John Klimek's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D Development Series | Any new updates? Almost two months without anything new... I'm really looking forward to the new... read more | 02/03/2010 (1:51 pm) |
| Video tutorial series | I can't seem to find the videos from your website (www.danpascal.com) or on the TDN. Can you give... read more | 01/21/2009 (4:40 pm) |
| Can I change the camera to an isometric perspective? | Thanks for the reply. I was hoping it might be a bit easier than hacking in the source code but I r... read more | 01/21/2009 (4:31 pm) |
| Possible to create a networked game with multiple players moving around? | Thanks for the replies everybody. Can you give me some ideas on how to make it work? For example... read more | 01/19/2009 (7:54 am) |
| Possible to create a networked game with multiple players moving around? | Thanks, but isn't that purely turn-based? I'm talking about moving two players around in realtime... read more | 01/19/2009 (6:52 am) |
| Xna 2.0 | Do we even know for sure that there will be a TorqueX v2.0? Can anybody at GG comment on if it wi... read more | 11/21/2007 (10:11 am) |
| Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) | I'll check that out. Thanks!... read more | 09/06/2007 (9:08 am) |
| Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) | I own TGB but their tile system doesn't support isometric tiles (nor does it support different tile ... read more | 09/06/2007 (6:12 am) |
| Can I use TGE as a 3D tile engine? (ala Final Fantasy Tactics) | Yeah, that looks really nice. Unfortunately I'm not really in the mood for heavy programming so I... read more | 09/06/2007 (5:16 am) |
| How can I create a texture is system RAM and then update VRAM? | Do you have any suggestions on how I can do it? I'm not exactly sure what a collision grid is... ... read more | 09/04/2007 (5:55 pm) |
| How can I create a texture is system RAM and then update VRAM? | That sounds perfect! My only problem now is collision detection. My huge texture is a Worms/Sc... read more | 09/04/2007 (5:08 pm) |
| How can I create a texture is system RAM and then update VRAM? | I'm not really too worried about X-Box 360 compatibility but thanks for mentioning that!... read more | 09/04/2007 (3:52 pm) |
| How can I create a texture is system RAM and then update VRAM? | Thanks for the information! I'm looking to create a grid of textures that cover the whole screen ... read more | 09/02/2007 (4:10 pm) |
| Can you add multiple collision and physics components to an obj? | Ahh, sorry. I mis-read the SDK documentation but now I see that T2DStaticSprite [b]is-a[/b] T2DScen... read more | 09/02/2007 (4:09 pm) |
| How can I create a texture is system RAM and then update VRAM? | Thanks for the reply. I'll check the API documentation. I'm having a hard time finding exactly w... read more | 09/01/2007 (8:44 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | Ahhh, cool. Hopefully you guys can get to it. I'm a firm believer in the "lowest common denomina... read more | 08/30/2007 (6:50 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | I really hope you guys are able to have a 1.1 or 1.3 fallback. Games like Defcon have a really awes... read more | 08/30/2007 (4:22 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | Ahh, very cool! Will the glow effect require a higher level pixel shader, or will it work with PS... read more | 08/30/2007 (5:27 am) |
| How big of a texture do I need for a huge 2D terrain? | [quote]I think (think think think) worms uses something like voxels? I've played worms 2d & 3d & I'm... read more | 08/29/2007 (4:54 am) |
| How big of a texture do I need for a huge 2D terrain? | Well, I was going to use the alpha channel for deforming the terrain... (eg. when a bomb hit the ter... read more | 08/28/2007 (7:02 pm) |
| How big of a texture do I need for a huge 2D terrain? | Don't forget that the terrain is destructible... Also, check out Worms or Gunbound. There are mo... read more | 08/28/2007 (5:30 pm) |
| How big of a texture do I need for a huge 2D terrain? | Ahhh! Can I create a texture in D3DPOOL_SYSTEMMEM or D3DPOOL_SCRATCH and then transfer pieces of it... read more | 08/28/2007 (3:41 pm) |
| How big of a texture do I need for a huge 2D terrain? | Thanks for the reply! The problem with using tiles is that I want to create the terrain dynamical... read more | 08/28/2007 (3:39 pm) |
| How big of a texture do I need for a huge 2D terrain? | Hmmm, can you explain a little bit more about what you mean? I still need to store the "main" tex... read more | 08/28/2007 (2:02 pm) |
