Game Development Community

James Ford's Forum Posts

Thread Post Date Posted
[1.0 Bug] Positioning a Plane with the Gizmo Thank you Ryan, logged as THREED-755. As a work around for the time being you can type into the p... read more 09/30/2009 (3:26 pm)
Questions regarding rendering of primitives and textures The only gui controls that can render 3D objects ( without more work ) are TSCtrl and those derived ... read more 09/30/2009 (3:12 pm)
[BUG 1.0 RESOLVED] Gun in Head FirstPerson Ahha, found it. Player.cpp line 4003 This line: [code] if ( !rstate.getSceneState()->i... read more 09/30/2009 (1:42 am)
[BUG 1.0]SSAO and attack of the fuzzies Yeah, it actually IS setup for look bad mode because on max settings it eats a lot of GPU fillrate a... read more 09/29/2009 (1:57 pm)
[BUG 1.0] Gui Editor gui selection What GUI are you trying to open? Some of the editor guis are added as child controls of others after... read more 09/29/2009 (1:49 pm)
A different approach to rendering I think you can do that just by adjusting the blend-mode and maybe the clear color. For example, ... read more 09/29/2009 (1:46 pm)
T3D 1.0 Artists/demo I think that the demo does not allow you to save or load levels. So it is just for "demoing&quo... read more 09/29/2009 (1:41 pm)
Torque 3d 2009 sdk rc1 (win32)....this is piratic???!!!! Note that this thread is still easily visible on any thread created by Szzg007 due to it being on th... read more 09/29/2009 (12:48 am)
Questions regarding rendering of primitives and textures If... SrcBlendMode = BlendSrcAlpha DtsBlendMode = InvSrcAlpha OutColor = float3( 1.0, 0, 1.0 ... read more 09/28/2009 (4:41 pm)
Questions regarding rendering of primitives and textures Yeah, that's the normal blend mode you want. The stateblock concept ( and large parts of GFX in ... read more 09/28/2009 (4:38 pm)
Vertex Colors for blended textures You probably want to extend shadergen by adding a feature that does what you want with the vertex co... read more 09/28/2009 (5:11 am)
fxFoliageReplicator Color Off and Semi-transparent Well, I already have it working, and it looks great, so no need to worry about that - BUT it won't b... read more 09/28/2009 (5:06 am)
Questions regarding rendering of primitives and textures Well, you have two options, draw it as a 3D line or a 2D line. In either case you have to have the G... read more 09/28/2009 (4:57 am)
Most Effective way to make a pet... Depending on the size of your bird, you might not even need to bother with convex-based collision. D... read more 09/28/2009 (4:28 am)
River object - LowLODDistance causing river to dissapear That is controlled by the ripple/wave fields ( same as for other WaterObjects ). The speed of the r... read more 09/28/2009 (4:24 am)
Larger view distance = black skybox in editor I am marking this ( THREED-379 ) as resolved. Let me know if anyone is still able to reproduce this.... read more 09/21/2009 (7:12 pm)
River object - LowLODDistance causing river to dissapear THREED-465... read more 09/21/2009 (6:39 pm)
fxFoliageReplicator Color Off and Semi-transparent Edit: GroundCover changes probably going in 1.1 actually.... read more 09/21/2009 (6:38 pm)
BUG: Groundcover and Advanced Lighting Shadow issue Yep, we are getting 1.0 ready to ship, so some riskier changes are going into a 1.1 branch.... read more 09/21/2009 (6:37 pm)
Mirrors in T3D Beta 5 TSShape ( dts ) does not support planar reflections but you could probably hack one in as a CustomMa... read more 09/21/2009 (6:35 pm)
Mirrors in T3D Beta 5 For a planar reflection like a mirror you do not want to use a dynamic cubemap. You should create a ... read more 09/21/2009 (6:00 pm)
BUG: Groundcover and Advanced Lighting Shadow issue Resolved for 1.1... read more 09/21/2009 (1:20 am)
DTS Billboards in T3D Well, there are "billboard" detail/lod nodes for turning the entire shape into a billboard... read more 09/18/2009 (5:46 pm)
fxFoliageReplicator Color Off and Semi-transparent I think that you control the size of fxFoliageReplicator billboards by some min-max size/scale field... read more 09/18/2009 (5:41 pm)
