Game Development Community

Sherman Pendley's Forum Posts

Thread Post Date Posted
iTorque You don't need Torque 2D unless you want to make Mac or PC versions of your game. If you're only int... read more 02/15/2011 (6:22 pm)
Need help with Exporting A new maintainer took it over. [url=http://jsgreenawalt.com/Blender-DTS-Exporter/documentation/index... read more 02/15/2011 (6:19 pm)
Compiling TGB Game using XCode I got a ton o' deprecation warnings when I tried switching the project over to the latest SDK. I &qu... read more 02/15/2011 (12:52 pm)
I am looking for a game devellopment management tool that is not overlord. You might have a look at [url=http://dotproject.net]dotproject[/url].... read more 02/15/2011 (9:30 am)
What makes a AAA game AAA ? A [url=http://www.aaa.com]AAA[/url] membership is very handy - if one of your dev team is stuck and ... read more 02/13/2011 (5:05 pm)
License types and community name tag icons ( i'm new to Torque ) Those need power domes... Are we not men? We are Torque-O!... read more 02/12/2011 (9:03 pm)
A couple noob questions.... Also - The Mac versions use OpenGL, not some half-baked Cider build of the DX version.... read more 02/12/2011 (7:31 pm)
Distributing games made with Torque Game Builder to End Users TGB is different from TGE in that respect - the editor isn't included in the game .exe, just the gam... read more 02/10/2011 (8:14 pm)
Question about collada and dts What kind of textures? Torque doesn't support procedural textures, just bitmaps - and neither DTS no... read more 02/10/2011 (3:34 am)
Just found torque 2d this morning, been over 14 hours and still not able to use it.. HELP! Under the Start menu, there's a group called "Torque Game Builder 1.7.5". (Or something si... read more 02/09/2011 (1:59 am)
Java and Me [quote]Learn Java, learn C++, learn everything you can, it won't be enough anyway, you have to keep ... read more 02/05/2011 (7:33 pm)
what all is needed to make games for iphone and apple devices? It's a pretty simple process, not "a bunch" of paperwork, but you do need to sign up with ... read more 02/05/2011 (9:33 am)
Submitting your TGB game to the Mac AppStore This is truly deserving to be made "sticky," so it doesn't get buried under a growing pile... read more 02/05/2011 (7:27 am)
A million global script vars @Tom - If the name space is a hash table, wouldn't lookups be constant time? (Well, assuming a decen... read more 02/05/2011 (7:25 am)
Animation Software Yes, it's quite useful - TGB (aka T2D) can use PNG, JPEG, or GIF bitmaps for sprite sheets.... read more 02/05/2011 (7:13 am)
Procedural content, anyone ? For what it's worth, the [url=http://groups.google.com/group/rec.games.roguelike.development/browse_... read more 02/04/2011 (8:00 pm)
Honest Newbie Question Much clearer, thanks!... read more 02/04/2011 (11:39 am)
problem compiling [quote]I need to compile this to intel not PPC.[/quote] Right out of the box, Torque Game Builder... read more 02/04/2011 (10:28 am)
Submitting your TGB game to the Mac AppStore Wow, great work writing all this up! GarageGames.com needs a "like" button, or a rating sy... read more 02/04/2011 (10:17 am)
Honest Newbie Question With the current page, it says "iPhone" in the same style as it says "Windows" &... read more 02/03/2011 (6:36 pm)
Honest Newbie Question [quote]I agree if you don't look at the requirements, how are you going to use an engine.[/quote] ... read more 02/03/2011 (5:48 pm)
Easy real quick question(s) about iT2d? That is, of course, a matter of perspective. From my POV, I'm [b]allowed[/b] to use a Mac, rather th... read more 02/02/2011 (8:01 am)
upgrading? The "entirely separate products" was just nonsense being pushed by IA's marketing dept. TG... read more 02/02/2011 (7:54 am)
Easy real quick question(s) about iT2d? Yes, you need to have a Mac.... read more 02/02/2011 (7:36 am)
Easy real quick question(s) about iT2d? To be honest, I'm a bit nuts about supporting old hardware to the greatest extent possible. I take t... read more 02/01/2011 (9:39 pm)
