Benjamin Cole's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Chipmunk Physics in iTGB | Haha, maybe for the next project. I rather liked working in T2D/TGB... read more | 08/13/2014 (11:04 am) |
| Chipmunk Physics in iTGB | Resurrecting this thread 3 years later to let you know. We're done. We just launched. BTW, th... read more | 08/13/2014 (8:46 am) |
| Chipmunk Physics in iTGB | We've got some levels blocked out at a first pass, and I'm finishing up the feature list right now. ... read more | 08/14/2011 (4:06 pm) |
| Chipmunk Physics in iTGB | Whewh, lots more changes. I feel like I've been working on this stupid thing short of forever: [... read more | 08/13/2011 (8:02 pm) |
| Chipmunk Physics in iTGB | Yikes! I've been working on this game too long... Here's a new video: [url]http://www.youtube.com... read more | 07/22/2011 (12:07 am) |
| Indie Games Night (NYC/NJ) | Hey everyone! Just a quick update on this - Next scheduled meeting is for June 25th! Send me a not... read more | 06/12/2011 (7:50 pm) |
| Chipmunk Physics in iTGB | Thanks Alistair! I have a new video up at [url]http://www.youtube.com/watch?v=GRgpxaMHlGE[/url]. T... read more | 05/05/2011 (9:16 pm) |
| Chipmunk Physics in iTGB | Hi Everyone! Just wanted to give an update on this! Development is going very well, and we've made... read more | 04/30/2011 (8:39 pm) |
| Chipmunk Physics in iTGB | Hey all! I just started a blog for Star Saver - www.pxlplz.com It's got new screenshots, but i... read more | 02/22/2011 (3:06 pm) |
| Indie Games Night (NYC/NJ) | The next New Jersey Indie Games Night will be the 22nd. Post here if your interested in attending, ... read more | 01/13/2011 (5:19 am) |
| Chipmunk Physics in iTGB | I'd like to put together a resource or implementation guide. The chipmunk support is a little hacke... read more | 01/08/2011 (6:25 pm) |
| Chipmunk Physics in iTGB | Hey HEY! A video! Well, kind of a sizzle reel actually... [url]http://www.youtube.com/watch?v=o... read more | 01/08/2011 (11:21 am) |
| Chipmunk Physics in iTGB | Marc, that's my page and my host. I uploaded them myself... Ahha... figured it out. It was just... read more | 01/08/2011 (7:07 am) |
| Chipmunk Physics in iTGB | Thanks! I'll get a video up shortly. I just need to fix my libraries. For the life of me, I... read more | 01/08/2011 (1:53 am) |
| Chipmunk Physics in iTGB | Hi all. Quick update here. I can't believe that it's been so long since I've posted progress. Phy... read more | 01/07/2011 (11:33 pm) |
| iPhone touch input slow to respond | Bah. I'm not even 100% sure how long to extend the loading screen for. It just... looks bad. And ... read more | 12/21/2010 (9:00 am) |
| iPhone touch input slow to respond | Has anyone resolved this? I'm having this problem now, and the only way I can resolve it is to hold... read more | 12/20/2010 (6:05 am) |
| Indie Games Night (NYC/NJ) | Hi Scott. I'm having trouble with the "new" evite. I added you to the guest list, so you... read more | 11/06/2010 (9:14 pm) |
| Indie Games Night (NYC/NJ) | Just a reminder that Indie Games Night is tonight in Caldwell NJ. Hope to see you there! You can... read more | 11/06/2010 (6:14 pm) |
| Indie Games Night (NYC/NJ) | Hi all, it's that time again! Indie Games Night in Northern New Jersey! As before, it's just an ... read more | 11/01/2010 (9:02 am) |
| Chipmunk Physics in iTGB | Eh, that kind of worries me. I definitely can't update now... I've made too many changes to the en... read more | 10/29/2010 (5:49 pm) |
| MultiTouch - is there a better way to do this? | Yeah... that's kind of what I've been doing. I'm rather unhappy with doing it this way. I was hopi... read more | 10/29/2010 (5:23 pm) |
| Chipmunk Physics in iTGB | New update. Solid 30 on 2g Hardware. Solid 60 on 3GS hardware. Fixed LOTS of stupid bugs in iTGB ... read more | 10/29/2010 (5:16 pm) |
| Chipmunk Physics in iTGB | "All" meaning all loaded code and assets. I have my memory footprint pretty solidified fo... read more | 10/07/2010 (1:46 am) |
| Chipmunk Physics in iTGB | As an aside. I just ran leaks on my game, and it seems Torque leaked exactly 16 bytes in something ... read more | 10/06/2010 (11:26 pm) |
