Game Development Community

Tim Scheiman's Forum Posts

Thread Post Date Posted
UFT Fonts Yes. Any size that your game uses needs to be in there. (you might be able to get away with fewe... read more 07/03/2010 (11:11 am)
Prevent selection in GuiMLTextCtrl ? Yep, William. "%obj.setactive(0);" does exactly that. I've got it all over the place i... read more 07/03/2010 (11:07 am)
Mouse Cursor severe lag... old issue? [un-resolved] Had to un-resolve this one... I guess I spoke too soon. I've got two images (background-ish stuff... read more 04/17/2010 (3:44 pm)
Mouse Cursor severe lag... old issue? [un-resolved] Kevin, that seems to have been at least a very LARGE part of my problem. 1000 points for you! Al... read more 04/14/2010 (4:16 pm)
How do I find the maximum window height that setscreenmode() will accept? [resolved] I made a console function called 'getMaxWindowHeight', which pretty much just does the following: ... read more 04/06/2010 (4:04 pm)
<just:center> incompatible with "relative" sizing? [resolved] Figured out the cause of this oddness (and a bunch of other oddness besides). When a GuiMLTextCtr... read more 03/26/2010 (10:25 am)
<just:center> incompatible with "relative" sizing? [resolved] The parent was a plain ol' GuiControl. ... read more 03/25/2010 (9:19 pm)
Memory Leaking? (resolved) Also -- I've personally fallen victim to this one -- make sure your image datablocks have allowUnloa... read more 03/25/2010 (7:08 pm)
<just:center> incompatible with "relative" sizing? [resolved] Hey William, Thanks for looking into this. Oddly enough, I discovered that the parent object, ... read more 03/25/2010 (7:05 pm)
Start TGB, create new project - CPU 50% That said -- if you or the portal you're crafting a game for considers it a problem, try this line a... read more 02/13/2010 (10:52 pm)
[RESOLVED] Jitter with Mounted Particles while Moving And you say the ship's linear velocity is only 5 or 6 at the time? Hrm.... read more 12/30/2009 (8:39 pm)
Questions - Please Advise Yeah I guess I would presume if you wanted to make a full on TD game you'd have all kinds of stuff g... read more 12/21/2009 (8:10 pm)
Questions - Please Advise Side note: I tested my last code in my own game and it worked -- everybody spaced out just right. ... read more 12/21/2009 (7:39 pm)
Questions - Please Advise For sure, Sherman... I'd add a "%theClone.mypath = %myPath;" into that for loop as wel... read more 12/21/2009 (7:26 pm)
Questions - Please Advise I'm about a million percent sure your problem stems from the fact that you're calling it in OnLevelL... read more 12/21/2009 (7:14 pm)
Questions - Please Advise All I can think of is... 1) - Where is the original enemy that everyone is cloned from -- offscre... read more 12/21/2009 (6:34 pm)
[RESOLVED] Jitter with Mounted Particles while Moving Hey. In your effects emitters, is the "Attach Position" box checked?... read more 12/21/2009 (5:47 pm)
Questions - Please Advise Yeah I don't think "clone()" copies the class field from one object to the new one. "... read more 12/21/2009 (5:41 pm)
echo not called inside mouse function It's also worth noting that echo statements OUTSIDE of functions in a script like you have there wil... read more 12/21/2009 (3:09 pm)
echo not called inside mouse function This code copied straight from here and applied to an object with "_behavior1 = "CubeOnMou... read more 12/21/2009 (3:06 pm)
TGB AGAIN unresponsive, sluggish now in windows 7. Not to add more random things to check, but in my case I noticed the RSS news feed reader was loadin... read more 11/02/2009 (5:39 pm)
Windows 7 compliance Sadly with TGB on the support chopping block in favor of the new n' improved T2D, it may be up to us... read more 10/19/2009 (7:26 pm)
Pop Up menu? Also, change "%this.owner.collisionCallback = true;" in your onBehaviorAdd() functio... read more 10/19/2009 (1:07 pm)
Pop Up menu? ok... are you setting the image and frame in the editor or elsewhere? Is the .image and .frame data... read more 10/19/2009 (12:49 am)
