Game Development Community

Rick Kelley's Forum Posts

Thread Post Date Posted
Immersive AI Engine by Gavin Bunney discussion I may have some code that you could use for the modern processor class when you get to that point. L... read more 01/04/2008 (6:05 am)
Immersive AI Engine by Gavin Bunney discussion Sounds good! One of the better bot ai that was homebrewed that I used to use a lot in Mod developmen... read more 01/03/2008 (1:05 pm)
Immersive AI Engine by Gavin Bunney discussion Ok, after trolling through some of the code, I discovered this in the aiplayer.h file: [code] clas... read more 01/03/2008 (5:58 am)
Immersive AI Engine by Gavin Bunney discussion I think that a study of how calls are made to/from the aiplayer.cc file may help. I tried once to do... read more 01/02/2008 (10:48 am)
Immersive AI Engine by Gavin Bunney discussion The bottleneck is not the A* pathfinding in any of the routines found here at garagegames. Its the u... read more 01/02/2008 (6:05 am)
Immersive AI Engine by Gavin Bunney discussion @Mat: Have you tried what I did when I had torque crash on a path create? It may be that there are n... read more 12/21/2007 (10:37 am)
Immersive AI Engine by Gavin Bunney discussion Thanks! its working now. I have tried manually spawing a crature with these posted commands: [... read more 12/12/2007 (10:41 am)
Immersive AI Engine by Gavin Bunney discussion Yes, and it appears not in greyscale but in color. It also appears as if it is using the old method,... read more 12/10/2007 (1:33 pm)
Immersive AI Engine by Gavin Bunney discussion @Thomas Huehn: I tried your code and got a clean compile, but I am not certain as to how to get it t... read more 12/03/2007 (11:01 am)
Immersive AI Engine by Gavin Bunney discussion @Greg: sounds great! If and when I get the ctf and assualt portion, I may be able to try and share t... read more 11/30/2007 (6:53 am)
Immersive AI Engine by Gavin Bunney discussion @Greg Davis: Are you still working on your port of scripts to C++? I was attempting to do this lo... read more 11/29/2007 (6:03 am)
Anyone use VS 2008 beta to compile and get it to work? I allowed it to convert the V7 project. Didn't try the vs2005 one... read more 11/19/2007 (1:36 pm)
1.5 support soon? Anything you need specificaly? I do art work myself freelance for other comapnies :)... read more 07/27/2007 (11:16 am)
Hangs when tinkering with datablock.cs in managed folder Yes, the paths are correct. I even tried full paths for each resources, still no worky. I even tried... read more 07/19/2007 (11:25 am)
Simple player model MS3D Just checked polycount.com, it seems it is down for revamping. Was a dang good site. Guess you will ... read more 06/13/2007 (10:35 am)
Simple player model MS3D If polycount.com is still up, you could download and decompile the models that can be downloaded fro... read more 06/13/2007 (10:24 am)
Character Animation - separate entities recommended? It all depends on the quality that you are after. If your looking for very low polygon models, (reco... read more 02/27/2007 (12:12 pm)
Will we be seeing any RTS-SK updates now 1.4 is out? Still waiting myself, I am really disapointed with the water block handling. I finnaly got an island... read more 08/30/2006 (3:06 pm)
Milkshape to Quark ? Actually, the Q3 Radiant map exporter breaks up the faces to individual brushs that can overlap each... read more 06/28/2006 (10:37 am)
RTS starter kit bails when using a waterblock Ok I think I got it nailed down. I tried using various waterblocks of different scales, all above 10... read more 06/07/2006 (12:18 pm)
Game not using exported Cam node of player correctly or at all Yep I thought as much, I did a search and came up with some camera functions in the core source so t... read more 04/05/2006 (6:33 pm)
Game not using exported Cam node of player correctly or at all I have looked in the scripts seaching the letters "cam" and found nothing really helpful. I did find... read more 04/05/2006 (12:38 pm)
Node and Joint Animation Ok, I dont have the time to search for all the links that apply to this subject, but I will tell you... read more 04/05/2006 (9:46 am)
Head tilted in animation in game and not what I want to happen I guess I was mistaken and found that I had one of the keyframes off by one frame, also found that s... read more 04/03/2006 (7:12 pm)
Mesh not showing up in showtool or game Toby, you hit the nail right on the head. I kind of figured it may have something to do with this, a... read more 04/03/2006 (9:54 am)
Dismounting a vehicle It works great now! Thanks both of you for your time and effort :D The line I now have different tha... read more 03/17/2006 (5:51 pm)
Dismounting a vehicle Thanks for the reply, and I made the change and it works. Now it dismounts, but hanges on to the veh... read more 03/17/2006 (11:28 am)
GameSpace or TrueSpace? Ok maybe we crossed paths on the community at gameSpace forums. I did the ceiling turret thats part ... read more 03/14/2006 (4:10 pm)
GameSpace or TrueSpace? Ok maybe we crossed paths on the community at gameSpace forums. I did the ceiling turret thats part ... read more 03/14/2006 (4:09 pm)
GameSpace or TrueSpace? Hello to you Rex. Yes I have crossed into the twilight zone of trying to use torque to make games :D... read more 03/13/2006 (11:56 pm)
GuiBevelLoweredProfile not showing up in the editor I found out how to do it by digging pretty deep. Basicaly you have to copy the GuiBevelProfile from ... read more 03/13/2006 (11:49 pm)
GameSpace or TrueSpace? Actually, all the plugins that work in gamespace will work in Truespace. But the reverse is not true... read more 03/12/2006 (8:17 pm)
Vehicle eye and camera not working right, straight from the sdk Thanks for the replies guys, I fired it up tonight after work and found that Josh is right, it was u... read more 03/11/2006 (8:18 pm)
Milkshape Generic Map Exporter Looks like you may be using an older version of the Milkshape Generic Map Exporter. It now has a to... read more 03/11/2006 (1:28 pm)