Sherman Pendley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ready to Release my Game for school but.... | To protect your code from "casual" snooping, simply distribute the compiled .dso files, wi... read more | 02/01/2009 (2:56 pm) |
| I can't find the button 'MAKE MY MMO'! | One thing I [b]wouldn't[/b] do is start a thread that's dedicated to mocking them.... read more | 01/31/2009 (3:17 pm) |
| GarageGames.com is inaccessible | Did you edit your hosts file with the IP address hack to resolve the problems GG was having with Aka... read more | 01/31/2009 (12:34 pm) |
| The Best .dif modeler for Torque | @Michael - Where can Mac users find this update? [b]Edit:[/b] Sorry, that sounded pretty snarky. ... read more | 01/30/2009 (3:20 pm) |
| Please test your private forum access - if still failing, read here | I'm seeing the opposite - I can access a bunch of forums for products I have not purchased.... read more | 01/23/2009 (11:06 pm) |
| X360 controller on OSX? | TGB for Mac has no built-in support for USB HID devices. But, if you have a TGB Pro license, it's no... read more | 01/18/2009 (3:09 pm) |
| i want the old site back dammit! | @Quinton - Couldn't agree more. It's the functionality I miss, not the yellow color scheme. And you'... read more | 01/17/2009 (8:48 pm) |
| Mac-Centric Torque user group | I'm a certified Mac-head. I do all my coding in Xcode. I do all of my modeling in Blender - okay, it... read more | 01/17/2009 (8:11 pm) |
| Static shapes = good, Animations = BLECH | When you break it down, animations are just a series of individual drawings, just like a movie is a ... read more | 01/13/2009 (5:33 pm) |
| IPhone dev on Windows - possible? | @Andy - No, it's not legal. The license for Mac OS X Server allows one to run in a VM, but only if t... read more | 01/13/2009 (3:44 pm) |
| IPhone dev on Windows - possible? | @Andy - Yes, any Intel-based Mac will do the job. For laptops and towers you can tell by the name - ... read more | 01/12/2009 (10:53 pm) |
| IPhone dev on Windows - possible? | @Andy - The iPhone SDK is Intel-only. PPC Macs are not supported.... read more | 01/12/2009 (10:02 pm) |
| Static shapes = good, Animations = BLECH | I asked you this before, in another thread - when you say "make", to what exactly are you referring?... read more | 01/12/2009 (9:23 pm) |
| IPhone dev on Windows - possible? | To legally run Mac OS X, you have to have a Macintosh. You can, with some google-fu, find hacks that... read more | 01/11/2009 (2:50 pm) |
| Simple Question about If else statements. | = is assignment. == is comparison. So your first if "($cheat.visible = 1)" doesn't check to see if t... read more | 01/10/2009 (9:46 pm) |
| Question - Moving from tutorials to my own game | Actually, I think your first sentence may give a hint at why programming is proving to be a challeng... read more | 01/06/2009 (2:52 pm) |
| Making good animated sprites | Tyler, what part of "making sprites" are you stuck on? Drawing them, or getting them into a format t... read more | 01/06/2009 (10:36 am) |
| Should I "announce" new resouces I've posted? | Just for the record, I didn't intend to imply anything negative about the approval process. I comple... read more | 01/05/2009 (9:38 am) |
| All on my nerves | Why? Well, given that a *lot* of people - including the original Tribes 2 team - use Max with Torque... read more | 01/05/2009 (8:23 am) |
| Futuristic soldier | That's some very nice modeling work, but I think that's far enough as far as undressing him goes. Th... read more | 01/05/2009 (12:08 am) |
| Should I "announce" new resouces I've posted? | Oh cool! I hadn't noticed the "NEW" tag. Nice to know about that. :-)... read more | 01/05/2009 (12:01 am) |
| Should I "announce" new resouces I've posted? | The one I was wondering about was the code module for BBEdit. It's already been approved, but there'... read more | 01/04/2009 (11:42 pm) |
| Education | @Michael - Yeah I figured your request for explanation above was for the sake of someone who's readi... read more | 01/04/2009 (3:07 pm) |
| Education | @Michael - There was a lot of noise a few years ago, sparked by a [url=http://ea-spouse.livejournal.... read more | 01/04/2009 (1:20 pm) |
