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Michael K.'s Forum Posts

Thread Post Date Posted
Countdown behavior (with damage) for everyone Hi Night, i created this for the normal takedamage behavior... i'll check the takedamageadvance b... read more 12/16/2008 (11:08 am)
Object doesn't exist? (eventhough it does) Ok... i found out where my problem is. It has to do with the object tree view. An object can onl... read more 12/16/2008 (1:54 am)
Randomizer Behavior...? Hi steven, i didn't quite understand what exacly you want. But here's how you could get a random... read more 12/15/2008 (3:11 am)
Sin/Cos Line Thanks Brian! How did i miss that page :-)... read more 12/15/2008 (2:57 am)
DIF made in 3DWS crashes TGEA You have to use "map2dif_plus_tgea" - Michael... read more 12/12/2008 (3:18 pm)
General question about custom shaders Are you looking for fullscreen shaders? http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 12/05/2008 (12:38 pm)
Barricade Demo New mission?? Hum... that's strange... hit F11 -> click on "File" -> "Open Mission" and choose "newMission". The... read more 12/05/2008 (12:31 pm)
Creating indoor environments That's what constructor is made for: http://www.garagegames.com/products/torque/constructor/ -... read more 12/05/2008 (12:21 pm)
A short guide: How i got my characters to export correctly @logan i noticed that tge/tgea has some issues with transparent textures in general. the engines al... read more 12/05/2008 (12:05 pm)
A short guide: How i got my characters to export correctly @thomas, well unfortunately the character artist used physique. i tried the physique to skin conver... read more 12/05/2008 (11:57 am)
A short guide: How i got my characters to export correctly @peter the problem is that the 3ds max dts exporters does not like physique. using unwrap 3d fixed ... read more 12/05/2008 (6:04 am)
How do I move items when they are shot or collided with? Hi Marvin, what you are looking for is rigid shape: http://www.garagegames.com/index.php?sec=mg&mo... read more 12/02/2008 (11:54 pm)
BG Cliff Construction Kit discussion Great pack!... read more 11/15/2008 (6:25 am)
1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea TGEA 1.8 BETA Update: Problems still exist, but i am now also getting very poor frame rates, missing... read more 11/14/2008 (2:45 am)
TGEA 1.7.1 FSAA and Bloom = no Bloom I have the same issue with tgea 1.7.1 This problem seems to be solved in tgea 1.8 Beta (since i am ... read more 11/14/2008 (1:57 am)
1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea @steve hummm.... but why would structural brushes pressing against each other at different sizes/he... read more 11/07/2008 (8:20 am)
MySQL(knowledge != 'good') Hi kyle, ... sorry i missed the part of you using phpbb and wanting to use the phpbb login ... ... read more 11/02/2008 (1:11 am)
MySQL(knowledge != 'good') Hi kyle, i just wrote you some code to get you started... if you need any more help, then just as... read more 10/30/2008 (12:58 pm)
Strange green/purple lighting issues with difs Yes, i'm using the current map2dif_plus_tgea exporter.... i'll check the bug forum, thank you! Hope... read more 10/19/2008 (10:55 am)
Character export and animations Thanks alot, i'll try that out.... read more 10/19/2008 (8:13 am)
Where are the games hiding ??? Here is a list of games made using torque: http://www.garagegames.com/products/torque/powered#TGE... read more 09/23/2008 (1:28 pm)
Character Export from Max (schematic view set-up) @Logan: thank you, i'll change the setup and look through the forums.... read more 09/23/2008 (9:57 am)
Character Export from Max (schematic view set-up) @apparatus: thank you. I already looked through the developer network resources - but i couldn't fin... read more 09/23/2008 (8:40 am)
Move DTS object Maybe this resource can help: http://www.garagegames.com/mg/forums/result.thread.php?qt=57187... read more 09/23/2008 (2:36 am)
Porting question TGE 1.5.2 to TGEA 1.7.1 - Player::renderImage Thanks William!... read more 09/23/2008 (2:30 am)
Dts Exporter Pro Hi cj31387, if i'm not mistaken it is included in tge 1.5.2 In your sdk directory check out tool... read more 09/23/2008 (2:14 am)
TGE - Dual Core Problem @Peter Simard thank you. I tried out your fix, but unfortunatly it is still studdering....... read more 04/11/2008 (11:05 am)
TGE - Dual Core Problem Well actually i just found this (http://www.garagegames.com/mg/snapshot/view.php?qid=1372) after sea... read more 04/11/2008 (9:01 am)
Afx Melee Thanks guys... i'll check out the afxWeapon resource. - Michael :-)... read more 02/08/2008 (8:19 am)
Trouble saving with built-in particle editor Ah, thank you Michael!... read more 01/21/2008 (9:49 pm)
AFX/AFXA License Confirmation AFX combo TGE... read more 01/20/2008 (6:41 am)
Strange results with ConsoleMethod and Variables That did it! Thanks alot... read more 10/27/2007 (12:17 am)
GameCamera: a third person, aiming camera (that works!) Hi Brian, this looks great. I followed your instructions, but when i compile i get these erro... read more 09/23/2007 (3:10 am)
Platform Game Camera What kind of problems are you having with advanced camera? Include advancedCamera.cc and advanced... read more 05/19/2007 (3:10 pm)
Platform Game Camera Hi Luc, I'm doing the same thing here. Check out Advanced Camera: http://www.garagegames.com/in... read more 05/17/2007 (4:16 am)
Continued: Moving the player along a straight line @Orion Elenzil I just tried it out a while and noticed that the player quite often falls through th... read more 05/11/2007 (12:33 pm)
Continued: Moving the player along a straight line @Orion Elenzil That did it! Perfect. Thanks alot. :)... read more 05/11/2007 (11:27 am)
Continued: Moving the player along a straight line @orion elenzil Thank you. I'll see if i can find anything in player::processTick()... read more 05/11/2007 (8:49 am)
Continued: Moving the player along a straight line Hi Benj, i did that, but i'm trying to get the player to stick on that line even if he, for example... read more 05/11/2007 (8:46 am)
Continued: Moving the player along a straight line Does anyone know how to achieve this effect?... read more 05/11/2007 (8:26 am)
Moving the player along a straight line This thread continues here: http://www.garagegames.com/mg/forums/result.thread.php?qt=61930... read more 05/09/2007 (11:17 pm)
Moving the player along a straight line Ok, now i tried squishing the player between two large walls (with a NULL texture, so that the walls... read more 05/09/2007 (6:39 pm)
Someone say TGE can't use to make a MMORPG You can make a big mmorpg with torque. Check out Minions of Mirth (http://www.prairiegames.com/) fo... read more 05/09/2007 (12:09 am)
Using the Fireball Spell in a Platformer @Edward Moyer Well i'm still in the programming state, so there isn't that much to see yet. I'm sti... read more 05/02/2007 (10:16 am)
Using the Fireball Spell in a Platformer Thank alot! It works like a charm. On firing it auto selects the nearest enemy (also with a nice sel... read more 05/01/2007 (2:55 pm)
Platforms Players can Ride Version 1.1 Did anyone get this to work with TGE 1.5.1 yet ? thanks!... read more 04/26/2007 (12:03 pm)
Action Adventure Game Starter Kit (paid job) Well in that case.... I'm looking for someone who can create an "Action Adventure Game Kit". [b]... read more 02/05/2007 (11:43 pm)
MMOKIT Licensing Thread Michael Kutzer michael.kutzer@id-germany.com (MMOKit Email)... read more 11/19/2006 (7:01 am)
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