Richard_H's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Buying the engine | It's a one-time fee.... read more | 07/02/2007 (11:29 am) |
| Occlusion Culling? | Is there anywhere were I can get the information needed to implement it? It would be very useful.... read more | 06/19/2007 (5:09 am) |
| How you read these variables in Armor::onImpact $10 reward | I believe that the last one would be: [code] echo("n=" @ VectorNormalize(VectorSub(%collidedObject... read more | 05/29/2007 (3:26 am) |
| Can't open file | I have traced the problem to fopen failing, I'm not sure why this is, but I realized calling %file.w... read more | 05/28/2007 (1:14 pm) |
| Ok total noob question, need help | In the wold editor, go to the creator, and you can place objects. Unless you make some scripts for ... read more | 03/21/2007 (4:38 pm) |
| Loscol | Oh, thanks! I can't believe I didn't realized that! Is there a limit for the number of Meshs are p... read more | 03/17/2007 (7:53 am) |
| Loscol | I got a new version and changed the node to LOSCOLLISION0 and it worked, but my newest piece won't w... read more | 03/17/2007 (7:12 am) |
| New here. Saying hi | Welcome Brad, I'll help you the best I can.... read more | 03/12/2007 (5:41 pm) |
| Changing Array | Thanks to DEDEN on IRC, I was able to solve this. [code] objects[x][y] = StringTable->insert(Con::... read more | 03/10/2007 (4:12 am) |
| Need an advice (Mac users) | I would sugest Torque Game Builder, from what I can tell all you need is a graphics program that can... read more | 03/01/2007 (12:20 pm) |
| Printf stalling | [quote]... when I debugged they had the value 3[/quote] I checked the value of both variables.... read more | 02/28/2007 (4:16 pm) |
| Printf stalling | I believe I have solved my problem, It seems that I messed it up after changing some seemingly unrel... read more | 02/28/2007 (2:18 pm) |
| Printf stalling | It seems that further debugging revealed it's merely not printing input and the program is stalling ... read more | 02/28/2007 (3:23 am) |
| Copyright? Idea theft | Not if I steal that I idea and patent it first!... read more | 02/24/2007 (8:00 am) |
| Dynamic Material | It turns out base should be all lowercase, it works now! Yay!... read more | 02/14/2007 (9:05 am) |
| Boating on the open desert | I think it looks pretty amazing, but that might be because I'm just learning blender and the most co... read more | 02/11/2007 (5:46 pm) |
| Simple problem!! please help me solve it | That is attempting to delete the object stored in the global variable door. [code] $door = new Sta... read more | 02/10/2007 (11:17 am) |
| Joystick? | Well Michael, I've done some research and appparently, joysticks were never added to Macs.... read more | 02/08/2007 (3:10 am) |
| Joystick Support | What about the GNU General Public License? Does this mean if I incorporate the code from that file ... read more | 01/31/2007 (3:38 pm) |
| Getting access to console object from inside the engine | Sim::findObject(const char* name) will return the object, i think. You'll still have to cast it t... read more | 01/30/2007 (3:35 am) |
| Particle Size? | I fixed the error, but the new sizes appear to be getting ignored. Here is what I have now: [code... read more | 01/25/2007 (3:47 am) |
| Static Collisions? | Caylo, it is a box already. I think Thak was right, I looked it up and realized that I was missing ... read more | 01/20/2007 (11:27 am) |
| Infinite Loop? | Never mind, I discovered that I was eventualy nextObj was null so getClassName was causing problems.... read more | 01/15/2007 (9:23 am) |
| Infinite Loop? | Well, when it finds a non-trigger it never changes cDist from -1, so the loop continues until it get... read more | 01/15/2007 (5:47 am) |
| Turning Script to C | I now have this [code] ConsoleMethod( TriggerData, distToNext, U32, 3, 3, "(%path)") { SimObjec... read more | 01/10/2007 (4:28 pm) |