| Exporting error | First, check your work in ShowTool Pro. Are your images shown in the materials list window? If so, d... read more | 01/04/2009 (10:34 am) |
| Exporting Metaballs | I haven't used Houdini, but all of the apps I [b]have[/b] used can "freeze" high-level constructs su... read more | 01/01/2009 (11:56 am) |
| 30 vs 60 fps | The server "ticks" simulation objects every 32ms to update their positions, velocity, and other stat... read more | 12/27/2008 (1:07 am) |
| UltraEdit-like text editor for Mac | Xcode is an IDE that works with Torque - look around, I'm pretty sure I saw a resource here that all... read more | 12/26/2008 (5:10 pm) |
| I hope this can light some way | @Ian - Textures aren't exported as part of the .dts, so you need to copy the image file along with t... read more | 12/25/2008 (10:32 am) |
| Merry Christmas Everyone | Aye - a Festivus for the rest of us. Looking in a few other threads, it appears that the Airing of G... read more | 12/24/2008 (1:00 pm) |
| Borland Builder and the TGEA | Can C++ Builder import .vcproj files for VC7 or Visual Studio 2005? If so, you may not even have to ... read more | 12/24/2008 (12:36 pm) |
| Blending animations only a bit? | Have a look at the updateLookAnimation() method in player.cc. There, it calls mShapeInstance->setPos... read more | 12/24/2008 (1:23 am) |
| PolySoup licensing? | Great news! Thanks for clarifying that.... read more | 12/21/2008 (4:45 pm) |
| Did I *really* see something about TGEA for Mac? | That's great news! I will definitely upgrade for my next project.... read more | 12/06/2008 (4:52 pm) |
| Strange problem with Wacom tablet | @Jaimi: The mouse-shaped "pen" defaults to "Mouse Mode" - although I tried it with both, thinking th... read more | 12/05/2008 (8:48 am) |
| Strange problem with Wacom tablet | @Brian: The Wacom makes a handy mousepad for my trackball, so I don't even have to move it away. :-)... read more | 12/05/2008 (8:25 am) |
| Strange problem with Wacom tablet | @Peter: Agreed about the pen, but the Wacom model I'm using also has a mouse-shaped "pen." For most ... read more | 12/05/2008 (8:24 am) |
| Strange problem with Wacom tablet | I figured it was something along those lines, from the way the error seems to accumulate. Thanks for... read more | 12/04/2008 (11:40 pm) |
| Dark Industries' Exporter Status? | Thanks - I'll pass that tip to my artist.... read more | 08/26/2008 (5:25 pm) |
| Dark Industries' Exporter Status? | That's disappointing news, but pretty much what I'd expected. Thanks for verifying that for me.... read more | 08/26/2008 (8:58 am) |
| Dark Industries' Exporter Status? | Any updates on this? I happened to notice that the latest trueSpace is a free download now, and my a... read more | 08/25/2008 (5:44 pm) |
| My TGE/Cocoa experiment | I just wanted to post a quick "thank you!" I didn't end up using your code directly - as I said befo... read more | 07/03/2008 (10:19 am) |
| Constructor 1.04 Mac test | Okay, it hasn't solved that problem, but I *have* at least narrowed the problem down. I'm using a Wa... read more | 02/24/2008 (7:47 pm) |
| Constructor 1.04 Mac test | I'm downloading it right now, to see if it helps with the performance problems I've been seeing with... read more | 02/24/2008 (7:20 pm) |
| My TGE/Cocoa experiment | As a Cocoa-head, I'd probably spend a few hours looking around. I would definitely be useful in game... read more | 10/23/2007 (8:42 pm) |
| My TGE/Cocoa experiment | I have source licenses for both, and I suspect you're right - they appear to share a common set of p... read more | 10/21/2007 (4:12 pm) |
| My TGE/Cocoa experiment | This looks like an outstanding effort! A couple of questions though: 1. How hard would it be to p... read more | 10/19/2007 (5:30 pm) |
| TGE on Mac 10.3.9 with XCode 1.5 question | Not sure what you're asking. 10.4 is the most recent version, and there's no special upgrade price. ... read more | 08/02/2007 (6:26 pm) |
| Os x gamepad support? | Still not supported - nor is it supported in the recent TGB 1.5 release, either.... read more | 07/28/2007 (10:46 am) |
| TGE on Mac 10.3.9 with XCode 1.5 question | Possible or not, it's a very bad idea. Xcode 1.5 did not include the SDK support required to produce... read more | 07/28/2007 (10:44 am) |