Game Development Community

Nathan Bowhay - ESAL's Forum Posts

Thread Post Date Posted
GuiMenuBar sub menu arrows not rendering all the time Not sure if anyone has read this at all, but I just did some more testing and if you delete PlayGui ... read more 04/06/2009 (5:45 pm)
Transparent objects in client side only. There isn't a simple call that I know of, but it wouldn't be to hard to do, cause when a client conn... read more 02/24/2009 (10:53 am)
UDP TGE vs TGEA I got it fully working, just needed it to be a multilayer game when the server is created (createSer... read more 02/23/2009 (5:14 pm)
UDP TGE vs TGEA I think it has something to do with the pack we started with. Cause I don't get this behavior with s... read more 02/23/2009 (3:43 pm)
UDP TGE vs TGEA It then hits: if (gPolledSockets.size() == 0) and returns both when I send something and when a mi... read more 02/23/2009 (3:23 pm)
UDP TGE vs TGEA hmm I noticed that it actually stops at if(bytesRead == -1) it does this many times even when not se... read more 02/23/2009 (3:19 pm)
UDP TGE vs TGEA Yeah lol that is just what I tracked down and that must be it, cause I am sending it using localhost... read more 02/23/2009 (1:56 pm)
Anyone remove all multiplayer & server code? Oh also to let you know since we have a significant number packets coming in and manipulating object... read more 02/04/2009 (12:52 pm)
Anyone remove all multiplayer & server code? I am sure this is long since dead, but if anyone ever made any head way on this let me know. We have... read more 02/04/2009 (12:47 pm)
Type hadling in TGE1.5 script So in torque script how do you check for an undefined variable? cause in other high level languages ... read more 04/08/2008 (9:16 pm)
No such file display in the console... Here is a link to the files if you want them. If you put the file in the correct place it will stop ... read more 09/20/2007 (3:33 pm)
TGE 1.5.2 Could not locate texture I tried both those things and they didn't seem to work. Yeah everything shows up, but the issue is t... read more 09/16/2007 (6:40 pm)
TGE 1.5.2 Could not locate texture Thank you for the replies. That is the weird thing I have all the states I have an exit button call... read more 09/15/2007 (10:19 am)
Modernization Kit Beta Thread 2 I compiled Torque 1.5.2 MK and removed the cppunit includes, but it doesn't seem like any of the fea... read more 09/04/2007 (12:08 pm)
SetTransform - angle - angle axis, quaternion or Euler? I think I might have figured it out. I will see soon when I get a chance to test it, but the equatio... read more 08/02/2007 (3:07 pm)
Screen width/height in script Is that all that getWindowSize returns? The resolution? I tried using that and it seems that in ful... read more 04/20/2007 (4:49 pm)
Manipulating image transparency If anyone needs any further explanation in order to help just post and say so. I would be extremely ... read more 12/09/2006 (12:04 pm)
Unique Units I forgot to mention that there is a second way that you could do this, but it is much more sloppy an... read more 10/24/2006 (10:52 am)
Unique Units The easiest way would be to make a health variable in the unit's class, open that variable to script... read more 10/23/2006 (12:07 pm)
SetOverrideTexture not working Yeah to gain the functionality of animation for RTSBuildingMarker and rotation for RTSBuilding. N... read more 10/07/2006 (9:36 am)
SetOverrideTexture not working RTSBuilding.cc #include "game/RTS/RTSBuilding.h" #include "dgl/dgl.h" #include "ts/tsShapeInsta... read more 10/06/2006 (9:09 am)
SetOverrideTexture not working Terribly sorry!... read more 10/06/2006 (9:02 am)
SetOverrideTexture not working Mod Edit: code deleted. Why isn't it working. I don't have a full understanding of mShapeInstance... read more 10/05/2006 (10:50 am)
Can somone explain dsprintf? Oh now it makes why more sense! Thank you so much this is very helpful! I will use bool myBool = ... read more 10/04/2006 (7:42 am)
Can somone explain dsprintf? Thank you for this help I will look into dAtoi... One of my friends and co-workers on this projec... read more 10/03/2006 (9:23 pm)
RTSCamera not rendering game objects Wow I feel stupid about the link. Nice on my part. Greg is correct this doesn't seem to fix it. I... read more 09/29/2006 (3:06 pm)
RTSCamera not rendering game objects Hey Thanks, but that was a bad link.... read more 09/29/2006 (2:01 pm)
Snatching path rendering from Editor Thank you so much... read more 09/02/2006 (12:33 pm)
Merging I just wanted to mention that P4V perforce is great for code management. You can just go back to a p... read more 07/17/2006 (3:22 pm)
Error with if statment Thank you! That makes sense. Even when changed it still doesn't seem to work it will display in ... read more 07/14/2006 (12:19 pm)
Minimap Texture I did. I found Commander Map resource. I didn't find any that loaded from a file though. That just ... read more 07/01/2006 (8:29 am)
Origin of GUI objects Thank you so much this is perfect!... read more 06/27/2006 (1:50 pm)
Origin of GUI objects Thats what I would normally do, but it should adjust depending on the res. It does for the other gui... read more 06/27/2006 (8:02 am)
Gui Minimap Wow... I fell stupid and confused. So I change just the GuiControl(MapDisplay) position and it is wo... read more 06/26/2006 (10:52 am)
Gui Minimap I still cant find it. I looked through all the .h and .cc files in the rts folder. If anyone has ... read more 06/26/2006 (9:54 am)
Gui Minimap I looked at the manual included and found out that it is in some c files one being engine/game/RTS/g... read more 06/26/2006 (9:13 am)
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