Game Development Community

Nathan Bowhay - ESAL's Forum Posts

Thread Post Date Posted
Torque 3D 1.1 Beta 1 vs Alpha Huh git is kinda cool, seems like they need a better visual client, but they way it handles it, it w... read more 02/23/2010 (10:33 am)
Torque 3D 1.1 Beta 1 vs Alpha Cool thanks for the update Rene. Yeah we are trying to do the same here. A big help was Mantis, caus... read more 02/22/2010 (7:41 pm)
Torque 3D 1.1 Beta 1 vs Alpha Ok so I figured out the issue with what looks like a shadow (knew it wasn't). So it turns out if you... read more 02/22/2010 (6:50 pm)
Torque 3D 1.1 Beta 1 vs Alpha No that is why I thought it was in stalk at first is because this is within the editor using the sta... read more 02/19/2010 (2:36 pm)
Torque 3D 1.1 Beta 1 vs Alpha Sorry I am doing some stalk build testing and it looks like the camera casting a shadow issue doesn'... read more 02/18/2010 (9:58 pm)
Multithreading in T3D and XmlRpc library Do you know if there is any examples of writing. I saw that theora uses it for reading in frames but... read more 01/25/2010 (8:55 pm)
Multithreading in T3D and XmlRpc library Yeah seems like this should be perfect. I just read over what I first wrote and it is not very descr... read more 01/21/2010 (2:59 pm)
Multithreading in T3D and XmlRpc library Yeah it was all extremely helpful.... read more 01/21/2010 (2:41 pm)
Multithreading in T3D and XmlRpc library On a somewhat different note. I am doing something else that I want to make multithreaded. It is a s... read more 01/20/2010 (4:15 pm)
Multithreading in T3D and XmlRpc library Thank you all for the help! That helps a bunch. I was amazed at how quick I got tons of info :) You ... read more 01/19/2010 (5:23 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Cool stuff. Keep up the good work!... read more 01/11/2010 (12:49 pm)
To be or not to be (a Control Object) Hey Tim do you mind posting your advanced camera port as a resource? Also I have sorta of a quest... read more 12/17/2009 (2:34 pm)
- Hey I would be really interested in the port code if you wouldn't mind putting it up as a resource a... read more 12/17/2009 (1:53 pm)
100s of objects on screen halves FPS Well you could do what many betting games do and show them stacked and have a top image and a bottom... read more 12/17/2009 (1:34 pm)
Crash when setting new datablock (animation related) Hey James sorry for not responding or trying this out, work has been busy and this was low priority.... read more 12/16/2009 (2:49 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Good stuff happy to see you looking into the incremental search. A $pref would be ok with me as long... read more 11/30/2009 (1:57 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Yeah Like I said all I think was alphabetical and that is the only one I wanted left in the common w... read more 11/23/2009 (1:31 pm)
Gui Editor Control Pallet changes in 1.1 Alpha How do you feel about my original (easily changeable) change back to what was in 1.0.1?... read more 11/20/2009 (6:49 pm)
Windows inside of other controls. I think this was the fix, not sure though, forgot I posted it: [url]http://www.garagegames.com/commu... read more 11/20/2009 (2:44 pm)
Windows inside of other controls. Yeah it is still an issue in stock T3D 1.0.1. I actually fixed the code in our build by just not usi... read more 11/20/2009 (2:07 pm)
Full Map Fog of War We did this in the RTS pack that was made for TGE. We didn't need networking so it may need to be do... read more 10/28/2009 (4:36 pm)
Streaming Video, Audio, and I/O Thanks for the input. I knew that the reaction times would be unacceptable for something where you a... read more 10/22/2009 (2:02 pm)
Wierd gui object creation bug Turns out it may not just be from too many. It started not happening and now I have even more guis. ... read more 10/09/2009 (1:46 pm)
Call for Advanced Camera new features/changes/fixes Hey Thomas I am really busy at work so I haven't got a chance to read all of this real closely, but ... read more 10/02/2009 (2:13 pm)
