Scott McGlasson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What Was the First Game to Make You Say 'WOW'? | Tribes was the first game that made me truly feel immersed. The visual quality had nothing to do wi... read more | 02/11/2003 (4:48 pm) |
| Introducing the C3 Aircraft | The mechanism for telling friend from foe is already built in. First and foremost, your teammates w... read more | 01/25/2003 (7:35 pm) |
| More C3 tidbits and gameplay goodness... | Expand on the differences you'd want. We're always wide open for ideas.... read more | 01/21/2003 (6:34 pm) |
| Its Fishin...Only its Online...and Massive Multiplayer...! | Set it in Wisconsin...lots of little finger lakes there. Set it just a tad in the future, in whic... read more | 09/17/2002 (3:48 pm) |
| Ok, do I or don't I have the ability to do what I wish with my g | And, let's face it. If you were in that range of revenue, either you or a publisher would be able t... read more | 09/17/2002 (3:41 pm) |
| Will you upgrade your rig? | Phil- Yeah, I agree the argument is an old one. But this time it seems particularly apt because ... read more | 06/05/2002 (4:28 pm) |
| Torque for all indoor areas? | Plus, even outside, you can always LOD the game to death. It's all dependent on how much time you w... read more | 05/20/2002 (3:04 pm) |
| Vehicles in Latest Torque Version | Has anyone addressed tracked vehicles yet? They seem to be a function of wheeled vehicle code, but ... read more | 04/18/2002 (6:46 am) |
| How long are your design documents? | I think the last approach would be definitely do-able if I was in the same building with the same pe... read more | 03/05/2002 (8:08 pm) |
| How long are your design documents? | Good point. I can hang a towel on my design document when I'm excited. I can also steer a yacht wi... read more | 03/05/2002 (6:43 pm) |
| How long are your design documents? | Thou doth offend...with the comment of "standard" fps. I demand satisfaction! Mousepads at dawn, b... read more | 03/05/2002 (5:09 pm) |
| How long are your design documents? | Okay, I'm willing to bow to someone with more claimed experience, but how could you possible form a ... read more | 03/05/2002 (4:59 pm) |
| Wheeled Vehicle Update | This might a rediculously stupid question regardling suspension, but here goes... Can this be set... read more | 02/15/2002 (3:49 pm) |
| Yet ANOTHER eula question... | Okay, I seem to remember what you're referring to. However, and I'm no lawyer, but look at the word... read more | 02/14/2002 (6:42 pm) |
| when will 1.2 be out? | Well, that's cool. I'm not waiting patiently on wheeled vehicle code. Nope, not I. Not at all. W... read more | 02/12/2002 (5:27 pm) |
| Hrm, why is there no Mapping/level designer Catergory | I tried some really pretty good mapping myself, but it was way over my head. I'll stick to design. ... read more | 02/12/2002 (5:25 pm) |
| Hrm, why is there no Mapping/level designer Catergory | Really Pretty Good mapping... read more | 02/12/2002 (5:25 pm) |
| Worldcraft Converter Questions | Here's one...I know they are not, but WHY aren't curved surfaces supported? Is there any way to upg... read more | 01/25/2002 (5:57 am) |
| Feet or Meters in Torque? | So...how tall would you say that a scout armor is? Just out of curiosity?... read more | 01/24/2002 (1:06 am) |
| 4000 (meters? feet?) in five minutes. | Yeah, I know...pretty much useless info unless you're trying to find a base speed to design your gro... read more | 01/23/2002 (5:00 pm) |
| Someone please explain what a OpenGL programmer does | Thanks for the replies, guys. I just wanted to make sure I wasn't going insane.... read more | 01/23/2002 (12:35 am) |
| laser pointer....? | For sheer game balancing, there's no problem with adding a laser pointer. Those that played the ori... read more | 01/17/2002 (7:32 pm) |
| Decals...are they possible when done like this... | As an avid Halflife mod player, I know that decals are used all over the place, but with the excepti... read more | 01/15/2002 (11:32 am) |
| How Detailed can Terrain Be? | I wonder if there could be a compromise between the two. Have the client only create certain things... read more | 01/14/2002 (11:00 pm) |
| Solutions for those of us who need artists? | I had to jump on here and say that I've been either very lucky or the C3 game design just kicks that... read more | 01/11/2002 (8:01 pm) |
| Wish List Section | I think he was referring to "Time Of Day" as the light in the game world...ie, bright noon , or dim ... read more | 01/04/2002 (2:57 pm) |
| Building a Tasteless game: Would GG Scrub It? | I'm not sure they can stop you from publishing anything. I'll have to check the user agreement, but... read more | 12/27/2001 (6:56 pm) |
| Maximum altitudes...why did T2 restrict them so much? | Granted:) But I'm not talking about a rediculous altidtude here. Just more room to maneuver.... read more | 12/12/2001 (3:10 pm) |
| Polygon counts? | Our first pistol weighs in at 550 polys. Our first tank (of a total of 9)is right around 1900. Bas... read more | 12/11/2001 (2:35 pm) |
| Lift platforms? | To be quite honest, I think the elevators in Tribes 1 functioned just fine. I'm speaking specifical... read more | 12/11/2001 (2:22 pm) |
| Anyone know how to add companies to a project? | So, there is no way to show partnerships between studios? Isn't this something we should have addre... read more | 12/04/2001 (12:31 pm) |
| "Space" Game Idea | While the Codex Interactive team is very busy on "C3", I am interested in setting up a pipeline of p... read more | 11/19/2001 (1:32 pm) |
| To Gain a Better Understanding... | First of all, to anyone concerned, David is currently working for the C3 team and doing one helluva ... read more | 11/18/2001 (11:09 pm) |
| Hows this for a unique idea | The FPS genre, generally speaking, is with us until people stop playing games. As technology become... read more | 11/18/2001 (2:58 pm) |
| Hows this for a unique idea | Ah! Not so, grasshopper. C3, our project, is squarely in the FPS-genre, but far from the run-and-g... read more | 11/16/2001 (7:17 pm) |
| Money Needs in Game Dev. | Two questions... First, in response to a rumor I heard, I poured over the Havas document, but cou... read more | 10/12/2001 (7:48 pm) |
| Need Advice on managing 15+ in a virtual company... | I agree with everything above. Take it one step further, tho. Break things down into component dep... read more | 10/12/2001 (7:28 pm) |