New to Torque Game Builder. Help would be appreciated. Hey, in "if ($Thing $= "Up";)" You really need to NOT have the ';' at the ... read more 10/19/2009 (12:44 am)
Preprocessor in CS? I have to wonder, given the source code, and access to the precompiler... How hard would it be to ad... read more 10/18/2009 (10:19 pm)
Preprocessor in CS? Hey, I may have missed your point about preprocessing it -- if so sorry about that. The way I set i... read more 10/18/2009 (9:04 pm)
Preprocessor in CS? In torquescript? [code] $DEBUG_MODE = 1; if($DEBUG_MODE) echo("debug mode on"); [/... read more 10/18/2009 (8:58 pm)
Pop Up menu? Robert, Just curious, but where'd you get that onMouseDown()? All of my behavior onMouseDown's... read more 10/18/2009 (8:42 pm)
The Million Dollar Error Scott, what was your hourly rate on solving this problem? ... read more 10/18/2009 (8:28 pm)
New to Torque Game Builder. Help would be appreciated. btw, inside a function (or outside of one within a script file) all of the above can be done with... read more 10/18/2009 (8:27 pm)
New to Torque Game Builder. Help would be appreciated. Elliot, $Character = "Bob"; should work fine, but note: Where you're putting the $ i... read more 10/18/2009 (8:22 pm)
Standalone Executable in T2D Molebox is really nice (puts all the files into the EXE), but I'd advise against using it if you're ... read more 10/15/2009 (6:42 pm)
Is this possible in TGB? Could you not just compare the sceneWindow2D.getMousePosition() with the guy.getposition() to see wh... read more 10/15/2009 (6:38 pm)
Why Torque is named Torque ? Makes more sense and is more clearly three "T's" when you see it in 3D -- [url]http://68.2... read more 06/18/2009 (11:45 am)
Why Torque is named Torque ? It narrowly avoided being called "The SpankDog Engine". I wonder how different the world w... read more 06/18/2009 (8:49 am)
MountForce bug and possible solutions Hey. Before I knew about this bug, I thought perhaps I had screwed something up in my game to cau... read more 02/23/2009 (7:49 pm)
How do you usually size camera view and world view? Sorry to resurrect ancient history here... but did anyone ever figure this one out? I've noticed wit... read more 09/01/2006 (5:09 pm)
Did the old particle engine have a bug? Well I haven't seen that particular issue since I added this bit... Though I rarely saw it before..... read more 09/01/2006 (4:41 pm)
Did the old particle engine have a bug? Thank you both for the replies... I had long since given up on this thread! THAT is precisely the o... read more 08/16/2006 (7:21 pm)
D3D / OpenGL half-pixel offset issue? Anyone? Has nobody seen this other than me?... read more 06/01/2006 (10:11 am)
Over 1 million I think he means he's using the alpha still... I'm in the same boat and can sympathize. BTW Jason i... read more 05/14/2006 (9:59 pm)
Setting default to D3D in T2D I'll try to set mine up just like that when I get home and report back... I'm pretty sure I had all ... read more 03/16/2006 (1:55 pm)
Setting default to D3D in T2D Huh? Did you even read my post? I'm so confused now....... read more 03/16/2006 (1:06 pm)
Setting default to D3D in T2D No takers? Is it that nobody else HAS this problem or that nobody has been able to solve it? Am I ... read more 03/16/2006 (10:55 am)
Alpha2: memory bugs I know... resurrecting an old thread... I just wanted to add a comment in here -- I'm still u... read more 02/28/2006 (8:37 pm)
T2d Vs. Tgb I'll add my name to the list of those who'd like to see the focus more on creating a powerful and us... read more 02/20/2006 (8:23 pm)
Floating HUDlike things I agree with Joe on this one... I'm sure in the end there will be a LOT of wisdom in each of the gen... read more 01/19/2006 (7:47 pm)
Floating HUDlike things Well what I was attaching at the moment only needed to be a staticSprite, but this is useful and int... read more 01/18/2006 (7:06 am)
Floating HUDlike things I did as suggested a while back for a different part of my HUD (a bar across the bottom), but I foun... read more 01/17/2006 (10:02 pm)