Clark Fagot's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle::updatePos - Physics clock too fast | @Steve I see what you mean about the move getting handled eventually in advanceObjects...which be... read more | 01/21/2005 (3:39 pm) |
| Vehicle::updatePos - Physics clock too fast | @Steve Not 100% sure. It might be, but then the code that was removed still might be crucial in ... read more | 01/21/2005 (11:41 am) |
| Vehicle::updatePos - Physics clock too fast | @Steve I didn't notice the changes Scott mentioned when he first mentioned them, but they seem li... read more | 01/21/2005 (10:58 am) |
| Vehicle::updatePos - Physics clock too fast | @Tim, great summary. That should be made into a resource. @Scott, in regards to the "set A=B, th... read more | 01/14/2005 (4:26 pm) |
| Vertex-level animation | @Teck - no tweening between the keyframes in the engine. So if you export a two frame animation wi... read more | 01/10/2005 (10:31 am) |
| Vertex-level animation | -Morph animation is supported, but there is no tweening between frames. It also results in much lar... read more | 01/09/2005 (10:54 pm) |
| Audio problems.. | @Clint - It's cool that you are tracking this down. Nice to see all those error cases getting ca... read more | 01/04/2005 (1:27 pm) |
| New signed active X controler, run any game in an IE web browser | @Thomas - I agree that releasing source makes a lot more sesnse than the signed binary. In fact... read more | 12/12/2004 (10:49 am) |
| New signed active X controler, run any game in an IE web browser | @Thomas - Some thoughts on your control. The reason we never released our control is for concerns a... read more | 12/12/2004 (8:20 am) |
| OpenAL won't work | @Ben - Well, we ship a version of OpenAL with the game. I'm not sure, however, if ~/Library/Framewo... read more | 11/15/2004 (2:47 pm) |
| OpenAL won't work | @Ben, what can go wrong if youdon't use ~/Library/Frameworks for OpenAL?... read more | 11/15/2004 (12:40 pm) |
| Screen resolution problem after update to Mac OSX .3.2 | Hey guys. Old thread but wanted to comment. We are looking to release an update to ThinkTanks some... read more | 11/09/2004 (4:28 pm) |
| TSShapeInstance::setCurrentDetail Bug? | Um, your change wouldn't make any difference except possibily insuring that mCurrentIntraDetailLevel... read more | 11/04/2004 (2:36 pm) |
| DTS format specification | Actually, I only wrote the dtsSdkPlus. But if you want to know about the file format, I'd recommend... read more | 10/19/2004 (10:48 am) |
| Irritating noise in OS X ThinkTanks Demo | Another idea is to check out chud: http://www.macupdate.com/info.php/id/8506 This will let you... read more | 09/17/2004 (11:47 am) |
| Irritating noise in OS X ThinkTanks Demo | You might try renaming the old data folder to data2 (so it is not seen) and copying the one in from ... read more | 09/17/2004 (9:15 am) |
| Irritating noise in OS X ThinkTanks Demo | Interesting that the new OpenAl driver fixed part of the problem for you. Perhaps you would have be... read more | 09/16/2004 (6:51 pm) |
| Irritating noise in OS X ThinkTanks Demo | Hmmm...just so that we can compare apples to apples, can you listen to g1.ogg (the first part of the... read more | 09/16/2004 (1:01 pm) |
| Irritating noise in OS X ThinkTanks Demo | Mike, can you try listening to some of the sounds outside the game. It would be interesting to know... read more | 09/16/2004 (9:41 am) |
| Monster Studios dead? | Hi Thomas. As Jay mentions, you are correct. Chris in fact was in town this week and we should be ... read more | 09/13/2004 (9:16 am) |
| Importers for torque | @Orion - not sure about milkshape exporter, but you seem to be asking about how to write an exporter... read more | 09/06/2004 (2:06 pm) |
| GetClosestWheel giving me problems | I think the first version was fine (assuming your vehicle is centered at its origin). I think the b... read more | 07/01/2004 (7:09 am) |
| Compiling Maya 6.0 DTS exporter | Actually, Maya 6 requires VC 7, so that is likely the problem. I know that one fellow (Ori I think)... read more | 06/20/2004 (5:12 pm) |
| Interpolation problems? (Jumpy players) | By the way, the fact that normalizing the r vector fixes the problem might mean that there is an err... read more | 06/17/2004 (9:41 am) |
| Interpolation problems? (Jumpy players) | Nah, if it makes it more stable it's good stuff regardless. Just not the final solution.... read more | 06/17/2004 (9:30 am) |
