Game Development Community

James Ford's Forum Posts

Thread Post Date Posted
GUI Tutorial / GuiBitmapButtonCtrl / Inactive state Your "command" field might be missing a semicolon, or something else that makes it a parse error.... read more 07/22/2008 (9:59 am)
Proofreading requested - new TGE tutorial [url=http://en.wikipedia.org/wiki/Happy_Fun_Ball]Wikipedia_Happy_Fun_Ball[/url] [url=http://video.g... read more 07/22/2008 (9:58 am)
Getting started with Torque 1. Any book on Torque is worth reading for someone new. 2. Check out the GuiTheoraVideoCtrl (that... read more 07/22/2008 (9:49 am)
Need help with Keyboard Imput Look at some of the input behaviors on the TDN... read more 07/21/2008 (7:31 pm)
Need help with Keyboard Imput Thats how bindCmd works, you specify both the on-down and on-up methods for it to call, in your case... read more 07/21/2008 (7:06 pm)
Converting GuiTheoraCtrl to a scene object. There is a concept of layers in GUIs, but only between controls. So you can't but a control in fron... read more 07/21/2008 (4:42 pm)
Object/Datablock methods Nice! Glad we finally got that worked out. Yeah, I was getting creative with those function names. ... read more 07/21/2008 (2:49 pm)
Simple Tilemap question TGB In the editor you can assign a "brush" when working with a tileLayer, but the brush is only 1x1 tile... read more 07/21/2008 (1:01 pm)
Facing angle Ok I had a couple typos, updated my code in my post above. 1. Calculation of %ny needs the sign... read more 07/21/2008 (12:58 pm)
Collision - The wall gods are angry with me I think this should fix your problem. Ninja.removeBehavior( Ninja.getBehavior("NinjaSuperFootGlue... read more 07/21/2008 (11:50 am)
Facing angle Good call, edited.... read more 07/21/2008 (10:53 am)
Modal GUI and mouseDown event Nice, glad to hear it.... read more 07/21/2008 (10:00 am)
Facing angle [code] // origin@ The position of the agent (t2dVector) // fvec@ The forward vector of the agent (... read more 07/21/2008 (9:56 am)
Dso-files vs. edso-files Theres nothing special about them, they just have a .ed. stuck in there to signify its an "editor" f... read more 07/21/2008 (9:38 am)
Measuring distance [code] a-----b | |<---p | | c-----d [/code] It sounds like you want to know the dist... read more 07/21/2008 (9:33 am)
Drawing an ingame line? The simple answer is... GFX->getDrawUtil()->drawLine( Point3F start, Point3F end, ColorI color );... read more 07/21/2008 (9:15 am)
Debug problem Its immediately to the right of the "start debugging" green arrow.... read more 07/20/2008 (11:15 pm)
Official TGB Documentation Feedback There doesn't seem to be much documentation on editing a ParticleEmitterGraph. This would be a ... read more 07/20/2008 (10:00 pm)
3D sound in TGB ? I just noticed that SoundProfile does have a "is3D" field, and alxPlay does take a position argument... read more 07/20/2008 (9:28 pm)
Clicking noises when playing sounds Hmm, anyone know if it made it into 1.7.4?... read more 07/20/2008 (9:25 pm)
Facing angle I can probably write out how you can calculate it, it involves some vector dot products. But Why do ... read more 07/20/2008 (8:21 pm)
Debug problem Double click on the visual studio shortcut? IDE = Integrated Development Environment Peter was... read more 07/20/2008 (8:18 pm)
Cloberring with one one on server? Are you declaring datablocks on the client? Ugh, probably so because I said you could in the other ... read more 07/20/2008 (8:15 pm)
Object/Datablock methods Actually it should work, but a mistake on my part, you would have to execute it with an eval or call... read more 07/20/2008 (8:02 pm)
Why do NetEvents have to be console objects Have you tried making one without using the macros? Unless this is giving you some error I would ex... read more 07/20/2008 (11:24 am)
Garagegames. Vector is broken. Isn't there a big comment in tVector.h to this effect?... read more 07/19/2008 (7:38 pm)
