Game Development Community

Scott McGlasson's Forum Posts

Thread Post Date Posted
What Was the First Game to Make You Say 'WOW'? Tribes was the first game that made me truly feel immersed. The visual quality had nothing to do wi... read more 02/11/2003 (4:48 pm)
Introducing the C3 Aircraft The mechanism for telling friend from foe is already built in. First and foremost, your teammates w... read more 01/25/2003 (7:35 pm)
More C3 tidbits and gameplay goodness... Expand on the differences you'd want. We're always wide open for ideas.... read more 01/21/2003 (6:34 pm)
Its Fishin...Only its Online...and Massive Multiplayer...! Set it in Wisconsin...lots of little finger lakes there. Set it just a tad in the future, in whic... read more 09/17/2002 (3:48 pm)
Ok, do I or don't I have the ability to do what I wish with my g And, let's face it. If you were in that range of revenue, either you or a publisher would be able t... read more 09/17/2002 (3:41 pm)
Will you upgrade your rig? Phil- Yeah, I agree the argument is an old one. But this time it seems particularly apt because ... read more 06/05/2002 (4:28 pm)
Torque for all indoor areas? Plus, even outside, you can always LOD the game to death. It's all dependent on how much time you w... read more 05/20/2002 (3:04 pm)
Vehicles in Latest Torque Version Has anyone addressed tracked vehicles yet? They seem to be a function of wheeled vehicle code, but ... read more 04/18/2002 (6:46 am)
How long are your design documents? I think the last approach would be definitely do-able if I was in the same building with the same pe... read more 03/05/2002 (8:08 pm)
How long are your design documents? Good point. I can hang a towel on my design document when I'm excited. I can also steer a yacht wi... read more 03/05/2002 (6:43 pm)
How long are your design documents? Thou doth offend...with the comment of "standard" fps. I demand satisfaction! Mousepads at dawn, b... read more 03/05/2002 (5:09 pm)
How long are your design documents? Okay, I'm willing to bow to someone with more claimed experience, but how could you possible form a ... read more 03/05/2002 (4:59 pm)
Wheeled Vehicle Update This might a rediculously stupid question regardling suspension, but here goes... Can this be set... read more 02/15/2002 (3:49 pm)
Yet ANOTHER eula question... Okay, I seem to remember what you're referring to. However, and I'm no lawyer, but look at the word... read more 02/14/2002 (6:42 pm)
when will 1.2 be out? Well, that's cool. I'm not waiting patiently on wheeled vehicle code. Nope, not I. Not at all. W... read more 02/12/2002 (5:27 pm)
Hrm, why is there no Mapping/level designer Catergory I tried some really pretty good mapping myself, but it was way over my head. I'll stick to design. ... read more 02/12/2002 (5:25 pm)
Hrm, why is there no Mapping/level designer Catergory Really Pretty Good mapping... read more 02/12/2002 (5:25 pm)
Worldcraft Converter Questions Here's one...I know they are not, but WHY aren't curved surfaces supported? Is there any way to upg... read more 01/25/2002 (5:57 am)
Feet or Meters in Torque? So...how tall would you say that a scout armor is? Just out of curiosity?... read more 01/24/2002 (1:06 am)
4000 (meters? feet?) in five minutes. Yeah, I know...pretty much useless info unless you're trying to find a base speed to design your gro... read more 01/23/2002 (5:00 pm)
Someone please explain what a OpenGL programmer does Thanks for the replies, guys. I just wanted to make sure I wasn't going insane.... read more 01/23/2002 (12:35 am)
laser pointer....? For sheer game balancing, there's no problem with adding a laser pointer. Those that played the ori... read more 01/17/2002 (7:32 pm)
Decals...are they possible when done like this... As an avid Halflife mod player, I know that decals are used all over the place, but with the excepti... read more 01/15/2002 (11:32 am)
How Detailed can Terrain Be? I wonder if there could be a compromise between the two. Have the client only create certain things... read more 01/14/2002 (11:00 pm)
Solutions for those of us who need artists? I had to jump on here and say that I've been either very lucky or the C3 game design just kicks that... read more 01/11/2002 (8:01 pm)
Wish List Section I think he was referring to "Time Of Day" as the light in the game world...ie, bright noon , or dim ... read more 01/04/2002 (2:57 pm)
Building a Tasteless game: Would GG Scrub It? I'm not sure they can stop you from publishing anything. I'll have to check the user agreement, but... read more 12/27/2001 (6:56 pm)
Maximum altitudes...why did T2 restrict them so much? Granted:) But I'm not talking about a rediculous altidtude here. Just more room to maneuver.... read more 12/12/2001 (3:10 pm)
Polygon counts? Our first pistol weighs in at 550 polys. Our first tank (of a total of 9)is right around 1900. Bas... read more 12/11/2001 (2:35 pm)
Lift platforms? To be quite honest, I think the elevators in Tribes 1 functioned just fine. I'm speaking specifical... read more 12/11/2001 (2:22 pm)
Anyone know how to add companies to a project? So, there is no way to show partnerships between studios? Isn't this something we should have addre... read more 12/04/2001 (12:31 pm)
"Space" Game Idea While the Codex Interactive team is very busy on "C3", I am interested in setting up a pipeline of p... read more 11/19/2001 (1:32 pm)
To Gain a Better Understanding... First of all, to anyone concerned, David is currently working for the C3 team and doing one helluva ... read more 11/18/2001 (11:09 pm)
Hows this for a unique idea The FPS genre, generally speaking, is with us until people stop playing games. As technology become... read more 11/18/2001 (2:58 pm)
Hows this for a unique idea Ah! Not so, grasshopper. C3, our project, is squarely in the FPS-genre, but far from the run-and-g... read more 11/16/2001 (7:17 pm)
Money Needs in Game Dev. Two questions... First, in response to a rumor I heard, I poured over the Havas document, but cou... read more 10/12/2001 (7:48 pm)
Need Advice on managing 15+ in a virtual company... I agree with everything above. Take it one step further, tho. Break things down into component dep... read more 10/12/2001 (7:28 pm)