Nathan Bowhay - ESAL's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiMenuBar sub menu arrows not rendering all the time | Not sure if anyone has read this at all, but I just did some more testing and if you delete PlayGui ... read more | 04/06/2009 (5:45 pm) |
| Transparent objects in client side only. | There isn't a simple call that I know of, but it wouldn't be to hard to do, cause when a client conn... read more | 02/24/2009 (10:53 am) |
| UDP TGE vs TGEA | I got it fully working, just needed it to be a multilayer game when the server is created (createSer... read more | 02/23/2009 (5:14 pm) |
| UDP TGE vs TGEA | I think it has something to do with the pack we started with. Cause I don't get this behavior with s... read more | 02/23/2009 (3:43 pm) |
| UDP TGE vs TGEA | It then hits: if (gPolledSockets.size() == 0) and returns both when I send something and when a mi... read more | 02/23/2009 (3:23 pm) |
| UDP TGE vs TGEA | hmm I noticed that it actually stops at if(bytesRead == -1) it does this many times even when not se... read more | 02/23/2009 (3:19 pm) |
| UDP TGE vs TGEA | Yeah lol that is just what I tracked down and that must be it, cause I am sending it using localhost... read more | 02/23/2009 (1:56 pm) |
| Anyone remove all multiplayer & server code? | Oh also to let you know since we have a significant number packets coming in and manipulating object... read more | 02/04/2009 (12:52 pm) |
| Anyone remove all multiplayer & server code? | I am sure this is long since dead, but if anyone ever made any head way on this let me know. We have... read more | 02/04/2009 (12:47 pm) |
| Type hadling in TGE1.5 script | So in torque script how do you check for an undefined variable? cause in other high level languages ... read more | 04/08/2008 (9:16 pm) |
| No such file display in the console... | Here is a link to the files if you want them. If you put the file in the correct place it will stop ... read more | 09/20/2007 (3:33 pm) |
| TGE 1.5.2 Could not locate texture | I tried both those things and they didn't seem to work. Yeah everything shows up, but the issue is t... read more | 09/16/2007 (6:40 pm) |
| TGE 1.5.2 Could not locate texture | Thank you for the replies. That is the weird thing I have all the states I have an exit button call... read more | 09/15/2007 (10:19 am) |
| Modernization Kit Beta Thread 2 | I compiled Torque 1.5.2 MK and removed the cppunit includes, but it doesn't seem like any of the fea... read more | 09/04/2007 (12:08 pm) |
| SetTransform - angle - angle axis, quaternion or Euler? | I think I might have figured it out. I will see soon when I get a chance to test it, but the equatio... read more | 08/02/2007 (3:07 pm) |
| Screen width/height in script | Is that all that getWindowSize returns? The resolution? I tried using that and it seems that in ful... read more | 04/20/2007 (4:49 pm) |
| Manipulating image transparency | If anyone needs any further explanation in order to help just post and say so. I would be extremely ... read more | 12/09/2006 (12:04 pm) |
| Unique Units | I forgot to mention that there is a second way that you could do this, but it is much more sloppy an... read more | 10/24/2006 (10:52 am) |
| Unique Units | The easiest way would be to make a health variable in the unit's class, open that variable to script... read more | 10/23/2006 (12:07 pm) |
| SetOverrideTexture not working | Yeah to gain the functionality of animation for RTSBuildingMarker and rotation for RTSBuilding. N... read more | 10/07/2006 (9:36 am) |
| SetOverrideTexture not working | RTSBuilding.cc #include "game/RTS/RTSBuilding.h" #include "dgl/dgl.h" #include "ts/tsShapeInsta... read more | 10/06/2006 (9:09 am) |
| SetOverrideTexture not working | Terribly sorry!... read more | 10/06/2006 (9:02 am) |
| SetOverrideTexture not working | Mod Edit: code deleted. Why isn't it working. I don't have a full understanding of mShapeInstance... read more | 10/05/2006 (10:50 am) |
| Can somone explain dsprintf? | Oh now it makes why more sense! Thank you so much this is very helpful! I will use bool myBool = ... read more | 10/04/2006 (7:42 am) |
| Can somone explain dsprintf? | Thank you for this help I will look into dAtoi... One of my friends and co-workers on this projec... read more | 10/03/2006 (9:23 pm) |
| RTSCamera not rendering game objects | Wow I feel stupid about the link. Nice on my part. Greg is correct this doesn't seem to fix it. I... read more | 09/29/2006 (3:06 pm) |
| RTSCamera not rendering game objects | Hey Thanks, but that was a bad link.... read more | 09/29/2006 (2:01 pm) |
| Snatching path rendering from Editor | Thank you so much... read more | 09/02/2006 (12:33 pm) |
| Merging | I just wanted to mention that P4V perforce is great for code management. You can just go back to a p... read more | 07/17/2006 (3:22 pm) |
| Error with if statment | Thank you! That makes sense. Even when changed it still doesn't seem to work it will display in ... read more | 07/14/2006 (12:19 pm) |
| Minimap Texture | I did. I found Commander Map resource. I didn't find any that loaded from a file though. That just ... read more | 07/01/2006 (8:29 am) |
| Origin of GUI objects | Thank you so much this is perfect!... read more | 06/27/2006 (1:50 pm) |
| Origin of GUI objects | Thats what I would normally do, but it should adjust depending on the res. It does for the other gui... read more | 06/27/2006 (8:02 am) |
| Gui Minimap | Wow... I fell stupid and confused. So I change just the GuiControl(MapDisplay) position and it is wo... read more | 06/26/2006 (10:52 am) |
| Gui Minimap | I still cant find it. I looked through all the .h and .cc files in the rts folder. If anyone has ... read more | 06/26/2006 (9:54 am) |
| Gui Minimap | I looked at the manual included and found out that it is in some c files one being engine/game/RTS/g... read more | 06/26/2006 (9:13 am) |