Wierd gui object creation bug Anyone...? Has anyone ran into this or have a clue what is going on, I understand we aren't updated ... read more 09/23/2009 (2:30 pm)
Bug: Rebuild Exports Oh ok so that was causing the issue a long time ago so I just removed one of them and it fixed it, b... read more 09/16/2009 (1:58 pm)
Bug: Rebuild Exports Yeah they all are.... read more 09/14/2009 (1:33 pm)
Bug: Rebuild Exports Oh wow so I closed torsion and deleted the .exports file then opened my torsion project again, it au... read more 09/09/2009 (3:55 pm)
Bug: Rebuild Exports Ok so I just got the issue to pop up again. I tried doing a clean rebuild and that didn't fix it. I ... read more 09/09/2009 (3:51 pm)
Bug: Rebuild Exports No, I checked those two things already. The odd thing is it will build some items and not others so ... read more 08/19/2009 (2:48 pm)
Blinking cursor for guiMLTextEditCtrl Oh darn I should have posted this under resources I just thought if it had the check box of resource... read more 08/06/2009 (2:18 pm)
guiMLTextEidtCtrl not consuming characters (w/fix) Ok I finished the other change to the ctrl to get a blinking cursor, I just forgot to call Parent::o... read more 08/06/2009 (2:16 pm)
GuiMLTextEditCtrl Bug Not sure if it is the same issue in TGE as T3D but it probably is. It seems like they fixed issues/h... read more 08/05/2009 (3:29 pm)
GuiMenuBar sub menu arrows not rendering all the time It is fixed in T3D. So that is the solution LOL. No in all seriousness it isn't a big deal anymore c... read more 06/19/2009 (3:23 pm)
Torsion file? I was also noticing if there is a script error it doesn't pick up on in until torque is launched. It... read more 06/08/2009 (12:07 pm)
Silhuette shader from RenderMonkey help not sure if bb is still following this or not, but I am guessing you got the Silhouette shader into ... read more 05/18/2009 (5:54 pm)
GuiConsoleTextCtrl bug? Can't show metrics? Yeah I ran into the same issue, I believe Con::evaluatef creates a string temporarily in memory so m... read more 04/28/2009 (3:54 pm)
Client side only StaticShape Duh that makes sense that I could just use the call stack. Thanks Yeah I see the code now it is call... read more 04/27/2009 (4:45 pm)
Client side only StaticShape Yeah it has a null datablock, I put a break point in onAdd and watched getDataBlock() and it returne... read more 04/27/2009 (4:20 pm)
Client side only StaticShape I guess my last question is is there anyway to get a client side only object working using the new o... read more 04/27/2009 (2:58 pm)
Client side only StaticShape That worked thanks for all the help! I made the 3 changes suggested: add onNewDataBlock (rather ... read more 04/27/2009 (2:40 pm)
Client side only StaticShape Wow thanks for the help guys! I will check that all out now.... read more 04/27/2009 (12:25 pm)
GuiMenuBar sub menu arrows not rendering all the time Ok so I took a stock 1.8.1 made changes to put playgui inside a guiControl and then put a GuiMenuBar... read more 04/27/2009 (11:39 am)
GuiMenuBar sub menu arrows not rendering all the time No I did modify it, but not any of the render code. I can try it with a stock 1.8.1. I added a go... read more 04/27/2009 (10:48 am)
GuiMenuBar sub menu arrows not rendering all the time Yeah it is 1.8.1 thanks for the suggestion I will try it. PS: I tried that and it didn't seem to ... read more 04/27/2009 (10:34 am)
Torque 3d whats the point. I agree the new lighting engine is one of the biggest things and they need to talk about it more. ... read more 04/24/2009 (1:27 pm)
Client side only StaticShape anyone? please. I know I tend to talk a bit too much, but I tried to post all the details I knew and... read more 04/24/2009 (12:27 pm)
Frustrum Culling I am hoping you found this out by now, but in the replies he explains where to find it a little more... read more 04/24/2009 (12:26 pm)
ClassName TGEA Oh just got your reply Manoel Neto thanks, that sounds good. I also added the code above so that I c... read more 04/20/2009 (12:23 pm)
ClassName TGEA From what I can tell you have to set the flag someplace in engine code (isn't already open to script... read more 04/20/2009 (12:21 pm)