Bug: Rebuild Exports If you have more than one project setup then make sure you have build exports only checked for one o... read more 09/16/2009 (3:59 am)
[Beta 5 Bug] Vector<> Does Not Sort Properly with dQsort() Logged as THREED-744. Will investigate when I get a chance.... read more 09/13/2009 (9:53 pm)
Texture Object Leak with WaterPlane Reflection Texture Logged as THREED-743. Will investigate when time permits, thanks!... read more 09/13/2009 (1:11 pm)
Does T3D have this feature? It has some of that, but it is not done by texture names, it's done by fields on the Material. Take ... read more 09/13/2009 (12:53 pm)
Auto-generation of navgraph for AI pathfinding You might take a look at Recast. It's the best open-source navmesh generation code available.... read more 09/09/2009 (1:35 pm)
Time to correct 'logitudinal' typo ? THREED-737, logged for later. Probably don't want to do this so close to gdc austin.... read more 09/09/2009 (12:40 pm)
Beta2 River Bug - RESOLVED Thanks Markus, that is very interesting. I do have Vista 64 at home and might have an ATI card to tr... read more 09/09/2009 (10:44 am)
B5: noteworthy quarks/issues Actually, I just didn't understand #1 at all...... read more 09/07/2009 (8:27 pm)
B5: noteworthy quarks/issues #2 The Sky/Clouds and other objects like that have a "global" bounding box, so, any por... read more 09/07/2009 (5:20 pm)
[Bug] Mipmapping Occuring very close to camera The default value of detailDistance is 50 (meters) so you have changed that to 100, and it worked, r... read more 09/07/2009 (5:10 pm)
.Torque 3D - 3DS Max Guide to PhysX Well, I was involved in making the phsyx demo project, so, you can look at those to see them in game... read more 09/07/2009 (3:18 pm)
Scatter sky settings @Alex You should be able to leave the scattersky's brightness higher than that and then set the amb... read more 09/07/2009 (1:28 am)
[BUG] T3D Beta 5 : Billboards rendered on top of fog This is a known issue that will be fixed for 1.0... read more 09/07/2009 (1:24 am)
[Bug] Computer Restarting We should really start a stickied thread somewhere around here for "Getting T3D to perform on o... read more 09/07/2009 (1:22 am)
[Bug] Mipmapping Occuring very close to camera There is a field on TerrainMaterial called detailDistance which determines how far away from the vie... read more 09/07/2009 (1:19 am)
activating "crouch" and "prone"? Probably something like this. [code] function toggleCrouch(%val) { if ( %val ) $mvTrig... read more 09/05/2009 (4:08 am)
[Beta 5 Bug] RenderBinManager will not return materials for items in the traslucent bin Fixed for the next release. Thanks again.... read more 09/05/2009 (3:57 am)
[Beta 5 bug] RenderTranslucentMgr does not correctly draw primitives Excellent find Jaimi! Fixed for the next release.... read more 09/05/2009 (3:52 am)
cut-scene editor There are no plans to do something like this in "stock" T3D.... read more 09/05/2009 (1:02 am)
.Torque 3D - 3DS Max Guide to PhysX I really don't know much about XSI, but there does not appear to be an XSI version of the physx-max ... read more 09/04/2009 (11:22 pm)
Turning off shader generation produces shader errors Update: Fixed for the next release.... read more 09/04/2009 (6:32 pm)
Under city and Warrior Camp hang while loading objects. The CloudLayer is not compatible with shader model 2.0 in Beta5, but this has been fixed for the nex... read more 09/04/2009 (4:39 pm)
cut-scene editor [url=http://www.garagegames.com/products/verve]Verve[/url] Edit: Hah!... read more 09/04/2009 (4:19 pm)
Usability changes in the editor As an aside, in the next release, GuiTextEditCtrl ( and by extension the console ) will support ctrl... read more 09/04/2009 (4:14 pm)
Transform Gizmo problem Is this in basic lighting? If so I found that bug and its fix [url=http://www.garagegames.com/commun... read more 09/04/2009 (3:54 pm)
[beta5 bug] debris appears black (w/ fix) Thanks Picasso, added this fix to the trunk.... read more 09/04/2009 (3:52 pm)