Michael K.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Countdown behavior (with damage) for everyone | Hi Night, i created this for the normal takedamage behavior... i'll check the takedamageadvance b... read more | 12/16/2008 (11:08 am) |
| Object doesn't exist? (eventhough it does) | Ok... i found out where my problem is. It has to do with the object tree view. An object can onl... read more | 12/16/2008 (1:54 am) |
| Randomizer Behavior...? | Hi steven, i didn't quite understand what exacly you want. But here's how you could get a random... read more | 12/15/2008 (3:11 am) |
| Sin/Cos Line | Thanks Brian! How did i miss that page :-)... read more | 12/15/2008 (2:57 am) |
| DIF made in 3DWS crashes TGEA | You have to use "map2dif_plus_tgea" - Michael... read more | 12/12/2008 (3:18 pm) |
| General question about custom shaders | Are you looking for fullscreen shaders? http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 12/05/2008 (12:38 pm) |
| Barricade Demo New mission?? | Hum... that's strange... hit F11 -> click on "File" -> "Open Mission" and choose "newMission". The... read more | 12/05/2008 (12:31 pm) |
| Creating indoor environments | That's what constructor is made for: http://www.garagegames.com/products/torque/constructor/ -... read more | 12/05/2008 (12:21 pm) |
| A short guide: How i got my characters to export correctly | @logan i noticed that tge/tgea has some issues with transparent textures in general. the engines al... read more | 12/05/2008 (12:05 pm) |
| A short guide: How i got my characters to export correctly | @thomas, well unfortunately the character artist used physique. i tried the physique to skin conver... read more | 12/05/2008 (11:57 am) |
| A short guide: How i got my characters to export correctly | @peter the problem is that the 3ds max dts exporters does not like physique. using unwrap 3d fixed ... read more | 12/05/2008 (6:04 am) |
| How do I move items when they are shot or collided with? | Hi Marvin, what you are looking for is rigid shape: http://www.garagegames.com/index.php?sec=mg&mo... read more | 12/02/2008 (11:54 pm) |
| BG Cliff Construction Kit discussion | Great pack!... read more | 11/15/2008 (6:25 am) |
| 1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea | TGEA 1.8 BETA Update: Problems still exist, but i am now also getting very poor frame rates, missing... read more | 11/14/2008 (2:45 am) |
| TGEA 1.7.1 FSAA and Bloom = no Bloom | I have the same issue with tgea 1.7.1 This problem seems to be solved in tgea 1.8 Beta (since i am ... read more | 11/14/2008 (1:57 am) |
| 1.7.1/1.8: lights,shadows & broken faces with map2dif_plus_tgea | @steve hummm.... but why would structural brushes pressing against each other at different sizes/he... read more | 11/07/2008 (8:20 am) |
| MySQL(knowledge != 'good') | Hi kyle, ... sorry i missed the part of you using phpbb and wanting to use the phpbb login ... ... read more | 11/02/2008 (1:11 am) |
| MySQL(knowledge != 'good') | Hi kyle, i just wrote you some code to get you started... if you need any more help, then just as... read more | 10/30/2008 (12:58 pm) |
| Strange green/purple lighting issues with difs | Yes, i'm using the current map2dif_plus_tgea exporter.... i'll check the bug forum, thank you! Hope... read more | 10/19/2008 (10:55 am) |
| Character export and animations | Thanks alot, i'll try that out.... read more | 10/19/2008 (8:13 am) |
| Where are the games hiding ??? | Here is a list of games made using torque: http://www.garagegames.com/products/torque/powered#TGE... read more | 09/23/2008 (1:28 pm) |
| Character Export from Max (schematic view set-up) | @Logan: thank you, i'll change the setup and look through the forums.... read more | 09/23/2008 (9:57 am) |
| Character Export from Max (schematic view set-up) | @apparatus: thank you. I already looked through the developer network resources - but i couldn't fin... read more | 09/23/2008 (8:40 am) |
