Game Development Community

Sherman Pendley's Forum Posts

Thread Post Date Posted
Let a friend play a Torque game Sounds to me like you missed main.cs. ;-) Seriously though, if you don't tell us what you [b]did[... read more 01/09/2010 (10:32 am)
Job hypothesys To be blunt, I wouldn't even be willing to give an estimate. It's [b]far[/b] too vague to make even ... read more 01/07/2010 (4:11 pm)
Can we develop & deploy iPhone games on PC using Torque 2D for the iPhone You can develop your game on the PC, but you have to use Xcode to sign and deploy it.... read more 01/06/2010 (1:23 pm)
Torque Internet Domains Available @John - Don't sell yourself short! Even if you aren't looking to make a profit on them, you should a... read more 01/06/2010 (12:46 pm)
GingerBread House Looks good enough to eat! :-)... read more 01/05/2010 (11:59 pm)
Suggestion for Torque Demo. I think your impression of the source code reflects your background. To someone with a substantial a... read more 01/05/2010 (3:52 pm)
GingerBread House Like I said - since you're using TGE, which does not include support for polysoup by default, it dep... read more 01/05/2010 (1:29 am)
GingerBread House Keep in mind that TGE doesn't have built-in polysoup. If this is meant to be an interior, then the c... read more 01/04/2010 (9:18 pm)
Problems compiling on Mac As Glitch said, any Intel-based mini will run 10.6; in addition, a PPC mini will run 10.5 "Leop... read more 01/04/2010 (11:13 am)
Mac building...no executables? [quote]However I think it's a bit overkill to buy a Mac in order to compile my TGB projects ;)[/quot... read more 01/02/2010 (4:09 pm)
Mac building...no executables? Why not just build your Mac version on a Mac? You're going to need one to test the game anyway - at ... read more 01/02/2010 (2:39 pm)
TGB Reference I think you're looking for the [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions]C... read more 01/01/2010 (4:20 am)
How to compile Torque Game Builder in xcode In the Xcode version I'm using, it's in the "Compiler Version" group, between the "Co... read more 12/30/2009 (1:46 pm)
How to compile Torque Game Builder in xcode "Get Info" on the project and change the "Compiler Version" setting to GCC 4.0. ... read more 12/30/2009 (1:22 pm)
Does 2D game engine work on mac? Your player.cs file is saved as RTF, not plain text. If you're using TextEdit, click the "Forma... read more 12/30/2009 (10:47 am)
Torque Constructor Won't Work. [quote]I started up my construcotr today (It worked yesterday D=)[/quote] So what happened in bet... read more 12/29/2009 (3:56 pm)
Unable to export from 3Ds Max GG doesn't host images, so you'll need to upload it to Flickr or something. But you [b]can[/b] inclu... read more 12/29/2009 (2:56 pm)
Torque3d on a mac Also, according to an [url=http://www.torquepowered.com/community/forums/viewthread/102629]earlier t... read more 12/29/2009 (12:54 pm)
How can I find dts exporter You didn't say what modeling app you're using, but the [url=http://www.torquepowered.com/documentati... read more 12/28/2009 (11:08 pm)
Torque Script Interactive Tutorial If you click on someone's name, you get a popup that lists what they've purchased.... read more 12/28/2009 (6:23 pm)
I wanted to ask a question about MAC Which engine are you using? What do you mean when you say "make a format?"... read more 12/28/2009 (6:21 pm)
Does Constructor actually work in OSX I don't think it'd be a good idea to distribute anything without GG's explicit go-ahead. For that ma... read more 12/28/2009 (2:03 pm)
TGE and T3D Yes, it would be technically possible for TGE to come packed with the T3D binary release. But GG cho... read more 12/28/2009 (12:20 pm)
So if TGE & TGEA have been discontinued I forget who said it the first time around, but I'll say it again here - open source should not beco... read more 12/25/2009 (10:29 am)
Does Constructor actually work in OSX I do - that's why I suggested the update to begin with. ;-) The most common source of problems wi... read more 12/23/2009 (9:10 pm)
