James Ford's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Levels as menus, crash and burn | I think this is the usual problem, where you are in an object's callback and you do something (load ... read more | 08/10/2008 (9:38 am) |
| Updating scores during multiplayer and showing on GUI | In the clientCmdcheckMission, does %client.score ever give you anything? Although you are sending t... read more | 08/10/2008 (9:34 am) |
| TGB application gui bug | Same issue for me, Windows Vista home premium 64 bit. Unchecking Disable desktop composition worked... read more | 08/10/2008 (8:45 am) |
| Unable to save my own mission to my own Projects folder | Interesting, I'm experiencing the same thing. If the mission name already exists it will properly s... read more | 08/10/2008 (8:19 am) |
| Crashes and wont save | Do you get any messages when the crash occurs? Do you have anything useful in your console.log when... read more | 08/10/2008 (7:18 am) |
| Crashes and wont save | I ran the game without crashing. I also ran TGB (1.7.4) opened your project, dragged an object arou... read more | 08/10/2008 (7:16 am) |
| Console (?) | Um, you are typing 50-60 line scripts in the console? Make a new cs file and exec it. If what I ju... read more | 08/10/2008 (5:04 am) |
| Crashes and wont save | That actually runs for me without any problems.... read more | 08/09/2008 (7:56 pm) |
| Popping most recent dialog off the stack | Oops! You are correct Jaimi.... read more | 08/09/2008 (7:48 pm) |
| Popping most recent dialog off the stack | I don't think the canvas keeps track of that for you, but you can always do it yourself. Like maybe... read more | 08/09/2008 (6:51 pm) |
| Crashes and wont save | I really doubt anything is "corrupt", unless you have random garbage characters in your scripts, whi... read more | 08/09/2008 (6:42 pm) |
| Confused script no error | How would that ever reach call == 2? You have it all inside onLevelLoaded, which only happens once,... read more | 08/09/2008 (6:27 pm) |
| Definition of long in writeLongString | It will reduce the total bits he has to write by a ton, how does that not solve his problem? Well, ... read more | 08/09/2008 (1:19 pm) |
| Mouse question | Tip, give your test objects an internal name, then you can do.. [code] %obj = %simset.findByInte... read more | 08/09/2008 (1:14 pm) |
| Definition of long in writeLongString | How is the server/client using this xml? With tinyXML you should be able to load XML into a bin... read more | 08/09/2008 (12:42 pm) |
| Packages, Namespaces and special keywords | You can also use :: to directly call any function/method that has a namespace, the only different be... read more | 08/09/2008 (12:31 pm) |
| Confused script no error | [code] function en::onLevelLoaded(%this) { %call=1; %this.moveTo("33 -24", 10, true, true,... read more | 08/09/2008 (3:24 am) |
| Confused script no error | Don't pass a negative speed into moveTo under your (%call==1) block. It should always be positive. ... read more | 08/09/2008 (3:04 am) |
| Confused script no error | It also looks like you didn't switch the last call from setPositionTarget to moveTo. And what does ... read more | 08/09/2008 (2:22 am) |
| Confused script no error | You really don't see anything wrong with line 5? There's a close parenthesis and double-quote there... read more | 08/09/2008 (2:14 am) |
| Created objects act immovable -Solved | I haven't used constantForce much, and maybe its something you need for this object, but I'm sure if... read more | 08/09/2008 (1:48 am) |
| Another question - looping a parallaxing background image in TGB | All I can say is look at the documentation to find the methods a t2dScroller has and try using it. ... read more | 08/09/2008 (1:38 am) |
| Confused script no error | Try using moveTo instead of setPositionTarget.... read more | 08/09/2008 (1:34 am) |
| Created objects act immovable -Solved | Ive ran into this before, well, multiple times. Hope that fixes it.... read more | 08/09/2008 (1:32 am) |
| Created objects act immovable -Solved | Yeah, I think the problem is when you call setCollisionLayers it knows how to take a space separated... read more | 08/09/2008 (1:24 am) |
