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John Klimek's Forum Posts

Thread Post Date Posted
Torque 2D Development Series Any new updates? Almost two months without anything new... I'm really looking forward to the new... read more 02/03/2010 (1:51 pm)
Video tutorial series I can't seem to find the videos from your website (www.danpascal.com) or on the TDN. Can you give... read more 01/21/2009 (4:40 pm)
Can I change the camera to an isometric perspective? Thanks for the reply. I was hoping it might be a bit easier than hacking in the source code but I r... read more 01/21/2009 (4:31 pm)
Possible to create a networked game with multiple players moving around? Thanks for the replies everybody. Can you give me some ideas on how to make it work? For example... read more 01/19/2009 (7:54 am)
Possible to create a networked game with multiple players moving around? Thanks, but isn't that purely turn-based? I'm talking about moving two players around in realtime... read more 01/19/2009 (6:52 am)
Xna 2.0 Do we even know for sure that there will be a TorqueX v2.0? Can anybody at GG comment on if it wi... read more 11/21/2007 (10:11 am)
Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) I'll check that out. Thanks!... read more 09/06/2007 (9:08 am)
Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) I own TGB but their tile system doesn't support isometric tiles (nor does it support different tile ... read more 09/06/2007 (6:12 am)
Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) Yeah, that looks really nice. Unfortunately I'm not really in the mood for heavy programming so I... read more 09/06/2007 (5:16 am)
How can I create a texture is system RAM and then update VRAM? Do you have any suggestions on how I can do it? I'm not exactly sure what a collision grid is... ... read more 09/04/2007 (5:55 pm)
How can I create a texture is system RAM and then update VRAM? That sounds perfect! My only problem now is collision detection. My huge texture is a Worms/Sc... read more 09/04/2007 (5:08 pm)
How can I create a texture is system RAM and then update VRAM? I'm not really too worried about X-Box 360 compatibility but thanks for mentioning that!... read more 09/04/2007 (3:52 pm)
How can I create a texture is system RAM and then update VRAM? Thanks for the information! I'm looking to create a grid of textures that cover the whole screen ... read more 09/02/2007 (4:10 pm)
Can you add multiple collision and physics components to an obj? Ahh, sorry. I mis-read the SDK documentation but now I see that T2DStaticSprite [b]is-a[/b] T2DScen... read more 09/02/2007 (4:09 pm)
How can I create a texture is system RAM and then update VRAM? Thanks for the reply. I'll check the API documentation. I'm having a hard time finding exactly w... read more 09/01/2007 (8:44 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Ahhh, cool. Hopefully you guys can get to it. I'm a firm believer in the "lowest common denomina... read more 08/30/2007 (6:50 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) I really hope you guys are able to have a 1.1 or 1.3 fallback. Games like Defcon have a really awes... read more 08/30/2007 (4:22 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Ahh, very cool! Will the glow effect require a higher level pixel shader, or will it work with PS... read more 08/30/2007 (5:27 am)
How big of a texture do I need for a huge 2D terrain? [quote]I think (think think think) worms uses something like voxels? I've played worms 2d & 3d & I'm... read more 08/29/2007 (4:54 am)
How big of a texture do I need for a huge 2D terrain? Well, I was going to use the alpha channel for deforming the terrain... (eg. when a bomb hit the ter... read more 08/28/2007 (7:02 pm)
How big of a texture do I need for a huge 2D terrain? Don't forget that the terrain is destructible... Also, check out Worms or Gunbound. There are mo... read more 08/28/2007 (5:30 pm)
How big of a texture do I need for a huge 2D terrain? Ahhh! Can I create a texture in D3DPOOL_SYSTEMMEM or D3DPOOL_SCRATCH and then transfer pieces of it... read more 08/28/2007 (3:41 pm)
How big of a texture do I need for a huge 2D terrain? Thanks for the reply! The problem with using tiles is that I want to create the terrain dynamical... read more 08/28/2007 (3:39 pm)
How big of a texture do I need for a huge 2D terrain? Hmmm, can you explain a little bit more about what you mean? I still need to store the "main" tex... read more 08/28/2007 (2:02 pm)
