Game Development Community

Gavin Bunney's Forum Posts

Thread Post Date Posted
Newbie question Hi Austin, If you have a look in your console when running the tutorial.base, (accessed by pressi... read more 08/06/2007 (11:13 pm)
RTS Starter Kit and TGE 1.5.2? Derry, the RTS Starter Kit needs to be manually merged into TGE 1.5.2; there is a step-by-step guide... read more 07/28/2007 (9:28 pm)
Having an issue with Vista Try updating your video card drivers. I also run TGE / TGEA / Constructor / ShowTool Pro all on V... read more 07/26/2007 (5:58 am)
Can't buy RTS starter kit with TGEA license.. Emiliano, TGE is required for the RTS kit purchase, as the kit itself comes with source code of the ... read more 07/20/2007 (5:17 am)
CS Warriors & Commoners Pack and AFX Yep it just drops straight in - nothing special to be done...... read more 07/17/2007 (2:29 pm)
RTS Starter Kit Questions 1. If by pumpkin head you mean [url=http://www.garagegames.com/products/54/rtsguy.jpg]old mate[/url]... read more 07/11/2007 (4:24 am)
Rumors about TGEA and v1.2 Take a look at this [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=61926[/url] exper... read more 06/27/2007 (5:11 am)
Rumors about TGEA and v1.2 @Jojimbo The duel-core processor support is something that would be beyond the reach of any updat... read more 06/26/2007 (8:10 pm)
Third person view Search is your friend: [url]http://search.garagegames.com/search?q=advanced+camera&restrict=&btnG=Go... read more 06/22/2007 (6:01 am)
SetAimObject/doClientAttackAnimation difficulties It looks to be a problem in terms of server/client representation of objects. When an object is o... read more 06/22/2007 (5:55 am)
Free CD Plz James, buying a used book won't guarantee you get the CD (hence one of the reasons they are cheaper!... read more 06/16/2007 (3:37 pm)
Replacing garageGames Screen with a Movie Hi Chris, Just as a side note, with an Indie license, it is a requirement to leave the GG logo on... read more 06/13/2007 (10:03 pm)
Constraining RTSCamera movement within the mission area/miniMap @Novack [code]metrics(fps)[/code] and looking at ye old CPU usage monitor... read more 06/13/2007 (8:48 pm)
Nvidia 6150 Compatibility, and Windows Vista TGEA is completely compatible with Vista - I am running Vista Home Premium on an nvidia G8800GTX wit... read more 06/12/2007 (5:27 pm)
Torque Vista Yes it works.. I have both TGE & TGEA and all working fine. TGE works out of the box, with TGEA y... read more 06/06/2007 (8:57 pm)
Cut Scene Help Top right of every page has a nice little search box - typing in cut scene brings up heaps of links.... read more 06/02/2007 (9:39 pm)
Force antialiasing? Basically for Mac's there is some implementation for FSAA, but nothing for Windows :)... read more 06/02/2007 (8:24 pm)
Force antialiasing? Clickity - [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=50089[/url] and - [url]ht... read more 06/02/2007 (4:18 pm)
Reorganizing folder structure has upset GuiDirectoryTreeCtrl Have a look at this line in guiDirectoryTreeCtrl.cc [code]icons = StringTable->insert("common/ui/... read more 06/01/2007 (7:50 pm)
Minimap Re-draw enhancement Works great - thanks!... read more 06/01/2007 (6:54 pm)
Urgent!] Dual Core CPU's with TGEA See [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=61926[/url] for all our experimen... read more 06/01/2007 (4:16 am)
What c++ files have changed ?... I presume that you want to know the changed files to be able to merge them in or something? Best bet... read more 05/31/2007 (11:07 pm)
Multi-processor parallel programming in TGE Some profiler dumps in TGEA [5s each] - defiantly a lot of semaphore handling time... [url]http:/... read more 05/25/2007 (7:40 pm)
Multi-processor parallel programming in TGE Tried with starter.racing - even pushed the vehicle grid to 7x7... still the same as before: about 4... read more 05/25/2007 (7:09 pm)
