Tilton and why he browses web on My tax dollars!!! j/k... read more 10/01/2002 (2:37 pm)
Displaying an objects name heh instead of hacking this Major function... why not just use the onAdd for the object?... read more 09/30/2002 (4:38 pm)
Tribes 2 Final Patch umm .. Quake 2 with large player base (over 10) was really lagged on dialup.. what engine is go... read more 09/30/2002 (1:29 pm)
Command or Map View Im curious what kind of LOD is on these hard hitting building's .. if you made a specific lod for ... read more 09/27/2002 (4:57 pm)
Weapon / Item ... finding the Difference ahh i c thanks alot :)... read more 09/25/2002 (6:51 pm)
Weapon / Item ... finding the Difference hmm well indeed that is what I thought but it is like I said the function getClassName for me is ret... read more 09/25/2002 (2:32 am)
Cant get doors to work. heh nod, yes you'll need to use that :)... read more 09/24/2002 (10:33 am)
Flying Vehicles? hmm ok well .. indeed it is a little out of date .. and should stress how the changes to the wheel... read more 09/24/2002 (6:35 am)
Flying Vehicles? rofl ed .. hard to use and not usefull?... read more 09/24/2002 (5:33 am)
Doors, rotating doors... i've been gone quite a while now .. but I will be playing with this starting tonight for someti... read more 09/24/2002 (12:55 am)
Changing Player Attributes easy pie .. try creating a new datablock.one that defines your jump. and switch between them.... read more 08/25/2002 (6:09 pm)
Vehicles not saved in mission file? Edit: Ok simple the SceneObject has the proper Transform .. simply extract that from there and... read more 08/11/2002 (3:11 pm)
finding textures name in code follow thru those code pieces to learn the operation of the material list.. that object will help ... read more 07/26/2002 (12:54 am)
WheeledVehicle... Correct me if im wrong.. but doesnt : [code]fps/server/scripts/car.cs (0): Unable to instantiate... read more 07/23/2002 (9:45 pm)
explosion on items cause lockup hmm Possibly related to the bounding box of the model?... read more 07/23/2002 (9:36 pm)
Do the forcefields work? ive got them working ... it was simple really .. a couple minor changes for the map2diff.. the... read more 07/17/2002 (3:04 am)
Blender goes open source yea I have a few here (export scripts ive downloaded) and it covers alot of stuff.. Documentati... read more 07/13/2002 (5:21 pm)
Badguy: help on doors it looks like the engine lib, does not have the proper audio obj linked.. or the function wasnt fo... read more 07/13/2002 (5:16 pm)
Problem with preliminary Doors resource ! Ok, well before I had set it up by including those files in each project the map2dif and the torque ... read more 07/10/2002 (9:39 pm)
Problem with preliminary Doors resource ! did you work it out?... read more 07/10/2002 (11:29 am)
Blender goes open source nice ryan.. I can be lots of help if you wanna head it up. I dont have alot of python exp. but... read more 07/10/2002 (11:22 am)
SimGroup creation/deletion in editor and obj.delete wont remove it from the mission group. :( this would be a nice feature..... read more 07/10/2002 (11:19 am)
New programmer needs advice please :) yea next youll send him to Charles Rivers Media :) there are a million ways to learn programmi... read more 07/10/2002 (11:16 am)
Blender goes open source I'll follow this up. as soon as I can get the source. feel free to drop me an email when the so... read more 07/05/2002 (5:13 pm)
GCC Question you could either use a #ifdef preprocessor directive or you could simply provide some bat files i... read more 06/29/2002 (7:25 pm)
Where is keystate? Keyup, Keydown im pretty sure if you reset the keystate to false.. it will acknowledge that you have released asa... read more 06/24/2002 (3:20 pm)
a couple of things Ok, for special action's to happen based on events and position. This would all need to be added. ... read more 06/24/2002 (3:16 pm)
Command or Map View hmm .. I think the performance could be answered with proper use of LOD on the building's.... read more 06/24/2002 (3:11 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. Good stuff freddy :) I wonder if Ernest has finished this or not. its been quite a while now.... read more 06/20/2002 (11:03 am)
Crosshairs dissapearing. umm... are you sure it rebuilt? cause it works fine for me.... read more 06/19/2002 (9:58 pm)
Rotating dif structures in Torque Indeed, use alt to rotate and control alt to scale.... read more 06/17/2002 (7:04 pm)
Getting terrain and interior data for pathfinding Ive got some input, first off there are a ton of ways to do this. I think I would use the mi... read more 06/17/2002 (5:01 pm)
Moving Maps??? Mike, Moving "maps" or "Interiors" ;as we like to call them, are Not supported by the engine. ... read more 06/17/2002 (12:40 am)
Getting the Tribes 2 Shrike working. try this one out: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2036[... read more 06/11/2002 (11:03 pm)
Badguy: help on doors Yeah, I tried to grab Mark's attention for this as he knows all about them and has worked on 'em rec... read more 05/25/2002 (2:49 pm)
Badguy: help on doors rofl, well youll need to decide what your looking for. This door by default, moves from node t... read more 05/24/2002 (12:18 am)
Badguy: help on doors Stefan: good to see you worked thru those other problems :) the door object is basically an in... read more 05/24/2002 (12:12 am)
Suggestions?? hmm, I missed it .. Where is it? Edit: Ok, Ive looked at your posts and found it. I dont kn... read more 05/22/2002 (5:47 pm)
Why Pay $100 For It? I dont know.. if you dont plan to code at all.. Just use the demo you dont need to buy the engin... read more 05/21/2002 (5:57 pm)
mirrorSubobjects hahaha Sorry Matt. I just seen that and have to snicker.. at the shop? ...... read more 05/21/2002 (5:26 pm)
textures? Realm wars needs some simple textures too .. the stuff for rain and snow, and the whiteAlpha0.png ... read more 05/21/2002 (3:04 pm)
mirrorSubobjects Melv: Desmond is not around :) So I will take the liberty with what I have, I dont know the... read more 05/21/2002 (3:01 pm)
Mirrors ... Right , that or the stack is unbalanced or the viewport was not reset? ... I wonder what all th... read more 05/21/2002 (2:34 pm)
Am I loosing my mind? hmm I have the open editor move player position bug, which if dont get fixed I will take on myself... read more 05/21/2002 (2:27 pm)