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Clark Fagot's Forum Posts

Thread Post Date Posted
Vehicle::updatePos - Physics clock too fast @Steve I see what you mean about the move getting handled eventually in advanceObjects...which be... read more 01/21/2005 (3:39 pm)
Vehicle::updatePos - Physics clock too fast @Steve Not 100% sure. It might be, but then the code that was removed still might be crucial in ... read more 01/21/2005 (11:41 am)
Vehicle::updatePos - Physics clock too fast @Steve I didn't notice the changes Scott mentioned when he first mentioned them, but they seem li... read more 01/21/2005 (10:58 am)
Vehicle::updatePos - Physics clock too fast @Tim, great summary. That should be made into a resource. @Scott, in regards to the "set A=B, th... read more 01/14/2005 (4:26 pm)
Vertex-level animation @Teck - no tweening between the keyframes in the engine. So if you export a two frame animation wi... read more 01/10/2005 (10:31 am)
Vertex-level animation -Morph animation is supported, but there is no tweening between frames. It also results in much lar... read more 01/09/2005 (10:54 pm)
Audio problems.. @Clint - It's cool that you are tracking this down. Nice to see all those error cases getting ca... read more 01/04/2005 (1:27 pm)
New signed active X controler, run any game in an IE web browser @Thomas - I agree that releasing source makes a lot more sesnse than the signed binary. In fact... read more 12/12/2004 (10:49 am)
New signed active X controler, run any game in an IE web browser @Thomas - Some thoughts on your control. The reason we never released our control is for concerns a... read more 12/12/2004 (8:20 am)
OpenAL won't work @Ben - Well, we ship a version of OpenAL with the game. I'm not sure, however, if ~/Library/Framewo... read more 11/15/2004 (2:47 pm)
OpenAL won't work @Ben, what can go wrong if youdon't use ~/Library/Frameworks for OpenAL?... read more 11/15/2004 (12:40 pm)
Screen resolution problem after update to Mac OSX .3.2 Hey guys. Old thread but wanted to comment. We are looking to release an update to ThinkTanks some... read more 11/09/2004 (4:28 pm)
TSShapeInstance::setCurrentDetail Bug? Um, your change wouldn't make any difference except possibily insuring that mCurrentIntraDetailLevel... read more 11/04/2004 (2:36 pm)
DTS format specification Actually, I only wrote the dtsSdkPlus. But if you want to know about the file format, I'd recommend... read more 10/19/2004 (10:48 am)
Irritating noise in OS X ThinkTanks Demo Another idea is to check out chud: http://www.macupdate.com/info.php/id/8506 This will let you... read more 09/17/2004 (11:47 am)
Irritating noise in OS X ThinkTanks Demo You might try renaming the old data folder to data2 (so it is not seen) and copying the one in from ... read more 09/17/2004 (9:15 am)
Irritating noise in OS X ThinkTanks Demo Interesting that the new OpenAl driver fixed part of the problem for you. Perhaps you would have be... read more 09/16/2004 (6:51 pm)
Irritating noise in OS X ThinkTanks Demo Hmmm...just so that we can compare apples to apples, can you listen to g1.ogg (the first part of the... read more 09/16/2004 (1:01 pm)
Irritating noise in OS X ThinkTanks Demo Mike, can you try listening to some of the sounds outside the game. It would be interesting to know... read more 09/16/2004 (9:41 am)
Monster Studios dead? Hi Thomas. As Jay mentions, you are correct. Chris in fact was in town this week and we should be ... read more 09/13/2004 (9:16 am)
Importers for torque @Orion - not sure about milkshape exporter, but you seem to be asking about how to write an exporter... read more 09/06/2004 (2:06 pm)
GetClosestWheel giving me problems I think the first version was fine (assuming your vehicle is centered at its origin). I think the b... read more 07/01/2004 (7:09 am)
Compiling Maya 6.0 DTS exporter Actually, Maya 6 requires VC 7, so that is likely the problem. I know that one fellow (Ori I think)... read more 06/20/2004 (5:12 pm)
Interpolation problems? (Jumpy players) By the way, the fact that normalizing the r vector fixes the problem might mean that there is an err... read more 06/17/2004 (9:41 am)
