Sherman Pendley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ooops ! | Answered in [url=http://www.garagegames.com/community/forums/viewthread/92379]General Discussion[/ur... read more | 05/21/2009 (5:50 am) |
| Hello Everyone! | Please don't spam every forum in sight - choose one that's relevant to your question. And also pleas... read more | 05/21/2009 (5:48 am) |
| iTGB Support of iPhone OS 3.0 | Apple's requirement refers to deprecated and/or private functions. Apps that use such functions may ... read more | 05/20/2009 (10:56 am) |
| Toolbar cut off in TGB / can't click buttons | FWIW, the Mac version of TGB has a similar but not identical problem. On the Mac, the menu is separa... read more | 05/20/2009 (10:47 am) |
| No Joystick Capability in MAC Versions of Torque | @Dorian: I haven't done it yet because working with Torque's event loop [i]is[/i] rocket science. :-... read more | 05/20/2009 (10:25 am) |
| PLZ help i am a biggner | Step four: ? Step five: Profit!... read more | 05/17/2009 (2:15 pm) |
| PLZ help i am a biggner | Step One: Buy a license - a "Pro" license if you're talking about TGB. You can't compile s... read more | 05/17/2009 (5:48 am) |
| Create executable | It's a [b]very[/b] easy mistake to make. If you're looking at the inside of a .saver in Finder, it d... read more | 05/17/2009 (5:08 am) |
| Software to stitch multiple images into a tiled image? | Try [url=http://opensword.org/Pixen/]Pixen[/url]. Mac OS X native, and free!... read more | 05/16/2009 (10:07 pm) |
| What is the raw form of most elements? | For that sort of information, [url=http://wikipedia.org]Wikipedia[/url] is your friend. :-)... read more | 05/16/2009 (8:59 pm) |
| How to move the editor camera? | Right click and drag.... read more | 05/16/2009 (8:55 pm) |
| Create executable | @Ronny: Mac OS X screen savers are not apps at all. They're plug-in bundles written in Cocoa, with a... read more | 05/16/2009 (10:18 am) |
| FileIO Tutorial | @Ronny: I wrote some code to [url=http://www.garagegames.com/community/forums/viewthread/89917]make ... read more | 05/14/2009 (3:14 am) |
| "Duke Nukem developer goes bust" | @Stefan - Agreed, but the video leaves me underwhelmed. I see nice graphics and classic Duke Nukem o... read more | 05/13/2009 (8:53 pm) |
| FileIO Tutorial | Exactly right. TGB doesn't check to see if the current user has Admin rights or not, it just uses $(... read more | 05/13/2009 (11:10 am) |
| FileIO Tutorial | Short answer: Because Apple's [url=http://developer.apple.com/documentation/userexperience/Conceptua... read more | 05/13/2009 (10:02 am) |
| FileIO Tutorial | [quote]Ok, so I moved the game project to my home directory[/quote] It doesn't matter where the g... read more | 05/13/2009 (7:46 am) |
| FileIO Tutorial | [quote]Even Windows programmers are starting to see the light.[/quote] Even a broken clock is rig... read more | 05/12/2009 (10:06 pm) |
| FileIO Tutorial | That's where the files you write [b]should[/b] go on the Mac. Only Admin users can write to /Applica... read more | 05/12/2009 (8:57 pm) |
| How to scroll (pan) the editor in TGB? | The "Mighty Mouse" that's currently shipping can right-click, but isn't configured to do s... read more | 05/10/2009 (11:52 pm) |
| How to scroll (pan) the editor in TGB? | Oh, and incidentally, the TGB forum would have been a much better place to ask this.... read more | 05/10/2009 (1:03 pm) |
| How to scroll (pan) the editor in TGB? | Right-click and drag.... read more | 05/10/2009 (1:02 pm) |
| "Duke Nukem developer goes bust" | At this point, I'm primarily interested in what went wrong, so as to learn from their mistakes and h... read more | 05/10/2009 (11:23 am) |
| Is T3d Capable of.. | @Bhargav: The same way you'd master any other skill: Practice, practice, practice. :-)... read more | 05/09/2009 (3:28 pm) |
| Talk about Engine vs Engine stuff here. | @Daniel: I realize that supporting Windows is a must for any game engine, given its overwhelming maj... read more | 05/09/2009 (2:13 pm) |
