Sherman Pendley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Let a friend play a Torque game | Sounds to me like you missed main.cs. ;-) Seriously though, if you don't tell us what you [b]did[... read more | 01/09/2010 (10:32 am) |
| Job hypothesys | To be blunt, I wouldn't even be willing to give an estimate. It's [b]far[/b] too vague to make even ... read more | 01/07/2010 (4:11 pm) |
| Can we develop & deploy iPhone games on PC using Torque 2D for the iPhone | You can develop your game on the PC, but you have to use Xcode to sign and deploy it.... read more | 01/06/2010 (1:23 pm) |
| Torque Internet Domains Available | @John - Don't sell yourself short! Even if you aren't looking to make a profit on them, you should a... read more | 01/06/2010 (12:46 pm) |
| GingerBread House | Looks good enough to eat! :-)... read more | 01/05/2010 (11:59 pm) |
| Suggestion for Torque Demo. | I think your impression of the source code reflects your background. To someone with a substantial a... read more | 01/05/2010 (3:52 pm) |
| GingerBread House | Like I said - since you're using TGE, which does not include support for polysoup by default, it dep... read more | 01/05/2010 (1:29 am) |
| GingerBread House | Keep in mind that TGE doesn't have built-in polysoup. If this is meant to be an interior, then the c... read more | 01/04/2010 (9:18 pm) |
| Problems compiling on Mac | As Glitch said, any Intel-based mini will run 10.6; in addition, a PPC mini will run 10.5 "Leop... read more | 01/04/2010 (11:13 am) |
| Mac building...no executables? | [quote]However I think it's a bit overkill to buy a Mac in order to compile my TGB projects ;)[/quot... read more | 01/02/2010 (4:09 pm) |
| Mac building...no executables? | Why not just build your Mac version on a Mac? You're going to need one to test the game anyway - at ... read more | 01/02/2010 (2:39 pm) |
| TGB Reference | I think you're looking for the [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions]C... read more | 01/01/2010 (4:20 am) |
| How to compile Torque Game Builder in xcode | In the Xcode version I'm using, it's in the "Compiler Version" group, between the "Co... read more | 12/30/2009 (1:46 pm) |
| How to compile Torque Game Builder in xcode | "Get Info" on the project and change the "Compiler Version" setting to GCC 4.0. ... read more | 12/30/2009 (1:22 pm) |
| Does 2D game engine work on mac? | Your player.cs file is saved as RTF, not plain text. If you're using TextEdit, click the "Forma... read more | 12/30/2009 (10:47 am) |
| Torque Constructor Won't Work. | [quote]I started up my construcotr today (It worked yesterday D=)[/quote] So what happened in bet... read more | 12/29/2009 (3:56 pm) |
| Unable to export from 3Ds Max | GG doesn't host images, so you'll need to upload it to Flickr or something. But you [b]can[/b] inclu... read more | 12/29/2009 (2:56 pm) |
| Torque3d on a mac | Also, according to an [url=http://www.torquepowered.com/community/forums/viewthread/102629]earlier t... read more | 12/29/2009 (12:54 pm) |
| How can I find dts exporter | You didn't say what modeling app you're using, but the [url=http://www.torquepowered.com/documentati... read more | 12/28/2009 (11:08 pm) |
| Torque Script Interactive Tutorial | If you click on someone's name, you get a popup that lists what they've purchased.... read more | 12/28/2009 (6:23 pm) |
| I wanted to ask a question about MAC | Which engine are you using? What do you mean when you say "make a format?"... read more | 12/28/2009 (6:21 pm) |
| Does Constructor actually work in OSX | I don't think it'd be a good idea to distribute anything without GG's explicit go-ahead. For that ma... read more | 12/28/2009 (2:03 pm) |
| TGE and T3D | Yes, it would be technically possible for TGE to come packed with the T3D binary release. But GG cho... read more | 12/28/2009 (12:20 pm) |
| So if TGE & TGEA have been discontinued | I forget who said it the first time around, but I'll say it again here - open source should not beco... read more | 12/25/2009 (10:29 am) |
| Does Constructor actually work in OSX | I do - that's why I suggested the update to begin with. ;-) The most common source of problems wi... read more | 12/23/2009 (9:10 pm) |
