Game Development Community

Andrew Douglas's Forum Posts

Thread Post Date Posted
Long time no blog... Well, behaviors would help with that too, no? I wouldn't suggest creating a class that big to begin ... read more 09/10/2008 (3:34 pm)
Long time no blog... Sorry I'm late to the party here. I don't mean to make this sound like a rant... hopefully my sugges... read more 08/13/2008 (2:32 pm)
TX 3D Builder open beta bug: error loading scene [code] ... read more 08/11/2008 (5:09 pm)
TorqueNet Lite Question The short answer is yes, a turn based multiplayer game can be done using the networking code in TGB.... read more 02/28/2008 (4:57 pm)
Some multiplayer questions Two words. Jab ber. Okay. So it's one word. Jabber. aka XMPP: [url]http://theoreticalgames.com/porta... read more 04/30/2007 (6:00 pm)
Board game path I would just add custom data to the tile layer for whether it's a shoot or ladder and what tile loca... read more 04/30/2007 (4:39 pm)
Hex Tiles Sweet! Iso-hex maps made my head hurt. I'm really looking forward to it. When's it coming out again?... read more 04/10/2007 (2:46 pm)
Hex Tiles I like it. It may not be quite as simple to code against for things like figuring out movement/path ... read more 04/10/2007 (2:28 pm)
Hex Tiles I don't have any code that's really ideal for demo purposes but you can see my post here that talks ... read more 04/10/2007 (12:03 pm)
Scripting for TGB - I'm Frustrated Two things really speed up development. 1. Torsion. Try it. Buy it. Use it. Love it. 2. The cons... read more 04/10/2007 (5:49 am)
Bug in Tilemap Displays Sorry if I'm late to the party. What is the size of the image? if it's large-ish, and their video ca... read more 04/08/2007 (6:06 pm)
Mount to Camera? I've used option 1 and it works fairly well. Except, it's not actually embedding a scenegraph in a s... read more 04/07/2007 (4:56 am)
Is haveing the source (buying indie pro) That nessary? No problem. Once you get the license, just search on the forums for threads talking about suggestion... read more 04/07/2007 (4:43 am)
Is haveing the source (buying indie pro) That nessary? You can create a polished, fun and innovative game using just script, though it depends on your expe... read more 04/06/2007 (1:35 pm)
Requesting some Developer info [quote]I wonder if it's the presentation method/graphics or the idea of the game that makes it bette... read more 04/06/2007 (5:15 am)
Quarter View supported? Nothing I've heard has indicated that they plan on consolidating them into one product (any time soo... read more 04/05/2007 (1:14 pm)
Help me out Veterans No problem. I'm not trying to dissuade you from TGB. I use it, love it and advocate it every chance ... read more 04/05/2007 (1:07 pm)
Help me out Veterans With 2d engines, it nearly all comes down to the quality of your artwork, not the capabilities of th... read more 04/05/2007 (12:57 pm)
Quarter View supported? Something like the Adventure Kit is a good place to start: [url]http://garagegames.com/products/90/[... read more 04/05/2007 (12:27 pm)
Bizzare bug when executing script Have you looked at the console.log file after the hang? It may give you some clue as to the issue. Y... read more 04/05/2007 (12:21 pm)
Help me out Veterans Yes. You're going to want to probably write some script that uses the HTTPObject to talk to a web se... read more 04/05/2007 (12:16 pm)
What's "underneath" 1.5 ? Physics are tick based - is that what you are asking?... read more 04/03/2007 (5:17 pm)
TGB and Vista Try this - go into the games\common\preferences directory and edit the prefs.cs. Set fullScreen="... read more 02/22/2007 (7:06 am)
TGB and Vista Is there anything in the console log? What video card and driver are you running?... read more 02/21/2007 (9:20 pm)
GuiTextEditCtrl problem I saw your distraught message on the other forum about how it could take weeks to get a response. I ... read more 02/06/2007 (6:35 am)