| Turning Script to C | Thanks Stefan! This isn't exactly what I wanted, but it's a big help. My code works a bit wierd.... read more | 01/10/2007 (4:04 pm) |
| Turning Script to C | Well, I'm trying to get the variable in %trigger which has a name %path. This is the code I have no... read more | 01/10/2007 (3:12 pm) |
| Better Engine Documentation | Is there a desription of how to add to TDN? I have used it several times, that's where I found the ... read more | 01/10/2007 (11:25 am) |
| Turning Script to C | I'm having particular trouble with a the dynamic variable name. Does anyone know to get a variable ... read more | 01/10/2007 (10:50 am) |
| Draw Line? | Thx for the help, I'll take a look at fxrenderobject. A big thing I was wondering was whether or n... read more | 01/08/2007 (3:51 am) |
| Draw Line? | Thx for the help, I'll take a look at fxrenderobject. A big thing I was wondering was whether or n... read more | 01/08/2007 (3:17 am) |
| Deleting an object | Hi, I'm not sure if an object can delete itself, but even if it could that wouldn't work because yo... read more | 01/06/2007 (1:50 pm) |
| Crash W/O Relight | I made only minor changes (adding a script fucntion to check time). I altered stronghold by adding ... read more | 12/23/2006 (5:08 am) |
| Crash W/O Relight | I tested it with stock TGE and the mission was a slightly altered Stronghold. The file size is only... read more | 12/21/2006 (7:03 pm) |
| Crash W/O Relight | Production seems to work. I guess it is a draft + shadows bug. I would appreciate it if someone co... read more | 12/21/2006 (12:44 pm) |
| Crash W/O Relight | I just ran it in debug mode and it came up with this. [code] Fatal(.../Torque SKD/engine/dgl/gBitm... read more | 12/21/2006 (3:31 am) |
| Particled Trigger | After some work with DEDEN on the forums I got it to work with onAdd, but that has the problem of gi... read more | 12/20/2006 (3:40 am) |
| Plain Text Field | I'm thinking about using GuiTextEditCtrl. I know that there are some bugs for GuiMLTextEditCtrl, do... read more | 12/16/2006 (12:12 pm) |
| Decent Scripter | Hi James, Sounds, interesting. I think I'd be willing to give it a try.... read more | 12/12/2006 (3:28 am) |
| MoveMap.bindCmd not working | Never mind, it turns out I deleted the wrong config file. For some reason there were two, when I re... read more | 12/07/2006 (5:53 pm) |
| MoveMap.bindCmd not working | Neither of these work... I'm really clueless as to why, but the toggleThirstBow work, other movemap... read more | 12/07/2006 (5:50 pm) |
| MoveMap.bindCmd not working | I tried both, yet unfortunetly neither worked...... read more | 12/07/2006 (3:32 am) |
| x | I don't think it's possible to properly mod any of those games since the script files are gone, the ... read more | 11/28/2006 (4:43 pm) |
| Eval() Troubles | I fixed this by re-adding the return to the start of each statement. I'm still getting problem, but... read more | 11/27/2006 (11:31 am) |
| Eval() Troubles | I just realized I was checking it wrong, it turns out eval is returning a blank line. Yet if I run ... read more | 11/26/2006 (3:57 pm) |
| Eval() Troubles | The problem seems to be with this section [code] 160.w1.getID(); Outputs... 160.w1.getID(); [/c... read more | 11/26/2006 (9:56 am) |
| Mac Maya 7 | Okay, thanks for the info. If anyone knows howto make one, a Maya 7 exporter for mac would be great... read more | 11/23/2006 (5:44 pm) |
| Eval() Troubles | I'm still getting problems. I altered my code to this [code] function pathTrigger::distToNext(%th... read more | 11/22/2006 (5:15 pm) |
| GUI issues with resolution changes | Look at the scaling, setting it to relative have help. When you change resolutions, there are a lot... read more | 11/22/2006 (11:01 am) |
| Mac Maya 7 | I'm pretty sure that when I tried that it crashed my copy of maya unless something changed. Can any... read more | 11/21/2006 (3:13 pm) |