Clark Fagot's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's the purpose of levelData.xml ? | You guys are right. We named these files .xml at first because, well, they were xml. But it was so... read more | 12/04/2006 (8:29 am) |
| Beta 3 update: important notes | That's _almost_ funny.... read more | 12/02/2006 (10:03 am) |
| Looking for code feedback? | Tim, I think you mis-read if you thought there was a cat fight going on. For one thing, we're all b... read more | 11/22/2006 (9:16 am) |
| Looking for code feedback? | Ron, nullable types cause boxing if used with value types, which can cause a lot of memory churn if ... read more | 11/21/2006 (6:16 pm) |
| Looking for code feedback? | Ron, don't sweat it. Jonathon, test what you can. Certainly feedback on the gui would be good. ... read more | 11/21/2006 (3:10 pm) |
| Looking for code feedback? | Ron & John, you are both right about the issues with TankBuster. This is a sample app we wrote back... read more | 11/21/2006 (2:20 pm) |
| Looking for code feedback? | [quote] Why put fields (public or not) last? You are using them in the methods, so wouldn't it make... read more | 11/21/2006 (1:47 pm) |
| Looking for code feedback? | Hey Ron. Yeah, I used reflector quite a bit at the start because we had no docs on xna and had to r... read more | 11/21/2006 (10:07 am) |
| Looking for code feedback? | Ron, thanks for your feedback. Confused though. Won't reflector show you class information in it's... read more | 11/21/2006 (8:56 am) |
| Looking for code feedback? | We're looking for any feedback you want to give, but realize coding style feedback isn't going to he... read more | 11/20/2006 (10:58 pm) |
| Looking for code feedback? | Ron go ahead and send them along.... read more | 11/19/2006 (4:23 pm) |
| Graphics screwed up? | Stefan, no idea. I know that tank buster runs pretty slow on my dev machine too because I'm on an a... read more | 11/14/2006 (8:30 pm) |
| Rendering Acceleration | I've seen this on my ATI X300 video card but got rid of it but updating the video drivers. ATI card... read more | 11/07/2006 (8:31 am) |
| Is Torque X a native .Net library written in C#? | Ismail, we haven't decided on a beta plan yet. We are trying to leverage all our tech but not sure ... read more | 08/31/2006 (11:41 pm) |
| Is Torque X a native .Net library written in C#? | Paul, we definitely don't want to say too much now since things are still in a state of flux and we ... read more | 08/31/2006 (12:35 pm) |
| Is Torque X a native .Net library written in C#? | 1) TorqueX will be entirely managed code (it has to be to work on the 360). 2) Our goal is to c... read more | 08/31/2006 (11:17 am) |
| Shadows | Brian, you don't want to do that. The dynamic shadows have one advantages over the baked in shadows... read more | 03/22/2006 (3:57 pm) |
| Need help with WritePacket on multiple objects | Manoel. You are on the ball. We were going to implement such a scheme for Marble Blast Ultra but r... read more | 01/30/2006 (1:13 pm) |
| Alpha2: memory bugs | Well, if it works it works. The reason I suggest a linked list, though, is that it seems like a ... read more | 01/09/2006 (8:46 am) |
| Alpha2: memory bugs | Melv - Josh asked me to take a quick look at this to see if I had any thoughts. Is there any reason... read more | 01/08/2006 (10:35 pm) |
| Maya2dts material mapping issue | Try putting quotes around the texture name in the mapTo line. So it would look like: [code] map... read more | 09/27/2005 (10:15 am) |
| Bug: QueryPerformanceTimer drifting | James, so am I correct in that the change is as follows: Replace: [quote] F64 elaps... read more | 09/21/2005 (12:08 pm) |
| Mac glDrawElements Performance Issue | Joe, Justin - I've never really been sure that there is a problem here at all. Framerate drops a... read more | 09/12/2005 (11:46 am) |
| TSShape::computeBounds bug | Yeah, that's a good catch. The fix would be to change 'start' to 'subShapeFirstNode[ss]'. Look at ... read more | 09/04/2005 (9:45 pm) |
| Difference in showtool and game engine LODs | Ben asked me to peak at this thread...so here are some comments: The multiple subshape shapes are... read more | 08/16/2005 (10:36 pm) |
