Game Development Community

Sherman Pendley's Forum Posts

Thread Post Date Posted
Ready to Release my Game for school but.... To protect your code from "casual" snooping, simply distribute the compiled .dso files, wi... read more 02/01/2009 (2:56 pm)
I can't find the button 'MAKE MY MMO'! One thing I [b]wouldn't[/b] do is start a thread that's dedicated to mocking them.... read more 01/31/2009 (3:17 pm)
GarageGames.com is inaccessible Did you edit your hosts file with the IP address hack to resolve the problems GG was having with Aka... read more 01/31/2009 (12:34 pm)
The Best .dif modeler for Torque @Michael - Where can Mac users find this update? [b]Edit:[/b] Sorry, that sounded pretty snarky. ... read more 01/30/2009 (3:20 pm)
Please test your private forum access - if still failing, read here I'm seeing the opposite - I can access a bunch of forums for products I have not purchased.... read more 01/23/2009 (11:06 pm)
X360 controller on OSX? TGB for Mac has no built-in support for USB HID devices. But, if you have a TGB Pro license, it's no... read more 01/18/2009 (3:09 pm)
i want the old site back dammit! @Quinton - Couldn't agree more. It's the functionality I miss, not the yellow color scheme. And you'... read more 01/17/2009 (8:48 pm)
Mac-Centric Torque user group I'm a certified Mac-head. I do all my coding in Xcode. I do all of my modeling in Blender - okay, it... read more 01/17/2009 (8:11 pm)
Static shapes = good, Animations = BLECH When you break it down, animations are just a series of individual drawings, just like a movie is a ... read more 01/13/2009 (5:33 pm)
IPhone dev on Windows - possible? @Andy - No, it's not legal. The license for Mac OS X Server allows one to run in a VM, but only if t... read more 01/13/2009 (3:44 pm)
IPhone dev on Windows - possible? @Andy - Yes, any Intel-based Mac will do the job. For laptops and towers you can tell by the name - ... read more 01/12/2009 (10:53 pm)
IPhone dev on Windows - possible? @Andy - The iPhone SDK is Intel-only. PPC Macs are not supported.... read more 01/12/2009 (10:02 pm)
Static shapes = good, Animations = BLECH I asked you this before, in another thread - when you say "make", to what exactly are you referring?... read more 01/12/2009 (9:23 pm)
IPhone dev on Windows - possible? To legally run Mac OS X, you have to have a Macintosh. You can, with some google-fu, find hacks that... read more 01/11/2009 (2:50 pm)
Simple Question about If else statements. = is assignment. == is comparison. So your first if "($cheat.visible = 1)" doesn't check to see if t... read more 01/10/2009 (9:46 pm)
Question - Moving from tutorials to my own game Actually, I think your first sentence may give a hint at why programming is proving to be a challeng... read more 01/06/2009 (2:52 pm)
Making good animated sprites Tyler, what part of "making sprites" are you stuck on? Drawing them, or getting them into a format t... read more 01/06/2009 (10:36 am)
Should I "announce" new resouces I've posted? Just for the record, I didn't intend to imply anything negative about the approval process. I comple... read more 01/05/2009 (9:38 am)
All on my nerves Why? Well, given that a *lot* of people - including the original Tribes 2 team - use Max with Torque... read more 01/05/2009 (8:23 am)
Futuristic soldier That's some very nice modeling work, but I think that's far enough as far as undressing him goes. Th... read more 01/05/2009 (12:08 am)
Should I "announce" new resouces I've posted? Oh cool! I hadn't noticed the "NEW" tag. Nice to know about that. :-)... read more 01/05/2009 (12:01 am)
Should I "announce" new resouces I've posted? The one I was wondering about was the code module for BBEdit. It's already been approved, but there'... read more 01/04/2009 (11:42 pm)
Education @Michael - Yeah I figured your request for explanation above was for the sake of someone who's readi... read more 01/04/2009 (3:07 pm)
Education @Michael - There was a lot of noise a few years ago, sparked by a [url=http://ea-spouse.livejournal.... read more 01/04/2009 (1:20 pm)