| Move DTS object | Maybe this resource can help: http://www.garagegames.com/mg/forums/result.thread.php?qt=57187... read more | 09/23/2008 (2:36 am) |
| Porting question TGE 1.5.2 to TGEA 1.7.1 - Player::renderImage | Thanks William!... read more | 09/23/2008 (2:30 am) |
| Dts Exporter Pro | Hi cj31387, if i'm not mistaken it is included in tge 1.5.2 In your sdk directory check out tool... read more | 09/23/2008 (2:14 am) |
| TGE - Dual Core Problem | @Peter Simard thank you. I tried out your fix, but unfortunatly it is still studdering....... read more | 04/11/2008 (11:05 am) |
| TGE - Dual Core Problem | Well actually i just found this (http://www.garagegames.com/mg/snapshot/view.php?qid=1372) after sea... read more | 04/11/2008 (9:01 am) |
| Afx Melee | Thanks guys... i'll check out the afxWeapon resource. - Michael :-)... read more | 02/08/2008 (8:19 am) |
| Trouble saving with built-in particle editor | Ah, thank you Michael!... read more | 01/21/2008 (9:49 pm) |
| AFX/AFXA License Confirmation | AFX combo TGE... read more | 01/20/2008 (6:41 am) |
| Strange results with ConsoleMethod and Variables | That did it! Thanks alot... read more | 10/27/2007 (12:17 am) |
| GameCamera: a third person, aiming camera (that works!) | Hi Brian, this looks great. I followed your instructions, but when i compile i get these erro... read more | 09/23/2007 (3:10 am) |
| Platform Game Camera | What kind of problems are you having with advanced camera? Include advancedCamera.cc and advanced... read more | 05/19/2007 (3:10 pm) |
| Platform Game Camera | Hi Luc, I'm doing the same thing here. Check out Advanced Camera: http://www.garagegames.com/in... read more | 05/17/2007 (4:16 am) |
| Continued: Moving the player along a straight line | @Orion Elenzil I just tried it out a while and noticed that the player quite often falls through th... read more | 05/11/2007 (12:33 pm) |
| Continued: Moving the player along a straight line | @Orion Elenzil That did it! Perfect. Thanks alot. :)... read more | 05/11/2007 (11:27 am) |
| Continued: Moving the player along a straight line | @orion elenzil Thank you. I'll see if i can find anything in player::processTick()... read more | 05/11/2007 (8:49 am) |
| Continued: Moving the player along a straight line | Hi Benj, i did that, but i'm trying to get the player to stick on that line even if he, for example... read more | 05/11/2007 (8:46 am) |
| Continued: Moving the player along a straight line | Does anyone know how to achieve this effect?... read more | 05/11/2007 (8:26 am) |
| Moving the player along a straight line | This thread continues here: http://www.garagegames.com/mg/forums/result.thread.php?qt=61930... read more | 05/09/2007 (11:17 pm) |
| Moving the player along a straight line | Ok, now i tried squishing the player between two large walls (with a NULL texture, so that the walls... read more | 05/09/2007 (6:39 pm) |
| Someone say TGE can't use to make a MMORPG | You can make a big mmorpg with torque. Check out Minions of Mirth (http://www.prairiegames.com/) fo... read more | 05/09/2007 (12:09 am) |
| Using the Fireball Spell in a Platformer | @Edward Moyer Well i'm still in the programming state, so there isn't that much to see yet. I'm sti... read more | 05/02/2007 (10:16 am) |
| Using the Fireball Spell in a Platformer | Thank alot! It works like a charm. On firing it auto selects the nearest enemy (also with a nice sel... read more | 05/01/2007 (2:55 pm) |
| Platforms Players can Ride Version 1.1 | Did anyone get this to work with TGE 1.5.1 yet ? thanks!... read more | 04/26/2007 (12:03 pm) |
| Action Adventure Game Starter Kit (paid job) | Well in that case.... I'm looking for someone who can create an "Action Adventure Game Kit". [b]... read more | 02/05/2007 (11:43 pm) |
| MMOKIT Licensing Thread | Michael Kutzer michael.kutzer@id-germany.com (MMOKit Email)... read more | 11/19/2006 (7:01 am) |