Does Constructor actually work in OSX Crashing on export in Leopard - sounds like the bug that was fixed by the 1.0.4 patch that's mention... read more 12/22/2009 (6:29 pm)
Questions - Please Advise Incidentally, on a completely unrelated note, wouldn't it be better to create a single path to which... read more 12/21/2009 (7:23 pm)
Questions - Please Advise Nothing jumps out at me as being obviously wrong with how you're scheduling the call to followPath()... read more 12/21/2009 (3:09 pm)
Questions - Please Advise %this is a local variable that exists only inside a method, and refers to the object on which the me... read more 12/21/2009 (2:21 pm)
Questions - Please Advise In your onLevelLoaded() method, you're repeatedly calling schedule() on the original enemy object, b... read more 12/21/2009 (1:50 pm)
help with making a certain type of game If you just got TGB today, don't cherry-pick just the tutorials that look similar to your dream game... read more 12/20/2009 (1:38 am)
Petition for Tribes 2 Master Server code Also, Dev-C++ is just an IDE. It doesn't have its own compiler, it just uses GCC "under the hoo... read more 12/13/2009 (11:50 am)
Is there someone, who repented to buy torque? The several Torque-based engines I've purchased have had issues. But, at the end of the day, I've le... read more 12/12/2009 (12:06 pm)
Petition for Tribes 2 Master Server code It's not a browser or antivirus problem. The links are broken. Just "view source" on this ... read more 12/12/2009 (11:46 am)
Using Gamepads or controllers Right, it's not a question of project settings or scripting tweaks. The engine support for it just i... read more 12/06/2009 (1:32 pm)
Using Gamepads or controllers Gamepad input isn't supported on the Mac version of TGB. It can be added (I think there's even a res... read more 12/05/2009 (7:04 pm)
Camera/Trigger Behavior Syntax errors are not small. They prevent your script from even being compiled, which means that the... read more 12/03/2009 (2:18 pm)
I feel lost, where to start? [quote]This means any projects you create in TGB will not automatically carry over into T2D, except ... read more 11/30/2009 (3:48 pm)
I feel lost, where to start? On a more philosophical note, programming languages and libraries are [b]always[/b] changing. Every ... read more 11/30/2009 (2:20 pm)
I feel lost, where to start? [quote]When is it expected to come out?[/quote] GarageGames hasn't yet announced a release date.... read more 11/30/2009 (2:01 pm)
I feel lost, where to start? Nothing has been announced about T2D's pricing. But, every update that GG has done in the past has w... read more 11/30/2009 (1:17 pm)
I feel lost, where to start? You're right - there's really no "how to program" document that teaches programming using ... read more 11/30/2009 (10:05 am)
script rewriting [quote]I have a bug which respawns you every 5 seconds if you die, hehe[/quote] Begun, the clone ... read more 11/28/2009 (11:33 am)
SXSW Game design competition Here, I [url=http://sxsw.com/interactive/screenburn/competitions/submit]fixed that[/url] for you. :-... read more 11/14/2009 (4:56 pm)
Legality of shipping exposed torquescript? - Regarding saving to .cs files Thanks for clearing that up guys. Now I'm wondering if I bought TGB Pro after the license change, or... read more 11/10/2009 (7:37 am)
Legality of shipping exposed torquescript? - Regarding saving to .cs files [quote]I've been trying to find out if we're still strictly prohibited from leaving torquescript exp... read more 11/09/2009 (7:56 pm)
What's Up with all these commerical engines being released for free @Jonathan - "Fine" isn't a bad word. :-)... read more 11/09/2009 (2:53 pm)
Behaviors Not Showing Up [quote]it has no errors, is complied[/quote] If that were true, there would be a .dso file and th... read more 11/09/2009 (1:37 pm)
Behaviors Not Showing Up A .dso is a .cs file that's been compiled. The lack of a .dso, and the fact that your behaviors aren... read more 11/09/2009 (1:07 pm)
What's Up with all these commerical engines being released for free Two words: [url=http://en.wikipedia.org/wiki/Loss_leader]Loss leader[/url]. Ever heard the expressio... read more 11/07/2009 (8:45 am)