Game Development Community

Kalle Wik's Forum Posts

Thread Post Date Posted
TGB 1.7.6 still not working correctly on Lion Yes, it occurs in both fullscreen and windowed. The game resolution is 1280 x 768, and we tried the... read more 07/12/2012 (4:50 pm)
Error occurs during transition to another resolution in full screen mode ChangeDisplaySettings is a Windows function. There's more information about it [url=http://msdn.mic... read more 07/10/2012 (1:29 pm)
Key no longer valid Strange case here - Torsion suddenly began asking for the key on Friday, after it had been installed... read more 11/14/2011 (3:54 pm)
Can't activate Torsion Strange case here - Torsion suddenly began asking for the key on Friday, after it had been installed... read more 11/14/2011 (3:03 pm)
Torque Game Builder 1.7.5 Released! Regarding the Mac window size bug, the cause seems to be in the setScreenMode function in macCarbOGL... read more 06/23/2010 (1:40 pm)
Problem Handling HUD mouse events Not broken, just intercepted. A modal GuiControl, such as a scene window, will "eat" mous... read more 06/10/2010 (2:26 pm)
Windows 7 and Vista PEEK feature - supported at all? Yes, you're right - Peek works nicely in Windows 7! Saw the game for the first time today on Windows... read more 05/13/2010 (6:43 pm)
1.7.4 : MountForce can't be zeroed This works great, thanks for the fixes Melv!... read more 01/07/2009 (12:58 pm)
Rope Swing Issue Rope/Spring physics aren't built into Torque - you'd have to roll your own, or incorporate a physics... read more 10/30/2008 (3:39 pm)
Scroll wheel The scroll wheel is already supported, simply bind a command to "zaxis", like so: moveMap.bind(mous... read more 10/30/2008 (3:31 pm)
1.7.4 : MountForce can't be zeroed Melv, in terms of the Sep 29 post, the bug is not related to using vsync or anything odd like that. ... read more 10/28/2008 (9:36 pm)
Sprite clipping Definitely seconded - true masking would be extremely useful.... read more 10/14/2008 (2:16 pm)
1.7.4 TGB Pro "Error reading PNG file: incorrect data check This seems similar to a bug I've seen caused by a corrupt image file - try temporarily commenting ou... read more 10/13/2008 (3:00 pm)
Framerate & Memory Usage experiences in 0.8.x Paul, I fully accept your explanation and thank you for the tips on performance optimizations. I... read more 10/02/2008 (9:46 pm)
Multi-touch input is not implemented!! (iTGB 1.0) Paul, multi-touch aside something broke my mini-game test between 0.8.5 and 1.0 for both the simulat... read more 10/02/2008 (11:59 am)
Framerate & Memory Usage experiences in 0.8.x As a comparison I put BehaviorShooter on the iPhone, it also has a pretty low framerate with a lot o... read more 10/01/2008 (10:55 pm)
Framerate & Memory Usage experiences in 0.8.x Bad news in 1.0 for me, the framerate is actually worse than in 0.8.5. I'm seeing rates of 3 fps and... read more 10/01/2008 (10:35 pm)
1.7.4 : MountForce can't be zeroed Melv, Thanks for the path related fix! We will implement this today. It's also great to hear moti... read more 09/29/2008 (1:30 pm)
Process order of mounted objects and all children (+ fix) Discussion of rigid-mount issue (in 1.7.4 they don't stay rigid) [url=http://www.garagegames.com/mg/... read more 09/24/2008 (10:21 pm)
1.7.4 : MountForce can't be zeroed There may be a workaround, like aligning everything manually with an onUpdate event, however not hav... read more 09/24/2008 (6:08 pm)
Torsion debugging on Mac OS X w/ Parallels Thanks Alex! That's a major writeup, and a majorly cool trick. I appreciate the tip.... read more 09/19/2008 (7:56 pm)
CloneWithBehaviors() issue? I've run into this as well. Looking into the source code, it appears that cloneWithBehaviors is add... read more 09/18/2008 (2:16 pm)
Window not centered on iphone, whitespace on left and bottom Are you using your own 'common' folder? If so, try the one from BehaviorShooter.... read more 09/17/2008 (5:55 pm)
Bug: the cursor is way off the mark, clicks register way low I got in there and put a hack-er-oo in place to make the cursor clicks accurate. If you are wanting ... read more 09/16/2008 (11:50 pm)
De-Lurking Hey Alex, we're stoked about the iTGB also, and also have been doing work with CocoaTouch and also O... read more 09/16/2008 (9:27 pm)
