Martin de Richelieu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Newbie Question | If you haven't you might want to have a look at [url=http://www.sickheadgames.com]Torsion[/url] or [... read more | 07/27/2006 (8:53 pm) |
| Starting first game with torque | There are plenty of resources on these topics I suggest that you use search and have a look.... read more | 07/16/2006 (2:59 pm) |
| How to disable the editor window? | Which mod are you using starter.fps or starter.tutorial? Usually the editor isn't displayed when the... read more | 07/11/2006 (1:57 am) |
| How to disable the editor window? | Is the editor opened when you start the game?... read more | 07/11/2006 (12:56 am) |
| How to disable the editor window? | The quick and dirty solution to hide the functionallity is to add this at the end of the default.bin... read more | 07/10/2006 (2:56 am) |
| How to disable the editor window? | Have a look in creator\editor\editor.cs... read more | 07/10/2006 (2:53 am) |
| How to disable the editor window? | Please do NOT hit F5 all the time after you made a reply this will report your reply.... read more | 07/07/2006 (6:15 am) |
| Health Patch, Ammo And Spawn | $Item::RespawnTime = 20 * 1000; Is a good place to start I would think, and function Item::respawn(%... read more | 07/07/2006 (5:56 am) |
| How to disable the editor window? | Which editor window are you refering to?... read more | 07/07/2006 (5:47 am) |
| How to disable the editor window? | You could just delete the editor folder.... read more | 07/07/2006 (5:05 am) |
| Why only working once? | Also the test for i==8000 in [code] if ((buf[i] == -1) || (i == 8000)) { jpgSize = i; break... read more | 07/06/2006 (5:11 am) |
| Why only working once? | Are you sure that *stream in bmp->writeJPEG(* stream); is valid? It might either be larger than 8000... read more | 07/06/2006 (5:08 am) |
| Running the helloworld program | The reason that it disappears is that you call quit right after the echo. Remove it and the window s... read more | 07/04/2006 (4:14 am) |
| F10 and F11 function | You might also want to remove the directories as the used could just open the console and type toggl... read more | 07/03/2006 (2:04 am) |
| Question | The short versions: No there are no guides on how to learn c++ with Torque. No you do not have t... read more | 07/03/2006 (2:00 am) |
| Simply question | If you need help setting up Torsion or CodeWeaver have a look at: [url=http://torque.smdlabs.com/fre... read more | 06/28/2006 (11:35 pm) |
| UltraEdit 32 users? | Torsion is available at [url=http://www.sickheadgames.com]Sickhead Games[/url] and codeweaver at [ur... read more | 06/28/2006 (10:59 pm) |
| Simply question | Well echo(getMissionDisplayType(%file)); would be much more interesting.... read more | 06/28/2006 (5:43 pm) |
| Simply question | Well if you can't debug it you could put in a echo statement writing out the value of the getMission... read more | 06/28/2006 (4:09 pm) |
| Simply question | I don't know why the engine blocks, you might want to see the consol.log or do a single step debug t... read more | 06/28/2006 (3:36 pm) |
| Simply question | Ctrl+shift+n and fill out the fields as needed, you will need to create a configuration under the co... read more | 06/28/2006 (3:08 pm) |
| Simply question | Visual Studio is not a editor for torque script files, you need another editor for that. Torsion is ... read more | 06/28/2006 (2:58 pm) |
| Simply question | Well if you are using windows and Torsion or CodeWeaver set the cursor on the line and press F9 then... read more | 06/28/2006 (2:49 pm) |
| Simply question | Sorry could you rephrase that, please?... read more | 06/28/2006 (2:38 pm) |
| Simply question | So $RB is false. This would mean that [code] if (getMissionDisplayType(%file) $= "RB") { SM... read more | 06/28/2006 (2:35 pm) |
| Simply question | So [code] if(%this.team.teamID == 1 && $singlePlayerMap == false && $RB == true) { %play... read more | 06/28/2006 (2:25 pm) |
| Simply question | What is the value of $RB and what does getMissionDisplayType(%file) return as value?... read more | 06/28/2006 (2:11 pm) |
| Scripting question | I'm not sure you can do this. Player@%p@Data.Level_@%l@_Played should be evaluated to a string and c... read more | 06/28/2006 (7:13 am) |
| Creating an .EXE file ? | It's actually called torquedemo.exe, and it's under the examples folder. You can just rename it.... read more | 06/28/2006 (6:24 am) |
| Simply question | So the value returned bu getMissionDisplayType(%file) is MP ?... read more | 06/28/2006 (12:27 am) |
| Newton Game Dynamics SDK | What about using PhysX, as described [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 06/27/2006 (8:32 am) |
| How Do You Create Water To Walk Into? | Just to warn you, Torque License is personal and non transferral, which means it's elligal to use yo... read more | 06/27/2006 (4:58 am) |
| Running the helloworld program | Since you are mentioning tge.exe are you refering the the book: Game Programming All In One?... read more | 06/27/2006 (4:54 am) |
| Help required | Doesn't the fix in the discussion work for you?... read more | 06/27/2006 (4:52 am) |
| AIPlayer::Chase in C++ Code | @Caleb As far as I'm aware source code publications are restricted to the private SDK forums.... read more | 06/27/2006 (2:01 am) |
| Controlling a player while watching him in the external camera | Do you mean something like the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more | 06/26/2006 (5:09 am) |
| Eye Node? | You should give people some time to give you response, 24 hours should be a minimum before you bump ... read more | 06/26/2006 (2:53 am) |
| Mipmapping? | You simply open the file in a hex editor, such as pspad, and change the indicated values.... read more | 06/25/2006 (11:50 pm) |
| Would someone explain "Armor" functions | Why not just have one checkbox defining if you want male/female?... read more | 06/25/2006 (10:59 pm) |
| Simply question | So the question is what does getMissionDisplayType(%file) return? MP? RB? TcT?... read more | 06/25/2006 (10:53 pm) |
| Adding MouseOver event | The problem is that it's expensive constantly doing raycasts to figure out which object is the curre... read more | 06/24/2006 (1:07 pm) |
| Simply question | What is not working? is $RB not set or is the problem that getMissionDisplayType not returning RB?... read more | 06/23/2006 (2:23 pm) |
| Core c++ vs. Managed Code? | Well since you want hardcore, managed isn't really the way to go.... read more | 06/23/2006 (2:30 am) |
| Nvidia CG | What about the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10357]TGE... read more | 06/21/2006 (2:02 pm) |
| Drag n Drop (non-GUI!) | As the ability is already there you do not need to recompile, and you should look at the creator fol... read more | 06/21/2006 (2:01 pm) |
| Compiling Torque | If you are using the default settings for torque, the exe produced is TorqueDemo.exe... read more | 06/21/2006 (11:30 am) |
| Drag n Drop (non-GUI!) | You can look at the editor which uses some kind of drag and drop.... read more | 06/21/2006 (1:46 am) |
| Engine crashes if I have an onDamage defined | Does console.log give you any pointers as to why the engine crashes?... read more | 06/20/2006 (2:43 am) |
| Change mouse cursor | Have a look at creator/editor/cursors.cs and common/client/cursor.cs (the force showed it to me)... read more | 06/19/2006 (3:55 pm) |
| Change mouse cursor | Hi, Using the force, and got [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 06/19/2006 (3:34 pm) |