Game Development Community

Nathan Bowhay - ESAL's Forum Posts

Thread Post Date Posted
How to define a new engine type Sorry I also added this code in mathTypes.cpp: [code] IMPLEMENT_STRUCT( Point3D, Point3D, Ma... read more 10/21/2010 (1:23 am)
How to define a new engine type Ok so what I did was in mathTypes.h I added DECLARE_STRUCT( Point3D ); under all the others. Then a... read more 10/21/2010 (1:15 am)
How to define a new engine type No it doesn't completely. I am going to make several other changes to get F64 to work and posted abo... read more 10/16/2010 (2:30 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK Cool nice to know 11 and not 12 was the limit and thanks for the info on how to add another. It work... read more 10/13/2010 (6:50 pm)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK So is this a bug in Torque? Should I submit this as a bug? Any other ideas?... read more 10/11/2010 (6:45 pm)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK That should be 12. Cause it gave me an error when I had more. I will remove 2 just to check if that ... read more 10/10/2010 (4:26 am)
F64 or double in script Cool thanks for the info. Hopefully they make the change. If not I can just follow that thread. I wa... read more 10/10/2010 (1:19 am)
Passing TorqueScript array using DECLARE_CALLBACK Yeah it does, that is why I figured there should be an easy way to do this in the macro. Not really ... read more 10/09/2010 (12:33 am)
Passing TorqueScript array using DECLARE_CALLBACK Yeah that was the 2nd thing I knew about: [quote] The other known option is to use an array object... read more 10/09/2010 (12:09 am)
Difference between the different IMPLEMENT_XXXX_CALLBACK ? I see this in the official docs: http://docs.torquepowered.com/torque-3d/official/index.html?content... read more 10/08/2010 (11:36 pm)
T3D 1.1 Beta 3 - getWords returns incorrect number of words when the word count is equal or exceeds that amount in the string - FIXED Rene. Is the solution above the one used to fix it? If not could you post the fix, cause this is cau... read more 10/06/2010 (6:52 pm)
Atlas in Torque3D Thanks for the feedback guys and the info about how big terrain sizes can get (a bit of testing). ... read more 10/06/2010 (8:49 am)
Multithreading in T3D and XmlRpc library No need for 2 network cards. This was in just to communicated with a server for a propitiatory syste... read more 10/01/2010 (9:32 pm)
Fail to compile T3D 1.1Beta2 debug version in VS2005 Release works fine, so it is just an issue with debug. Thanks for the suggestion Jason. Looks lik... read more 09/28/2010 (8:38 pm)
Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug As others have stated, seems release works fine, just not Debug. I am guessing it is an issue wit... read more 09/28/2010 (6:46 pm)
Fail to compile T3D 1.1Beta2 debug version in VS2005 Yeah I had the same issues and posted here: [url]http://www.torquepowered.com/community/forums/viewt... read more 09/28/2010 (6:41 pm)
Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug Appears many others are having the issue: http://www.torquepowered.com/community/forums/viewthread/... read more 09/28/2010 (6:25 pm)
Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug So we updated to February 2010, but we still get the same error the March Direct X SDK gave. The err... read more 09/28/2010 (6:19 pm)
ScaleformGFX at GarageGames It really depends on what you are doing with it. If you are making a classic game then possibly, but... read more 09/28/2010 (6:03 pm)
Torque 1.1 Beta 2 & 3 Direct X/VS Requirements - Not a bug Wonder if VS2005 Pro would still work for Debug with debugging, cause that is really where I see the... read more 09/28/2010 (1:55 am)
profiles not using singleton Ahh makes sense.... read more 09/22/2010 (8:51 pm)
UUID Error in Beta 2 The odd thing is the error is in rpcnsi.h, rpcdcep.h and rpcdce.h.... read more 09/20/2010 (8:25 pm)
UUID Error in Beta 2 I think it is resourceManager.h which seems to be included in a ton of files and has using namespace... read more 09/20/2010 (8:01 pm)
