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Jake Sindelir's Forum Posts

Thread Post Date Posted
Beta 2 Dedicated server for Linux this is some good news and thanks for all your hard work bank. with a dedicated linux server T3D ma... read more 09/28/2010 (4:55 pm)
Beta 2 Dedicated server for Linux Thanks for the bump, this and a possible community supported Linux client is the only thing keeping ... read more 08/27/2010 (5:05 pm)
Creating Music One I like is Linux Multimedia Studio (names a bit off as it does run on win/mac/linux) [url]http:/... read more 08/15/2010 (7:16 pm)
What's the difference? What about the other stuff, and why isnt there a nice table anymore? 1) splash screen requirements ... read more 08/12/2010 (4:33 am)
TGEA Real Time Radiosity Kit I know if it could support real-time lighting, to include dynamic shadows on itself (dts object cast... read more 11/12/2008 (11:38 am)
TGEA object count limit? As far as i know there is no hard-limit set for TGE/A, if you are having problems falling through ri... read more 11/09/2008 (1:42 pm)
Should i learn TGE 1.5...? If you are dead-set on using Torque 2, I personally would suggest "Way 1" if you are impatient. Ther... read more 02/24/2008 (5:53 am)
Help on placing light entities? Its [ image ] here... at the bottom of the *Post box, "Click here to learn how" [image]http://i23... read more 12/14/2007 (10:12 pm)
Importing into Blender Easier way... 1m in constructor equals 1 unit in blender... so if you make a box in c'tor that is ... read more 06/17/2007 (6:23 pm)
What is the best tool for level design for TGE? Hehe... so are hammer and quark... but you dont hear me recomending them :) btw if you are looking ... read more 06/15/2007 (11:51 pm)
What is the best tool for level design for TGE? Maybe hearing from a GG Employee might seem like they are just trying to push their product... so... read more 06/15/2007 (11:17 pm)
Replacing garageGames Screen with a Movie Would we be able to get away with an animated GG movie that ended as the official logo in the SDK? ... read more 06/13/2007 (11:50 pm)
OMFG! 1.5.2 builds on Linux Has anyone had problems with stock 1.5.2 and running a dedicated server? im having a problem wheneve... read more 06/04/2007 (12:46 pm)
Not bad, first attempts at creating.. Looks pretty nice, and make sure you are trying 'image' and not 'img' if all else fails it would be... read more 06/02/2007 (5:26 pm)
Set clear on terrain Your limited to your terrain size, default is 8... so each square of the terrain is 8 meters by 8 me... read more 05/30/2007 (12:54 am)
Looking for a "Start At Zero" style Tutorial I havent seen anything like that really... there is something like miniApp that does it a bit though... read more 05/18/2007 (10:51 pm)
Linux support? Sweet, worked like a charm for me Matt :)... read more 04/22/2007 (2:11 am)
Linux support? Having the same issue running it on kubuntu... the menubar doesnt display, but the dropdowns and opt... read more 04/21/2007 (4:15 pm)
Importing Models For the budget conscious person (specially if your budget is $0)... look into blender... you can fi... read more 04/21/2007 (3:21 pm)
Brush mirror? Not sure if that works... i tried the other day and it flipped the normals and make an invalid brush... read more 04/21/2007 (12:16 pm)
Flat planes? Make the box... click FACES in the bottom of the screen... Ctrl + Click the faces you dont want...... read more 04/20/2007 (9:51 pm)
Portals & Mirrors... Ill i know is c'tor 1.01 (when that will be is anyones guess) but i do agree that not having port... read more 04/20/2007 (2:40 pm)
Request: Texture Export When using the built-in exporter, it doesnt copy any images... however... if using the map2dif optio... read more 04/09/2007 (12:41 pm)
Torque Constructor Known Issues [quote]* Conflict with logitech mouse software disables extra mouse buttons and scroll wheel. Disabl... read more 04/09/2007 (11:01 am)
Portals and ground intersecting interiors 1) portals and mirrors dont work from ctor 1.0 directly... they do work with the built-in map2dif ex... read more 04/09/2007 (10:09 am)
