James Ford's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Equal camera size and design resolution | If you change the camera/design resolution if will not affect the size of all your objects in the sc... read more | 08/06/2008 (1:50 pm) |
| Pathfinding with arbitrary boxes | Oh ok then. So if you want to use a nav-node based system (as apposed to nav-meshes), you would sta... read more | 08/06/2008 (1:40 pm) |
| Animated sprites | If its a GuiBitmapCtrl, you do %ctrl.setBitmap(...). But GuiBitmapCtrl does not support frames, so ... read more | 08/06/2008 (5:03 am) |
| Creating and Managing User Profiles | That "Simple Highscore System" resource has methods for saving and loading, just look at the code wi... read more | 08/06/2008 (4:58 am) |
| Pathfinding with arbitrary boxes | A few clarifying questions: Are these rects defining something like platforms, or areas that can ... read more | 08/06/2008 (4:55 am) |
| Moving Objects | You do not appear to own the sdk so i cannot post C++ for you or in this forum. That's as clear a d... read more | 08/05/2008 (11:58 pm) |
| How do I .add(%newgui) with a variable parent name? | Wow who knew you could just put it in parenthesis...... read more | 08/05/2008 (12:48 pm) |
| How do I .add(%newgui) with a variable parent name? | Keep in mind I totally made up that findObject function, it doesn't exist to my knowledge. [code]... read more | 08/05/2008 (12:00 pm) |
| Resetting/loading a mission | Inside "function destroyServer()" I see it doing this (among other things).. [code] // Delete... read more | 08/05/2008 (11:52 am) |
| Moving Objects | If you move a TSStatic on the server through setTransform it will move on the server but not on the ... read more | 08/05/2008 (11:42 am) |
| Initialising datablock values set by script | OnAdd()... read more | 08/05/2008 (2:06 am) |
| Controlling Player From Script + Hiding Created Shape | Actually that's just a link to a video, sorry. But feel free to email me.... read more | 08/05/2008 (12:06 am) |
| How do I .add(%newgui) with a variable parent name? | Well you "could" avoid an eval in this case if there existed a consoleFunction like "findObject( str... read more | 08/04/2008 (11:49 pm) |
| Controlling Player From Script + Hiding Created Shape | What do you want the player to do during this cinematic? In any case, I think you already spotted y... read more | 08/04/2008 (10:31 pm) |
| AISeek and Torque? | It looked to me like their selling point was "efficient pathfinding in dynamic environments". I dou... read more | 08/04/2008 (10:23 pm) |
| How do I dynamically change the cursor icon? | It looks like GuiCursor is just not setup to handle switching the bitmap on the fly. I just looked ... read more | 08/04/2008 (9:56 pm) |
| Very likely a dumb question, but.... | Immediately to the right of the green arrow that starts debugging it says "Debug". Click on that an... read more | 08/04/2008 (9:45 pm) |
| SuperFun Memory Management Question! (really, I mean it!) | Well I was trying to find an article on the site talking about that (and I swear there is one), but ... read more | 08/04/2008 (6:50 pm) |
| Tilting the camera / TGB Kart | That is so awesome...... read more | 08/04/2008 (6:41 pm) |
| Racing Perspective | Screenshot?... read more | 08/04/2008 (6:36 pm) |
| Any ideas how to reduce memory usage? | Thats still really big. The default in TGB is 100 x 75 I believe.... read more | 08/04/2008 (2:43 pm) |
| Preload and Con::executef | Hmm sounds like you might already have a solution in mind, but just to throw out a few other ideas..... read more | 08/04/2008 (2:42 pm) |
| How do I dynamically change the cursor icon? | Are you using TGEA? It seems to me that custom cursors are currently completely broken and TGEA alw... read more | 08/04/2008 (2:30 pm) |
| Preload and Con::executef | Hmm, I believe preload get called before onAdd, therefore your datablock has not yet been registered... read more | 08/04/2008 (12:50 pm) |
| Questions about TGEA | I'm not sure how much of the normal AIPlayer code happens in processTick / advanceTime / getMove, bu... read more | 08/04/2008 (12:26 pm) |
