Tim Scheiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UFT Fonts | Yes. Any size that your game uses needs to be in there. (you might be able to get away with fewe... read more | 07/03/2010 (11:11 am) |
| Prevent selection in GuiMLTextCtrl ? | Yep, William. "%obj.setactive(0);" does exactly that. I've got it all over the place i... read more | 07/03/2010 (11:07 am) |
| Mouse Cursor severe lag... old issue? [un-resolved] | Had to un-resolve this one... I guess I spoke too soon. I've got two images (background-ish stuff... read more | 04/17/2010 (3:44 pm) |
| Mouse Cursor severe lag... old issue? [un-resolved] | Kevin, that seems to have been at least a very LARGE part of my problem. 1000 points for you! Al... read more | 04/14/2010 (4:16 pm) |
| How do I find the maximum window height that setscreenmode() will accept? [resolved] | I made a console function called 'getMaxWindowHeight', which pretty much just does the following: ... read more | 04/06/2010 (4:04 pm) |
| <just:center> incompatible with "relative" sizing? [resolved] | Figured out the cause of this oddness (and a bunch of other oddness besides). When a GuiMLTextCtr... read more | 03/26/2010 (10:25 am) |
| <just:center> incompatible with "relative" sizing? [resolved] | The parent was a plain ol' GuiControl. ... read more | 03/25/2010 (9:19 pm) |
| Memory Leaking? (resolved) | Also -- I've personally fallen victim to this one -- make sure your image datablocks have allowUnloa... read more | 03/25/2010 (7:08 pm) |
| <just:center> incompatible with "relative" sizing? [resolved] | Hey William, Thanks for looking into this. Oddly enough, I discovered that the parent object, ... read more | 03/25/2010 (7:05 pm) |
| Start TGB, create new project - CPU 50% | That said -- if you or the portal you're crafting a game for considers it a problem, try this line a... read more | 02/13/2010 (10:52 pm) |
| [RESOLVED] Jitter with Mounted Particles while Moving | And you say the ship's linear velocity is only 5 or 6 at the time? Hrm.... read more | 12/30/2009 (8:39 pm) |
| Questions - Please Advise | Yeah I guess I would presume if you wanted to make a full on TD game you'd have all kinds of stuff g... read more | 12/21/2009 (8:10 pm) |
| Questions - Please Advise | Side note: I tested my last code in my own game and it worked -- everybody spaced out just right. ... read more | 12/21/2009 (7:39 pm) |
| Questions - Please Advise | For sure, Sherman... I'd add a "%theClone.mypath = %myPath;" into that for loop as wel... read more | 12/21/2009 (7:26 pm) |
| Questions - Please Advise | I'm about a million percent sure your problem stems from the fact that you're calling it in OnLevelL... read more | 12/21/2009 (7:14 pm) |
| Questions - Please Advise | All I can think of is... 1) - Where is the original enemy that everyone is cloned from -- offscre... read more | 12/21/2009 (6:34 pm) |
| [RESOLVED] Jitter with Mounted Particles while Moving | Hey. In your effects emitters, is the "Attach Position" box checked?... read more | 12/21/2009 (5:47 pm) |
| Questions - Please Advise | Yeah I don't think "clone()" copies the class field from one object to the new one. "... read more | 12/21/2009 (5:41 pm) |
| echo not called inside mouse function | It's also worth noting that echo statements OUTSIDE of functions in a script like you have there wil... read more | 12/21/2009 (3:09 pm) |
| echo not called inside mouse function | This code copied straight from here and applied to an object with "_behavior1 = "CubeOnMou... read more | 12/21/2009 (3:06 pm) |
| TGB AGAIN unresponsive, sluggish now in windows 7. | Not to add more random things to check, but in my case I noticed the RSS news feed reader was loadin... read more | 11/02/2009 (5:39 pm) |
| Windows 7 compliance | Sadly with TGB on the support chopping block in favor of the new n' improved T2D, it may be up to us... read more | 10/19/2009 (7:26 pm) |
| Pop Up menu? | Also, change "%this.owner.collisionCallback = true;" in your onBehaviorAdd() functio... read more | 10/19/2009 (1:07 pm) |
| Pop Up menu? | ok... are you setting the image and frame in the editor or elsewhere? Is the .image and .frame data... read more | 10/19/2009 (12:49 am) |
