Sherman Pendley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Constructor 1.04 Mac test | BTW, I'm only complaining because I think that, overall, Torque technology is the bee's knees. If I ... read more | 11/04/2009 (5:11 pm) |
| Constructor 1.04 Mac test | @John - Yes, I've been a software developer for 20+ years. I understand the triage process. Another ... read more | 11/04/2009 (1:41 pm) |
| Constructor 1.04 Mac test | @David - I understand the Intel-only decision, and that some features are very difficult to port ove... read more | 11/04/2009 (1:10 pm) |
| Constructor 1.04 Mac test | Have you tried using a USB gamepad? Doesn't work on the Mac - even in TGB, which practically begs fo... read more | 11/04/2009 (12:54 pm) |
| Constructor 1.04 Mac test | [quote]Why is garagegames waiting to add this to the constructor release[/quote] It's not just Co... read more | 11/04/2009 (11:56 am) |
| Creating sprites outside of Torque 2D, then just import to Torque? | Have you tried adjusting the cell width in TGB? If that's a pixel too wide, each cell will too far t... read more | 11/04/2009 (9:16 am) |
| Confused about what products I need! | I think Torque X Builder 1.0.5 is bundled with TGB Pro. At least, I never purchased it separately, b... read more | 11/03/2009 (3:04 pm) |
| Clarification: script vs behavior vs code | @William - That is a great example of the "tweaking the Visual Studio or Xcode project to make ... read more | 11/02/2009 (2:08 pm) |
| Clarification: script vs behavior vs code | Like I said, it changes the original template (there is only one) not the copies that were made when... read more | 11/02/2009 (1:01 pm) |
| Clarification: script vs behavior vs code | When you build a project from within TGB, it copies a "template" executable and your scrip... read more | 11/02/2009 (12:13 pm) |
| Game editor | Just nit-picking, but the engine source is [b]not[/b] "[url=http://www.opensource.org/docs/osd]... read more | 11/02/2009 (11:17 am) |
| Clarification: script vs behavior vs code | Yes, when you add a C++ class you'll need to compile it, although most of us use IDEs rather than ma... read more | 11/02/2009 (11:14 am) |
| Using Torque | 1. With sufficient skill and effort, anything is possible. 2. Of course a plugin would be require... read more | 11/01/2009 (1:05 pm) |
| I need a simple way to make sprite sheets | If you're creating them by hand, be sure to enable the "snap to grid" or "snap to gui... read more | 10/31/2009 (11:26 am) |
| Music Rights... I think??? | IIRC, as long as you make the legally-required royalty payments, you don't need anyone's permission.... read more | 10/29/2009 (11:45 am) |
| What do you think I should do? | @Robert - One useful technique, especially for a beginner, is to keep your changes very, very tiny, ... read more | 10/29/2009 (10:28 am) |
| Better Understanding %WorldLimit and %onUpdate Together | Your problem is [b]how[/b] and [b]what[/b] you're studying, not how much time you're studying it. If... read more | 10/27/2009 (1:22 pm) |
| Checkers Demo Source.......Looking for fireworks! | The checkers tutorial is in the [url=http://docs.garagegames.com/tgb/official/]official TGB docs[/ur... read more | 10/27/2009 (12:39 pm) |
| how to fake 2D in TGE | There's an advanced camera resource [url=http://www.garagegames.com/community/resources/view/5471]he... read more | 10/27/2009 (11:01 am) |
| Better Understanding %WorldLimit and %onUpdate Together | Actions speak louder than words. As I said, I'm done with you until you [b]show me[/b] that you've c... read more | 10/26/2009 (5:30 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Rennie, you posted code that [b]will not run because of syntax errors[/b], and yet you claimed to ha... read more | 10/26/2009 (5:11 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | [quote]@Sherman. I am still trying to understand how %this is an "object" of it's class ... read more | 10/25/2009 (6:20 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | I have no idea what you're saying, so I can't tell you if we're in the same ballpark or not. Neither... read more | 10/24/2009 (2:55 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | [quote]One quick question though regarding this, can a method be a function?[/quote] Yes, a metho... read more | 10/24/2009 (1:46 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | [quote]ok, see I am now, thanks to this able to clearly differentiate the difference between the met... read more | 10/24/2009 (1:38 pm) |
