Game Development Community

Badguy's Forum Posts

Thread Post Date Posted
New to CVS Most linux distro's already have cvs installed. setup is as easy as creating a repository. if y... read more 05/03/2006 (7:59 am)
How to take the ground and drop it in another place? Depends on what you want from it. you could just trick the user. do you need to dig a hole? do... read more 05/02/2006 (1:03 pm)
Full setup.exe for visual C++ express 2005? Sammy, you can find the "Manual" install method located on that site. they provide .iso|.img fil... read more 05/02/2006 (9:51 am)
Opengl Mincetro Deadalus Slayer already covered some Very valuable points. I have just one question: [q... read more 05/01/2006 (12:49 pm)
Getting TSE from WinCVS *****CVS exited normally with code 0***** looks good at work so im not pulling it but. seems t... read more 05/01/2006 (11:47 am)
Getting TSE from WinCVS They said a while back they were going to discontinue the usage of cvs. I wonder if this is the ca... read more 05/01/2006 (11:25 am)
Box trick? Here is one that will not burn all your transforms or lose some other data that the above script los... read more 04/28/2006 (12:56 pm)
Maxscript OR C Lol... :) still waiting for those specs bud. Scott: I have written a few exporters. but ... read more 04/28/2006 (9:57 am)
Maxscript OR C [quote]and the export process would be a hell of a lot slower than using a compiled plugin.[/quote] ... read more 04/28/2006 (8:35 am)
Different pose for different weapon Correct me if im wrong. but i'm sure you can simply do this: %obj.setArmThread("root_pistol"); ... read more 04/27/2006 (2:59 pm)
My New Name Everyone?... read more 04/27/2006 (8:18 am)
Ow $900 turns into $12000 with just 2 months part time job Not too shabby.. but did you tell em nintendo wants the art back ? :)... read more 04/27/2006 (1:34 am)
Different pose for different weapon Cimo. this function %obj.setArmThread(%this.armThread); will use your animation here it looks... read more 04/27/2006 (12:23 am)
Strangest game ever I would theme the whole game to fruit if your main is a fruit :) err.. is Banana a Vegetable? ... read more 04/26/2006 (2:04 pm)
Me sword be crooked Isn't this the orientation of your Pivot Point in your modeling application? I'm pretty sure that... read more 04/25/2006 (9:27 am)
Is this possible? Ouch.. a 1.2 million poly dts? my skin is crawling.... :) you surely need to get this to b... read more 04/25/2006 (8:19 am)
Include hell A Quick look around show's this: [code] #if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) ... read more 04/25/2006 (8:14 am)
Compile issues. Yes it is a dependant. but a 'dep file' is something else :) it is a mapping of the dependenci... read more 04/24/2006 (10:49 am)
Compile issues. You need to include the remaining libraries. you need theora, ogg and vorbis added to your link l... read more 04/24/2006 (10:38 am)
Wheeled Vehicle Confusing The exporter / load system does not natively support that. with some modifications it could but... read more 04/24/2006 (9:14 am)
What are Mask Bits? Yep, dirty is when one or more bits are set in the update mask. Depends really what your overall ... read more 04/22/2006 (1:24 pm)
This is just hilarious Omg.. [quote]At least my search for Hard Kha'ak will take me thru a beautiful designed universe th... read more 04/22/2006 (1:19 pm)
What are Mask Bits? The torque uses a bitmask to store network update flags. the bitmask is a simple 4 byte int (long p... read more 04/22/2006 (1:00 pm)
Rendering Code Expaination Ok I'll try .. if i'm wrong in any place someone can correct me. xdone is calculated to be a perc... read more 04/21/2006 (4:19 pm)
Car race game All these questions need a fair shake of research. mostly researching your target hardware. 1.)... read more 04/21/2006 (9:57 am)
Is this ok?? Or am I asking for a headache? Right on man glad to hear it. :)... read more 04/21/2006 (8:52 am)
Free WW2 Object Models I'll check them out. are they art assets? or just an export of it? If I was to use them I w... read more 04/20/2006 (3:31 pm)
Error: non-lvalue in unary Looks like the code is wrong. due to your order of operations the compiler has made a mistake wit... read more 04/20/2006 (2:06 pm)
Any canadien torquer here Edmonton Alberta... read more 04/20/2006 (10:33 am)
Best System Requirements for TGE..? Well.. you can cut corners on the floppy. and as well you can cheap out on the case. you ca... read more 04/20/2006 (8:51 am)
Orc Bones Hey Rex that is a cool link, good work. Kevin that looks like it might work for ya. might not... read more 04/19/2006 (12:13 pm)
Orc Bones This is going to be tough bud. if your planning to use the current dsq files with a "New" boneset... read more 04/19/2006 (11:11 am)
New guy in game creation, need some advice Have you looked at TDN yet? attached here is Torque Developer Network. some great stuff in the... read more 04/18/2006 (2:49 pm)
Biped and 3DS Max 8 An older version of max? it was not created with 8 that im sure of. bone poly's are not used ... read more 04/18/2006 (8:51 am)
New guy in game creation, need some advice Hey Noah, good to have ya. depends on your current skillset. but I would say your bes... read more 04/17/2006 (11:59 am)
Whats up? Good Work Kevin! welcome aboard. sounds like you got some stuff under your belt. I promise ... read more 04/17/2006 (1:28 am)
Trying to bring a huge file to another computer Ok. do you use accounts to login with passwords? are they on a domain? you should be able t... read more 04/16/2006 (5:11 pm)
Trying to bring a huge file to another computer Hmm... so you do not know how to use windows networking? its fairly simple. setting up an f... read more 04/16/2006 (5:01 pm)
Trying to bring a huge file to another computer Well .. to use FTP you must have a service open on one end. something for the client to connect to ... read more 04/16/2006 (4:56 pm)
Trying to bring a huge file to another computer Sure would :) do you have a service running on one or the other end? you will need one of them... read more 04/16/2006 (4:53 pm)
Trying to bring a huge file to another computer Heh wow vague. sure you can. do you have a transfer protocol in mind?... read more 04/16/2006 (4:51 pm)
Getting Started Lol, I lost track of this one. I did not really mean to insult you. so if I came across like th... read more 04/14/2006 (9:12 pm)
How long will Torque (TSE) be around? It's the same really... but seriously I figure tse has at least a couple days left before it st... read more 04/14/2006 (9:05 pm)
Tech video if you are using Torque Nice transitions. but some of the movement is a little jittery (camera movement) overall really... read more 04/14/2006 (10:47 am)
Internet multiplay and GG master server You need to have the port opened to the server.. the "ping response port" used for the master ... read more 04/13/2006 (1:08 pm)
What exactly is an RPG?? [url]http://en.wikipedia.org/wiki/Role-playing_game[/url]... read more 04/13/2006 (8:36 am)
C programmers: beware "$var++" in torquescript I agree, this is a bug.... read more 04/12/2006 (2:53 pm)
I tore my money Yea cause there is a single engine out there with not many bugs in it.... lets get this bastard's... read more 04/12/2006 (8:01 am)
Getting Started A copy in the mail? wtf?..... explain that. 30,000 polies per model is insane... maybe with... read more 04/12/2006 (12:56 am)
How to update Torque game engine to Torque shade engine? Indeed your information attained will be usefull when you purchase TSE. TSE is a derivitave of TG... read more 04/11/2006 (8:53 pm)