| Help getting a dif. object from constructor to Torque | DIFs go in data/interiors [i]Edit[/i]: Oops, I just re-read your post. In TGE, they go in data/in... read more | 05/08/2009 (7:50 pm) |
| TGB to iPhone (Resolution problem) | Import your project into iTGB and change it there.... read more | 05/08/2009 (6:59 am) |
| "Duke Nukem developer goes bust" | It'd be wicked cool if GG could land a post-mortem interview with the DNF team.... read more | 05/07/2009 (6:42 pm) |
| Does Math Game Require An Educational, Not Indie, License? | As I (mis?)understand it, the special license you're speaking of is for educators who teach game dev... read more | 05/07/2009 (4:54 pm) |
| iPod and the TGB iPhone engine? | Yes, the SDK and development process is the same for both. The obvious exceptions are, of course, ha... read more | 05/06/2009 (8:53 pm) |
| Mach-o Bundle Applications for Mac | TGB games [b]are[/b] Mach-O - you can check inside the .app bundle and use the file shell command to... read more | 05/06/2009 (5:47 am) |
| where is the community? | [url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url] ... read more | 05/05/2009 (6:47 am) |
| Why isn't any big company using torque? | Ever notice how all of the evil in the software world eventually leads back to Microsoft? It's like ... read more | 05/04/2009 (11:04 am) |
| No Joystick Capability in MAC Versions of Torque | SDL? Why use SDL? Direct HID Manager code isn't exactly rocket science.... read more | 05/04/2009 (6:31 am) |
| Why isn't any big company using torque? | [quote]Second, I seriously doubt that Valve "stole" code and Frankensteined it together to... read more | 05/03/2009 (5:39 pm) |
| No Joystick Capability in MAC Versions of Torque | @Ronny - Example HID Manager code has been available on Apple's site for years - it's dated 2002. I'... read more | 05/03/2009 (5:28 pm) |
| Stability and Tech Support for Games Made with TGB | @Collin - You're right, building for the iPhone requires a Mac, so his most recent release means he ... read more | 04/29/2009 (7:24 pm) |
| Stability and Tech Support for Games Made with TGB | @Conor - I think it comes down to the fact that most developers have a Windows PC on their desks. Wh... read more | 04/29/2009 (11:53 am) |
| STL in 2009? | When you say "STL", are you referring to the Standard Template Library? If so, why would y... read more | 04/26/2009 (9:10 am) |
| iTGE + Apple App Store | @Eddie - If you're thinking of "using iTGE instead of buying a Mac," think again. It's not... read more | 04/25/2009 (11:54 am) |
| about the author in the forum post ? wtf ? ... | I couldn't agree more, and what you said applies even more so to the comments. It's made even [b]wor... read more | 04/24/2009 (7:44 pm) |
| Are you a Mac TGB user? | @Eric - What TGB version are you using? Delete works for me. Backspace does not, though.... read more | 04/24/2009 (12:56 pm) |
| how do i check memory consumption in a Mac ? | If you're unfamiliar with Unix, you could use /Applications/Utilities/Activity Monitor.app.... read more | 04/16/2009 (4:00 pm) |
| Torque sucks | I've always wondered about that attitude. No one expects to buy a musical instrument and play like a... read more | 04/16/2009 (8:40 am) |
| Crashes on export attempt | Constructor is meant for creating interiors for TGE & TGEA. You're right, it's really not applic... read more | 04/12/2009 (4:22 pm) |
| Beginner 2d Dev | I'm not really too artistic. For programmer art, since I can't draw very well frehand, I use Blender... read more | 04/12/2009 (4:13 pm) |
| Beginner 2d Dev | The JPEG format gives very good compression for photographic images, but it doesn't have an alpha ch... read more | 04/11/2009 (6:01 pm) |
| How do I get funded? | Being a teen has its positive points. Your living expenses are far lower than those of an adult - yo... read more | 04/11/2009 (5:55 pm) |
| How do I get funded? | Well, I've been a programmer for 25+ years, and as far as I know, coding and programming are two dif... read more | 04/11/2009 (2:26 pm) |
| Beginner 2d Dev | One of the really cool aspects of working in 2D is that the engine neither knows nor cares how the b... read more | 04/11/2009 (1:56 pm) |