Nathan Bowhay - ESAL's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D 1.1 Beta 1 vs Alpha | Huh git is kinda cool, seems like they need a better visual client, but they way it handles it, it w... read more | 02/23/2010 (10:33 am) |
| Torque 3D 1.1 Beta 1 vs Alpha | Cool thanks for the update Rene. Yeah we are trying to do the same here. A big help was Mantis, caus... read more | 02/22/2010 (7:41 pm) |
| Torque 3D 1.1 Beta 1 vs Alpha | Ok so I figured out the issue with what looks like a shadow (knew it wasn't). So it turns out if you... read more | 02/22/2010 (6:50 pm) |
| Torque 3D 1.1 Beta 1 vs Alpha | No that is why I thought it was in stalk at first is because this is within the editor using the sta... read more | 02/19/2010 (2:36 pm) |
| Torque 3D 1.1 Beta 1 vs Alpha | Sorry I am doing some stalk build testing and it looks like the camera casting a shadow issue doesn'... read more | 02/18/2010 (9:58 pm) |
| Multithreading in T3D and XmlRpc library | Do you know if there is any examples of writing. I saw that theora uses it for reading in frames but... read more | 01/25/2010 (8:55 pm) |
| Multithreading in T3D and XmlRpc library | Yeah seems like this should be perfect. I just read over what I first wrote and it is not very descr... read more | 01/21/2010 (2:59 pm) |
| Multithreading in T3D and XmlRpc library | Yeah it was all extremely helpful.... read more | 01/21/2010 (2:41 pm) |
| Multithreading in T3D and XmlRpc library | On a somewhat different note. I am doing something else that I want to make multithreaded. It is a s... read more | 01/20/2010 (4:15 pm) |
| Multithreading in T3D and XmlRpc library | Thank you all for the help! That helps a bunch. I was amazed at how quick I got tons of info :) You ... read more | 01/19/2010 (5:23 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Cool stuff. Keep up the good work!... read more | 01/11/2010 (12:49 pm) |
| To be or not to be (a Control Object) | Hey Tim do you mind posting your advanced camera port as a resource? Also I have sorta of a quest... read more | 12/17/2009 (2:34 pm) |
| - | Hey I would be really interested in the port code if you wouldn't mind putting it up as a resource a... read more | 12/17/2009 (1:53 pm) |
| 100s of objects on screen halves FPS | Well you could do what many betting games do and show them stacked and have a top image and a bottom... read more | 12/17/2009 (1:34 pm) |
| Crash when setting new datablock (animation related) | Hey James sorry for not responding or trying this out, work has been busy and this was low priority.... read more | 12/16/2009 (2:49 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Good stuff happy to see you looking into the incremental search. A $pref would be ok with me as long... read more | 11/30/2009 (1:57 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Yeah Like I said all I think was alphabetical and that is the only one I wanted left in the common w... read more | 11/23/2009 (1:31 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | How do you feel about my original (easily changeable) change back to what was in 1.0.1?... read more | 11/20/2009 (6:49 pm) |
| Windows inside of other controls. | I think this was the fix, not sure though, forgot I posted it: [url]http://www.garagegames.com/commu... read more | 11/20/2009 (2:44 pm) |
| Windows inside of other controls. | Yeah it is still an issue in stock T3D 1.0.1. I actually fixed the code in our build by just not usi... read more | 11/20/2009 (2:07 pm) |
| Full Map Fog of War | We did this in the RTS pack that was made for TGE. We didn't need networking so it may need to be do... read more | 10/28/2009 (4:36 pm) |
| Streaming Video, Audio, and I/O | Thanks for the input. I knew that the reaction times would be unacceptable for something where you a... read more | 10/22/2009 (2:02 pm) |
| Wierd gui object creation bug | Turns out it may not just be from too many. It started not happening and now I have even more guis. ... read more | 10/09/2009 (1:46 pm) |
| Call for Advanced Camera new features/changes/fixes | Hey Thomas I am really busy at work so I haven't got a chance to read all of this real closely, but ... read more | 10/02/2009 (2:13 pm) |
| Wierd gui object creation bug | Anyone...? Has anyone ran into this or have a clue what is going on, I understand we aren't updated ... read more | 09/23/2009 (2:30 pm) |
