Game Development Community

Nathan Bowhay - ESAL's Forum Posts

Thread Post Date Posted
Supporting Degrees Symbol in text fields Hmm I did these exact steps in T3D 1.1 Beta 3 FPS Example. art/gui/mainMenuGui.gui and it still show... read more 04/15/2011 (2:34 pm)
Supporting Degrees Symbol in text fields That is what I have been doing is just using: [url]http://en.wikipedia.org/wiki/Degree_symbol[/url] ... read more 04/15/2011 (12:54 pm)
Supporting Degrees Symbol in text fields I actually just tried creating: [code] new GuiTextEditCtrl(){ text = "&Acir... read more 04/15/2011 (12:08 pm)
Supporting Degrees Symbol in text fields well that would give you an error, just because those aren't const char*, but I think I get the idea... read more 04/15/2011 (11:33 am)
Supporting Degrees Symbol in text fields Ok so it did get botch ignore the fancy A.... read more 04/13/2011 (1:49 pm)
Supporting Degrees Symbol in text fields Well and I am actually using it in engine code. I have a control that inherits from GuiTextEditCtrl ... read more 04/13/2011 (1:47 pm)
No to Mission modified prompt still saves - FIXED Ahhh, cool deal!... read more 03/30/2011 (1:16 pm)
Why doesn't guiTextEditSliderBitmapCtrl inherit from guiTextEditSliderCtrl Yeah, for sure. That is the hardest part to merge in an upgrade cause a lot of it I have re-written,... read more 03/29/2011 (10:22 pm)
use Implement Enum Type in console method Huh I tried my solution above and I guess it just works. At least it is so far lol. Feel sort of fun... read more 03/22/2011 (7:38 pm)
Quaternion To Angle Axis bug - LOGGED Just because I am doing it all in script and using setTransform. I suppose I could create another co... read more 03/07/2011 (11:12 am)
Deleting Objects in Engine (C++) Good points, all makes great sense and I understood their wasn't real garbage collection just some c... read more 02/23/2011 (11:52 am)
Deleting Objects in Engine (C++) Well and I understand that issue. I understand it as a whole. My main question is about how torque h... read more 02/17/2011 (5:25 pm)
Changing the cursor in script Yeah at some point (one of the T3D updates or T3D itself) they added a bunch of code to use the nati... read more 02/15/2011 (11:06 am)
Changing the cursor in script Yeah that is all the stuff I have been trying and explained in my post. None of it seems to work.... read more 02/15/2011 (10:47 am)
Changing the cursor in script Oh never mind, guess checking the yes this is ok isn't enough you have to go into the file propertie... read more 02/15/2011 (10:05 am)
Changing the cursor in script I just open it and it (Windows 7) says do you want to open this file?... I click open. Then in the c... read more 02/15/2011 (10:04 am)
Changing the cursor in script Hmm for some reason I downloaded that file and when I click on the CuiCursor page it didn't show any... read more 02/15/2011 (9:14 am)
findHitControls doesn't work - RESOLVED Lol nice, I love those one line fixes :) thanks again Rene!... read more 02/10/2011 (10:32 am)
Gui Editor Control Pallet changes in 1.1 Alpha Wow. Really cool. Glad to see you guys where able to make time for it. Can't wait to check it out. K... read more 01/26/2011 (10:58 am)
Tab page control off (only in release) - RESOLVED The other thing I noticed at least in release is that the check: [code] if( !text || dStrlen(text)... read more 12/22/2010 (7:42 pm)
Tab page control off (only in release) - RESOLVED Ok figured it out; turns out it isn't an issue with the compiler optimizing code, the other issue I ... read more 12/22/2010 (7:13 pm)
Tab page control off (only in release) - RESOLVED Oh and I haven't tested this in a stock build, but this code looks to be the same as beta 3 so it sh... read more 12/22/2010 (3:14 am)
Tab page control off (only in release) - RESOLVED Ok so it turns out it has to do with the row count here is what I did (this is all in guiTabBookCtrl... read more 12/22/2010 (3:13 am)
Tab page control off (only in release) - RESOLVED Interesting I followed: [url]http://msdn.microsoft.com/en-us/library/fsk896zz%28v=VS.100%29.aspx[/ur... read more 12/21/2010 (11:31 pm)
Listing Input devices Thanks for the reply! This will help a bunch.... read more 12/20/2010 (7:05 pm)