| Replacing foo.png with foo.jpg and foo.alpha.jpg? | This should work on all cards. It's the same code we used in ThinkTanks (our code seems to slowly s... read more | 07/14/2005 (9:14 am) |
| Terrain rendering over statics | You could also try turning off continuous level of detail by setting your screen error to 0 ($pref::... read more | 07/10/2005 (9:33 am) |
| Non-standard (smaller) terrain sizes... again. | @Kirby - Doh! But you'll have to send me an email first since your email isn't listed.... read more | 05/24/2005 (9:31 am) |
| Non-standard (smaller) terrain sizes... again. | @Kirby, can you simply scale everything else in the world up 2-4 times? You seem willing to have a ... read more | 05/24/2005 (9:30 am) |
| Fast physics ... | Ben would be the one to ask about development plan for Torque. All I can say is that when the compo... read more | 05/21/2005 (2:29 pm) |
| Fast physics ... | Yeah, it's actually one of the major components in the component system.... read more | 05/21/2005 (2:12 pm) |
| Fast physics ... | At the risk of tooting my own horn, that is the reason I did [url=http://www.garagegames.com/blogs/6... read more | 05/21/2005 (1:32 pm) |
| GG development team coding philosophy? | @Brett - just don't test that on the racer repos. :)... read more | 05/16/2005 (2:04 pm) |
| XCode 2.0 Steps to compile | @Paul - I think that was Josh's doing and I think it's because he statically linked the library. Pe... read more | 05/13/2005 (9:17 am) |
| XCode 2.0 Steps to compile | We've dealt with this in ThinkTanks already. If you go into the library/frameworks folder and repla... read more | 05/12/2005 (9:31 pm) |
| Exporter Crashing On Large Mesh | BTW, source is in the repos.... read more | 05/11/2005 (1:38 pm) |
| Bug: QueryPerformanceTimer drifting | The code: [code] class WinTimer { private: U32 mTickCountCurrent; U32 mTickCo... read more | 04/30/2005 (2:00 pm) |
| Bug: QueryPerformanceTimer drifting | Guys, this is great detective work, and I love the empirical approach, but I think the original prob... read more | 04/30/2005 (1:59 pm) |
| DtsSDKPlus and dtsSDK compatible? | Well, I wouldn't use the word "admitted". I didn't write the dtsSdk fyi, I wrote the dtsSdkPlus w... read more | 04/01/2005 (2:54 pm) |
| Torque Web Player - Open Source | I should add, one could develop #1 on the way to #2. So if one wanted to tackle #1 and leave #2 to ... read more | 03/15/2005 (10:35 am) |
| Torque Web Player - Open Source | Some thoughts for anyone thinking about taking this project on: Every game released on the Torque... read more | 03/15/2005 (9:21 am) |
| Taskbar visible while running fullscreen | @Melv- I think the code you posted above will not fix the problem. I just posted an update in th... read more | 03/11/2005 (11:38 am) |
| Start Menu always on top of Torque | Conny, I think the code you posted above will not fix the problem. I tried to use that to fix the s... read more | 03/11/2005 (11:36 am) |
| Mac glDrawElements Performance Issue | @Joe - you might try looking at the bools in tsmesh which controls how polys are loaded: as a list o... read more | 02/06/2005 (3:11 pm) |
| No online game | Master server looks to be down at the moment. Orbz is having the same problem. Hopefully it will b... read more | 02/06/2005 (1:41 pm) |
| Corrupt?!? | Here's what I use to check: [url=http://www.planetthinktanks.com/comm-current.asp]planet thinktanks ... read more | 02/06/2005 (1:38 pm) |
| Corrupt?!? | You cannot edit the files in the demo. That was put in there so that demo players couldn't find a w... read more | 02/06/2005 (12:18 pm) |
| Collision inaccurate with small dimensions | I think the main problem is that GJK (the collisions algorithm) breaks down when a small object coll... read more | 01/31/2005 (2:25 pm) |
| Screen resolution problem after update to Mac OSX .3.2 | @Ben - we are close to releasing a new update. I can't be sure that it will fix your problems, but ... read more | 01/26/2005 (11:02 am) |
| Torque Performance | @Jon Boy - Check out the following lines in tsMesh.cc: [quote] bool TSMesh::smUseTriangles = ... read more | 01/26/2005 (10:40 am) |