Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New to CVS | Most linux distro's already have cvs installed. setup is as easy as creating a repository. if y... read more | 05/03/2006 (7:59 am) |
| How to take the ground and drop it in another place? | Depends on what you want from it. you could just trick the user. do you need to dig a hole? do... read more | 05/02/2006 (1:03 pm) |
| Full setup.exe for visual C++ express 2005? | Sammy, you can find the "Manual" install method located on that site. they provide .iso|.img fil... read more | 05/02/2006 (9:51 am) |
| Opengl | Mincetro Deadalus Slayer already covered some Very valuable points. I have just one question: [q... read more | 05/01/2006 (12:49 pm) |
| Getting TSE from WinCVS | *****CVS exited normally with code 0***** looks good at work so im not pulling it but. seems t... read more | 05/01/2006 (11:47 am) |
| Getting TSE from WinCVS | They said a while back they were going to discontinue the usage of cvs. I wonder if this is the ca... read more | 05/01/2006 (11:25 am) |
| Box trick? | Here is one that will not burn all your transforms or lose some other data that the above script los... read more | 04/28/2006 (12:56 pm) |
| Maxscript OR C | Lol... :) still waiting for those specs bud. Scott: I have written a few exporters. but ... read more | 04/28/2006 (9:57 am) |
| Maxscript OR C | [quote]and the export process would be a hell of a lot slower than using a compiled plugin.[/quote] ... read more | 04/28/2006 (8:35 am) |
| Different pose for different weapon | Correct me if im wrong. but i'm sure you can simply do this: %obj.setArmThread("root_pistol"); ... read more | 04/27/2006 (2:59 pm) |
| My New Name | Everyone?... read more | 04/27/2006 (8:18 am) |
| Ow $900 turns into $12000 with just 2 months part time job | Not too shabby.. but did you tell em nintendo wants the art back ? :)... read more | 04/27/2006 (1:34 am) |
| Different pose for different weapon | Cimo. this function %obj.setArmThread(%this.armThread); will use your animation here it looks... read more | 04/27/2006 (12:23 am) |
| Strangest game ever | I would theme the whole game to fruit if your main is a fruit :) err.. is Banana a Vegetable? ... read more | 04/26/2006 (2:04 pm) |
| Me sword be crooked | Isn't this the orientation of your Pivot Point in your modeling application? I'm pretty sure that... read more | 04/25/2006 (9:27 am) |
| Is this possible? | Ouch.. a 1.2 million poly dts? my skin is crawling.... :) you surely need to get this to b... read more | 04/25/2006 (8:19 am) |
| Include hell | A Quick look around show's this: [code] #if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) ... read more | 04/25/2006 (8:14 am) |
| Compile issues. | Yes it is a dependant. but a 'dep file' is something else :) it is a mapping of the dependenci... read more | 04/24/2006 (10:49 am) |
| Compile issues. | You need to include the remaining libraries. you need theora, ogg and vorbis added to your link l... read more | 04/24/2006 (10:38 am) |
| Wheeled Vehicle Confusing | The exporter / load system does not natively support that. with some modifications it could but... read more | 04/24/2006 (9:14 am) |
| What are Mask Bits? | Yep, dirty is when one or more bits are set in the update mask. Depends really what your overall ... read more | 04/22/2006 (1:24 pm) |
| This is just hilarious | Omg.. [quote]At least my search for Hard Kha'ak will take me thru a beautiful designed universe th... read more | 04/22/2006 (1:19 pm) |
| What are Mask Bits? | The torque uses a bitmask to store network update flags. the bitmask is a simple 4 byte int (long p... read more | 04/22/2006 (1:00 pm) |
| Rendering Code Expaination | Ok I'll try .. if i'm wrong in any place someone can correct me. xdone is calculated to be a perc... read more | 04/21/2006 (4:19 pm) |
| Car race game | All these questions need a fair shake of research. mostly researching your target hardware. 1.)... read more | 04/21/2006 (9:57 am) |