| Bug: Rebuild Exports | Oh ok so that was causing the issue a long time ago so I just removed one of them and it fixed it, b... read more | 09/16/2009 (1:58 pm) |
| Bug: Rebuild Exports | Yeah they all are.... read more | 09/14/2009 (1:33 pm) |
| Bug: Rebuild Exports | Oh wow so I closed torsion and deleted the .exports file then opened my torsion project again, it au... read more | 09/09/2009 (3:55 pm) |
| Bug: Rebuild Exports | Ok so I just got the issue to pop up again. I tried doing a clean rebuild and that didn't fix it. I ... read more | 09/09/2009 (3:51 pm) |
| Bug: Rebuild Exports | No, I checked those two things already. The odd thing is it will build some items and not others so ... read more | 08/19/2009 (2:48 pm) |
| Blinking cursor for guiMLTextEditCtrl | Oh darn I should have posted this under resources I just thought if it had the check box of resource... read more | 08/06/2009 (2:18 pm) |
| guiMLTextEidtCtrl not consuming characters (w/fix) | Ok I finished the other change to the ctrl to get a blinking cursor, I just forgot to call Parent::o... read more | 08/06/2009 (2:16 pm) |
| GuiMLTextEditCtrl Bug | Not sure if it is the same issue in TGE as T3D but it probably is. It seems like they fixed issues/h... read more | 08/05/2009 (3:29 pm) |
| GuiMenuBar sub menu arrows not rendering all the time | It is fixed in T3D. So that is the solution LOL. No in all seriousness it isn't a big deal anymore c... read more | 06/19/2009 (3:23 pm) |
| Torsion file? | I was also noticing if there is a script error it doesn't pick up on in until torque is launched. It... read more | 06/08/2009 (12:07 pm) |
| Silhuette shader from RenderMonkey help | not sure if bb is still following this or not, but I am guessing you got the Silhouette shader into ... read more | 05/18/2009 (5:54 pm) |
| GuiConsoleTextCtrl bug? Can't show metrics? | Yeah I ran into the same issue, I believe Con::evaluatef creates a string temporarily in memory so m... read more | 04/28/2009 (3:54 pm) |
| Client side only StaticShape | Duh that makes sense that I could just use the call stack. Thanks Yeah I see the code now it is call... read more | 04/27/2009 (4:45 pm) |
| Client side only StaticShape | Yeah it has a null datablock, I put a break point in onAdd and watched getDataBlock() and it returne... read more | 04/27/2009 (4:20 pm) |
| Client side only StaticShape | I guess my last question is is there anyway to get a client side only object working using the new o... read more | 04/27/2009 (2:58 pm) |
| Client side only StaticShape | That worked thanks for all the help! I made the 3 changes suggested: add onNewDataBlock (rather ... read more | 04/27/2009 (2:40 pm) |
| Client side only StaticShape | Wow thanks for the help guys! I will check that all out now.... read more | 04/27/2009 (12:25 pm) |
| GuiMenuBar sub menu arrows not rendering all the time | Ok so I took a stock 1.8.1 made changes to put playgui inside a guiControl and then put a GuiMenuBar... read more | 04/27/2009 (11:39 am) |
| GuiMenuBar sub menu arrows not rendering all the time | No I did modify it, but not any of the render code. I can try it with a stock 1.8.1. I added a go... read more | 04/27/2009 (10:48 am) |
| GuiMenuBar sub menu arrows not rendering all the time | Yeah it is 1.8.1 thanks for the suggestion I will try it. PS: I tried that and it didn't seem to ... read more | 04/27/2009 (10:34 am) |
| Torque 3d whats the point. | I agree the new lighting engine is one of the biggest things and they need to talk about it more. ... read more | 04/24/2009 (1:27 pm) |
| Client side only StaticShape | anyone? please. I know I tend to talk a bit too much, but I tried to post all the details I knew and... read more | 04/24/2009 (12:27 pm) |
| Frustrum Culling | I am hoping you found this out by now, but in the replies he explains where to find it a little more... read more | 04/24/2009 (12:26 pm) |
| ClassName TGEA | Oh just got your reply Manoel Neto thanks, that sounds good. I also added the code above so that I c... read more | 04/20/2009 (12:23 pm) |
| ClassName TGEA | From what I can tell you have to set the flag someplace in engine code (isn't already open to script... read more | 04/20/2009 (12:21 pm) |