Nathan Bowhay - ESAL's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Supporting Degrees Symbol in text fields | Hmm I did these exact steps in T3D 1.1 Beta 3 FPS Example. art/gui/mainMenuGui.gui and it still show... read more | 04/15/2011 (2:34 pm) |
| Supporting Degrees Symbol in text fields | That is what I have been doing is just using: [url]http://en.wikipedia.org/wiki/Degree_symbol[/url] ... read more | 04/15/2011 (12:54 pm) |
| Supporting Degrees Symbol in text fields | I actually just tried creating: [code] new GuiTextEditCtrl(){ text = "&Acir... read more | 04/15/2011 (12:08 pm) |
| Supporting Degrees Symbol in text fields | well that would give you an error, just because those aren't const char*, but I think I get the idea... read more | 04/15/2011 (11:33 am) |
| Supporting Degrees Symbol in text fields | Ok so it did get botch ignore the fancy A.... read more | 04/13/2011 (1:49 pm) |
| Supporting Degrees Symbol in text fields | Well and I am actually using it in engine code. I have a control that inherits from GuiTextEditCtrl ... read more | 04/13/2011 (1:47 pm) |
| No to Mission modified prompt still saves - FIXED | Ahhh, cool deal!... read more | 03/30/2011 (1:16 pm) |
| Why doesn't guiTextEditSliderBitmapCtrl inherit from guiTextEditSliderCtrl | Yeah, for sure. That is the hardest part to merge in an upgrade cause a lot of it I have re-written,... read more | 03/29/2011 (10:22 pm) |
| use Implement Enum Type in console method | Huh I tried my solution above and I guess it just works. At least it is so far lol. Feel sort of fun... read more | 03/22/2011 (7:38 pm) |
| Quaternion To Angle Axis bug - LOGGED | Just because I am doing it all in script and using setTransform. I suppose I could create another co... read more | 03/07/2011 (11:12 am) |
| Deleting Objects in Engine (C++) | Good points, all makes great sense and I understood their wasn't real garbage collection just some c... read more | 02/23/2011 (11:52 am) |
| Deleting Objects in Engine (C++) | Well and I understand that issue. I understand it as a whole. My main question is about how torque h... read more | 02/17/2011 (5:25 pm) |
| Changing the cursor in script | Yeah at some point (one of the T3D updates or T3D itself) they added a bunch of code to use the nati... read more | 02/15/2011 (11:06 am) |
| Changing the cursor in script | Yeah that is all the stuff I have been trying and explained in my post. None of it seems to work.... read more | 02/15/2011 (10:47 am) |
| Changing the cursor in script | Oh never mind, guess checking the yes this is ok isn't enough you have to go into the file propertie... read more | 02/15/2011 (10:05 am) |
| Changing the cursor in script | I just open it and it (Windows 7) says do you want to open this file?... I click open. Then in the c... read more | 02/15/2011 (10:04 am) |
| Changing the cursor in script | Hmm for some reason I downloaded that file and when I click on the CuiCursor page it didn't show any... read more | 02/15/2011 (9:14 am) |
| findHitControls doesn't work - RESOLVED | Lol nice, I love those one line fixes :) thanks again Rene!... read more | 02/10/2011 (10:32 am) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Wow. Really cool. Glad to see you guys where able to make time for it. Can't wait to check it out. K... read more | 01/26/2011 (10:58 am) |
| Tab page control off (only in release) - RESOLVED | The other thing I noticed at least in release is that the check: [code] if( !text || dStrlen(text)... read more | 12/22/2010 (7:42 pm) |
| Tab page control off (only in release) - RESOLVED | Ok figured it out; turns out it isn't an issue with the compiler optimizing code, the other issue I ... read more | 12/22/2010 (7:13 pm) |
| Tab page control off (only in release) - RESOLVED | Oh and I haven't tested this in a stock build, but this code looks to be the same as beta 3 so it sh... read more | 12/22/2010 (3:14 am) |
| Tab page control off (only in release) - RESOLVED | Ok so it turns out it has to do with the row count here is what I did (this is all in guiTabBookCtrl... read more | 12/22/2010 (3:13 am) |
| Tab page control off (only in release) - RESOLVED | Interesting I followed: [url]http://msdn.microsoft.com/en-us/library/fsk896zz%28v=VS.100%29.aspx[/ur... read more | 12/21/2010 (11:31 pm) |
| Listing Input devices | Thanks for the reply! This will help a bunch.... read more | 12/20/2010 (7:05 pm) |
