Rick Kelley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Immersive AI Engine by Gavin Bunney discussion | I may have some code that you could use for the modern processor class when you get to that point. L... read more | 01/04/2008 (6:05 am) |
| Immersive AI Engine by Gavin Bunney discussion | Sounds good! One of the better bot ai that was homebrewed that I used to use a lot in Mod developmen... read more | 01/03/2008 (1:05 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Ok, after trolling through some of the code, I discovered this in the aiplayer.h file: [code] clas... read more | 01/03/2008 (5:58 am) |
| Immersive AI Engine by Gavin Bunney discussion | I think that a study of how calls are made to/from the aiplayer.cc file may help. I tried once to do... read more | 01/02/2008 (10:48 am) |
| Immersive AI Engine by Gavin Bunney discussion | The bottleneck is not the A* pathfinding in any of the routines found here at garagegames. Its the u... read more | 01/02/2008 (6:05 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Mat: Have you tried what I did when I had torque crash on a path create? It may be that there are n... read more | 12/21/2007 (10:37 am) |
| Immersive AI Engine by Gavin Bunney discussion | Thanks! its working now. I have tried manually spawing a crature with these posted commands: [... read more | 12/12/2007 (10:41 am) |
| Immersive AI Engine by Gavin Bunney discussion | Yes, and it appears not in greyscale but in color. It also appears as if it is using the old method,... read more | 12/10/2007 (1:33 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Thomas Huehn: I tried your code and got a clean compile, but I am not certain as to how to get it t... read more | 12/03/2007 (11:01 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Greg: sounds great! If and when I get the ctf and assualt portion, I may be able to try and share t... read more | 11/30/2007 (6:53 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Greg Davis: Are you still working on your port of scripts to C++? I was attempting to do this lo... read more | 11/29/2007 (6:03 am) |
| Anyone use VS 2008 beta to compile and get it to work? | I allowed it to convert the V7 project. Didn't try the vs2005 one... read more | 11/19/2007 (1:36 pm) |
| 1.5 support soon? | Anything you need specificaly? I do art work myself freelance for other comapnies :)... read more | 07/27/2007 (11:16 am) |
| Hangs when tinkering with datablock.cs in managed folder | Yes, the paths are correct. I even tried full paths for each resources, still no worky. I even tried... read more | 07/19/2007 (11:25 am) |
| Simple player model MS3D | Just checked polycount.com, it seems it is down for revamping. Was a dang good site. Guess you will ... read more | 06/13/2007 (10:35 am) |
| Simple player model MS3D | If polycount.com is still up, you could download and decompile the models that can be downloaded fro... read more | 06/13/2007 (10:24 am) |
| Character Animation - separate entities recommended? | It all depends on the quality that you are after. If your looking for very low polygon models, (reco... read more | 02/27/2007 (12:12 pm) |
| Will we be seeing any RTS-SK updates now 1.4 is out? | Still waiting myself, I am really disapointed with the water block handling. I finnaly got an island... read more | 08/30/2006 (3:06 pm) |
| Milkshape to Quark ? | Actually, the Q3 Radiant map exporter breaks up the faces to individual brushs that can overlap each... read more | 06/28/2006 (10:37 am) |
| RTS starter kit bails when using a waterblock | Ok I think I got it nailed down. I tried using various waterblocks of different scales, all above 10... read more | 06/07/2006 (12:18 pm) |
| Game not using exported Cam node of player correctly or at all | Yep I thought as much, I did a search and came up with some camera functions in the core source so t... read more | 04/05/2006 (6:33 pm) |
| Game not using exported Cam node of player correctly or at all | I have looked in the scripts seaching the letters "cam" and found nothing really helpful. I did find... read more | 04/05/2006 (12:38 pm) |
| Node and Joint Animation | Ok, I dont have the time to search for all the links that apply to this subject, but I will tell you... read more | 04/05/2006 (9:46 am) |
| Head tilted in animation in game and not what I want to happen | I guess I was mistaken and found that I had one of the keyframes off by one frame, also found that s... read more | 04/03/2006 (7:12 pm) |
| Mesh not showing up in showtool or game | Toby, you hit the nail right on the head. I kind of figured it may have something to do with this, a... read more | 04/03/2006 (9:54 am) |
| Dismounting a vehicle | It works great now! Thanks both of you for your time and effort :D The line I now have different tha... read more | 03/17/2006 (5:51 pm) |
| Dismounting a vehicle | Thanks for the reply, and I made the change and it works. Now it dismounts, but hanges on to the veh... read more | 03/17/2006 (11:28 am) |
| GameSpace or TrueSpace? | Ok maybe we crossed paths on the community at gameSpace forums. I did the ceiling turret thats part ... read more | 03/14/2006 (4:10 pm) |
| GameSpace or TrueSpace? | Ok maybe we crossed paths on the community at gameSpace forums. I did the ceiling turret thats part ... read more | 03/14/2006 (4:09 pm) |
| GameSpace or TrueSpace? | Hello to you Rex. Yes I have crossed into the twilight zone of trying to use torque to make games :D... read more | 03/13/2006 (11:56 pm) |
| GuiBevelLoweredProfile not showing up in the editor | I found out how to do it by digging pretty deep. Basicaly you have to copy the GuiBevelProfile from ... read more | 03/13/2006 (11:49 pm) |
| GameSpace or TrueSpace? | Actually, all the plugins that work in gamespace will work in Truespace. But the reverse is not true... read more | 03/12/2006 (8:17 pm) |
| Vehicle eye and camera not working right, straight from the sdk | Thanks for the replies guys, I fired it up tonight after work and found that Josh is right, it was u... read more | 03/11/2006 (8:18 pm) |
| Milkshape Generic Map Exporter | Looks like you may be using an older version of the Milkshape Generic Map Exporter. It now has a to... read more | 03/11/2006 (1:28 pm) |