Chess board-like A tilemap is probably your best bet. You can add custom data to each tile and the editor is very eas... read more 02/01/2007 (5:10 pm)
Compiling with XCode: pbx_tools Sorry to just respond now but I don't browse this forum much. I have a custom built tgb 1.1.1 (built... read more 01/26/2007 (12:03 pm)
Does TGB support Massively Multiplayer? Not to hijack the thread, but you can join by ip, but you have to have the right ports open in order... read more 01/11/2007 (2:44 pm)
Game won't load on some computers Googling for that string (including the quotes) lands a pretty good discussion thread on the subject... read more 01/10/2007 (12:12 pm)
Dragon*Con Ahh, you missed out on playing My Bogle! It got shown around the gaming area a bit. Did you make i... read more 09/23/2006 (5:30 am)
Name of Scenegraph ? If you open the level .cs file, you'll see at the top of the file that the first line is creating a ... read more 09/20/2006 (1:27 pm)
1.1.1 Mac version? It's the right version for me for osx. 1.1.1 Edit: I've got the pro version btw. -Andrew... read more 09/20/2006 (11:23 am)
Torque X without TorqueScript ? Converting ts to c# should take anywhere from a few hours to a few days for most TGB games. The synt... read more 09/19/2006 (6:41 pm)
Making an Card Object Hmm.. that really depends on how much you want to use the designer versus just coding the cards up i... read more 09/18/2006 (3:47 pm)
Hex map boardgame questions I know I posted something about this in the private forums as our game is hex based. It's certainly ... read more 09/15/2006 (2:03 pm)
Camera shake looks funny on mac Thanks for the fix for this by the way... but unfortunately I'm running 1.1.1 already and it's prett... read more 09/08/2006 (1:39 pm)
Backgrounds, little tiles or BIG pictures Definitely check my "Learn From My Mistakes" write up on imagemaps... [url]http://tdn.garagegames.co... read more 09/06/2006 (6:59 pm)
1.1.1 Mac version? Umm.... happened to run across this just now on download.com [url]http://www.download.com/Torque-... read more 08/30/2006 (8:09 pm)
1.1.1 Mac version? Or at least demanding :) I was able to get a build that at least "works for now" using the Linux so... read more 08/30/2006 (11:50 am)
1.1.1 Mac version? *bump*... read more 08/25/2006 (10:45 am)
Cartoon Hit-In-The-Head Stars effect We tried something similar but ended up just using standard animated datablocks as the particle syst... read more 08/24/2006 (7:34 am)
Importing a large png Why is it I always end up on these threads? Why oh why didn't I pick a match 3 game :) -Andrew... read more 08/16/2006 (6:27 pm)
Importing a large png Couple of things. 484 isn't divisible by 120, so if it's really 484 wide, then you'll need to enter ... read more 08/16/2006 (2:13 pm)
Garage Games using XNA framework? And it was also about ".net services" such as passport, not the .net platform. For a more recent com... read more 08/14/2006 (2:35 pm)
The Deep Or worse "What's that supposed to be?" or worse yet - the forced smile. :) Not that I ever get any ... read more 07/24/2006 (12:51 pm)
The Deep @Chris: You've got a great looking game there. What a lot of people recommend is prototyping your ga... read more 07/22/2006 (6:37 pm)
Performance optimizations? Thanks Josh. You can find it under TGB>FAQs>Image and Sprite Questons ... if someone wants to see it... read more 07/16/2006 (12:44 pm)
Performance optimizations? It's been posted [url=http://tdn.garagegames.com/wiki/2D_Art_Tips:_Learn_From_My_Mistakes]here[/url]... read more 07/16/2006 (6:25 am)
Performance optimizations? Well, the game "idled" at 180 megs of ram for me, so I'm guessing that the minimum requirement of 25... read more 07/10/2006 (3:57 pm)
List of TGB developers - Please Add Your Name Andrew Douglas Programmer [url]http://theoreticalgames.com[/url] [url=http://www.garagegames.com/... read more 07/09/2006 (6:38 pm)
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