Mirrors So if we add in portals now... are they even added into the .dif or just completely ommitted all tog... read more 04/08/2007 (7:43 pm)
Mirrors Same here probably a bug on how it exports... that or i just have incredibly bad luck with difs (... read more 04/08/2007 (6:49 pm)
Get better framerates with this quick fix to glfinish() Just tested this on my build. running a fairly modded engine myself, including stencil buffered out... read more 04/06/2007 (2:10 am)
Master Server in php Would you mind posting it for all? as id love to have a php master server as well :)... read more 03/21/2007 (3:31 am)
Blender Vs. Milk Shape I agree with Max, but be careful starting with one if you plan on moving to another, as both modelle... read more 03/09/2007 (12:01 am)
Do I get Torque for.... CodeOnce is just a term for torquescript... in theory you should be able to write torquescript for ... read more 02/25/2007 (12:39 am)
TGEA License Question I personally agree with Mark Dynna on this... only reason I bought TSE:EA is for what it said it wo... read more 02/23/2007 (8:27 am)
Platforms Players can Ride Version 1.1 Hmm only errors im getting with 1.5 is this [code] Error 1 error C2065: 'con' : undeclared identif... read more 01/28/2007 (3:05 pm)
Script problem ; keyboard stops working in missions Ive noticed this on my stock 1.5 as well... when i go into the editor then exit... all keyboard comm... read more 12/01/2006 (7:12 pm)
Portals and basements Try to rebuild map2dif, i know ive had problems with portals crashing with quark and hammer... i hav... read more 11/20/2006 (9:30 am)
Blender DTS problem What versions of blender and the exporter are you using? i use 2.42a and 0.91(modified) but you ... read more 11/15/2006 (9:20 pm)
Tse and cvs? CVS is discontinued, must download from My Account page... read more 11/04/2006 (12:19 am)
Which Script Editor to use? Using: Torsion (love it) Used: (no order) Codeweaver ConTEXT Scintilla Tribal IDE Crimson Ed... read more 10/23/2006 (11:59 am)
Dynamic shadows on DTS objects Ive tried this with tse (head) and works great, only thing ive noticed so far is that it doesnt cast... read more 10/20/2006 (1:24 pm)
Making a screensaver I know this is an old thread, but for you that are still interested in making a screensaver. The co... read more 10/19/2006 (2:33 pm)
Does GG still recommend CVS V1.3? I use WinCVS 2.0, it is a little harder to setup because username/password are setup through the CVS... read more 10/19/2006 (12:43 pm)
What modeling program do you use? This is from the TDN "[1] WorldCraft/Hammer has been authorised by Valve for the use of Torque prod... read more 10/05/2006 (9:45 pm)
New to Torque question In its Early Adopter stage (like now) yes you do need TGE Comm, after TSE 1.0 is released then no...... read more 09/22/2006 (1:43 pm)
Should I buy Torque 1.4 or wait until 1.5? I got pretty lucky myself, I bought 1.4 and the next day I saw the info about 1.5 and I was about to... read more 09/22/2006 (11:24 am)
What program should i use/ learn? If you have the time to learn, and dont have the budget for much... i would suggest blender (persona... read more 09/10/2006 (2:07 am)
Submarines Looks great, i saw this on another thread when you had it in Blitz3D... and they do look more alive ... read more 08/28/2006 (3:18 pm)
Low Poly Mech I personally like the tank with the gatling guns... looks more intimidating :)... read more 08/26/2006 (5:44 pm)
City Buildings Looks nice, only thing is the windows just seem off to me... prolly cuz they dont have a blue tint t... read more 08/26/2006 (5:07 pm)
Viking willage (level pieces) I dont really agree with going all DIF or all DTS... they both have their own merits, and finding a ... read more 07/31/2006 (12:15 pm)
Noob help I have both the 3D Game Programming All in One, and The Game Programmer's Guide to Torque... for a c... read more 07/29/2006 (11:54 am)
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