James Ford's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [1.0 Bug] Positioning a Plane with the Gizmo | Thank you Ryan, logged as THREED-755. As a work around for the time being you can type into the p... read more | 09/30/2009 (3:26 pm) |
| Questions regarding rendering of primitives and textures | The only gui controls that can render 3D objects ( without more work ) are TSCtrl and those derived ... read more | 09/30/2009 (3:12 pm) |
| [BUG 1.0 RESOLVED] Gun in Head FirstPerson | Ahha, found it. Player.cpp line 4003 This line: [code] if ( !rstate.getSceneState()->i... read more | 09/30/2009 (1:42 am) |
| [BUG 1.0]SSAO and attack of the fuzzies | Yeah, it actually IS setup for look bad mode because on max settings it eats a lot of GPU fillrate a... read more | 09/29/2009 (1:57 pm) |
| [BUG 1.0] Gui Editor gui selection | What GUI are you trying to open? Some of the editor guis are added as child controls of others after... read more | 09/29/2009 (1:49 pm) |
| A different approach to rendering | I think you can do that just by adjusting the blend-mode and maybe the clear color. For example, ... read more | 09/29/2009 (1:46 pm) |
| T3D 1.0 Artists/demo | I think that the demo does not allow you to save or load levels. So it is just for "demoing&quo... read more | 09/29/2009 (1:41 pm) |
| Torque 3d 2009 sdk rc1 (win32)....this is piratic???!!!! | Note that this thread is still easily visible on any thread created by Szzg007 due to it being on th... read more | 09/29/2009 (12:48 am) |
| Questions regarding rendering of primitives and textures | If... SrcBlendMode = BlendSrcAlpha DtsBlendMode = InvSrcAlpha OutColor = float3( 1.0, 0, 1.0 ... read more | 09/28/2009 (4:41 pm) |
| Questions regarding rendering of primitives and textures | Yeah, that's the normal blend mode you want. The stateblock concept ( and large parts of GFX in ... read more | 09/28/2009 (4:38 pm) |
| Vertex Colors for blended textures | You probably want to extend shadergen by adding a feature that does what you want with the vertex co... read more | 09/28/2009 (5:11 am) |
| fxFoliageReplicator Color Off and Semi-transparent | Well, I already have it working, and it looks great, so no need to worry about that - BUT it won't b... read more | 09/28/2009 (5:06 am) |
| Questions regarding rendering of primitives and textures | Well, you have two options, draw it as a 3D line or a 2D line. In either case you have to have the G... read more | 09/28/2009 (4:57 am) |
| Most Effective way to make a pet... | Depending on the size of your bird, you might not even need to bother with convex-based collision. D... read more | 09/28/2009 (4:28 am) |
| River object - LowLODDistance causing river to dissapear | That is controlled by the ripple/wave fields ( same as for other WaterObjects ). The speed of the r... read more | 09/28/2009 (4:24 am) |
| Larger view distance = black skybox in editor | I am marking this ( THREED-379 ) as resolved. Let me know if anyone is still able to reproduce this.... read more | 09/21/2009 (7:12 pm) |
| River object - LowLODDistance causing river to dissapear | THREED-465... read more | 09/21/2009 (6:39 pm) |
| fxFoliageReplicator Color Off and Semi-transparent | Edit: GroundCover changes probably going in 1.1 actually.... read more | 09/21/2009 (6:38 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | Yep, we are getting 1.0 ready to ship, so some riskier changes are going into a 1.1 branch.... read more | 09/21/2009 (6:37 pm) |
| Mirrors in T3D Beta 5 | TSShape ( dts ) does not support planar reflections but you could probably hack one in as a CustomMa... read more | 09/21/2009 (6:35 pm) |
| Mirrors in T3D Beta 5 | For a planar reflection like a mirror you do not want to use a dynamic cubemap. You should create a ... read more | 09/21/2009 (6:00 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | Resolved for 1.1... read more | 09/21/2009 (1:20 am) |
| DTS Billboards in T3D | Well, there are "billboard" detail/lod nodes for turning the entire shape into a billboard... read more | 09/18/2009 (5:46 pm) |
| fxFoliageReplicator Color Off and Semi-transparent | I think that you control the size of fxFoliageReplicator billboards by some min-max size/scale field... read more | 09/18/2009 (5:41 pm) |