Exporting error First, check your work in ShowTool Pro. Are your images shown in the materials list window? If so, d... read more 01/04/2009 (10:34 am)
Exporting Metaballs I haven't used Houdini, but all of the apps I [b]have[/b] used can "freeze" high-level constructs su... read more 01/01/2009 (11:56 am)
30 vs 60 fps The server "ticks" simulation objects every 32ms to update their positions, velocity, and other stat... read more 12/27/2008 (1:07 am)
UltraEdit-like text editor for Mac Xcode is an IDE that works with Torque - look around, I'm pretty sure I saw a resource here that all... read more 12/26/2008 (5:10 pm)
I hope this can light some way @Ian - Textures aren't exported as part of the .dts, so you need to copy the image file along with t... read more 12/25/2008 (10:32 am)
Merry Christmas Everyone Aye - a Festivus for the rest of us. Looking in a few other threads, it appears that the Airing of G... read more 12/24/2008 (1:00 pm)
Borland Builder and the TGEA Can C++ Builder import .vcproj files for VC7 or Visual Studio 2005? If so, you may not even have to ... read more 12/24/2008 (12:36 pm)
Blending animations only a bit? Have a look at the updateLookAnimation() method in player.cc. There, it calls mShapeInstance->setPos... read more 12/24/2008 (1:23 am)
PolySoup licensing? Great news! Thanks for clarifying that.... read more 12/21/2008 (4:45 pm)
Did I *really* see something about TGEA for Mac? That's great news! I will definitely upgrade for my next project.... read more 12/06/2008 (4:52 pm)
Strange problem with Wacom tablet @Jaimi: The mouse-shaped "pen" defaults to "Mouse Mode" - although I tried it with both, thinking th... read more 12/05/2008 (8:48 am)
Strange problem with Wacom tablet @Brian: The Wacom makes a handy mousepad for my trackball, so I don't even have to move it away. :-)... read more 12/05/2008 (8:25 am)
Strange problem with Wacom tablet @Peter: Agreed about the pen, but the Wacom model I'm using also has a mouse-shaped "pen." For most ... read more 12/05/2008 (8:24 am)
Strange problem with Wacom tablet I figured it was something along those lines, from the way the error seems to accumulate. Thanks for... read more 12/04/2008 (11:40 pm)
Dark Industries' Exporter Status? Thanks - I'll pass that tip to my artist.... read more 08/26/2008 (5:25 pm)
Dark Industries' Exporter Status? That's disappointing news, but pretty much what I'd expected. Thanks for verifying that for me.... read more 08/26/2008 (8:58 am)
Dark Industries' Exporter Status? Any updates on this? I happened to notice that the latest trueSpace is a free download now, and my a... read more 08/25/2008 (5:44 pm)
My TGE/Cocoa experiment I just wanted to post a quick "thank you!" I didn't end up using your code directly - as I said befo... read more 07/03/2008 (10:19 am)
Constructor 1.04 Mac test Okay, it hasn't solved that problem, but I *have* at least narrowed the problem down. I'm using a Wa... read more 02/24/2008 (7:47 pm)
Constructor 1.04 Mac test I'm downloading it right now, to see if it helps with the performance problems I've been seeing with... read more 02/24/2008 (7:20 pm)
My TGE/Cocoa experiment As a Cocoa-head, I'd probably spend a few hours looking around. I would definitely be useful in game... read more 10/23/2007 (8:42 pm)
My TGE/Cocoa experiment I have source licenses for both, and I suspect you're right - they appear to share a common set of p... read more 10/21/2007 (4:12 pm)
My TGE/Cocoa experiment This looks like an outstanding effort! A couple of questions though: 1. How hard would it be to p... read more 10/19/2007 (5:30 pm)
TGE on Mac 10.3.9 with XCode 1.5 question Not sure what you're asking. 10.4 is the most recent version, and there's no special upgrade price. ... read more 08/02/2007 (6:26 pm)
Os x gamepad support? Still not supported - nor is it supported in the recent TGB 1.5 release, either.... read more 07/28/2007 (10:46 am)
TGE on Mac 10.3.9 with XCode 1.5 question Possible or not, it's a very bad idea. Xcode 1.5 did not include the SDK support required to produce... read more 07/28/2007 (10:44 am)
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