How memory intensive are arrays? safe to use say 300? I doubt memory usage will be a problem. The only thing to watch out for is performance hits if you ... read more 07/19/2008 (9:56 am)
Odd Error... EDIT--Nevermind, disregard I dunno ... search the source code for that error string and use your 133T debugging skills '-)... read more 07/19/2008 (9:48 am)
Modal GUI and mouseDown event Isn't onMouseDown a t2dSceneWindow callback? GuiControl does not have an onClick callback or anythi... read more 07/19/2008 (9:25 am)
OnUpdate() and onUpdateScene() are not being called. Why? When you say you defined the method "MyLevelSceneGraph::onUpdateScene()", did you actually name your... read more 07/19/2008 (9:19 am)
When character lands he stays airborne Is this a PSK specific question? If so it should probably be posted in the PSK forum. If not I gue... read more 07/19/2008 (9:13 am)
Odd Error... EDIT--Nevermind, disregard You can also try a "rebuild all" one time before throwing in the towel...... read more 07/19/2008 (9:04 am)
Folder constraints Yes it is accessible. The client needs to have the models, textures, terrain file etc on their comp... read more 07/18/2008 (5:55 pm)
Would Garage Games mind.... Better yet, put them on vimeo and post them on the forums or as a .plan! [url]http://www.garagega... read more 07/18/2008 (1:27 pm)
Object/Datablock methods The datablock does not have to actually exist at the time you declare a method in the namespace of t... read more 07/18/2008 (1:06 pm)
Object/Datablock methods Oh crap you are right...... read more 07/18/2008 (10:43 am)
Object/Datablock methods No, I'm saying to just put THIS on the client side. [code] function DatablockName::updateUI() {... read more 07/18/2008 (10:04 am)
Feature Request: Solution Could you explain more what this would be useful for? Well I'm working on a pack of games, so eac... read more 07/18/2008 (9:08 am)
Problem in datablock animations Try creating an animatedSprite in the level editor and giving it the same animation or configDatablo... read more 07/18/2008 (8:59 am)
Best way of doing this? Make the green side and the white side each a separate animatedSprite with one frame for each level ... read more 07/18/2008 (8:56 am)
Script names and IDs - IDs unique? Are you saying that you still have objects with the same name? If so that could screw up all kinds ... read more 07/17/2008 (10:15 pm)
Object/Datablock methods I just reread what you were really trying to do and I think thats a pretty good idea for eliminating... read more 07/17/2008 (7:27 pm)
Object/Datablock methods Datablocks exist on both the server and client, sooo, if you need to call your datablock method "upd... read more 07/17/2008 (7:21 pm)
GarageGames Group on Vimeo Awesome, now we can finally share this with the world! [vimeo=1211758 width=400 height=302]... read more 07/17/2008 (4:27 pm)
Script names and IDs - IDs unique? When does the code that registers a spawnBehavior's owner with the spawnPointManager get executed? ... read more 07/17/2008 (3:00 pm)
Scheduling Recurring Event No, but you could create a new NetEvent inside another object's processTick or on some interval in a... read more 07/17/2008 (2:51 pm)
TGEA Cycle Game Crash I don't remember specifically the problem/fix but basically it can end up trying to delete a particl... read more 07/17/2008 (2:49 pm)
Script names and IDs - IDs unique? How can they be made by unique objects in the level builder if %this.owner is the same for all of th... read more 07/17/2008 (10:57 am)
Script names and IDs - IDs unique? Unless this is some crazy 1.7.4 bug (which seems unlikely) then the answer is "IDs are unique for al... read more 07/17/2008 (10:47 am)
Is possible to make Iso game in TGB? (video memory problem) Theres a plan floating around about optimizing TGB texture memory usage by automatically trimming of... read more 07/17/2008 (10:36 am)