Nathan Bowhay - ESAL's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to define a new engine type | Sorry I also added this code in mathTypes.cpp: [code] IMPLEMENT_STRUCT( Point3D, Point3D, Ma... read more | 10/21/2010 (1:23 am) |
| How to define a new engine type | Ok so what I did was in mathTypes.h I added DECLARE_STRUCT( Point3D ); under all the others. Then a... read more | 10/21/2010 (1:15 am) |
| How to define a new engine type | No it doesn't completely. I am going to make several other changes to get F64 to work and posted abo... read more | 10/16/2010 (2:30 am) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | Cool nice to know 11 and not 12 was the limit and thanks for the info on how to add another. It work... read more | 10/13/2010 (6:50 pm) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | So is this a bug in Torque? Should I submit this as a bug? Any other ideas?... read more | 10/11/2010 (6:45 pm) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | That should be 12. Cause it gave me an error when I had more. I will remove 2 just to check if that ... read more | 10/10/2010 (4:26 am) |
| F64 or double in script | Cool thanks for the info. Hopefully they make the change. If not I can just follow that thread. I wa... read more | 10/10/2010 (1:19 am) |
| Passing TorqueScript array using DECLARE_CALLBACK | Yeah it does, that is why I figured there should be an easy way to do this in the macro. Not really ... read more | 10/09/2010 (12:33 am) |
| Passing TorqueScript array using DECLARE_CALLBACK | Yeah that was the 2nd thing I knew about: [quote] The other known option is to use an array object... read more | 10/09/2010 (12:09 am) |
| Difference between the different IMPLEMENT_XXXX_CALLBACK ? | I see this in the official docs: http://docs.torquepowered.com/torque-3d/official/index.html?content... read more | 10/08/2010 (11:36 pm) |
| T3D 1.1 Beta 3 - getWords returns incorrect number of words when the word count is equal or exceeds that amount in the string - FIXED | Rene. Is the solution above the one used to fix it? If not could you post the fix, cause this is cau... read more | 10/06/2010 (6:52 pm) |
| Atlas in Torque3D | Thanks for the feedback guys and the info about how big terrain sizes can get (a bit of testing). ... read more | 10/06/2010 (8:49 am) |
| Multithreading in T3D and XmlRpc library | No need for 2 network cards. This was in just to communicated with a server for a propitiatory syste... read more | 10/01/2010 (9:32 pm) |
| Fail to compile T3D 1.1Beta2 debug version in VS2005 | Release works fine, so it is just an issue with debug. Thanks for the suggestion Jason. Looks lik... read more | 09/28/2010 (8:38 pm) |
| Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug | As others have stated, seems release works fine, just not Debug. I am guessing it is an issue wit... read more | 09/28/2010 (6:46 pm) |
| Fail to compile T3D 1.1Beta2 debug version in VS2005 | Yeah I had the same issues and posted here: [url]http://www.torquepowered.com/community/forums/viewt... read more | 09/28/2010 (6:41 pm) |
| Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug | Appears many others are having the issue: http://www.torquepowered.com/community/forums/viewthread/... read more | 09/28/2010 (6:25 pm) |
| Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug | So we updated to February 2010, but we still get the same error the March Direct X SDK gave. The err... read more | 09/28/2010 (6:19 pm) |
| ScaleformGFX at GarageGames | It really depends on what you are doing with it. If you are making a classic game then possibly, but... read more | 09/28/2010 (6:03 pm) |
| Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug | Wonder if VS2005 Pro would still work for Debug with debugging, cause that is really where I see the... read more | 09/28/2010 (1:55 am) |
| profiles not using singleton | Ahh makes sense.... read more | 09/22/2010 (8:51 pm) |
| UUID Error in Beta 2 | The odd thing is the error is in rpcnsi.h, rpcdcep.h and rpcdce.h.... read more | 09/20/2010 (8:25 pm) |
| UUID Error in Beta 2 | I think it is resourceManager.h which seems to be included in a ton of files and has using namespace... read more | 09/20/2010 (8:01 pm) |
