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dylanrw's Forum Posts

Thread Post Date Posted
Bullet Penetration lol not at all :P... read more 11/06/2009 (3:39 am)
Bullet Penetration Correction: [code] tick(){ decrease round speed per tick; if( wallhit ){ kill old round; ... read more 11/05/2009 (2:09 am)
Bullet Penetration Typical realistic game bullet penetration works as follows (pardon the sudo code). Assuming: R... read more 11/05/2009 (2:06 am)
Terrain features/wishlist discussion MMmmmmm.... Big 'here here' on the following: * Dynamic lighting * Self Shadowing... read more 08/30/2007 (3:12 pm)
When will the 1.02 out? But at the very least, unreal has (and this is probably what you pay for) a really smooth asset prod... read more 07/21/2007 (10:24 am)
When will the 1.02 out? Not being hateful here, and not saying this is the exact same situation. You cannot deny though that... read more 07/21/2007 (7:57 am)
When will the 1.02 out? Kept going down the thread and waiting to see a "1.02 released!" link. =P... read more 07/20/2007 (9:35 pm)
Game Programmer looking to find other Developers We are looking for programmers for a few ambitious projects: http://www.gamedev.net/community/forums... read more 07/20/2007 (9:29 pm)
C++ Programmer We are looking for programmers on a few ambitious projects: http://www.gamedev.net/community/forums/... read more 07/20/2007 (9:27 pm)
Flash and/or Unreal Level Designer available for freelance work We are in need of flash developers/artists, this is not commercial yet though. =] http://www.game... read more 07/20/2007 (9:26 pm)
Compiling l3dt_atlas.dll Can you email me a copy? domosan_at_gmail_dot_com Thanks a million m8...... read more 02/14/2007 (6:22 pm)
DX10 fun.. Whats to come?? Running vista business, have the aero turned off, and i have stripped it down much the same way you ... read more 11/17/2006 (12:26 pm)
Max 9 to DTS Plugin works like a charm, threw some shapes last night. =]... read more 11/15/2006 (10:10 am)
Umm Yeah Videos? Well being a tse early adopter, i would sorta expect to have to bang things into shape once in awhil... read more 11/14/2006 (10:04 pm)
Change log? That was the vibe I was getting...... read more 11/14/2006 (7:29 pm)
Umm Yeah Videos? Yeah, I had seen these from various places and at one point read that this may be the next version o... read more 11/14/2006 (5:06 pm)
Started falling through Terrain Check your atlas scale? i noticed if i change the scale of an atlas terrain it will ignore the colli... read more 11/14/2006 (5:03 pm)
Umm Yeah Videos? Very very good looking, but yeah it looks like they are just sitting on it...... read more 11/14/2006 (2:20 pm)
Change log? "Isnt it more fun to discover them on your own? =)" lol hardly, I'm not used to having to go thro... read more 11/14/2006 (2:16 pm)
Change log? I take it change logs don't happen?... read more 11/13/2006 (6:19 pm)
Atlas Lighting Thanks, were gonna try and do the night/day cycle thing with stenciled shadows instead of the baked ... read more 11/12/2006 (5:55 pm)
TSE GTKRadiant Pipeline Any new news?... read more 11/08/2006 (6:40 am)
World and Projection MAtrix Same here... :)... read more 11/02/2006 (10:45 am)
TSE Repository down? Looks like its still down....... read more 10/29/2006 (2:52 pm)
Pure Neural A.I. Very sweet demos.... read more 10/28/2006 (2:43 am)
North Carolina Torquers Im in Banner Elk, NC. Got 2 other locals on board, and 6 or so members abroad...... read more 01/30/2006 (3:11 pm)
Terrain Editors for TSE??? I use a combination of WorldMachine v1 and Terragen.... read more 01/27/2006 (8:17 am)