Multi-processor parallel programming in TGE Yep can definatly see a bigger jump well less models... In threaded, fps around 55; in single, it... read more 05/25/2007 (5:33 pm)
Multi-processor parallel programming in TGE Hmm just reran with the lots-a-kork mission; still the same results - actually noticed a ~1 fps drop... read more 05/25/2007 (4:46 pm)
Multi-processor parallel programming in TGE First things first... Duncan, you are a champion! :D My system: Core2Duo 2.4GHz E6600, 2GB DD2 RA... read more 05/25/2007 (2:55 am)
Could an owner of TGE 1.4 (free update to 1.5) buy AFX? Yes, if you have a licensed copy of TGE1.5 (upgrade version or otherwise) then you can... read more 04/22/2007 (11:22 pm)
Immersive AI Engine by Gavin Bunney discussion I've updated the post with the documents, with a link to the source code files... read more 02/28/2007 (12:14 am)
Immersive AI Engine by Gavin Bunney discussion The docs are written for a non-Torque based audience, so the explanations/details are based around g... read more 02/27/2007 (4:23 pm)
Immersive AI Engine by Gavin Bunney discussion @bank - indeed the iAIAgent class is based off the standard AIPlayer - infact is extends it. There w... read more 02/27/2007 (4:57 am)
Immersive AI Engine by Gavin Bunney discussion The doc links: [b]Research[/b] [url]http://www.irombu.net/iAI.Research.pdf[/url] An overview of... read more 02/27/2007 (4:56 am)
HELP a noob with ai Your best bet for the simple AI stuff is listed in a tutorial on the TDN: [url]http://tdn.garageg... read more 02/07/2007 (7:10 pm)
How can I know how many packet in my network buffer? Pretty general question, but a good network analysis tool is ethereal - [url]http://www.ethereal.com... read more 09/04/2006 (9:48 pm)
Adjusting Full Screen Anti-Aliasing (FSAA) I have a feeling the gFSAASamples variable is only used on mac builds of torque (it is only found in... read more 09/01/2006 (11:18 pm)
I just bought TSE!!! I think the sales of TSE just skyrocketed hehe... read more 08/17/2006 (4:50 am)
Why is my AI model the same as my player model? Hi Logan, The part of the file you are changing is the marker for the guards - their spawn points... read more 08/14/2006 (4:54 pm)
Long live the Dopefish Brings back memories of commander keen! one of the best game series ever..... read more 07/27/2006 (7:45 pm)
RTS Starter Kit Community Project Sounds good... granted I'm from Aus so thats 2am, but i'll see what i can do ;)... read more 06/30/2006 (12:56 am)
RTS Starter Kit Community Project I'm definatly keen to join in :) I can also setup a SVN/Trac environment for it ;) now if i could... read more 06/22/2006 (6:09 pm)
Torque Mmorpg No is impossible... definatly impossible... ok maybe you can :P one word..... [b]search[/b] ... read more 06/21/2006 (1:17 am)
"World Domination through Collaboration" RTS mod is available Awesome Matt, can you please email it to gavin.bunney@gmail.com I can also put it up on a website w... read more 06/13/2006 (12:34 am)
How can I create a Minimap? [url]http://search.garagegames.com/search?q=radar&btnG.x=0&btnG.y=0&btnG=Go&ie=&site=GarageGames&out... read more 06/08/2006 (10:58 pm)
Camera on rails Definatly possible! For camera control: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 03/20/2006 (9:16 pm)
Show Torque Script?? [url]http://www.garagegames.com/pg/product/eula.php?id=1[/url]... read more 03/14/2006 (3:58 am)
Complete MMORPG Development Guide Hi guys, I have access to the Tutorials/Books, but I can't access the link Dreamer posted ([url]h... read more 03/12/2006 (5:25 am)
I need a suggestion.. Your best bet would be to start off playing around with TGE; playing with the scripts, the source, b... read more 03/05/2006 (7:20 pm)
Another chapter 20 question May have been a dso file which wasn't being recompiled...... read more 03/05/2006 (7:04 pm)
Complete MMORPG Development Guide Signed up on site as 'irombu'. Thanks! :)... read more 02/22/2006 (12:17 am)