Game Development Community

Tim Scheiman's Forum Posts

Thread Post Date Posted
Scroller Loop Question (solved) Make sure your scrollers are in power of 2 sizes... 512x512, 256x256, 128, 64, etc. ... read more 07/06/2011 (4:03 pm)
Implementing game save files What Kevin said. The files are written where they should be written (according to newfangled stan... read more 06/15/2011 (6:08 pm)
Implementing game save files Are you OK with source edits? Seems like it'd be pretty easy to add an optional "XOR" enc... read more 06/15/2011 (3:35 pm)
Profile and optimize script code? Here's a random "gotcha"-style tip that messed with me pretty badly once when adding lots ... read more 05/29/2011 (8:41 am)
Help reading TGB profiler output, please ! *edit... wrong thread. :)... read more 05/29/2011 (8:38 am)
dynamic datablock creation I may be way off... since I've never used the "datablock" command like that to make one...... read more 05/10/2011 (2:26 pm)
Conflicting Mouse Events It looks like you're mixing %this variables? The %this in onLevelLoaded will be an object... seem... read more 04/17/2011 (9:30 am)
Pinball Flipper Rotate Hm... I'm not quite sure why you're making a 32x32 invisible object. The first method mentioned in ... read more 04/15/2011 (1:24 pm)
Conflicting Mouse Events What is the desired behavior? Should the character NOT move when closing the windows? (I imagine th... read more 04/14/2011 (5:36 pm)
GuiTextCtrl word wrap and guiT2DObjectCtrl replacement Like many, we make all of our gui stuff out of normal t2d scene objects (staticsprite, animatedsprit... read more 04/11/2011 (5:21 pm)
right mouse drag camera movement Zackl, In your ondragged you're using setCurrentCameraPosition. Did you mean for that to be a ta... read more 04/10/2011 (10:28 am)
Pinball Flipper Rotate Hey Charlie, I've got a little script like so: [code] function mountatcurrentposR(%obj, %moun... read more 04/10/2011 (9:57 am)
What kind of 3D objects file should be loaded in TGB? It also doesn't work when using D3D rendering, if that matters to you. (unless someone went and fix... read more 04/09/2011 (3:08 pm)
GuiTextCtrl word wrap and guiT2DObjectCtrl replacement yourTextObject.setActive(0); -- should take care of the "clicking on the text" issue with ... read more 04/09/2011 (3:07 pm)
Alpha Masking in TGB Jan, Care to share? I think a lot of folks would like to add that bit of code to the engine. :) ... read more 01/01/2011 (10:19 pm)
Raise A Glass [image]http://img.photobucket.com/albums/v299/metalliandy/centaur.jpg[/image] That, along with th... read more 12/07/2010 (5:02 pm)
TGB Success Stories and Show-Off Hey all. About two months ago we released [url=http://www.bigfishgames.com/download-games/9096/ni... read more 11/05/2010 (4:46 pm)
Building Process Just to add a word of warning... You WILL need the source if you want to deploy an app that runs... read more 10/29/2010 (12:36 am)
T2DShape3D Not Appearing in DirectX Just chiming in to say that I'd also be happy to see if this can be made to work well. I'm also i... read more 09/17/2010 (8:24 pm)
TGB slooow in ATI cards My compiler (and myself) had no idea what was going on with that "[[4c89bf6adcf04]]" thing... read more 09/14/2010 (7:43 pm)
The Game is done... now we need Mac! (TGB 1.7.5ish) Yep, reply (finally) sent. I've had a hectic few days of launch madness, and I apologize for being ... read more 09/10/2010 (5:38 pm)
TGB slooow in ATI cards Found it: http://www.garagegames.com/community/forums/viewthread/76723 I've found that the fir... read more 09/09/2010 (10:16 pm)
TGB slooow in ATI cards We haven't had much issue with Vista or Win7 (at least, I've never seen an issue where OpenGL was fa... read more 09/09/2010 (10:08 pm)
TGB slooow in ATI cards You will absolutely NEED to switch the renderer to "OpenGL" for those cards. Anything Rad... read more 09/09/2010 (9:57 pm)
