Game Development Community

Tim Scheiman's Forum Posts

Thread Post Date Posted
1.1a -- loading old effects? Well I looked at this for a while... I think it is somewhat safe to say that it would be beyond my T... read more 12/06/2005 (10:26 am)
1.1a -- loading old effects? Thanks for the nod towards where to look. I'll hopefully get a chance to give this a go sometime so... read more 12/02/2005 (5:25 pm)
Keys "up" functions being called [edit: my fault Thanks for the info -- on a happy note (if somewhat embarrassing)... I can get more than two. I... read more 10/12/2005 (6:37 pm)
Game Release EULA and T2D logo Not to pick nit.... but in "(b) Licensee agrees to display a full screen Torque 2D logo in the sta... read more 04/03/2005 (11:00 am)
T2D updates coming soon Huzzah! This makes me happy. Thank you. Keep up the good work. -Tim... read more 03/26/2005 (2:50 pm)
The dirt in Scorched Earth Aye THAT you could do... but unless you limit your explosions to geometric figures or expand your se... read more 03/14/2005 (10:04 pm)
The dirt in Scorched Earth Oops... just responded to the other one... ok just in case you never go back to the public forum I'l... read more 03/14/2005 (6:59 pm)
The dirt in Scorhed Earth Just my opinion (and the furthest thing from official)... but I'm pretty sure doing dirt would requi... read more 03/14/2005 (6:57 pm)
GUI Editor Docs? I second the recommendation for the MinApp tutorials... For getting started with the gui editor thos... read more 03/13/2005 (8:46 pm)
Please extend castCollision to return %DstObj Ask... and ye shall already have received. Melv's ahead of us... guess we better ask for more. ;) ... read more 03/10/2005 (2:20 pm)
Please extend castCollision to return %DstObj ... thus bringing Mr. Cummings' total feature requests count to... maybe 50?... read more 03/10/2005 (11:32 am)
How are new updates going to be made available? Shows how long it's been since I played with TGE... I'm outta the loop.... read more 03/10/2005 (7:18 am)
Missle Command clone I dunno about overloading the system with the particle effects and such as they are... mine bottomed... read more 03/09/2005 (5:46 pm)
How are new updates going to be made available? I like the CVS way -- TGE style. Just my two cents.... read more 03/09/2005 (5:23 pm)
Physics bug or programmer flaw? :-) Hey no worries anyone -- This is so very non-critical at the moment in my opinion. I'd rather see ... read more 03/08/2005 (9:07 am)
Physics bug or programmer flaw? :-) Well the number of objects listed in the render bins accurately went down to 18... so unless T2D has... read more 03/08/2005 (7:23 am)
Texture Bleeding With Celled Image maps I can't help with the issue... just wanted to say that that knight is freaking adorable.... read more 03/06/2005 (1:04 pm)
Physics bug or programmer flaw? :-) Sorry for the hugeness of those images... I forgot this is the web. : (... read more 03/05/2005 (4:29 pm)
Physics bug or programmer flaw? :-) Ok I've set up the scene with precisely the code listed above -- 'cept I created 30 instead of 20. ... read more 03/05/2005 (4:27 pm)
Physics bug or programmer flaw? :-) Aye Melv that little intro helped me out as well... 2 quick questions -- 1.) Why do 5 or 6 of the... read more 03/05/2005 (11:52 am)
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