James Ford's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Script names and IDs - IDs unique? | But how do you know it was two objects with the same name/id and not actually the same object? ... read more | 07/17/2008 (10:27 am) |
| Bits And Mask | If your ship is in group 1 and you want to turn off the bit for group one shouldn't that be... 0x... read more | 07/17/2008 (10:23 am) |
| Datablock Animations not appear after build.... | Could this be the problem? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=77118[/url... read more | 07/17/2008 (10:15 am) |
| Very weird onLevelLoaded behavior | I'm not sure if I understand exactly what you are describing but... onLevelLoaded is suppose to get... read more | 07/16/2008 (11:50 pm) |
| TGEA Cycle Game Crash | Ugh, I do seem to remember some problem with particle emitters ... I'll have to check with the guys ... read more | 07/16/2008 (9:04 pm) |
| Bits And Mask | Ok it appears that works, but I got my number of F(s) wrong. 8 F(s) = 32 BITS [code] %groupMa... read more | 07/16/2008 (3:10 pm) |
| Bits And Mask | The groupmask and layermask you pass to pickRadius is the mask for what you DO want to pick. So if ... read more | 07/16/2008 (1:32 pm) |
| Cast Ray Troubles | Its probably hitting the %player object. Shouldn't your exemptObject parameter be %player instead o... read more | 07/16/2008 (11:01 am) |
| Drawing an ingame line? | That would be very cool. Although I don't know how much you could do in the script callback without... read more | 07/16/2008 (10:19 am) |
| PackUpdate mask doesn't reset | The first time packUpdate is called is when the object is being ghosted to the client for the first ... read more | 07/16/2008 (9:59 am) |
| Need some help | I don't know exactly what comes with the book, but if it is confusing you, you could also try follow... read more | 07/16/2008 (9:52 am) |
| Drawing an ingame line? | No low level rendering is exposed to script. If you were using TGB you could try Nikos method but t... read more | 07/16/2008 (9:48 am) |
| Test if a given bounding volume intersects stuff ? | There are several methods in the Container class for spacial queries. [code] void Container::fin... read more | 07/16/2008 (9:42 am) |
| Arrays. | Oh I just realized you posted that resource. Resource fight! '-)... read more | 07/16/2008 (9:36 am) |
| 1.7.2 EventManager crashes | That is a normal "behavior" with objects and behaviors. If an object foo has a behavior that implem... read more | 07/16/2008 (9:32 am) |
| Arrays. | I just posted a totally script based ScriptArray resource here: [URL]http://www.garagegames.com/ind... read more | 07/15/2008 (5:56 pm) |
| Passing arrays to functions | I just posted a TScriptArray resource here: [URL]http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 07/15/2008 (5:50 pm) |
| How to replicate a precompile without going through Torsion? | This is the precompile.cs file that torsion uses to. [code] // Start the console logger in a "open... read more | 07/15/2008 (3:39 pm) |
| 1.7.2 EventManager crashes | I'm not sure whats really going on there, but it doesn't sound that bad to register the owner. If y... read more | 07/15/2008 (11:55 am) |
| 1.7.2 EventManager crashes | I wasn't using it with behaviors. Are you registering the BehaviorTemplate or the BehaviorInstance ... read more | 07/15/2008 (11:14 am) |
| Drawing an ingame line? | Is this TGE or TGEA? Are you drawing from C++ or script? Is this line associated with a particular... read more | 07/15/2008 (10:57 am) |
| Behavior Inheritance and derivative | Hmm, I think the idea would be to have B_MOVE and B_SHOOT just naturally work together if on the sam... read more | 07/15/2008 (10:54 am) |
| How To? Dedicated Server with variables??? | Well one thing worth mentioning is that .bat files are windows specific, so if your game relies on t... read more | 07/15/2008 (10:38 am) |
| OpenGL - some way to specify a Depth value for 2D calls ? | Shouldn't this be a matter of setting the correct GFX flags, like Z read enable? I guess that would... read more | 07/14/2008 (1:19 pm) |
