Andrew Douglas's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Long time no blog... | Well, behaviors would help with that too, no? I wouldn't suggest creating a class that big to begin ... read more | 09/10/2008 (3:34 pm) |
| Long time no blog... | Sorry I'm late to the party here. I don't mean to make this sound like a rant... hopefully my sugges... read more | 08/13/2008 (2:32 pm) |
| TX 3D Builder open beta bug: error loading scene |
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08/11/2008 (5:09 pm) |
| TorqueNet Lite Question | The short answer is yes, a turn based multiplayer game can be done using the networking code in TGB.... read more | 02/28/2008 (4:57 pm) |
| Some multiplayer questions | Two words. Jab ber. Okay. So it's one word. Jabber. aka XMPP: [url]http://theoreticalgames.com/porta... read more | 04/30/2007 (6:00 pm) |
| Board game path | I would just add custom data to the tile layer for whether it's a shoot or ladder and what tile loca... read more | 04/30/2007 (4:39 pm) |
| Hex Tiles | Sweet! Iso-hex maps made my head hurt. I'm really looking forward to it. When's it coming out again?... read more | 04/10/2007 (2:46 pm) |
| Hex Tiles | I like it. It may not be quite as simple to code against for things like figuring out movement/path ... read more | 04/10/2007 (2:28 pm) |
| Hex Tiles | I don't have any code that's really ideal for demo purposes but you can see my post here that talks ... read more | 04/10/2007 (12:03 pm) |
| Scripting for TGB - I'm Frustrated | Two things really speed up development. 1. Torsion. Try it. Buy it. Use it. Love it. 2. The cons... read more | 04/10/2007 (5:49 am) |
| Bug in Tilemap Displays | Sorry if I'm late to the party. What is the size of the image? if it's large-ish, and their video ca... read more | 04/08/2007 (6:06 pm) |
| Mount to Camera? | I've used option 1 and it works fairly well. Except, it's not actually embedding a scenegraph in a s... read more | 04/07/2007 (4:56 am) |
| Is haveing the source (buying indie pro) That nessary? | No problem. Once you get the license, just search on the forums for threads talking about suggestion... read more | 04/07/2007 (4:43 am) |
| Is haveing the source (buying indie pro) That nessary? | You can create a polished, fun and innovative game using just script, though it depends on your expe... read more | 04/06/2007 (1:35 pm) |
| Requesting some Developer info | [quote]I wonder if it's the presentation method/graphics or the idea of the game that makes it bette... read more | 04/06/2007 (5:15 am) |
| Quarter View supported? | Nothing I've heard has indicated that they plan on consolidating them into one product (any time soo... read more | 04/05/2007 (1:14 pm) |
| Help me out Veterans | No problem. I'm not trying to dissuade you from TGB. I use it, love it and advocate it every chance ... read more | 04/05/2007 (1:07 pm) |
| Help me out Veterans | With 2d engines, it nearly all comes down to the quality of your artwork, not the capabilities of th... read more | 04/05/2007 (12:57 pm) |
| Quarter View supported? | Something like the Adventure Kit is a good place to start: [url]http://garagegames.com/products/90/[... read more | 04/05/2007 (12:27 pm) |
| Bizzare bug when executing script | Have you looked at the console.log file after the hang? It may give you some clue as to the issue. Y... read more | 04/05/2007 (12:21 pm) |
| Help me out Veterans | Yes. You're going to want to probably write some script that uses the HTTPObject to talk to a web se... read more | 04/05/2007 (12:16 pm) |
| What's "underneath" 1.5 ? | Physics are tick based - is that what you are asking?... read more | 04/03/2007 (5:17 pm) |
| TGB and Vista | Try this - go into the games\common\preferences directory and edit the prefs.cs. Set fullScreen="... read more | 02/22/2007 (7:06 am) |
| TGB and Vista | Is there anything in the console log? What video card and driver are you running?... read more | 02/21/2007 (9:20 pm) |
| GuiTextEditCtrl problem | I saw your distraught message on the other forum about how it could take weeks to get a response. I ... read more | 02/06/2007 (6:35 am) |
