Rivage's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Box2D Integration on Google Code | This topic is so old now, more than 2 years !!! At the time we saw and read Box2d would be part of ... read more | 09/28/2011 (3:40 am) |
| Box2D Integration on Google Code | I think many of us are waiting T2D. It's personally what I was waiting for when buying TGB (well I ... read more | 03/25/2010 (11:21 am) |
| Box2D Integration on Google Code | It is quite understandable. Maybe RyanBatten was referring to a patch rather than a full binary r... read more | 03/23/2010 (9:56 am) |
| Box2D Integration on Google Code | A patch would be nice and much more handy. I wonder how new is the last version of this Box2D hack.... read more | 03/23/2010 (9:03 am) |
| Box2D Integration on Google Code | Good news then ! Indeed, I think Box2D 2.0.2 is more than needed for real Box2D project. Hope yo... read more | 08/17/2009 (8:04 am) |
| Box2D Integration on Google Code | Hi Michael. I see this project is not updated anymore ? How was your thesis ? Did you sucess ... read more | 08/10/2009 (4:54 am) |
| "Tower of Goo" type of physics in TGB | TGB need a huge improvement on this point since a very long time now... It's the only missing fea... read more | 07/08/2009 (3:09 pm) |
| C++ Interfacing with TorqueScript | Oh and by the way... [b]tools\docGenerator[/b] crash my XP in a very strange way (like MBR or parti... read more | 02/21/2009 (2:22 pm) |
| Box2D Integration on Google Code | Thanks for these good help and advices. Well, you probably right I should preferably fully implemen... read more | 02/21/2009 (5:43 am) |
| Box2D Integration on Google Code | These documentations all covering C++ [b]=>[/b] TorqueScript CallBack and exposed Object but unfo... read more | 02/20/2009 (2:05 pm) |
| Box2D Integration on Google Code | Thanks a lot :) Will study this and also that one : [url]http://www.garagegames.com/community/forum... read more | 02/20/2009 (10:30 am) |
| Box2D Integration on Google Code | Ok, thanks. This could work but need a constant C++ rebuild and I know that Callback Contact Point ... read more | 02/20/2009 (6:16 am) |
| Box2D Integration on Google Code | Maybe Processing all ContactPoint at [b]onFrameChange[/b] rather than [b]onUpdate[/b] could cool off... read more | 02/19/2009 (3:38 pm) |
| Box2D Integration on Google Code | Currently in my engine for example Contact Point are collected into m_point array inside the impleme... read more | 02/19/2009 (12:54 pm) |
| Box2D Integration on Google Code | Finally ! Working :D Great, thanks a lot for this support. About my previous question on Contac... read more | 02/19/2009 (12:23 pm) |
| Box2D Integration on Google Code | Hum I try to add [quote]#define TORQUE_DISABLE_MEMORY_MANAGER[/quote] to "enginesourceplatfo... read more | 02/19/2009 (11:59 am) |
| Box2D Integration on Google Code | I change : [quote]void* FN_CDECL operator new(dsize_t, void* ptr) { return (ptr); }[/quote] ... read more | 02/19/2009 (11:50 am) |
| Box2D Integration on Google Code | Well... I add the files and mimic the tree organisation inside TGBGame project but now got those err... read more | 02/19/2009 (10:37 am) |
| Box2D Integration on Google Code | I find my "error" ! This one is a dumb one... In fact, don't ask me why, as no download ... read more | 02/19/2009 (5:04 am) |
| Box2D Integration on Google Code | [quote]Box2d does not have to be added to the TorqueGameBuilder project. I always only link it to TG... read more | 02/19/2009 (3:38 am) |
| Box2D Integration on Google Code | It's like if Box2d project wasn't include into every created main TGB exe... I miss about 100Ko on... read more | 02/18/2009 (2:40 pm) |
| Box2D Integration on Google Code | [quote]Did you add the source files in the "Cpp" directory to your TGBGame project and rec... read more | 02/18/2009 (1:33 pm) |
| Box2D Integration on Google Code | I quickly did the implementation of Box2d (and that certainly why I bug somewhere). Your guide is... read more | 02/17/2009 (3:10 pm) |
| Box2D Integration on Google Code | What's the current status of that Wrapper ? Does it work with the last 2.0.2 version of Box2D ? Fo... read more | 02/04/2009 (6:09 am) |