| Does Constructor actually work in OSX | Crashing on export in Leopard - sounds like the bug that was fixed by the 1.0.4 patch that's mention... read more | 12/22/2009 (6:29 pm) |
| Questions - Please Advise | Incidentally, on a completely unrelated note, wouldn't it be better to create a single path to which... read more | 12/21/2009 (7:23 pm) |
| Questions - Please Advise | Nothing jumps out at me as being obviously wrong with how you're scheduling the call to followPath()... read more | 12/21/2009 (3:09 pm) |
| Questions - Please Advise | %this is a local variable that exists only inside a method, and refers to the object on which the me... read more | 12/21/2009 (2:21 pm) |
| Questions - Please Advise | In your onLevelLoaded() method, you're repeatedly calling schedule() on the original enemy object, b... read more | 12/21/2009 (1:50 pm) |
| help with making a certain type of game | If you just got TGB today, don't cherry-pick just the tutorials that look similar to your dream game... read more | 12/20/2009 (1:38 am) |
| Petition for Tribes 2 Master Server code | Also, Dev-C++ is just an IDE. It doesn't have its own compiler, it just uses GCC "under the hoo... read more | 12/13/2009 (11:50 am) |
| Is there someone, who repented to buy torque? | The several Torque-based engines I've purchased have had issues. But, at the end of the day, I've le... read more | 12/12/2009 (12:06 pm) |
| Petition for Tribes 2 Master Server code | It's not a browser or antivirus problem. The links are broken. Just "view source" on this ... read more | 12/12/2009 (11:46 am) |
| Using Gamepads or controllers | Right, it's not a question of project settings or scripting tweaks. The engine support for it just i... read more | 12/06/2009 (1:32 pm) |
| Using Gamepads or controllers | Gamepad input isn't supported on the Mac version of TGB. It can be added (I think there's even a res... read more | 12/05/2009 (7:04 pm) |
| Camera/Trigger Behavior | Syntax errors are not small. They prevent your script from even being compiled, which means that the... read more | 12/03/2009 (2:18 pm) |
| I feel lost, where to start? | [quote]This means any projects you create in TGB will not automatically carry over into T2D, except ... read more | 11/30/2009 (3:48 pm) |
| I feel lost, where to start? | On a more philosophical note, programming languages and libraries are [b]always[/b] changing. Every ... read more | 11/30/2009 (2:20 pm) |
| I feel lost, where to start? | [quote]When is it expected to come out?[/quote] GarageGames hasn't yet announced a release date.... read more | 11/30/2009 (2:01 pm) |
| I feel lost, where to start? | Nothing has been announced about T2D's pricing. But, every update that GG has done in the past has w... read more | 11/30/2009 (1:17 pm) |
| I feel lost, where to start? | You're right - there's really no "how to program" document that teaches programming using ... read more | 11/30/2009 (10:05 am) |
| script rewriting | [quote]I have a bug which respawns you every 5 seconds if you die, hehe[/quote] Begun, the clone ... read more | 11/28/2009 (11:33 am) |
| SXSW Game design competition | Here, I [url=http://sxsw.com/interactive/screenburn/competitions/submit]fixed that[/url] for you. :-... read more | 11/14/2009 (4:56 pm) |
| Legality of shipping exposed torquescript? - Regarding saving to .cs files | Thanks for clearing that up guys. Now I'm wondering if I bought TGB Pro after the license change, or... read more | 11/10/2009 (7:37 am) |
| Legality of shipping exposed torquescript? - Regarding saving to .cs files | [quote]I've been trying to find out if we're still strictly prohibited from leaving torquescript exp... read more | 11/09/2009 (7:56 pm) |
| What's Up with all these commerical engines being released for free | @Jonathan - "Fine" isn't a bad word. :-)... read more | 11/09/2009 (2:53 pm) |
| Behaviors Not Showing Up | [quote]it has no errors, is complied[/quote] If that were true, there would be a .dso file and th... read more | 11/09/2009 (1:37 pm) |
| Behaviors Not Showing Up | A .dso is a .cs file that's been compiled. The lack of a .dso, and the fact that your behaviors aren... read more | 11/09/2009 (1:07 pm) |
| What's Up with all these commerical engines being released for free | Two words: [url=http://en.wikipedia.org/wiki/Loss_leader]Loss leader[/url]. Ever heard the expressio... read more | 11/07/2009 (8:45 am) |