| Interpolation problems? (Jumpy players) | Lidwine - it's cool that this helps minimize the problem. I do want to point out, though, that the ... read more | 06/17/2004 (8:29 am) |
| We need tutorials written by experts! I'll pay for it! | No, tank pack will come out first, in the not too distant future.... read more | 06/16/2004 (3:29 pm) |
| We need tutorials written by experts! I'll pay for it! | No, tank pack will come out first, in the not too distant future.... read more | 06/16/2004 (2:35 pm) |
| We need tutorials written by experts! I'll pay for it! | I know what tank pack you are talking about. Actually, I just got a code dump for that yesterday an... read more | 06/16/2004 (10:45 am) |
| Strange Mesh Deformation in Show Tool | James, that looks like an error that used to occur in the exporter way back when we were still at Dy... read more | 06/13/2004 (10:38 am) |
| Texture Seams on Export | @Ward - texture verts are full precision in Torque and are exactly the same values Max uses. I thin... read more | 06/04/2004 (8:47 am) |
| Start Menu always on top of Torque | @Conny - Very cool. I'll be sure to test Monday/Tuesday when I'm in the office. Not sure if I expe... read more | 05/29/2004 (7:15 pm) |
| Debugging Release Build | @RedCore - along the lines of the link Marcelo pointed you to, I tend to add a third build target "O... read more | 05/29/2004 (2:33 pm) |
| Persistent taskbar in WinXP | @Just - first make sure you have nView and any other dual monitor support turned off like Joe segges... read more | 05/29/2004 (11:57 am) |
| Start Menu always on top of Torque | @Conny, good to know. The task bar issue has been with Torque and a lot of OpenGL games for a while... read more | 05/29/2004 (11:46 am) |
| Real eyeballs for characters.. Request for brainstorm | The way I think of blend animations is that it's like adding another node into the transform tree wh... read more | 05/28/2004 (9:12 am) |
| Strange DTS transparency issues (Geforce 440 Go) | BTW, hard to really make trees that don't pop. We experienced this problem on Field & Stream's Trop... read more | 05/25/2004 (12:57 pm) |
| Strange DTS transparency issues (Geforce 440 Go) | @David - where did you send the request for 3ds versoins? I wonder if it got eaten up by our spam f... read more | 05/25/2004 (12:49 pm) |
| Show Tool v2 - Request for Comments | @Ben, you misunderstood my vague reference. By cruft I did't mean that it was deprecated. I meant ... read more | 05/11/2004 (7:24 am) |
| Show Tool v2 - Request for Comments | @Ben, exactly. @John, sounds most excellent.... read more | 05/08/2004 (11:28 am) |
| Show Tool v2 - Request for Comments | @John, I'd caution against making the ShowObject a StaticShape. That's where the cruft in the engin... read more | 05/07/2004 (8:37 pm) |
| New player.dts works in showtool but not in game | Ben - my 2 cents... A show object that fits in John's preview gui would be great. If the preview... read more | 05/01/2004 (9:41 pm) |
| New player.dts works in showtool but not in game | John - I'm confused how you could miss Joe's point. If the show tool errors if and only if the game... read more | 05/01/2004 (4:50 pm) |
| Synapsys new lighting pack | @John, cool stuff. I know how you must feel giving the community what is really a great value and s... read more | 05/01/2004 (9:46 am) |
| Finished writePacket-ing? | Ian, I think you are going to want to re-think the way you are doing things because it sounds like w... read more | 04/18/2004 (9:02 am) |
| What to mac users use in order to create DTS objects | CW 8.3 (I think -- not at work right now).... read more | 04/16/2004 (6:42 pm) |
| Limitations with DTS Shapes | Bob, I understand your desire to proceed that way (build all the models then do the code) but if you... read more | 04/15/2004 (6:17 pm) |
| Limitations with DTS Shapes | Bob, now is when you have to start working to figure out what is going on. Start putting PROFILE_ST... read more | 04/15/2004 (4:30 pm) |
| Limitations with DTS Shapes | Bob, the profiler spits out two lists. You gave us the first one, but the second (the hierarchical ... read more | 04/15/2004 (3:48 pm) |
| Limitations with DTS Shapes | Bob - what you are seeing is a little strange. With no collision slowdown (since you removed it), y... read more | 04/13/2004 (1:11 pm) |