| Movement grid projected dynamic or static - ideas? | Are you thinking of a video game version of DnD Minis (minus the copyright infringement) ? I have l... read more | 07/14/2008 (10:29 am) |
| Implementing NPC dialogue | Wow thats pretty sweet to know.... read more | 07/14/2008 (10:24 am) |
| 1.7.2 EventManager crashes | Although I did run into crashes in the specific curtumstances I mentioned, the EventManager is very ... read more | 07/14/2008 (10:00 am) |
| 3D sound in TGB ? | There isn't (to my knowledge) a sound emitter type object for TGB. But you can basically make o... read more | 07/13/2008 (3:07 pm) |
| TGB 1.7.4 Released | I sucks for my laptop with a 20gig hardrive though...... read more | 07/13/2008 (2:59 pm) |
| Movement grid projected dynamic or static - ideas? | Getting it to build is the first step, congrats! Took me a while the first time! Well the engine... read more | 07/13/2008 (2:57 pm) |
| 3D sound in TGB ? | Mount a trigger object to the enemy. When the player enters the trigger play the sound!... read more | 07/12/2008 (7:18 pm) |
| Implementing NPC dialogue | Well you could always add the functionality you need to t2dTextObject. Eg. something like this... ... read more | 07/12/2008 (7:16 pm) |
| Card games in TGB | Huh? solitaire/blackjack tutorials?? Sweet.... read more | 07/11/2008 (2:45 pm) |
| Programming background needed? | The main difference is TorqueX is for PC/XBOX development and using C# (no scripting language). TGB... read more | 07/11/2008 (1:50 pm) |
| Newbie Problem with Datablocks | That is probably a TGE or TGEA script snippet. They probably changed the field name because they wa... read more | 07/11/2008 (12:18 pm) |
| Card games in TGB | Would love to.... read more | 07/11/2008 (9:02 am) |
| Newbie Problem with Datablocks | I'm pretty sure the field is "config" not "datablock". Also you shouldn't need to put the datablock... read more | 07/11/2008 (8:56 am) |
| Vector new position | If you want obj0 to face obj1... Ok there might be an easier way to do this, and this might have ... read more | 07/11/2008 (8:49 am) |
| Arrays. | Actually, if you're random map is going to take the form of a tilelayer, you don't necessarily needs... read more | 07/10/2008 (6:00 pm) |
| Arrays. | When you say "pass" an array, do you mean from server to client? Or do you mean between functions? ... read more | 07/10/2008 (5:54 pm) |
| UV mapping a quad | That makes sense... As you reach a distance of 1 from one of the opposing edges, the P(s) U/V value ... read more | 07/10/2008 (3:20 pm) |
| UV mapping a quad | Ok actually I left out some of the complexity. There are really a lot more verts than those corner ... read more | 07/10/2008 (1:11 pm) |
| Hey TGE community | I'm not sure what you mean by "learn C++ from my script skills". Any good C++ book should be good f... read more | 07/10/2008 (10:18 am) |
| Which script commands(documentation)work in sections of editor? | What specifically are you trying to do? Maybe this will help, but I'm not really sure... A [i]... read more | 07/10/2008 (10:10 am) |
| How do you delete a tileLayer? Not working for me... | There is a script function "getGlobalTileMap" or something like that.... read more | 07/10/2008 (9:57 am) |
| Send information to client inside the engine | Ok then it sounds like you should derive a new NetEvent. I would look at the NetEvent.h file which ... read more | 07/10/2008 (9:49 am) |
| Long time no blog... | Wow that is exactly the problem I'm having right now ( Texture mapping to a quad without a seam ). ... read more | 07/09/2008 (10:39 am) |
| Send information to client inside the engine | WritePacketData/readPacketData is only used to send data ( network updates ) from the server to a cl... read more | 07/09/2008 (10:28 am) |
| Large-scale freeform roguelike | I would love to see/make a roguelike in TGB.... read more | 07/08/2008 (11:54 am) |
| Pick a random object from simset | Yeah I think if you call getRandom and pass it only 1 paramater, it generates a float from 0.0 to th... read more | 07/08/2008 (11:51 am) |