1.7.4 : MountForce can't be zeroed We've run into this too, it seemed that between 1.7.2 and 1.7.4 the ability to rigid mount a sprite ... read more 09/16/2008 (3:03 pm)
No Dso Found Hmm, I did not have this problem. Pretty much moved my game and common folders from iTGB into a regu... read more 09/15/2008 (5:27 pm)
Bug: the cursor is way off the mark, clicks register way low Yes, saw the same problem in the behavior shooter (0.8 version), both in simulator and on the phone.... read more 09/15/2008 (5:22 pm)
No Dso Found Greg, Far as we can tell, yes you do have to compile the dsos elsewhere. We have done so and got ... read more 09/11/2008 (11:34 am)
Calling behavior method on owner in a behavior Update: Looking through the relevant engine code, I found the cause of this, and a solution. The ... read more 08/27/2008 (5:04 pm)
Calling behavior method on owner in a behavior Wondering what's the current condition of this bug - calling a behavior function via the owner [I]so... read more 08/27/2008 (3:01 pm)
Mac Leopard's Xcode 3 project settings.....? We followed these instructions and managed to mostly mess up TGB's compilation, after fixes and hair... read more 08/02/2008 (4:32 pm)
Mac Window Figured this out with help from this post and Alex directly. Here's what you do, change this line in... read more 08/02/2008 (4:26 pm)
Custom cursor still displays hardware cursor Found a cursor-related bug only on Mac OS X, and only if TGB is running fullscreen. It's breaking a ... read more 07/31/2008 (2:07 pm)
1.7.3 displaying state of game on last shutdown I believe that's the graphics buffer contents being shown. The fix is to make sure you show somethi... read more 06/04/2008 (2:58 pm)
Changing Hue problem... Have your graphics be white/grayscale, then tint it to blue/pink as needed?... read more 05/01/2008 (2:12 pm)
RETURN console function fails I can how that would be useful, although I still think it should have different semantics than a nor... read more 04/16/2008 (2:20 pm)
RETURN console function fails There's two problems with that: 1) If multiple "foo" functions exist, you'd end up trying to return... read more 04/15/2008 (4:59 pm)
RETURN console function fails I'm not sure that's a bug - those two calls are not equivalent. %this.object.foo(); Calls the "f... read more 04/14/2008 (2:35 pm)
OOP does not work in the TorqueScript You could just create CLogicBall objects as t2dStaticSprites. Slight amount of wasted memory, but u... read more 01/11/2008 (1:18 pm)
Problems Using Multiple GUIs SceneWindow2D.loadLevel(%level); // starts on Title Screen Does this line mean that the titleGui ... read more 01/08/2008 (5:36 pm)
File writing updated bug 1.6 Do you have an old version of the profile in the "MyGames/Mygame/game/data/savedInfo/PlayerOneProfil... read more 01/08/2008 (1:04 pm)
TGB 1.6 Performance I thought I saw something of this nature also, with rotating sprites. Not sure though. One idea -... read more 12/20/2007 (6:11 pm)
Windows Vista - TGB 1.6 -- crashes in windows mode. I have reported this bug in older TGBs, and I just verified today in 1.6 TGB. 1. Launch a fullscr... read more 12/20/2007 (6:04 pm)
Namespaces and numbers conversion problem... In TorqueScript, everything is a string. For instance, "123" - 3 = 120 = "120". Just treat them as... read more 12/17/2007 (4:17 pm)
Pivot point move Mounting to an invisible object also works, and the mount point can be moved at any time.... read more 12/13/2007 (2:05 pm)
How to show the right font Changing $Gui::fontCacheDirectory to point to somewhere inside the game's folder, like common/data/f... read more 12/12/2007 (2:00 pm)
Bug: UFTs aren't being loaded. Are you viewing your game via the Game Builder, or running it directly from its folder? If using th... read more 12/12/2007 (1:45 pm)
Offsets and rotated objects Not really necessary to mount it. If you know the linkpoint number, you can use getLinkPoint(n), wh... read more 12/12/2007 (1:23 pm)
Automated Build Scripts [quote]Basically I want to do the functional equivillent to scripting TGBcompile(myFile.cs) and have... read more 11/19/2007 (2:41 pm)
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