| Bug: Rebuild Exports | If you have more than one project setup then make sure you have build exports only checked for one o... read more | 09/16/2009 (3:59 am) |
| [Beta 5 Bug] Vector<> Does Not Sort Properly with dQsort() | Logged as THREED-744. Will investigate when I get a chance.... read more | 09/13/2009 (9:53 pm) |
| Texture Object Leak with WaterPlane Reflection Texture | Logged as THREED-743. Will investigate when time permits, thanks!... read more | 09/13/2009 (1:11 pm) |
| Does T3D have this feature? | It has some of that, but it is not done by texture names, it's done by fields on the Material. Take ... read more | 09/13/2009 (12:53 pm) |
| Auto-generation of navgraph for AI pathfinding | You might take a look at Recast. It's the best open-source navmesh generation code available.... read more | 09/09/2009 (1:35 pm) |
| Time to correct 'logitudinal' typo ? | THREED-737, logged for later. Probably don't want to do this so close to gdc austin.... read more | 09/09/2009 (12:40 pm) |
| Beta2 River Bug - RESOLVED | Thanks Markus, that is very interesting. I do have Vista 64 at home and might have an ATI card to tr... read more | 09/09/2009 (10:44 am) |
| B5: noteworthy quarks/issues | Actually, I just didn't understand #1 at all...... read more | 09/07/2009 (8:27 pm) |
| B5: noteworthy quarks/issues | #2 The Sky/Clouds and other objects like that have a "global" bounding box, so, any por... read more | 09/07/2009 (5:20 pm) |
| [Bug] Mipmapping Occuring very close to camera | The default value of detailDistance is 50 (meters) so you have changed that to 100, and it worked, r... read more | 09/07/2009 (5:10 pm) |
| .Torque 3D - 3DS Max Guide to PhysX | Well, I was involved in making the phsyx demo project, so, you can look at those to see them in game... read more | 09/07/2009 (3:18 pm) |
| Scatter sky settings | @Alex You should be able to leave the scattersky's brightness higher than that and then set the amb... read more | 09/07/2009 (1:28 am) |
| [BUG] T3D Beta 5 : Billboards rendered on top of fog | This is a known issue that will be fixed for 1.0... read more | 09/07/2009 (1:24 am) |
| [Bug] Computer Restarting | We should really start a stickied thread somewhere around here for "Getting T3D to perform on o... read more | 09/07/2009 (1:22 am) |
| [Bug] Mipmapping Occuring very close to camera | There is a field on TerrainMaterial called detailDistance which determines how far away from the vie... read more | 09/07/2009 (1:19 am) |
| activating "crouch" and "prone"? | Probably something like this. [code] function toggleCrouch(%val) { if ( %val ) $mvTrig... read more | 09/05/2009 (4:08 am) |
| [Beta 5 Bug] RenderBinManager will not return materials for items in the traslucent bin | Fixed for the next release. Thanks again.... read more | 09/05/2009 (3:57 am) |
| [Beta 5 bug] RenderTranslucentMgr does not correctly draw primitives | Excellent find Jaimi! Fixed for the next release.... read more | 09/05/2009 (3:52 am) |
| cut-scene editor | There are no plans to do something like this in "stock" T3D.... read more | 09/05/2009 (1:02 am) |
| .Torque 3D - 3DS Max Guide to PhysX | I really don't know much about XSI, but there does not appear to be an XSI version of the physx-max ... read more | 09/04/2009 (11:22 pm) |
| Turning off shader generation produces shader errors | Update: Fixed for the next release.... read more | 09/04/2009 (6:32 pm) |
| Under city and Warrior Camp hang while loading objects. | The CloudLayer is not compatible with shader model 2.0 in Beta5, but this has been fixed for the nex... read more | 09/04/2009 (4:39 pm) |
| cut-scene editor | [url=http://www.garagegames.com/products/verve]Verve[/url] Edit: Hah!... read more | 09/04/2009 (4:19 pm) |
| Usability changes in the editor | As an aside, in the next release, GuiTextEditCtrl ( and by extension the console ) will support ctrl... read more | 09/04/2009 (4:14 pm) |
| Transform Gizmo problem | Is this in basic lighting? If so I found that bug and its fix [url=http://www.garagegames.com/commun... read more | 09/04/2009 (3:54 pm) |
| [beta5 bug] debris appears black (w/ fix) | Thanks Picasso, added this fix to the trunk.... read more | 09/04/2009 (3:52 pm) |