Give us an update.... please? Thanks for the update Tom. You guys do great work! I can't wait to see what is in your future.... read more 11/15/2010 (7:14 am)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK I am thinking it has more to do with using the new types in the callback an less about the 12 argume... read more 11/11/2010 (6:19 pm)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK continued (removed end of it since I am only using 2 types): [code] 183,206d139 < // TypePoint... read more 11/11/2010 (6:15 pm)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK mathTypes.cpp diff: [code] 42,49d41 < IMPLEMENT_STRUCT( Point2D, < Point2D, MathTypes, ... read more 11/11/2010 (6:13 pm)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK Here is my code for opening Poin3D and Poin4D to the callbacks: mathTypes.h diff from T3D 1.1 beta ... read more 11/11/2010 (6:03 pm)
Getting an error with IMPLEMENT_GLOBAL_CALLBACK Not sure what post would be the best thread would be to post this in, but I am getting odd behavior ... read more 11/11/2010 (6:01 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG Just let me know if I should edit my original post, post this as a new item, or just leave it like t... read more 11/08/2010 (9:05 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG Yeah this has nothing to do with the order of evaluation it has to do with the getter for the protec... read more 11/08/2010 (9:03 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG I think what may actually be happening is it is treating it as a string, because this works: [code]... read more 11/08/2010 (8:49 pm)
Give us an update.... please? Another thing that would be nice to see added is goto when you use %this working. Also this is proba... read more 11/08/2010 (7:01 pm)
Give us an update.... please? Oh just as a note integrating edit and continue by working closely with InstantAction/GarageGames wo... read more 11/08/2010 (5:55 pm)
Give us an update.... please? @Scott if you look under edit there is advanced and several other things where a bunch of nice comma... read more 11/08/2010 (5:50 pm)
Transparent GFXDrawUtil Rendering and Water Any one have an idea on where to being with this?... read more 11/01/2010 (8:08 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG So why doesn't this work: MyWindow.curObj.isRenderEnabled = !MyWindow.curObj.isRenderEnabled; or M... read more 11/01/2010 (6:38 pm)
F64 or double in script Are you saying alternatively try %I64g with dSscanf or for dSprintf, because with dSscanf it still h... read more 11/01/2010 (6:22 pm)
F64 or double in script seems like in the first reply ([url]http://www.torquepowered.com/community/forums/viewthread/35604[/... read more 10/29/2010 (9:45 pm)
F64 or double in script so apparently when I use %f it is a bit better, and %lf doesn't make a difference neither does %Lf o... read more 10/29/2010 (9:07 pm)
F64 or double in script I am having some problems with the value not being correct after going to script. Note: I change som... read more 10/29/2010 (8:04 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG Where you able to reproduce that Danial?... read more 10/29/2010 (6:07 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG Wow this doesn't work either: [code] %val = MyWindow.curObj.isRenderEnabled; MyWindow.curObj.isRe... read more 10/25/2010 (10:25 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG Oh and just to let you know when I call isServerObject() on MyWindow.curObj it does return false, bu... read more 10/25/2010 (10:18 pm)
T3D 1.1 Beta 3 - Order of evaluating variables in script - NOT A BUG Well I think my object is client side only if I remember correctly, but I know it works because of t... read more 10/25/2010 (10:13 pm)
F64 or double in script I noticed in several places things like this: [code] inline F64 ExprEvalState::getFloatVariable() ... read more 10/21/2010 (6:16 pm)
How to define a new engine type cool that worked. I am a bit curious though why it is lower case l: http://www.cplusplus.com/referen... read more 10/21/2010 (6:02 pm)
How to define a new engine type So I tried that and ended up getting weird values. Plus According to: ConsoleSetType( TypePoint3... read more 10/21/2010 (2:06 am)