| Chess board-like | A tilemap is probably your best bet. You can add custom data to each tile and the editor is very eas... read more | 02/01/2007 (5:10 pm) |
| Compiling with XCode: pbx_tools | Sorry to just respond now but I don't browse this forum much. I have a custom built tgb 1.1.1 (built... read more | 01/26/2007 (12:03 pm) |
| Does TGB support Massively Multiplayer? | Not to hijack the thread, but you can join by ip, but you have to have the right ports open in order... read more | 01/11/2007 (2:44 pm) |
| Game won't load on some computers | Googling for that string (including the quotes) lands a pretty good discussion thread on the subject... read more | 01/10/2007 (12:12 pm) |
| Dragon*Con | Ahh, you missed out on playing My Bogle! It got shown around the gaming area a bit. Did you make i... read more | 09/23/2006 (5:30 am) |
| Name of Scenegraph ? | If you open the level .cs file, you'll see at the top of the file that the first line is creating a ... read more | 09/20/2006 (1:27 pm) |
| 1.1.1 Mac version? | It's the right version for me for osx. 1.1.1 Edit: I've got the pro version btw. -Andrew... read more | 09/20/2006 (11:23 am) |
| Torque X without TorqueScript ? | Converting ts to c# should take anywhere from a few hours to a few days for most TGB games. The synt... read more | 09/19/2006 (6:41 pm) |
| Making an Card Object | Hmm.. that really depends on how much you want to use the designer versus just coding the cards up i... read more | 09/18/2006 (3:47 pm) |
| Hex map boardgame questions | I know I posted something about this in the private forums as our game is hex based. It's certainly ... read more | 09/15/2006 (2:03 pm) |
| Camera shake looks funny on mac | Thanks for the fix for this by the way... but unfortunately I'm running 1.1.1 already and it's prett... read more | 09/08/2006 (1:39 pm) |
| Backgrounds, little tiles or BIG pictures | Definitely check my "Learn From My Mistakes" write up on imagemaps... [url]http://tdn.garagegames.co... read more | 09/06/2006 (6:59 pm) |
| 1.1.1 Mac version? | Umm.... happened to run across this just now on download.com [url]http://www.download.com/Torque-... read more | 08/30/2006 (8:09 pm) |
| 1.1.1 Mac version? | Or at least demanding :) I was able to get a build that at least "works for now" using the Linux so... read more | 08/30/2006 (11:50 am) |
| 1.1.1 Mac version? | *bump*... read more | 08/25/2006 (10:45 am) |
| Cartoon Hit-In-The-Head Stars effect | We tried something similar but ended up just using standard animated datablocks as the particle syst... read more | 08/24/2006 (7:34 am) |
| Importing a large png | Why is it I always end up on these threads? Why oh why didn't I pick a match 3 game :) -Andrew... read more | 08/16/2006 (6:27 pm) |
| Importing a large png | Couple of things. 484 isn't divisible by 120, so if it's really 484 wide, then you'll need to enter ... read more | 08/16/2006 (2:13 pm) |
| Garage Games using XNA framework? | And it was also about ".net services" such as passport, not the .net platform. For a more recent com... read more | 08/14/2006 (2:35 pm) |
| The Deep | Or worse "What's that supposed to be?" or worse yet - the forced smile. :) Not that I ever get any ... read more | 07/24/2006 (12:51 pm) |
| The Deep | @Chris: You've got a great looking game there. What a lot of people recommend is prototyping your ga... read more | 07/22/2006 (6:37 pm) |
| Performance optimizations? | Thanks Josh. You can find it under TGB>FAQs>Image and Sprite Questons ... if someone wants to see it... read more | 07/16/2006 (12:44 pm) |
| Performance optimizations? | It's been posted [url=http://tdn.garagegames.com/wiki/2D_Art_Tips:_Learn_From_My_Mistakes]here[/url]... read more | 07/16/2006 (6:25 am) |
| Performance optimizations? | Well, the game "idled" at 180 megs of ram for me, so I'm guessing that the minimum requirement of 25... read more | 07/10/2006 (3:57 pm) |
| List of TGB developers - Please Add Your Name | Andrew Douglas Programmer [url]http://theoreticalgames.com[/url] [url=http://www.garagegames.com/... read more | 07/09/2006 (6:38 pm) |