| New to Torque Game Builder. Help would be appreciated. | Hey, in "if ($Thing $= "Up";)" You really need to NOT have the ';' at the ... read more | 10/19/2009 (12:44 am) |
| Preprocessor in CS? | I have to wonder, given the source code, and access to the precompiler... How hard would it be to ad... read more | 10/18/2009 (10:19 pm) |
| Preprocessor in CS? | Hey, I may have missed your point about preprocessing it -- if so sorry about that. The way I set i... read more | 10/18/2009 (9:04 pm) |
| Preprocessor in CS? | In torquescript? [code] $DEBUG_MODE = 1; if($DEBUG_MODE) echo("debug mode on"); [/... read more | 10/18/2009 (8:58 pm) |
| Pop Up menu? | Robert, Just curious, but where'd you get that onMouseDown()? All of my behavior onMouseDown's... read more | 10/18/2009 (8:42 pm) |
| The Million Dollar Error | Scott, what was your hourly rate on solving this problem? ... read more | 10/18/2009 (8:28 pm) |
| New to Torque Game Builder. Help would be appreciated. | btw, inside a function (or outside of one within a script file) all of the above can be done with... read more | 10/18/2009 (8:27 pm) |
| New to Torque Game Builder. Help would be appreciated. | Elliot, $Character = "Bob"; should work fine, but note: Where you're putting the $ i... read more | 10/18/2009 (8:22 pm) |
| Standalone Executable in T2D | Molebox is really nice (puts all the files into the EXE), but I'd advise against using it if you're ... read more | 10/15/2009 (6:42 pm) |
| Is this possible in TGB? | Could you not just compare the sceneWindow2D.getMousePosition() with the guy.getposition() to see wh... read more | 10/15/2009 (6:38 pm) |
| Why Torque is named Torque ? | Makes more sense and is more clearly three "T's" when you see it in 3D -- [url]http://68.2... read more | 06/18/2009 (11:45 am) |
| Why Torque is named Torque ? | It narrowly avoided being called "The SpankDog Engine". I wonder how different the world w... read more | 06/18/2009 (8:49 am) |
| MountForce bug and possible solutions | Hey. Before I knew about this bug, I thought perhaps I had screwed something up in my game to cau... read more | 02/23/2009 (7:49 pm) |
| How do you usually size camera view and world view? | Sorry to resurrect ancient history here... but did anyone ever figure this one out? I've noticed wit... read more | 09/01/2006 (5:09 pm) |
| Did the old particle engine have a bug? | Well I haven't seen that particular issue since I added this bit... Though I rarely saw it before..... read more | 09/01/2006 (4:41 pm) |
| Did the old particle engine have a bug? | Thank you both for the replies... I had long since given up on this thread! THAT is precisely the o... read more | 08/16/2006 (7:21 pm) |
| D3D / OpenGL half-pixel offset issue? | Anyone? Has nobody seen this other than me?... read more | 06/01/2006 (10:11 am) |
| Over 1 million | I think he means he's using the alpha still... I'm in the same boat and can sympathize. BTW Jason i... read more | 05/14/2006 (9:59 pm) |
| Setting default to D3D in T2D | I'll try to set mine up just like that when I get home and report back... I'm pretty sure I had all ... read more | 03/16/2006 (1:55 pm) |
| Setting default to D3D in T2D | Huh? Did you even read my post? I'm so confused now....... read more | 03/16/2006 (1:06 pm) |
| Setting default to D3D in T2D | No takers? Is it that nobody else HAS this problem or that nobody has been able to solve it? Am I ... read more | 03/16/2006 (10:55 am) |
| Alpha2: memory bugs | I know... resurrecting an old thread... I just wanted to add a comment in here -- I'm still u... read more | 02/28/2006 (8:37 pm) |
| T2d Vs. Tgb | I'll add my name to the list of those who'd like to see the focus more on creating a powerful and us... read more | 02/20/2006 (8:23 pm) |
| Floating HUDlike things | I agree with Joe on this one... I'm sure in the end there will be a LOT of wisdom in each of the gen... read more | 01/19/2006 (7:47 pm) |
| Floating HUDlike things | Well what I was attaching at the moment only needed to be a staticSprite, but this is useful and int... read more | 01/18/2006 (7:06 am) |
| Floating HUDlike things | I did as suggested a while back for a different part of my HUD (a bar across the bottom), but I foun... read more | 01/17/2006 (10:02 pm) |