Drew Robson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't activate Torsion | Thanks David, that worked.... read more | 04/28/2009 (12:57 am) |
| Can't activate Torsion | Could I get a new key, same issue here.... read more | 04/27/2009 (4:38 am) |
| Launching Programs Through Code | You will need to make an engine modification, look at the Platform:: namespace, and google CreatePro... read more | 07/28/2008 (5:08 am) |
| Converting GuiTheoraCtrl to a scene object. | You could just use t2dSceneObject.attachGui( myTheoraControl ) to place the movie in the scene..unle... read more | 07/21/2008 (5:02 pm) |
| Fade Out/In A Scene | Loop through the scenegraph's objects, and change their BlendAlpha value over time until it reaches ... read more | 07/10/2008 (6:42 pm) |
| TGB exe Icon | ResHacker - but you need to make sure the replacement icon has the same dimensions, otherwise TGB wi... read more | 07/08/2008 (11:40 pm) |
| Where should I continue to advance in getting published? | [quote] development of an AAA MMO [/quote] What projects has your team previously completed suc... read more | 06/29/2008 (7:32 pm) |
| Curved Ground Surfaces | Farseer is a C# implementation, although it has been ported to BlitzMax. I suppose you could also im... read more | 06/16/2008 (5:18 pm) |
| Curved Ground Surfaces | Hi Nic, it's a pretty decent solution, thanks for the images. I've changed to Farseer in TorqueX for... read more | 06/14/2008 (7:00 am) |
| Release Woes | 1. You need to manually exec guiProfiles.cs to be able to use the dso, same with game/datablocks.cs.... read more | 06/12/2008 (5:31 am) |
| Trigger trouble (when upgrade 1.1.3->1.7.3) | 1. is a known issue - http://www.garagegames.com/mg/forums/result.thread.php?qt=75474 You should ... read more | 05/29/2008 (6:13 pm) |
| Farseer | Torque X | Tgb Pro | So far I haven't needed TorqueX Pro for my TX+Farseer integration, but plan to get it anyway - it wo... read more | 04/03/2008 (4:39 pm) |
| My first rant of 2008 | Apparently GG doesn't publish casual games, so that can't be it. Apparently the tgb promotional requ... read more | 02/20/2008 (6:32 am) |
| List of TGB developers - Please Add Your Name | Drew Robson Programmer [url=www.clockworkrhino.com]Clockwork Rhino[/url]... read more | 02/15/2008 (12:10 am) |
| Curved Ground Surfaces | Thanks for the response. However, it doesn't explain how I would get around the convex collision sur... read more | 12/09/2007 (8:07 pm) |
| Replacing skybox with 2D bitmap | Success - a texture is rendered as a background to the mission, instead of a skybox. [url=http://clo... read more | 10/09/2007 (6:33 am) |
| Replacing skybox with 2D bitmap | I've done that in the past, but this time I've got an overhead orbit camera, so as the viewport rota... read more | 10/09/2007 (4:16 am) |
| Replacing skybox with 2D bitmap | My first attempt [url=http://clockworkrhino.files.wordpress.com/2007/10/skypane.jpg]here[/url] I'... read more | 10/09/2007 (3:59 am) |
| Replacing skybox with 2D bitmap | Because the background image I'd like is static, like a gui element. A non-sky image still moves wit... read more | 10/08/2007 (10:54 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | Thanks Matthew, that helped clear things up.... read more | 09/11/2007 (9:55 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | [quote]Beware if you do an extensive use of custom t2dsceneobjectdatablocks (like me), they are not ... read more | 09/11/2007 (4:30 pm) |
| 100% CPU usage during Find In Files | I get this also, and my computer is clean. I'd say it happens about 1 in 10, or 1 in 15, but incredi... read more | 09/05/2007 (6:32 am) |
| Sword trace effects | Thanks guys. I'll give this stuff a shot and see what I can work out.... read more | 06/02/2007 (5:09 pm) |
| MMOKIT Licensing Thread | Drew Robson drewrobson@clockworkrhino.com illuminarc... read more | 12/28/2006 (3:41 pm) |