| Another question - looping a parallaxing background image in TGB | I don't know of any way to make that work with a static sprite. Try using a scroller.... read more | 08/09/2008 (1:14 am) |
| Created objects act immovable -Solved | By the way, I think most of those "physics" related fields actually don't do anything unless you are... read more | 08/09/2008 (1:08 am) |
| Created objects act immovable -Solved | Do you have a background image, scroller, tilemap, etc, that it could be colliding with? Make sure ... read more | 08/09/2008 (12:45 am) |
| Another question - looping a parallaxing background image in TGB | If its a scroller, why would you want to tile it? That sortof defeats the point of a scroller. I... read more | 08/09/2008 (12:37 am) |
| Turning off the map editor and GUI editor. | Oops, my bad.... read more | 08/09/2008 (12:31 am) |
| OnMouseDown(...) question | I don't see any typos there, I suspect your problem is elsewhere, like %this.ho is not getting assig... read more | 08/09/2008 (12:30 am) |
| Weird pickLine result or coding error? | @1. Why did pickLine from Player to Catherina yield empty result? Not sure. @2. Why did pickLine... read more | 08/09/2008 (12:28 am) |
| Making a sprite have a transparant background color in TGB | You don't do that in TGB, you do that in your art itself. Eg. erase the blackground so it IS transp... read more | 08/08/2008 (9:03 pm) |
| Question about the behavior scripts on this site | Everything on the TDN is free, at least for licensed owners. Also, none of those behaviors do anyth... read more | 08/08/2008 (9:01 pm) |
| Another question - looping a parallaxing background image in TGB | Is your camera mounted to the player ship? How about also mounting the scrolling star-background to... read more | 08/08/2008 (8:59 pm) |
| Creating and Managing User Profiles | Thats what the resource does internally.... read more | 08/08/2008 (5:55 pm) |
| Definition of long in writeLongString | Unfortunately I don't know much about writeLongString, but I have run into the max bits issue and de... read more | 08/08/2008 (1:05 pm) |
| NetEvents and multiple inheritance | I haven't run across that one before... Why not derive your "super" class from NetEvent, then use s... read more | 08/08/2008 (12:10 am) |
| AStar Help | Look at line 123 in aStarActor.cs, whatever variable you are calling createpath on does not equal an... read more | 08/07/2008 (7:28 pm) |
| Turning off the map editor and GUI editor. | In your game/main.cs there is a line like, $userMods = "tools;" @ $defaultGame; Delete tools the... read more | 08/07/2008 (12:57 pm) |
| Exact timing | Ok, yeah thats what I meant '-)... read more | 08/07/2008 (12:56 pm) |
| NetEvents and multiple inheritance | I would think you could do multiple inheritance. Does your CustomSuperClass have a cpp (just asking... read more | 08/07/2008 (12:31 pm) |
| Where are the GUI window coords stored? | Only the GUI that has been moved has that info. You could auto save the gui over its own filename e... read more | 08/07/2008 (12:27 pm) |
| Exact timing | Yes you can use advanceTime. ProcessTick happens every 32 milliseconds.... read more | 08/07/2008 (12:26 pm) |
| Animated sprites | Give your bitmapCtrl a name, something like this in your GUI file... new GuiBitmapCtrl(PlayerPort... read more | 08/06/2008 (2:36 pm) |
| Pathfinding with arbitrary boxes | Oh, if you haven't come across this yet, I wrote a doc on working on the BeTheDinosaur AI and it has... read more | 08/06/2008 (2:30 pm) |
| List of publishers | Ahhh, and I thought it was just for added [b]impact[/b] like, "WOW, lot of developers-in-your-face!"... read more | 08/06/2008 (2:23 pm) |
| Pathfinding with arbitrary boxes | That would depend on the scale of your game. And if your agent movement appears smooth enough for y... read more | 08/06/2008 (2:20 pm) |
| List of publishers | Perhaps that would have been a good opportunity to provide a Link...... read more | 08/06/2008 (2:02 pm) |
| Animated sprites | @"So I can put that wherever I want the image to change" Yes @"and it will automatically know to... read more | 08/06/2008 (2:00 pm) |