Game Development Community

James Ford's Forum Posts

Thread Post Date Posted
Script names and IDs - IDs unique? But how do you know it was two objects with the same name/id and not actually the same object? ... read more 07/17/2008 (10:27 am)
Bits And Mask If your ship is in group 1 and you want to turn off the bit for group one shouldn't that be... 0x... read more 07/17/2008 (10:23 am)
Datablock Animations not appear after build.... Could this be the problem? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=77118[/url... read more 07/17/2008 (10:15 am)
Very weird onLevelLoaded behavior I'm not sure if I understand exactly what you are describing but... onLevelLoaded is suppose to get... read more 07/16/2008 (11:50 pm)
TGEA Cycle Game Crash Ugh, I do seem to remember some problem with particle emitters ... I'll have to check with the guys ... read more 07/16/2008 (9:04 pm)
Bits And Mask Ok it appears that works, but I got my number of F(s) wrong. 8 F(s) = 32 BITS [code] %groupMa... read more 07/16/2008 (3:10 pm)
Bits And Mask The groupmask and layermask you pass to pickRadius is the mask for what you DO want to pick. So if ... read more 07/16/2008 (1:32 pm)
Cast Ray Troubles Its probably hitting the %player object. Shouldn't your exemptObject parameter be %player instead o... read more 07/16/2008 (11:01 am)
Drawing an ingame line? That would be very cool. Although I don't know how much you could do in the script callback without... read more 07/16/2008 (10:19 am)
PackUpdate mask doesn't reset The first time packUpdate is called is when the object is being ghosted to the client for the first ... read more 07/16/2008 (9:59 am)
Need some help I don't know exactly what comes with the book, but if it is confusing you, you could also try follow... read more 07/16/2008 (9:52 am)
Drawing an ingame line? No low level rendering is exposed to script. If you were using TGB you could try Nikos method but t... read more 07/16/2008 (9:48 am)
Test if a given bounding volume intersects stuff ? There are several methods in the Container class for spacial queries. [code] void Container::fin... read more 07/16/2008 (9:42 am)
Arrays. Oh I just realized you posted that resource. Resource fight! '-)... read more 07/16/2008 (9:36 am)
1.7.2 EventManager crashes That is a normal "behavior" with objects and behaviors. If an object foo has a behavior that implem... read more 07/16/2008 (9:32 am)
Arrays. I just posted a totally script based ScriptArray resource here: [URL]http://www.garagegames.com/ind... read more 07/15/2008 (5:56 pm)
Passing arrays to functions I just posted a TScriptArray resource here: [URL]http://www.garagegames.com/index.php?sec=mg&mod=re... read more 07/15/2008 (5:50 pm)
How to replicate a precompile without going through Torsion? This is the precompile.cs file that torsion uses to. [code] // Start the console logger in a "open... read more 07/15/2008 (3:39 pm)
1.7.2 EventManager crashes I'm not sure whats really going on there, but it doesn't sound that bad to register the owner. If y... read more 07/15/2008 (11:55 am)
1.7.2 EventManager crashes I wasn't using it with behaviors. Are you registering the BehaviorTemplate or the BehaviorInstance ... read more 07/15/2008 (11:14 am)
Drawing an ingame line? Is this TGE or TGEA? Are you drawing from C++ or script? Is this line associated with a particular... read more 07/15/2008 (10:57 am)
Behavior Inheritance and derivative Hmm, I think the idea would be to have B_MOVE and B_SHOOT just naturally work together if on the sam... read more 07/15/2008 (10:54 am)
How To? Dedicated Server with variables??? Well one thing worth mentioning is that .bat files are windows specific, so if your game relies on t... read more 07/15/2008 (10:38 am)
OpenGL - some way to specify a Depth value for 2D calls ? Shouldn't this be a matter of setting the correct GFX flags, like Z read enable? I guess that would... read more 07/14/2008 (1:19 pm)