Interpolation problems? (Jumpy players) Nah, if it makes it more stable it's good stuff regardless. Just not the final solution.... read more 06/17/2004 (9:30 am)
Interpolation problems? (Jumpy players) Lidwine - it's cool that this helps minimize the problem. I do want to point out, though, that the ... read more 06/17/2004 (8:29 am)
We need tutorials written by experts! I'll pay for it! No, tank pack will come out first, in the not too distant future.... read more 06/16/2004 (3:29 pm)
We need tutorials written by experts! I'll pay for it! No, tank pack will come out first, in the not too distant future.... read more 06/16/2004 (2:35 pm)
We need tutorials written by experts! I'll pay for it! I know what tank pack you are talking about. Actually, I just got a code dump for that yesterday an... read more 06/16/2004 (10:45 am)
Strange Mesh Deformation in Show Tool James, that looks like an error that used to occur in the exporter way back when we were still at Dy... read more 06/13/2004 (10:38 am)
Texture Seams on Export @Ward - texture verts are full precision in Torque and are exactly the same values Max uses. I thin... read more 06/04/2004 (8:47 am)
Start Menu always on top of Torque @Conny - Very cool. I'll be sure to test Monday/Tuesday when I'm in the office. Not sure if I expe... read more 05/29/2004 (7:15 pm)
Debugging Release Build @RedCore - along the lines of the link Marcelo pointed you to, I tend to add a third build target "O... read more 05/29/2004 (2:33 pm)
Persistent taskbar in WinXP @Just - first make sure you have nView and any other dual monitor support turned off like Joe segges... read more 05/29/2004 (11:57 am)
Start Menu always on top of Torque @Conny, good to know. The task bar issue has been with Torque and a lot of OpenGL games for a while... read more 05/29/2004 (11:46 am)
Real eyeballs for characters.. Request for brainstorm The way I think of blend animations is that it's like adding another node into the transform tree wh... read more 05/28/2004 (9:12 am)
Strange DTS transparency issues (Geforce 440 Go) BTW, hard to really make trees that don't pop. We experienced this problem on Field & Stream's Trop... read more 05/25/2004 (12:57 pm)
Strange DTS transparency issues (Geforce 440 Go) @David - where did you send the request for 3ds versoins? I wonder if it got eaten up by our spam f... read more 05/25/2004 (12:49 pm)
Show Tool v2 - Request for Comments @Ben, you misunderstood my vague reference. By cruft I did't mean that it was deprecated. I meant ... read more 05/11/2004 (7:24 am)
Show Tool v2 - Request for Comments @Ben, exactly. @John, sounds most excellent.... read more 05/08/2004 (11:28 am)
Show Tool v2 - Request for Comments @John, I'd caution against making the ShowObject a StaticShape. That's where the cruft in the engin... read more 05/07/2004 (8:37 pm)
New player.dts works in showtool but not in game Ben - my 2 cents... A show object that fits in John's preview gui would be great. If the preview... read more 05/01/2004 (9:41 pm)
New player.dts works in showtool but not in game John - I'm confused how you could miss Joe's point. If the show tool errors if and only if the game... read more 05/01/2004 (4:50 pm)
Synapsys new lighting pack @John, cool stuff. I know how you must feel giving the community what is really a great value and s... read more 05/01/2004 (9:46 am)
Finished writePacket-ing? Ian, I think you are going to want to re-think the way you are doing things because it sounds like w... read more 04/18/2004 (9:02 am)
What to mac users use in order to create DTS objects CW 8.3 (I think -- not at work right now).... read more 04/16/2004 (6:42 pm)
Limitations with DTS Shapes Bob, I understand your desire to proceed that way (build all the models then do the code) but if you... read more 04/15/2004 (6:17 pm)
Limitations with DTS Shapes Bob, now is when you have to start working to figure out what is going on. Start putting PROFILE_ST... read more 04/15/2004 (4:30 pm)
Limitations with DTS Shapes Bob, the profiler spits out two lists. You gave us the first one, but the second (the hierarchical ... read more 04/15/2004 (3:48 pm)
Limitations with DTS Shapes Bob - what you are seeing is a little strange. With no collision slowdown (since you removed it), y... read more 04/13/2004 (1:11 pm)