| "Console sytem" vs New Engine Export system | Thanks for the speedy reply! I will take a look at the links. That is what I figured. The two items ... read more | 08/09/2010 (10:57 pm) |
| GG site polls? | I was just thinking this would be nice to have. They can get annoying, but can be very useful as wel... read more | 07/15/2010 (11:17 pm) |
| Forum feature request- PM | I would be interested in this as well.... read more | 07/15/2010 (11:12 pm) |
| July 2010 Site Update Bugs | This is purely visual, but the My Account link when hovering over it doesn't highlight purple like t... read more | 07/15/2010 (11:08 pm) |
| Selecting Console Text - LOGGED | Yeah it already does dump it and most the time I am running torque through torsion so it is selectab... read more | 07/14/2010 (8:01 pm) |
| Selecting Console Text - LOGGED | Oh Lame. Yeah that probably is the case and would make sense. Would be nice to be able to select it ... read more | 07/14/2010 (7:22 pm) |
| Multithreading in T3D and XmlRpc library | I cam back to this issue again to try and figure it out and read through all this again and noticed ... read more | 07/09/2010 (11:53 am) |
| dumpFunctions error | Looks like: [code] ///(%x, %y, %z, %isOk = true) [/code] is an exception and it actually handl... read more | 06/30/2010 (5:18 pm) |
| dumpFunctions error | No I didn't. If I get some time I will test it out on those builds. You should just be able to add t... read more | 06/30/2010 (3:11 pm) |
| Generating documentation | I found an issue with dump functions and the formatting of your comments that causes problems with g... read more | 06/30/2010 (2:23 pm) |
| Bug: Rebuild Exports | I found an issue with dump functions and the formatting of your comments that could be causing the p... read more | 06/30/2010 (2:22 pm) |
| Generating documentation | Thanks that is perfect!... read more | 06/23/2010 (2:12 pm) |
| Generating documentation | Yeah that is what the scriptRefrenceDump.cs does, just wondering the easiest way to run it.... read more | 06/23/2010 (8:54 am) |
| Generating documentation | Ok so they are separate sets of docs. Just what I figured. The main part of my questions is how t... read more | 06/23/2010 (12:50 am) |
| Bug: Rebuild Exports | Oh wow so I guess i was being stupid and got the name wrong (console.txt) and it needed to be consol... read more | 06/22/2010 (5:38 pm) |
| Bug: Rebuild Exports | Hmm cause when it rebuilds exports the file isn't in the working directory.... read more | 06/22/2010 (12:23 pm) |
| Bug: Rebuild Exports | So how does that work? The thing I am confused about is when I run torsion normally it doesn't gener... read more | 06/22/2010 (12:05 pm) |
| Bug: Rebuild Exports | This didn't appear to fix it for me. I tried a rebuild and only have one exe in my torsion project. ... read more | 06/22/2010 (11:29 am) |
| Class and superClass not linking | I really hope you didn't remove it. Suppose I can keep it in either way, but I use it all the time.... read more | 06/04/2010 (11:18 am) |
| Playing Sequences Back To Back | Yeah I saw that and tried that out first. The problem is it gets called before the previous event is... read more | 06/04/2010 (10:52 am) |
| SceneObject mountObject Questions | Looks like I had an extra value at the end on accident.... read more | 05/12/2010 (12:19 pm) |
| SceneObject mountObject Questions | So I looked at the code to see what is going on and it simply calls getMountTransform passing the in... read more | 05/12/2010 (11:30 am) |
| SceneObject mountObject Questions | Glad to see that is an issue for more than just me. Wonder about the offset, cause that is the key t... read more | 05/11/2010 (4:59 pm) |
| ScaleformGFX at GarageGames | I second what Eric said. We actually used gameswf for a while and could do a lot with it, but there ... read more | 04/29/2010 (9:14 am) |
| Window resizing/positioning | Ok cool. No it isn't really want. I just have a custom window class that inherits from the torque on... read more | 03/09/2010 (9:24 pm) |
| Torque 3D 1.1 Beta 1 vs Alpha | Yeah I am a horrible speller, quite embarrassed about that one. Thanks for the input on upgrading. ... read more | 02/24/2010 (10:13 am) |
| Torque 3D 1.1 Beta 1 vs Alpha | That's interesting it posted my post before yours cause the page wasn't refreshed. Cool to hear you ... read more | 02/23/2010 (10:37 am) |