Movement grid projected dynamic or static - ideas? Are you thinking of a video game version of DnD Minis (minus the copyright infringement) ? I have l... read more 07/14/2008 (10:29 am)
Implementing NPC dialogue Wow thats pretty sweet to know.... read more 07/14/2008 (10:24 am)
1.7.2 EventManager crashes Although I did run into crashes in the specific curtumstances I mentioned, the EventManager is very ... read more 07/14/2008 (10:00 am)
3D sound in TGB ? There isn't (to my knowledge) a sound emitter type object for TGB. But you can basically make o... read more 07/13/2008 (3:07 pm)
TGB 1.7.4 Released I sucks for my laptop with a 20gig hardrive though...... read more 07/13/2008 (2:59 pm)
Movement grid projected dynamic or static - ideas? Getting it to build is the first step, congrats! Took me a while the first time! Well the engine... read more 07/13/2008 (2:57 pm)
3D sound in TGB ? Mount a trigger object to the enemy. When the player enters the trigger play the sound!... read more 07/12/2008 (7:18 pm)
Implementing NPC dialogue Well you could always add the functionality you need to t2dTextObject. Eg. something like this... ... read more 07/12/2008 (7:16 pm)
Card games in TGB Huh? solitaire/blackjack tutorials?? Sweet.... read more 07/11/2008 (2:45 pm)
Programming background needed? The main difference is TorqueX is for PC/XBOX development and using C# (no scripting language). TGB... read more 07/11/2008 (1:50 pm)
Newbie Problem with Datablocks That is probably a TGE or TGEA script snippet. They probably changed the field name because they wa... read more 07/11/2008 (12:18 pm)
Card games in TGB Would love to.... read more 07/11/2008 (9:02 am)
Newbie Problem with Datablocks I'm pretty sure the field is "config" not "datablock". Also you shouldn't need to put the datablock... read more 07/11/2008 (8:56 am)
Vector new position If you want obj0 to face obj1... Ok there might be an easier way to do this, and this might have ... read more 07/11/2008 (8:49 am)
Arrays. Actually, if you're random map is going to take the form of a tilelayer, you don't necessarily needs... read more 07/10/2008 (6:00 pm)
Arrays. When you say "pass" an array, do you mean from server to client? Or do you mean between functions? ... read more 07/10/2008 (5:54 pm)
UV mapping a quad That makes sense... As you reach a distance of 1 from one of the opposing edges, the P(s) U/V value ... read more 07/10/2008 (3:20 pm)
UV mapping a quad Ok actually I left out some of the complexity. There are really a lot more verts than those corner ... read more 07/10/2008 (1:11 pm)
Hey TGE community I'm not sure what you mean by "learn C++ from my script skills". Any good C++ book should be good f... read more 07/10/2008 (10:18 am)
Which script commands(documentation)work in sections of editor? What specifically are you trying to do? Maybe this will help, but I'm not really sure... A [i]... read more 07/10/2008 (10:10 am)
How do you delete a tileLayer? Not working for me... There is a script function "getGlobalTileMap" or something like that.... read more 07/10/2008 (9:57 am)
Send information to client inside the engine Ok then it sounds like you should derive a new NetEvent. I would look at the NetEvent.h file which ... read more 07/10/2008 (9:49 am)
Long time no blog... Wow that is exactly the problem I'm having right now ( Texture mapping to a quad without a seam ). ... read more 07/09/2008 (10:39 am)
Send information to client inside the engine WritePacketData/readPacketData is only used to send data ( network updates ) from the server to a cl... read more 07/09/2008 (10:28 am)
Large-scale freeform roguelike I would love to see/make a roguelike in TGB.... read more 07/08/2008 (11:54 am)
Pick a random object from simset Yeah I think if you call getRandom and pass it only 1 paramater, it generates a float from 0.0 to th... read more 07/08/2008 (11:51 am)