Easy real quick question(s) about iT2d? [quote]1.) If I have a working TGB game for Windows can I easy port it over to iT2D?[/quote] Assu... read more 02/01/2011 (8:33 pm)
upgrading? 1.5.x upgrades were free, but I highly doubt there will be any more of those. TGEA & T3D were bo... read more 02/01/2011 (8:24 pm)
Honest Newbie Question [quote]I do not own a MAC, is it needed?[/quote] iDevices connect to the host computer using USB,... read more 02/01/2011 (7:21 am)
Mac appStore @Aun - Thanks for the checklist! I'll be going over it before submitting my own game to the app stor... read more 01/29/2011 (8:37 am)
Does iTorque do the same as Torque2D? You'd need both an iTorque license and an App Store license ($99/year) from Apple. You'd also need a... read more 01/27/2011 (3:50 pm)
Does iTorque do the same as Torque2D? They have the same features, but iTorque games are for iOS devices (iPad, iPhone, & iPod Touch),... read more 01/27/2011 (3:23 pm)
Torque 2D - no source code You're upset that upgrading to Pro is $51 cheaper now than it was before the sale? Would you be happ... read more 01/27/2011 (11:25 am)
Torque 2D - no source code Four days before the price cut, the upgrade to Pro was $150. Now it's $99. I fail to see the problem... read more 01/27/2011 (6:40 am)
what is the difference between the Itorque and 2d torque engine What's still unclear then? I'm trying to help here... Edit: [i]Never mind, I misunderstood your c... read more 01/26/2011 (9:11 pm)
what is the difference between the Itorque and 2d torque engine What wasn't clear about it? T2D produces games for Windows & Mac. iT2D produces games for iOS. I... read more 01/26/2011 (8:34 pm)
what is the difference between the Itorque and 2d torque engine No, each engine is standalone. You'd only need T2D if you also plan to port your game to PC & Ma... read more 01/26/2011 (5:47 pm)
what is the difference between the Itorque and 2d torque engine Torque 2D is for PC & Mac. iTorque 2D is for iOS devices - iPhone, iPad, & iPod Touch.... read more 01/26/2011 (5:08 pm)
Behaviour Updating Digital hoarding for the win! :-)... read more 01/26/2011 (5:05 pm)
Mac appStore @Alistair: To each his own, I feel pretty much the same way about C#. If you'd rather have someone e... read more 01/25/2011 (5:36 pm)
"Duke Nukem developer goes bust" I'll believe it when I see it... :-)... read more 01/23/2011 (1:01 am)
Can't find any info on how to submit content packs Speaking strictly for myself, with respect to user-generated content. At the previous $1k price, I w... read more 01/22/2011 (10:18 pm)
Any other sites for torque script? There should have been references & tutorials installed on your computer when you installed T2D.... read more 01/22/2011 (8:09 am)
T3D $99 [quote]I was wondering for how long will T3D be avalaible for $99?[/quote] Until the new owners s... read more 01/22/2011 (8:06 am)
Upgrade options for Torque Games Builder No - GG has already said that existing "non Pro" licenses won't be upgraded. If you can't ... read more 01/21/2011 (11:42 am)
Upgrade options for Torque Games Builder TGB Pro is no more - it's dead, gone, an ex-product, pining for the fjords, only sitting there becau... read more 01/21/2011 (10:32 am)
The basics... PSK - Platform Starter Kit. That's a separate product, with some additional code, script and art res... read more 01/21/2011 (10:28 am)
Download link don't work Just in case you weren't aware, the demo download isn't working either. Not trying to be a pain, jus... read more 01/20/2011 (3:01 pm)
Alternative to Right Click for Mac How old is your Mac? Apple hasn't shipped a one-button mouse since 2005. I think the current "m... read more 01/18/2011 (3:36 pm)
Making a MMO? You have a tiny budget, and (judging by your question) practically no experience. That being the cas... read more 12/26/2010 (11:40 pm)
Constructor 1.04 Mac test [url=http://www.shermpendley.com/node/204]Here you go[/url]! Mac version with 1.0.4 patch applied, a... read more 12/24/2010 (2:43 am)