| How big of a texture do I need for a huge 2D terrain? | Thanks again for your help! I've thought about that idea too, but let me re-describe it just to m... read more | 08/28/2007 (1:27 pm) |
| How big of a texture do I need for a huge 2D terrain? | [quote]You're going to have to break up the scene into contiguous blocks of a smaller size. It's sim... read more | 08/28/2007 (12:34 pm) |
| How big of a texture do I need for a huge 2D terrain? | Anybody? :(... read more | 08/28/2007 (10:16 am) |
| Anyone seen the news on Game Studio 2.0? | The heck with 3D -- Please implement networking!!! :)... read more | 08/20/2007 (4:44 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | Ahhh... that sounds good. Hopefully Microsoft will allow you to release it soon (v1.0 took a looong... read more | 08/20/2007 (1:55 pm) |
| How many people have added real-time networking? | I've tried and failed :( I'm hoping GarageGames adds real-time networking support to TGB someday.... read more | 08/13/2007 (5:46 pm) |
| How easy is it to network TorqueX? (eg. sync object movement) | @Alex: Are you using any TX physics or collision detection? I don't understand how you can synchro... read more | 06/29/2007 (5:11 am) |
| How easy is it to network TorqueX? (eg. sync object movement) | Thanks for all of the replies everybody. I'm aware of the System.Net library and that is what I p... read more | 06/26/2007 (5:31 am) |
| Torque X Release and Torque X Builder Pricing | So Torque X v1.0 is supposed to come out today?... read more | 06/20/2007 (5:39 am) |
| Why is interpolateTick NOT called on the server? | Ahhh... simple enough. Thanks for explanation! - John... read more | 05/29/2007 (11:16 am) |
| Simplest collision example isn't working? | That fixed it. I figured I was doing something wrong... :\ Thanks a ton, John... read more | 05/27/2007 (7:55 am) |
| Does TBG support bilinear filtering? ...and render-to-textures? | Excellent, I can't wait to see it! (perhaps you can release it to the GGTP group for testing when i... read more | 05/25/2007 (8:47 pm) |
| Does TBG support bilinear filtering? ...and render-to-textures? | Thanks for all of the advice everybody! I'll take a look into some of the above mentioned classes... read more | 05/25/2007 (8:26 pm) |
| How can I create glowing lines with TGB? (example inside) | Hmmm... I thought there was a way to draw primitives? t2dShapeVector maybe?... read more | 05/25/2007 (1:22 pm) |
| Does TBG support bilinear filtering? ...and render-to-textures? | I may end up doing that... Does TGB support the OpenGL FBO extension? (EXT_framebuffer_object) ... read more | 05/25/2007 (12:07 pm) |
| Does TBG support bilinear filtering? ...and render-to-textures? | Thanks for the reply... Iny my other thread (see the link in the first post), people suggested us... read more | 05/25/2007 (9:11 am) |
| Does TBG support bilinear filtering? ...and render-to-textures? | Are you saying it will be very hard to render the entire scene to texture or it will be very hard t... read more | 05/25/2007 (4:39 am) |
| How can I create glowing lines with TGB? (example inside) | @Marc: I also own BlitzMax and I have tried IndiePath's module. The result is not that bad... I do... read more | 05/22/2007 (4:36 am) |
| Can I use shaders with TGB for neat 2D effects? | I'd love to see some examples if you had any :)... read more | 05/21/2007 (7:55 pm) |
| How can I create glowing lines with TGB? (example inside) | Well, I tried doing the shrink-and-expand blur method but I have really bad results: http://farm1... read more | 05/21/2007 (5:56 pm) |
| How can I create glowing lines with TGB? (example inside) | @Marc: Which other language are you referring to? (feel free to send me an email if you want, jklim... read more | 05/21/2007 (1:26 pm) |
| How can I create glowing lines with TGB? (example inside) | I belive you, but if the guy from Project Vex can do it (and his game runs lightning fast on my supe... read more | 05/21/2007 (11:08 am) |
| How can I create glowing lines with TGB? (example inside) | @Oliver: Thanks for checking into it :) (the game is pretty basic but also pretty fun, no?) Any... read more | 05/21/2007 (9:21 am) |
| How can I create glowing lines with TGB? (example inside) | Can you change the color of it then? Would I just draw a white blurry line in photoshop and then ... read more | 05/21/2007 (7:51 am) |
| How can I create glowing lines with TGB? (example inside) | That sounds good :) How do I draw a blurry line?... read more | 05/21/2007 (5:51 am) |
| How can I create glowing lines with TGB? (example inside) | Thanks for the reply... I do own the Pro version but I really don't know how to do what you're sa... read more | 05/21/2007 (4:29 am) |