| Box2D and TGB pro | Thanks I will look at this ASAP. I hope it's up-to-date Box2D 2.0.2 since many improvement has bee... read more | 02/04/2009 (5:57 am) |
| Rigid body Physics status | @Michael Sweet ! I hope you will success with your thesis and produce a robust wrapper to enhance ... read more | 09/19/2008 (6:04 am) |
| Rigid body Physics status | Michael your thesis could be one of the best add'on for TGB around ! And more If your wrapper i... read more | 09/19/2008 (1:22 am) |
| Rigid body Physics status | @Michael Perry That's a very good news then ! Documentation and clarification are the key for lear... read more | 09/18/2008 (1:04 am) |
| Rigid body Physics status | You right Melv. I get wrong by thinking that TGB will have full rigid body features and that partia... read more | 09/17/2008 (6:24 am) |
| Rigid body Physics status | All I can tell you is that I finally switch to my own 2D engine and used Box2d as a Rigid Body engin... read more | 09/17/2008 (4:04 am) |
| Farseer | Torque X | Tgb Pro | Thanks for this link Larry. This is not very promising since the author himself didn't complete is ... read more | 04/02/2008 (3:46 pm) |
| Rigid body Physics status | Hey ! I see some updates around here :) And the Melv youtube video look's promising ! As the ... read more | 04/02/2008 (1:57 pm) |
| Missing feature or what ? | Indeed you can add Rigid in the CollisionResponseMode with TorqueScript but as far as i know the Rig... read more | 02/20/2008 (7:37 am) |
| TGB 1.6 Released | Pff this forum bug's 3 times ! What a shame... sorry i'm feed up and i cannot end my topic but t... read more | 12/23/2007 (4:07 pm) |
| TGB 1.6 Released | I agree with both post above this one. But weak points win above strong points for me. It's tr... read more | 12/23/2007 (3:54 pm) |
| TGB 1.6 Released | I don't understand your version progression. I don't remember but a very long time to pass from v... read more | 12/23/2007 (7:34 am) |
| Rigid body Physics status | Hi again, I haven't try TGB1.5.1 since August, was waiting the next 1.5.2 ehhh 1.6.0 (well the ne... read more | 12/23/2007 (7:17 am) |
| TGB 1.5.1 Changelog | I guess not... read more | 07/27/2007 (6:15 am) |
| TGB 1.5.1 Changelog | Hi May i ask if in this version of TGB 1.5.1 the rigid body physics is stable and ready to use ? ... read more | 07/25/2007 (6:38 am) |
| What's "underneath" 1.5 ? | Thank you Kalle for reporting the state of this feature since it's pretty much all that mater for me... read more | 04/19/2007 (3:42 am) |
| What's "underneath" 1.5 ? | That's exactly what i wanted to ear, so i will give it a try asap. Thanks... read more | 04/04/2007 (2:15 am) |
| Camera or 3D Shapes with Perspective view | Well i suppose not ^^... read more | 02/28/2007 (6:45 am) |
| In-tgb Script Ide | I would love a true script editor inside TGB too. Now the Torsion alpha is over, you can't even rel... read more | 02/08/2007 (7:39 am) |
| Does TGB now have fixed ticks? | [quote]"tick-based physics" has been? Where?[/quote] Working and stable Rigid Body system. As far ... read more | 02/03/2007 (1:24 am) |
| Does TGB now have fixed ticks? | This wasn't a remark statements about release dates at all. Try to understand your customers. I'v... read more | 02/01/2007 (10:23 am) |
| Does TGB now have fixed ticks? | What i can say is that a feature listed into the TGB product page since the beginning, the main feat... read more | 01/31/2007 (10:21 am) |
| First impression | Ok, both of you build a locoroco game with open source hahaha :D Get set! ready!! go !!! What ... read more | 01/16/2007 (6:27 am) |
| Does TGB now have fixed ticks? | To summarize : When it's time based the delta Time fluctuate so the physics simulation isn't reliab... read more | 01/13/2007 (10:50 am) |
| Congratulations | You already port a game to xbox or is this just a new kind of publicity ? ^^ No bugs and all seriou... read more | 12/18/2006 (1:48 pm) |
| First impression | @ Jonathon Can i ask you why you need to port your game to TorqueX ? Is there features / control ne... read more | 12/14/2006 (3:58 am) |