Class this is on So you're doing point-and-click... but you've got 3 to 5 hundred buttons in a given level? And thes... read more 08/20/2010 (11:55 pm)
Error - The specified mode is not supported by this device The resolution list is actually accessible by script: getResolutionList("OpenGL"); o... read more 08/20/2010 (11:35 pm)
Class this is on [somewhat off-topic] Rennie... hang on here a second... You've got 300 'tiles' onscreen... eac... read more 08/20/2010 (11:26 pm)
Multiple Collision Polygons?? Help! (Isometric Game) I agree with William on this... With ISO you will need to understand Isometric game engine creati... read more 08/20/2010 (11:15 pm)
Torque 2D Progress? Well I'll be using 1.7.5 for at least the next two games... my entire casual puzzle adventure framew... read more 08/20/2010 (10:47 pm)
Windows 7 compliance Thanks William... that DPI fix there just saved me a heap of trouble with BigFish QA... and however ... read more 08/18/2010 (7:51 pm)
Writing a file in TGB 1.7.5 not working Check your log file... I suspect you'll see this: [quote] getPrefsPath - Filename (./game/dat... read more 08/12/2010 (11:40 pm)
Background datablock loading?? Thanks William, I don't know that I have a clue what I'm doing, but it also seems rather convenie... read more 08/12/2010 (3:26 am)
Background datablock loading?? Blake, with regard to post #8, what I did was add this bit to my levelmanagement.ed.cs file, inside ... read more 08/11/2010 (11:39 pm)
Torque 2D Progress? I'll wait an additional 6 months if it means the new engine works well across all hardware and for a... read more 08/11/2010 (11:26 pm)
TGB startup resolution Did you confirm that the directory is being created and that the file is actually where it is suppos... read more 08/11/2010 (4:11 pm)
TGB startup resolution When I tried typing in $file.openforread("~/screen.prf"), it says: [quote] getPrefsPAt... read more 08/11/2010 (4:23 am)
TGB startup resolution Mine looks like so, with no path at all: [code] if(!($file.OpenForRead("screen.prf"))... read more 08/11/2010 (4:20 am)
TGB startup resolution I've got my "loadfullscreen();" call in my main.cs, outside of any function calls, right n... read more 08/10/2010 (5:00 pm)
TGB Executable and DRM Steve, Just another thought on the matter... the 'casual pirate' will not even think to replace i... read more 08/09/2010 (11:04 pm)
TGB 1.7.5 TGB 1.7.(4)5 is awesome for prototyping and making cool games... Once you have to run through th... read more 08/04/2010 (9:03 am)
Navigating to a Web Page It absolutely is in there... just use GotoWebPage... with the full URL. Works like a charm in 1.7.4... read more 08/04/2010 (8:50 am)
fullscreen game vs. Vista Sidebar So... I'm about to fall off the first page of posts. Perhaps this isn't the forum for such questi... read more 08/04/2010 (8:42 am)
Camera zoom in slow motion ok I think maybe you missed the "%time" part... try this... if it isn't 'slow enough'..... read more 08/04/2010 (8:34 am)
Camera zoom in slow motion Hey Tejaswin, My code for this looks like so: sceneWindow2D.setCameraInterpolationMode("... read more 08/03/2010 (4:27 pm)
Thin White Borders Very nice! Thanks for sharing... I'll give this a try.... read more 07/28/2010 (3:58 pm)
Thin White Borders Yes, if you change the filter from "SMOOTH" to "NONE", that particular artifact ... read more 07/27/2010 (9:50 pm)
Scroller issues I've used them without them being square... (64 x 256, scrolling upwards), but both dimensions did h... read more 07/13/2010 (10:23 pm)
making a co-op game Also, make sure you set up all the stuff in the collision tab for the second guy (Figure 2.3 from th... read more 07/04/2010 (9:26 am)
making a co-op game Try using %this.getname() instead of %this.Name... That might do it.... read more 07/04/2010 (9:03 am)
ScrollTo( ) -- combination dial scrollers Yeah, I was trying to avoid the extra scene window, and the ring doesn't quite convey downward-scrol... read more 07/03/2010 (10:04 pm)