How big of a texture do I need for a huge 2D terrain? Thanks again for your help! I've thought about that idea too, but let me re-describe it just to m... read more 08/28/2007 (1:27 pm)
How big of a texture do I need for a huge 2D terrain? [quote]You're going to have to break up the scene into contiguous blocks of a smaller size. It's sim... read more 08/28/2007 (12:34 pm)
How big of a texture do I need for a huge 2D terrain? Anybody? :(... read more 08/28/2007 (10:16 am)
Anyone seen the news on Game Studio 2.0? The heck with 3D -- Please implement networking!!! :)... read more 08/20/2007 (4:44 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Ahhh... that sounds good. Hopefully Microsoft will allow you to release it soon (v1.0 took a looong... read more 08/20/2007 (1:55 pm)
How many people have added real-time networking? I've tried and failed :( I'm hoping GarageGames adds real-time networking support to TGB someday.... read more 08/13/2007 (5:46 pm)
How easy is it to network TorqueX? (eg. sync object movement) @Alex: Are you using any TX physics or collision detection? I don't understand how you can synchro... read more 06/29/2007 (5:11 am)
How easy is it to network TorqueX? (eg. sync object movement) Thanks for all of the replies everybody. I'm aware of the System.Net library and that is what I p... read more 06/26/2007 (5:31 am)
Torque X Release and Torque X Builder Pricing So Torque X v1.0 is supposed to come out today?... read more 06/20/2007 (5:39 am)
Why is interpolateTick NOT called on the server? Ahhh... simple enough. Thanks for explanation! - John... read more 05/29/2007 (11:16 am)
Simplest collision example isn't working? That fixed it. I figured I was doing something wrong... :\ Thanks a ton, John... read more 05/27/2007 (7:55 am)
Does TBG support bilinear filtering? ...and render-to-textures? Excellent, I can't wait to see it! (perhaps you can release it to the GGTP group for testing when i... read more 05/25/2007 (8:47 pm)
Does TBG support bilinear filtering? ...and render-to-textures? Thanks for all of the advice everybody! I'll take a look into some of the above mentioned classes... read more 05/25/2007 (8:26 pm)
How can I create glowing lines with TGB? (example inside) Hmmm... I thought there was a way to draw primitives? t2dShapeVector maybe?... read more 05/25/2007 (1:22 pm)
Does TBG support bilinear filtering? ...and render-to-textures? I may end up doing that... Does TGB support the OpenGL FBO extension? (EXT_framebuffer_object) ... read more 05/25/2007 (12:07 pm)
Does TBG support bilinear filtering? ...and render-to-textures? Thanks for the reply... Iny my other thread (see the link in the first post), people suggested us... read more 05/25/2007 (9:11 am)
Does TBG support bilinear filtering? ...and render-to-textures? Are you saying it will be very hard to render the entire scene to texture or it will be very hard t... read more 05/25/2007 (4:39 am)
How can I create glowing lines with TGB? (example inside) @Marc: I also own BlitzMax and I have tried IndiePath's module. The result is not that bad... I do... read more 05/22/2007 (4:36 am)
Can I use shaders with TGB for neat 2D effects? I'd love to see some examples if you had any :)... read more 05/21/2007 (7:55 pm)
How can I create glowing lines with TGB? (example inside) Well, I tried doing the shrink-and-expand blur method but I have really bad results: http://farm1... read more 05/21/2007 (5:56 pm)
How can I create glowing lines with TGB? (example inside) @Marc: Which other language are you referring to? (feel free to send me an email if you want, jklim... read more 05/21/2007 (1:26 pm)
How can I create glowing lines with TGB? (example inside) I belive you, but if the guy from Project Vex can do it (and his game runs lightning fast on my supe... read more 05/21/2007 (11:08 am)
How can I create glowing lines with TGB? (example inside) @Oliver: Thanks for checking into it :) (the game is pretty basic but also pretty fun, no?) Any... read more 05/21/2007 (9:21 am)
How can I create glowing lines with TGB? (example inside) Can you change the color of it then? Would I just draw a white blurry line in photoshop and then ... read more 05/21/2007 (7:51 am)
How can I create glowing lines with TGB? (example inside) That sounds good :) How do I draw a blurry line?... read more 05/21/2007 (5:51 am)
How can I create glowing lines with TGB? (example inside) Thanks for the reply... I do own the Pro version but I really don't know how to do what you're sa... read more 05/21/2007 (4:29 am)
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