| Give us an update.... please? | Thanks for the update Tom. You guys do great work! I can't wait to see what is in your future.... read more | 11/15/2010 (7:14 am) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | I am thinking it has more to do with using the new types in the callback an less about the 12 argume... read more | 11/11/2010 (6:19 pm) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | continued (removed end of it since I am only using 2 types): [code] 183,206d139 < // TypePoint... read more | 11/11/2010 (6:15 pm) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | mathTypes.cpp diff: [code] 42,49d41 < IMPLEMENT_STRUCT( Point2D, < Point2D, MathTypes, ... read more | 11/11/2010 (6:13 pm) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | Here is my code for opening Poin3D and Poin4D to the callbacks: mathTypes.h diff from T3D 1.1 beta ... read more | 11/11/2010 (6:03 pm) |
| Getting an error with IMPLEMENT_GLOBAL_CALLBACK | Not sure what post would be the best thread would be to post this in, but I am getting odd behavior ... read more | 11/11/2010 (6:01 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | Just let me know if I should edit my original post, post this as a new item, or just leave it like t... read more | 11/08/2010 (9:05 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | Yeah this has nothing to do with the order of evaluation it has to do with the getter for the protec... read more | 11/08/2010 (9:03 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | I think what may actually be happening is it is treating it as a string, because this works: [code]... read more | 11/08/2010 (8:49 pm) |
| Give us an update.... please? | Another thing that would be nice to see added is goto when you use %this working. Also this is proba... read more | 11/08/2010 (7:01 pm) |
| Give us an update.... please? | Oh just as a note integrating edit and continue by working closely with InstantAction/GarageGames wo... read more | 11/08/2010 (5:55 pm) |
| Give us an update.... please? | @Scott if you look under edit there is advanced and several other things where a bunch of nice comma... read more | 11/08/2010 (5:50 pm) |
| Transparent GFXDrawUtil Rendering and Water | Any one have an idea on where to being with this?... read more | 11/01/2010 (8:08 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | So why doesn't this work: MyWindow.curObj.isRenderEnabled = !MyWindow.curObj.isRenderEnabled; or M... read more | 11/01/2010 (6:38 pm) |
| F64 or double in script | Are you saying alternatively try %I64g with dSscanf or for dSprintf, because with dSscanf it still h... read more | 11/01/2010 (6:22 pm) |
| F64 or double in script | seems like in the first reply ([url]http://www.torquepowered.com/community/forums/viewthread/35604[/... read more | 10/29/2010 (9:45 pm) |
| F64 or double in script | so apparently when I use %f it is a bit better, and %lf doesn't make a difference neither does %Lf o... read more | 10/29/2010 (9:07 pm) |
| F64 or double in script | I am having some problems with the value not being correct after going to script. Note: I change som... read more | 10/29/2010 (8:04 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | Where you able to reproduce that Danial?... read more | 10/29/2010 (6:07 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | Wow this doesn't work either: [code] %val = MyWindow.curObj.isRenderEnabled; MyWindow.curObj.isRe... read more | 10/25/2010 (10:25 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | Oh and just to let you know when I call isServerObject() on MyWindow.curObj it does return false, bu... read more | 10/25/2010 (10:18 pm) |
| T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG | Well I think my object is client side only if I remember correctly, but I know it works because of t... read more | 10/25/2010 (10:13 pm) |
| F64 or double in script | I noticed in several places things like this: [code] inline F64 ExprEvalState::getFloatVariable() ... read more | 10/21/2010 (6:16 pm) |
| How to define a new engine type | cool that worked. I am a bit curious though why it is lower case l: http://www.cplusplus.com/referen... read more | 10/21/2010 (6:02 pm) |
| How to define a new engine type | So I tried that and ended up getting weird values. Plus According to: ConsoleSetType( TypePoint3... read more | 10/21/2010 (2:06 am) |