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Richard_H's Forum Posts

Thread Post Date Posted
Buying the engine It's a one-time fee.... read more 07/02/2007 (11:29 am)
Occlusion Culling? Is there anywhere were I can get the information needed to implement it? It would be very useful.... read more 06/19/2007 (5:09 am)
How you read these variables in Armor::onImpact $10 reward I believe that the last one would be: [code] echo("n=" @ VectorNormalize(VectorSub(%collidedObject... read more 05/29/2007 (3:26 am)
Can't open file I have traced the problem to fopen failing, I'm not sure why this is, but I realized calling %file.w... read more 05/28/2007 (1:14 pm)
Ok total noob question, need help In the wold editor, go to the creator, and you can place objects. Unless you make some scripts for ... read more 03/21/2007 (4:38 pm)
Loscol Oh, thanks! I can't believe I didn't realized that! Is there a limit for the number of Meshs are p... read more 03/17/2007 (7:53 am)
Loscol I got a new version and changed the node to LOSCOLLISION0 and it worked, but my newest piece won't w... read more 03/17/2007 (7:12 am)
New here. Saying hi Welcome Brad, I'll help you the best I can.... read more 03/12/2007 (5:41 pm)
Changing Array Thanks to DEDEN on IRC, I was able to solve this. [code] objects[x][y] = StringTable->insert(Con::... read more 03/10/2007 (4:12 am)
Need an advice (Mac users) I would sugest Torque Game Builder, from what I can tell all you need is a graphics program that can... read more 03/01/2007 (12:20 pm)
Printf stalling [quote]... when I debugged they had the value 3[/quote] I checked the value of both variables.... read more 02/28/2007 (4:16 pm)
Printf stalling I believe I have solved my problem, It seems that I messed it up after changing some seemingly unrel... read more 02/28/2007 (2:18 pm)
Printf stalling It seems that further debugging revealed it's merely not printing input and the program is stalling ... read more 02/28/2007 (3:23 am)
Copyright? Idea theft Not if I steal that I idea and patent it first!... read more 02/24/2007 (8:00 am)
Dynamic Material It turns out base should be all lowercase, it works now! Yay!... read more 02/14/2007 (9:05 am)
Boating on the open desert I think it looks pretty amazing, but that might be because I'm just learning blender and the most co... read more 02/11/2007 (5:46 pm)
Simple problem!! please help me solve it That is attempting to delete the object stored in the global variable door. [code] $door = new Sta... read more 02/10/2007 (11:17 am)
Joystick? Well Michael, I've done some research and appparently, joysticks were never added to Macs.... read more 02/08/2007 (3:10 am)
Joystick Support What about the GNU General Public License? Does this mean if I incorporate the code from that file ... read more 01/31/2007 (3:38 pm)
Getting access to console object from inside the engine Sim::findObject(const char* name) will return the object, i think. You'll still have to cast it t... read more 01/30/2007 (3:35 am)
Particle Size? I fixed the error, but the new sizes appear to be getting ignored. Here is what I have now: [code... read more 01/25/2007 (3:47 am)
Static Collisions? Caylo, it is a box already. I think Thak was right, I looked it up and realized that I was missing ... read more 01/20/2007 (11:27 am)
Infinite Loop? Never mind, I discovered that I was eventualy nextObj was null so getClassName was causing problems.... read more 01/15/2007 (9:23 am)
Infinite Loop? Well, when it finds a non-trigger it never changes cDist from -1, so the loop continues until it get... read more 01/15/2007 (5:47 am)
Turning Script to C I now have this [code] ConsoleMethod( TriggerData, distToNext, U32, 3, 3, "(%path)") { SimObjec... read more 01/10/2007 (4:28 pm)
Turning Script to C Thanks Stefan! This isn't exactly what I wanted, but it's a big help. My code works a bit wierd.... read more 01/10/2007 (4:04 pm)
Turning Script to C Well, I'm trying to get the variable in %trigger which has a name %path. This is the code I have no... read more 01/10/2007 (3:12 pm)
Better Engine Documentation Is there a desription of how to add to TDN? I have used it several times, that's where I found the ... read more 01/10/2007 (11:25 am)
Turning Script to C I'm having particular trouble with a the dynamic variable name. Does anyone know to get a variable ... read more 01/10/2007 (10:50 am)
Draw Line? Thx for the help, I'll take a look at fxrenderobject. A big thing I was wondering was whether or n... read more 01/08/2007 (3:51 am)
Draw Line? Thx for the help, I'll take a look at fxrenderobject. A big thing I was wondering was whether or n... read more 01/08/2007 (3:17 am)
Deleting an object Hi, I'm not sure if an object can delete itself, but even if it could that wouldn't work because yo... read more 01/06/2007 (1:50 pm)
Crash W/O Relight I made only minor changes (adding a script fucntion to check time). I altered stronghold by adding ... read more 12/23/2006 (5:08 am)
Crash W/O Relight I tested it with stock TGE and the mission was a slightly altered Stronghold. The file size is only... read more 12/21/2006 (7:03 pm)
Crash W/O Relight Production seems to work. I guess it is a draft + shadows bug. I would appreciate it if someone co... read more 12/21/2006 (12:44 pm)
Crash W/O Relight I just ran it in debug mode and it came up with this. [code] Fatal(.../Torque SKD/engine/dgl/gBitm... read more 12/21/2006 (3:31 am)
Particled Trigger After some work with DEDEN on the forums I got it to work with onAdd, but that has the problem of gi... read more 12/20/2006 (3:40 am)
Plain Text Field I'm thinking about using GuiTextEditCtrl. I know that there are some bugs for GuiMLTextEditCtrl, do... read more 12/16/2006 (12:12 pm)
Decent Scripter Hi James, Sounds, interesting. I think I'd be willing to give it a try.... read more 12/12/2006 (3:28 am)
MoveMap.bindCmd not working Never mind, it turns out I deleted the wrong config file. For some reason there were two, when I re... read more 12/07/2006 (5:53 pm)
MoveMap.bindCmd not working Neither of these work... I'm really clueless as to why, but the toggleThirstBow work, other movemap... read more 12/07/2006 (5:50 pm)
MoveMap.bindCmd not working I tried both, yet unfortunetly neither worked...... read more 12/07/2006 (3:32 am)
x I don't think it's possible to properly mod any of those games since the script files are gone, the ... read more 11/28/2006 (4:43 pm)
Eval() Troubles I fixed this by re-adding the return to the start of each statement. I'm still getting problem, but... read more 11/27/2006 (11:31 am)
Eval() Troubles I just realized I was checking it wrong, it turns out eval is returning a blank line. Yet if I run ... read more 11/26/2006 (3:57 pm)
Eval() Troubles The problem seems to be with this section [code] 160.w1.getID(); Outputs... 160.w1.getID(); [/c... read more 11/26/2006 (9:56 am)
Mac Maya 7 Okay, thanks for the info. If anyone knows howto make one, a Maya 7 exporter for mac would be great... read more 11/23/2006 (5:44 pm)
Eval() Troubles I'm still getting problems. I altered my code to this [code] function pathTrigger::distToNext(%th... read more 11/22/2006 (5:15 pm)
GUI issues with resolution changes Look at the scaling, setting it to relative have help. When you change resolutions, there are a lot... read more 11/22/2006 (11:01 am)
Mac Maya 7 I'm pretty sure that when I tried that it crashed my copy of maya unless something changed. Can any... read more 11/21/2006 (3:13 pm)
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