"Console sytem" vs New Engine Export system Thanks for the speedy reply! I will take a look at the links. That is what I figured. The two items ... read more 08/09/2010 (10:57 pm)
GG site polls? I was just thinking this would be nice to have. They can get annoying, but can be very useful as wel... read more 07/15/2010 (11:17 pm)
Forum feature request- PM I would be interested in this as well.... read more 07/15/2010 (11:12 pm)
July 2010 Site Update Bugs This is purely visual, but the My Account link when hovering over it doesn't highlight purple like t... read more 07/15/2010 (11:08 pm)
Selecting Console Text - LOGGED Yeah it already does dump it and most the time I am running torque through torsion so it is selectab... read more 07/14/2010 (8:01 pm)
Selecting Console Text - LOGGED Oh Lame. Yeah that probably is the case and would make sense. Would be nice to be able to select it ... read more 07/14/2010 (7:22 pm)
Multithreading in T3D and XmlRpc library I cam back to this issue again to try and figure it out and read through all this again and noticed ... read more 07/09/2010 (11:53 am)
dumpFunctions error Looks like: [code] ///(%x, %y, %z, %isOk = true) [/code] is an exception and it actually handl... read more 06/30/2010 (5:18 pm)
dumpFunctions error No I didn't. If I get some time I will test it out on those builds. You should just be able to add t... read more 06/30/2010 (3:11 pm)
Generating documentation I found an issue with dump functions and the formatting of your comments that causes problems with g... read more 06/30/2010 (2:23 pm)
Bug: Rebuild Exports I found an issue with dump functions and the formatting of your comments that could be causing the p... read more 06/30/2010 (2:22 pm)
Generating documentation Thanks that is perfect!... read more 06/23/2010 (2:12 pm)
Generating documentation Yeah that is what the scriptRefrenceDump.cs does, just wondering the easiest way to run it.... read more 06/23/2010 (8:54 am)
Generating documentation Ok so they are separate sets of docs. Just what I figured. The main part of my questions is how t... read more 06/23/2010 (12:50 am)
Bug: Rebuild Exports Oh wow so I guess i was being stupid and got the name wrong (console.txt) and it needed to be consol... read more 06/22/2010 (5:38 pm)
Bug: Rebuild Exports Hmm cause when it rebuilds exports the file isn't in the working directory.... read more 06/22/2010 (12:23 pm)
Bug: Rebuild Exports So how does that work? The thing I am confused about is when I run torsion normally it doesn't gener... read more 06/22/2010 (12:05 pm)
Bug: Rebuild Exports This didn't appear to fix it for me. I tried a rebuild and only have one exe in my torsion project. ... read more 06/22/2010 (11:29 am)
Class and superClass not linking I really hope you didn't remove it. Suppose I can keep it in either way, but I use it all the time.... read more 06/04/2010 (11:18 am)
Playing Sequences Back To Back Yeah I saw that and tried that out first. The problem is it gets called before the previous event is... read more 06/04/2010 (10:52 am)
SceneObject mountObject Questions Looks like I had an extra value at the end on accident.... read more 05/12/2010 (12:19 pm)
SceneObject mountObject Questions So I looked at the code to see what is going on and it simply calls getMountTransform passing the in... read more 05/12/2010 (11:30 am)
SceneObject mountObject Questions Glad to see that is an issue for more than just me. Wonder about the offset, cause that is the key t... read more 05/11/2010 (4:59 pm)
ScaleformGFX at GarageGames I second what Eric said. We actually used gameswf for a while and could do a lot with it, but there ... read more 04/29/2010 (9:14 am)
Window resizing/positioning Ok cool. No it isn't really want. I just have a custom window class that inherits from the torque on... read more 03/09/2010 (9:24 pm)
Torque 3D 1.1 Beta 1 vs Alpha Yeah I am a horrible speller, quite embarrassed about that one. Thanks for the input on upgrading. ... read more 02/24/2010 (10:13 am)
Torque 3D 1.1 Beta 1 vs Alpha That's interesting it posted my post before yours cause the page wasn't refreshed. Cool to hear you ... read more 02/23/2010 (10:37 am)