| Uptake of T3D | I haven't upgraded, because I feel like I've been ripped off - although that feeling has nothing wha... read more | 10/24/2009 (11:51 am) |
| Better Understanding %WorldLimit and %onUpdate Together | [quote]Most code/script has many errors when first entered, and [b]teh[/b] better a person is at fin... read more | 10/24/2009 (11:36 am) |
| onWorldLimit Question. | "Tron" is a great movie, but don't kid yourself - it's [b]just a movie[/b]. It doesn't hav... read more | 10/24/2009 (11:29 am) |
| Uptake of T3D | For the record, I too detest the "customer is always right" meme. Customers tend to forget... read more | 10/24/2009 (12:04 am) |
| Better Understanding %WorldLimit and %onUpdate Together | [quote]But my reasoning as to why an onworldLImit function is called is because it is there. It exis... read more | 10/23/2009 (10:36 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Rennie, I don't mean to offend, but have you considered the possibility that programming may not be ... read more | 10/23/2009 (10:10 pm) |
| onWorldLimit Question. | A variable is not a function; it doesn't do anything, it just holds a value that you can refer to by... read more | 10/23/2009 (6:35 pm) |
| onWorldLimit | [quote]Yes I have been reading it, thank you.[/quote] Spare us the denials please. To someone who... read more | 10/12/2009 (10:58 am) |
| onWorldLimit | Rennie, the [url=http://tdn.garagegames.com/wiki/TorqueScript#Data_Types]TorqueScript Overview[/url]... read more | 10/10/2009 (1:24 pm) |
| exporting Cinema 4D files to torque or 3D S Max | Cinema 4D R11 has a built-in Collada exporter you can use to export models for T3D. I think there's ... read more | 10/10/2009 (10:34 am) |
| Debugger API? | Good info indeed! I'd already found the list of commands in telnetDebugger.cc, but hadn't yet rev... read more | 10/06/2009 (12:56 pm) |
| Thoughts on TGE moving forward... | I have to say, this talk of SDL and .NET is leaving me somewhat less than enthusiastic about this pr... read more | 10/05/2009 (10:32 am) |
| naming a function | The scheduledMount() method will be called as a result of your own code calling the schedule() metho... read more | 10/05/2009 (10:01 am) |
| [solved, download for new XCode] Sintax Highlighting in Xcode | You could try [url=http://barebones.com/products/textwrangler/]TextWrangler[/url] from [url=http://w... read more | 10/04/2009 (1:03 pm) |
| My Insight to the T3D Situation | I agree that $1k is not out of range for a hobby - I know a lot of golf, motorcycle, and woodworking... read more | 09/19/2009 (2:52 pm) |
| Collada for TGE, TGEA | What would the licensing requirements be to publish such a tool, assuming it uses the dtsSDKPlus lib... read more | 09/14/2009 (11:45 am) |
| Is a 1.4.2 upgrade worth it? | Maximillian has a great point: You'll be spending the same total amount either way, so why not have ... read more | 09/12/2009 (9:47 am) |
| Getting my copy of TGE | TGE and TGEA are shown under the T3D page [b]if you've purchased T3D[/b]. Otherwise, they should be ... read more | 09/07/2009 (8:30 pm) |
| 64-bit engine? | I agree, a DMG would be better. But, so would gamepad support, writing console.log to ~/Library/Logs... read more | 09/04/2009 (10:37 am) |
| 64-bit engine? | Okay, I downloaded a fresh copy of the installer, and now I see where your confusion is coming from.... read more | 09/03/2009 (1:13 am) |
| 64-bit engine? | Current versions of TGE and TGB are shipped as Universal Binaries that include native builds for bot... read more | 09/02/2009 (9:27 pm) |
| 64-bit engine? | The standard downloads are universal binaries that run natively on both Intel and PPC. To get a PPC-... read more | 09/02/2009 (8:53 pm) |
| Anyone ever seen this before? | @Robert: Very good suggestion, but of the four numbers you mention, only 1024 is a power of two. The... read more | 08/30/2009 (1:34 pm) |
| Torque2D C++/SDK Tutorial? | @Matthew: Please save your imagination for games. I suggested contacting GG support because I assume... read more | 08/28/2009 (2:41 am) |
| Anyone ever seen this before? | I once had a problem with several apps (none of which were Torque, unfortunately) being unable to op... read more | 08/27/2009 (6:34 pm) |