| Chipmunk Physics in iTGB | Haha! Yeah, I added a build number to the display just to be sure. I partially solved the proble... read more | 10/06/2010 (10:06 pm) |
| Chipmunk Physics in iTGB | Yeah. I've tried rebooting. I can't see a noticeable difference. I've also given a build to my pa... read more | 10/06/2010 (9:27 pm) |
| Chipmunk Physics in iTGB | I've got a new problem: The game runs at a 25-30 FPS no problem when I "Build and Run" ... read more | 10/06/2010 (9:14 pm) |
| Quick and dirty multitasking (background suspend) | Wow! This was driving me nuts! Thanks! Whoever is in charge, make sure this gets added to the sou... read more | 10/05/2010 (11:02 pm) |
| Chipmunk Physics in iTGB | Quick update on progress: Moved my physics step OUT of main.cc and extended t2dSceneWindow into a... read more | 10/05/2010 (9:15 pm) |
| Chipmunk Physics in iTGB | @Mark - Is there a reason that the community couldn't maintain their own SVN? Or GG open up access ... read more | 10/05/2010 (10:24 am) |
| Chipmunk Physics in iTGB | @Ronny - I've commented out almost all of T2DAnimatedSprite and T2DSceneGraph... I'm looking at vast... read more | 10/04/2010 (3:26 am) |
| Chipmunk Physics in iTGB | @Mark - I don't think iTGB in general can really go open source. In fact, I'm not sure how it would... read more | 10/04/2010 (1:29 am) |
| Chipmunk Physics in iTGB | Thought I'd drop an update: I've moved to a variable timestep, because I was getting very differe... read more | 10/02/2010 (6:10 pm) |
| Chipmunk Physics in iTGB | @Mark: A couple of reasons. I've used box2D before, and the collision callback model of Chipmu... read more | 09/17/2010 (8:39 am) |
| Chipmunk Physics in iTGB | Yeah. I tested it with the Torque Physics first. I didn't record anything but it ran at a very sim... read more | 09/17/2010 (8:20 am) |
| Chipmunk Physics in iTGB | Yea! Frame rate way up now! Pushed more stuff off to C++. I'm going to try making some more chang... read more | 09/17/2010 (7:37 am) |
| Chipmunk Physics in iTGB | Here's a quick video of the physics in-action. This isn't ready for prime-time yet (of course). Th... read more | 09/15/2010 (10:58 pm) |
| Chipmunk Physics in iTGB | Bleech.... well, I smoothed out my skipping frames by averaging the pre and post tick distance. But... read more | 09/15/2010 (5:39 pm) |
| Chipmunk Physics in iTGB | Ok, made some changes. Someone let me know if this is a "good idea" or "bad idea&quo... read more | 09/15/2010 (7:19 am) |
| Chipmunk Physics in iTGB | Heh, I have more problems with ObjC than C. I'm still struggling with ObjC syntax, and what to do w... read more | 09/14/2010 (4:50 am) |
| Chipmunk Physics in iTGB | Har, I wouldn't even consider myself a C++ beginner. I know Java pretty well though, and Actionscri... read more | 09/13/2010 (6:02 pm) |
| Chipmunk Physics in iTGB | I don't know much about the TGB memory manager, and I wasn't sure if this was doing any garbage coll... read more | 09/13/2010 (5:42 pm) |
| Chipmunk Physics in iTGB | Quick Q to all C++ guys out there: I am not keeping a reference to the shapes I am creating in my C... read more | 09/13/2010 (5:06 am) |
| Chipmunk Physics in iTGB | GOT IT! WOOHOO! Holy crap is this so much better than the built in solver! I'm working on makin... read more | 09/13/2010 (3:04 am) |
| Indie Games Night (NYC/NJ) | No prob. Figured this was last minute notice but thought there may be some interest.... read more | 09/11/2010 (2:34 am) |
| Chipmunk Physics in iTGB | Bah! Now I'm getting really bad (and weird) tunneling through static shapes. I'm adding static squ... read more | 09/10/2010 (9:59 pm) |
| Chipmunk Physics in iTGB | Ha! Yes, I know that. I meant to say that I'm calling the update every tick in the scenegraph (cur... read more | 09/10/2010 (7:09 pm) |
| Chipmunk Physics in iTGB | Hi Scott, I hadn't finished optimizing the Torque physics, but I decided to swap because I was ge... read more | 09/10/2010 (6:51 pm) |
| Chipmunk Physics in iTGB | Hi there. Thought I'd drop an update: I have Chipmunk working with my scene, although I'm still... read more | 09/10/2010 (3:57 pm) |