Tim Scheiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.1a -- loading old effects? | Well I looked at this for a while... I think it is somewhat safe to say that it would be beyond my T... read more | 12/06/2005 (10:26 am) |
| 1.1a -- loading old effects? | Thanks for the nod towards where to look. I'll hopefully get a chance to give this a go sometime so... read more | 12/02/2005 (5:25 pm) |
| Keys "up" functions being called [edit: my fault | Thanks for the info -- on a happy note (if somewhat embarrassing)... I can get more than two. I... read more | 10/12/2005 (6:37 pm) |
| Game Release EULA and T2D logo | Not to pick nit.... but in "(b) Licensee agrees to display a full screen Torque 2D logo in the sta... read more | 04/03/2005 (11:00 am) |
| T2D updates coming soon | Huzzah! This makes me happy. Thank you. Keep up the good work. -Tim... read more | 03/26/2005 (2:50 pm) |
| The dirt in Scorched Earth | Aye THAT you could do... but unless you limit your explosions to geometric figures or expand your se... read more | 03/14/2005 (10:04 pm) |
| The dirt in Scorched Earth | Oops... just responded to the other one... ok just in case you never go back to the public forum I'l... read more | 03/14/2005 (6:59 pm) |
| The dirt in Scorhed Earth | Just my opinion (and the furthest thing from official)... but I'm pretty sure doing dirt would requi... read more | 03/14/2005 (6:57 pm) |
| GUI Editor Docs? | I second the recommendation for the MinApp tutorials... For getting started with the gui editor thos... read more | 03/13/2005 (8:46 pm) |
| Please extend castCollision to return %DstObj | Ask... and ye shall already have received. Melv's ahead of us... guess we better ask for more. ;) ... read more | 03/10/2005 (2:20 pm) |
| Please extend castCollision to return %DstObj | ... thus bringing Mr. Cummings' total feature requests count to... maybe 50?... read more | 03/10/2005 (11:32 am) |
| How are new updates going to be made available? | Shows how long it's been since I played with TGE... I'm outta the loop.... read more | 03/10/2005 (7:18 am) |
| Missle Command clone | I dunno about overloading the system with the particle effects and such as they are... mine bottomed... read more | 03/09/2005 (5:46 pm) |
| How are new updates going to be made available? | I like the CVS way -- TGE style. Just my two cents.... read more | 03/09/2005 (5:23 pm) |
| Physics bug or programmer flaw? :-) | Hey no worries anyone -- This is so very non-critical at the moment in my opinion. I'd rather see ... read more | 03/08/2005 (9:07 am) |
| Physics bug or programmer flaw? :-) | Well the number of objects listed in the render bins accurately went down to 18... so unless T2D has... read more | 03/08/2005 (7:23 am) |
| Texture Bleeding With Celled Image maps | I can't help with the issue... just wanted to say that that knight is freaking adorable.... read more | 03/06/2005 (1:04 pm) |
| Physics bug or programmer flaw? :-) | Sorry for the hugeness of those images... I forgot this is the web. : (... read more | 03/05/2005 (4:29 pm) |
| Physics bug or programmer flaw? :-) | Ok I've set up the scene with precisely the code listed above -- 'cept I created 30 instead of 20. ... read more | 03/05/2005 (4:27 pm) |
| Physics bug or programmer flaw? :-) | Aye Melv that little intro helped me out as well... 2 quick questions -- 1.) Why do 5 or 6 of the... read more | 03/05/2005 (11:52 am) |