| Is this ok?? Or am I asking for a headache? | Right on man glad to hear it. :)... read more | 04/21/2006 (8:52 am) |
| Free WW2 Object Models | I'll check them out. are they art assets? or just an export of it? If I was to use them I w... read more | 04/20/2006 (3:31 pm) |
| Error: non-lvalue in unary | Looks like the code is wrong. due to your order of operations the compiler has made a mistake wit... read more | 04/20/2006 (2:06 pm) |
| Any canadien torquer here | Edmonton Alberta... read more | 04/20/2006 (10:33 am) |
| Best System Requirements for TGE..? | Well.. you can cut corners on the floppy. and as well you can cheap out on the case. you ca... read more | 04/20/2006 (8:51 am) |
| Orc Bones | Hey Rex that is a cool link, good work. Kevin that looks like it might work for ya. might not... read more | 04/19/2006 (12:13 pm) |
| Orc Bones | This is going to be tough bud. if your planning to use the current dsq files with a "New" boneset... read more | 04/19/2006 (11:11 am) |
| New guy in game creation, need some advice | Have you looked at TDN yet? attached here is Torque Developer Network. some great stuff in the... read more | 04/18/2006 (2:49 pm) |
| Biped and 3DS Max 8 | An older version of max? it was not created with 8 that im sure of. bone poly's are not used ... read more | 04/18/2006 (8:51 am) |
| New guy in game creation, need some advice | Hey Noah, good to have ya. depends on your current skillset. but I would say your bes... read more | 04/17/2006 (11:59 am) |
| Whats up? | Good Work Kevin! welcome aboard. sounds like you got some stuff under your belt. I promise ... read more | 04/17/2006 (1:28 am) |
| Trying to bring a huge file to another computer | Ok. do you use accounts to login with passwords? are they on a domain? you should be able t... read more | 04/16/2006 (5:11 pm) |
| Trying to bring a huge file to another computer | Hmm... so you do not know how to use windows networking? its fairly simple. setting up an f... read more | 04/16/2006 (5:01 pm) |
| Trying to bring a huge file to another computer | Well .. to use FTP you must have a service open on one end. something for the client to connect to ... read more | 04/16/2006 (4:56 pm) |
| Trying to bring a huge file to another computer | Sure would :) do you have a service running on one or the other end? you will need one of them... read more | 04/16/2006 (4:53 pm) |
| Trying to bring a huge file to another computer | Heh wow vague. sure you can. do you have a transfer protocol in mind?... read more | 04/16/2006 (4:51 pm) |
| Getting Started | Lol, I lost track of this one. I did not really mean to insult you. so if I came across like th... read more | 04/14/2006 (9:12 pm) |
| How long will Torque (TSE) be around? | It's the same really... but seriously I figure tse has at least a couple days left before it st... read more | 04/14/2006 (9:05 pm) |
| Tech video if you are using Torque | Nice transitions. but some of the movement is a little jittery (camera movement) overall really... read more | 04/14/2006 (10:47 am) |
| Internet multiplay and GG master server | You need to have the port opened to the server.. the "ping response port" used for the master ... read more | 04/13/2006 (1:08 pm) |
| What exactly is an RPG?? | [url]http://en.wikipedia.org/wiki/Role-playing_game[/url]... read more | 04/13/2006 (8:36 am) |
| C programmers: beware "$var++" in torquescript | I agree, this is a bug.... read more | 04/12/2006 (2:53 pm) |
| I tore my money | Yea cause there is a single engine out there with not many bugs in it.... lets get this bastard's... read more | 04/12/2006 (8:01 am) |
| Getting Started | A copy in the mail? wtf?..... explain that. 30,000 polies per model is insane... maybe with... read more | 04/12/2006 (12:56 am) |
| How to update Torque game engine to Torque shade engine? | Indeed your information attained will be usefull when you purchase TSE. TSE is a derivitave of TG... read more | 04/11/2006 (8:53 pm) |