Tim Scheiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scroller Loop Question (solved) | Make sure your scrollers are in power of 2 sizes... 512x512, 256x256, 128, 64, etc. ... read more | 07/06/2011 (4:03 pm) |
| Implementing game save files | What Kevin said. The files are written where they should be written (according to newfangled stan... read more | 06/15/2011 (6:08 pm) |
| Implementing game save files | Are you OK with source edits? Seems like it'd be pretty easy to add an optional "XOR" enc... read more | 06/15/2011 (3:35 pm) |
| Profile and optimize script code? | Here's a random "gotcha"-style tip that messed with me pretty badly once when adding lots ... read more | 05/29/2011 (8:41 am) |
| Help reading TGB profiler output, please ! | *edit... wrong thread. :)... read more | 05/29/2011 (8:38 am) |
| dynamic datablock creation | I may be way off... since I've never used the "datablock" command like that to make one...... read more | 05/10/2011 (2:26 pm) |
| Conflicting Mouse Events | It looks like you're mixing %this variables? The %this in onLevelLoaded will be an object... seem... read more | 04/17/2011 (9:30 am) |
| Pinball Flipper Rotate | Hm... I'm not quite sure why you're making a 32x32 invisible object. The first method mentioned in ... read more | 04/15/2011 (1:24 pm) |
| Conflicting Mouse Events | What is the desired behavior? Should the character NOT move when closing the windows? (I imagine th... read more | 04/14/2011 (5:36 pm) |
| GuiTextCtrl word wrap and guiT2DObjectCtrl replacement | Like many, we make all of our gui stuff out of normal t2d scene objects (staticsprite, animatedsprit... read more | 04/11/2011 (5:21 pm) |
| right mouse drag camera movement | Zackl, In your ondragged you're using setCurrentCameraPosition. Did you mean for that to be a ta... read more | 04/10/2011 (10:28 am) |
| Pinball Flipper Rotate | Hey Charlie, I've got a little script like so: [code] function mountatcurrentposR(%obj, %moun... read more | 04/10/2011 (9:57 am) |
| What kind of 3D objects file should be loaded in TGB? | It also doesn't work when using D3D rendering, if that matters to you. (unless someone went and fix... read more | 04/09/2011 (3:08 pm) |
| GuiTextCtrl word wrap and guiT2DObjectCtrl replacement | yourTextObject.setActive(0); -- should take care of the "clicking on the text" issue with ... read more | 04/09/2011 (3:07 pm) |
| Alpha Masking in TGB | Jan, Care to share? I think a lot of folks would like to add that bit of code to the engine. :) ... read more | 01/01/2011 (10:19 pm) |
| Raise A Glass | [image]http://img.photobucket.com/albums/v299/metalliandy/centaur.jpg[/image] That, along with th... read more | 12/07/2010 (5:02 pm) |
| TGB Success Stories and Show-Off | Hey all. About two months ago we released [url=http://www.bigfishgames.com/download-games/9096/ni... read more | 11/05/2010 (4:46 pm) |
| Building Process | Just to add a word of warning... You WILL need the source if you want to deploy an app that runs... read more | 10/29/2010 (12:36 am) |
| T2DShape3D Not Appearing in DirectX | Just chiming in to say that I'd also be happy to see if this can be made to work well. I'm also i... read more | 09/17/2010 (8:24 pm) |
| TGB slooow in ATI cards | My compiler (and myself) had no idea what was going on with that "[[4c89bf6adcf04]]" thing... read more | 09/14/2010 (7:43 pm) |
| The Game is done... now we need Mac! (TGB 1.7.5ish) | Yep, reply (finally) sent. I've had a hectic few days of launch madness, and I apologize for being ... read more | 09/10/2010 (5:38 pm) |
| TGB slooow in ATI cards | Found it: http://www.garagegames.com/community/forums/viewthread/76723 I've found that the fir... read more | 09/09/2010 (10:16 pm) |
| TGB slooow in ATI cards | We haven't had much issue with Vista or Win7 (at least, I've never seen an issue where OpenGL was fa... read more | 09/09/2010 (10:08 pm) |
| TGB slooow in ATI cards | You will absolutely NEED to switch the renderer to "OpenGL" for those cards. Anything Rad... read more | 09/09/2010 (9:57 pm) |
