Game Development Community

Brian Szatkowski's Forum Posts

Thread Post Date Posted
iT2D 2009 (1.4) - What am I missing here? @Marc - I'm glad to see you, well...can I say "rant" about this as well. You have always b... read more 07/16/2010 (8:30 pm)
Saving / Loading data in iTGB 1.2? @RSkull - Click the ([url=www.torquepowered.com/support/markuplite]MarkupLite is enabled[/url]) link... read more 07/16/2010 (7:46 pm)
iT2D 1.4 - 'Base SDK Missing' (RESOLVED) Hi Edward; I have encountered the same exact problem as you have listed. However, once I get to s... read more 07/16/2010 (3:15 pm)
iT2D 1.4 - Universal Apps that run on iTouch, iPhone and iPad @Marc -- Read Eric's blog or the newest docs for 1.4. iTorque 2D 2009 is now what this product is ca... read more 07/15/2010 (8:42 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) Hi Michael; I just downloaded and set up iTGB 1.4RC and downloaded the associated documentation. ... read more 07/10/2010 (2:31 pm)
iPhone 4 "gyroscope" @Rennie - As Craig stated, both components are still present. The gyro will only give you an accurat... read more 06/08/2010 (3:39 pm)
iPhone 4 "gyroscope" I can't wait to see what we'll actually be able to leverage on this new device. In addition to the n... read more 06/08/2010 (3:32 pm)
And then there were 4 (really...3) Hi guys; I just came across this (dated) article on Ars Technica that seems to address this exact... read more 06/07/2010 (4:25 pm)
Developing Universal Apps With the just-announced resolution upgrade for iOS4 on the iPhone 4, this question is now even more ... read more 06/07/2010 (3:36 pm)
And then there were 4 (really...3) @Marc - Taking things a step further, Apple suggests that we code at a granular level (down to the f... read more 06/07/2010 (3:26 pm)
Strange problem when deploying to simulator or device.... Hi Ricky; Marc is correct in his assumption that UsePhysics is not enabled on your objects. I had... read more 04/08/2010 (6:38 am)
Needed: Definitive direction for handling mouse events Hi Marc; I apologize for the delay in my reply. My app design dictates that I capture mouse ac... read more 04/08/2010 (6:34 am)
Needed: Definitive direction for handling mouse events Hi Marc; Thank you for the prompt feedback. I have verified your statement by commenting out my c... read more 04/01/2010 (7:37 am)
Strange problem when deploying to simulator or device.... Hi Ricky; Glad you got the display working properly. Good luck with the mouse events handling. If... read more 03/31/2010 (9:59 pm)
Strange problem when deploying to simulator or device.... Hi Johnny (and others); I had already successfully run my game in the builder (after searching th... read more 03/31/2010 (4:43 pm)
Strange problem when deploying to simulator or device.... Hi all; I also am experiencing the exact same issue as Ricky. Marc, could you please elaborate as... read more 03/31/2010 (1:35 pm)
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