| Preload and Con::executef | @The problem is that when preload is called from the server, Con::executef doesn't appear to call th... read more | 08/04/2008 (12:18 pm) |
| Any ideas how to reduce memory usage? | - I'm not using any methods of drawing only what the camera sees, is this already built in, or is it... read more | 08/04/2008 (12:07 pm) |
| World Editor - can't fly around | Are you aware of the Alt-C keybind for toggling free-camera?... read more | 08/04/2008 (12:03 pm) |
| A good way to learn Torque script | In the installed html documentation, expand Reference > expand TGB Reference > At the bottom ... read more | 08/04/2008 (11:55 am) |
| IPhone support | I looks to me like Torque for the iPhone is its own SDK. TGB 1.7.4 was released prior to this annou... read more | 08/04/2008 (3:32 am) |
| Newbie question about datablocks | In short, ConfigDatablocks are still alive and well, but yes, somewhat less documented than behavior... read more | 08/04/2008 (2:16 am) |
| Display Gui on select | You should post questions like this (assuming this is a TGE question) in the one of the Torque SDK f... read more | 08/04/2008 (2:09 am) |
| OnMouseEnter for window | Are your guiWindowCtrls current part of the same parent "gui"? For this to work they will need to b... read more | 08/03/2008 (10:36 am) |
| C++ ContainerRadiusSearch | Search for these in C++. ConsoleFunction(containerBoxEmpty ConsoleFunction( initContainerRadiu... read more | 08/02/2008 (1:05 pm) |
| Getting an objects console variable in the engine | Btw, If you find yourself accessing a dynamic field in C++ you should probably make it a regular sta... read more | 08/02/2008 (12:20 pm) |
| Creating and Managing User Profiles | I don't know what you mean by DBMS, but basically you need a way to save/load your profiles and prof... read more | 08/02/2008 (4:03 am) |
| Custom Fonts in TGB | Hmm I was messing around with the AudioManager resource the other day with 1.7.3. It also added a b... read more | 08/02/2008 (2:09 am) |
| Find a specific spawn point?.. | Nah don't worry about it. But to answer your question... Try clicking on Community > Forums, and ... read more | 08/02/2008 (2:00 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Its too late for that. Chuck Norris has already been digitized into the game's chip(s), the serve... read more | 08/01/2008 (11:23 pm) |
| AISeek and Torque? | Sweet! Who knew... It looks like they have some middleware for AI, which I think we are all inter... read more | 08/01/2008 (11:17 pm) |
| Getting a variable | I don't remember the exact method name and I'm not at a computer with Torque installed, but its some... read more | 08/01/2008 (11:12 pm) |
| How do i open the mission editor | I don't know that this is your problem, but one thing to note is, you must first be in a mission to ... read more | 08/01/2008 (4:23 pm) |
| Anyone successfully debugging with v1.7? | Maybe... or do you have a firewall on your laptop? If so, try disabling it.... read more | 08/01/2008 (4:19 pm) |
| Doing tutorials and how do i fix this | Do you have the "closeCommand" field assigned for your gui/window? That is where you might put "$th... read more | 08/01/2008 (3:15 pm) |
| Find a specific spawn point?.. | You want to look at game.cs in the server side scripts folder. Specifically, pickSpawnPoint() By... read more | 08/01/2008 (3:11 pm) |
| Schedules paused when using $gamePaused | I don't know how to do this in TGE, I was referring to t2dSceneGraph::setScenePause(true/false) in T... read more | 08/01/2008 (3:09 pm) |
| Anyone successfully debugging with v1.7? | If its not working with multiple versions of TGB then you must have some configuration setting in To... read more | 08/01/2008 (10:58 am) |
| Racing Perspective | Looks like someone already figured it out, or something similar. [URL]http://www.garagegames.com/mg/... read more | 08/01/2008 (10:50 am) |
| Tile set requirements | I did a search in the html docs for Key, and number four in the results is, Reference - Image Maps.... read more | 08/01/2008 (10:33 am) |
| Start game in full screen? | Then you're gonna love this, click on something inside the Code Browser, then start typing.. say "t2... read more | 08/01/2008 (10:19 am) |