| Class this is on | So you're doing point-and-click... but you've got 3 to 5 hundred buttons in a given level? And thes... read more | 08/20/2010 (11:55 pm) |
| Error - The specified mode is not supported by this device | The resolution list is actually accessible by script: getResolutionList("OpenGL"); o... read more | 08/20/2010 (11:35 pm) |
| Class this is on | [somewhat off-topic] Rennie... hang on here a second... You've got 300 'tiles' onscreen... eac... read more | 08/20/2010 (11:26 pm) |
| Multiple Collision Polygons?? Help! (Isometric Game) | I agree with William on this... With ISO you will need to understand Isometric game engine creati... read more | 08/20/2010 (11:15 pm) |
| Torque 2D Progress? | Well I'll be using 1.7.5 for at least the next two games... my entire casual puzzle adventure framew... read more | 08/20/2010 (10:47 pm) |
| Windows 7 compliance | Thanks William... that DPI fix there just saved me a heap of trouble with BigFish QA... and however ... read more | 08/18/2010 (7:51 pm) |
| Writing a file in TGB 1.7.5 not working | Check your log file... I suspect you'll see this: [quote] getPrefsPath - Filename (./game/dat... read more | 08/12/2010 (11:40 pm) |
| Background datablock loading?? | Thanks William, I don't know that I have a clue what I'm doing, but it also seems rather convenie... read more | 08/12/2010 (3:26 am) |
| Background datablock loading?? | Blake, with regard to post #8, what I did was add this bit to my levelmanagement.ed.cs file, inside ... read more | 08/11/2010 (11:39 pm) |
| Torque 2D Progress? | I'll wait an additional 6 months if it means the new engine works well across all hardware and for a... read more | 08/11/2010 (11:26 pm) |
| TGB startup resolution | Did you confirm that the directory is being created and that the file is actually where it is suppos... read more | 08/11/2010 (4:11 pm) |
| TGB startup resolution | When I tried typing in $file.openforread("~/screen.prf"), it says: [quote] getPrefsPAt... read more | 08/11/2010 (4:23 am) |
| TGB startup resolution | Mine looks like so, with no path at all: [code] if(!($file.OpenForRead("screen.prf"))... read more | 08/11/2010 (4:20 am) |
| TGB startup resolution | I've got my "loadfullscreen();" call in my main.cs, outside of any function calls, right n... read more | 08/10/2010 (5:00 pm) |
| TGB Executable and DRM | Steve, Just another thought on the matter... the 'casual pirate' will not even think to replace i... read more | 08/09/2010 (11:04 pm) |
| TGB 1.7.5 | TGB 1.7.(4)5 is awesome for prototyping and making cool games... Once you have to run through th... read more | 08/04/2010 (9:03 am) |
| Navigating to a Web Page | It absolutely is in there... just use GotoWebPage... with the full URL. Works like a charm in 1.7.4... read more | 08/04/2010 (8:50 am) |
| fullscreen game vs. Vista Sidebar | So... I'm about to fall off the first page of posts. Perhaps this isn't the forum for such questi... read more | 08/04/2010 (8:42 am) |
| Camera zoom in slow motion | ok I think maybe you missed the "%time" part... try this... if it isn't 'slow enough'..... read more | 08/04/2010 (8:34 am) |
| Camera zoom in slow motion | Hey Tejaswin, My code for this looks like so: sceneWindow2D.setCameraInterpolationMode("... read more | 08/03/2010 (4:27 pm) |
| Thin White Borders | Very nice! Thanks for sharing... I'll give this a try.... read more | 07/28/2010 (3:58 pm) |
| Thin White Borders | Yes, if you change the filter from "SMOOTH" to "NONE", that particular artifact ... read more | 07/27/2010 (9:50 pm) |
| Scroller issues | I've used them without them being square... (64 x 256, scrolling upwards), but both dimensions did h... read more | 07/13/2010 (10:23 pm) |
| making a co-op game | Also, make sure you set up all the stuff in the collision tab for the second guy (Figure 2.3 from th... read more | 07/04/2010 (9:26 am) |
| making a co-op game | Try using %this.getname() instead of %this.Name... That might do it.... read more | 07/04/2010 (9:03 am) |
| ScrollTo( ) -- combination dial scrollers | Yeah, I was trying to avoid the extra scene window, and the ring doesn't quite convey downward-scrol... read more | 07/03/2010 (10:04 pm) |