Game Development Community

Mz's Forum Posts

Thread Post Date Posted
Max2Dif I'm confused. Why does having CSG based interiors mean Torque is only suitable for FPS games? RTS... read more 12/23/2003 (10:56 am)
Max2Dif I don't dispute that Torque could use better tools. What I do dispute is this sense that the righ... read more 12/22/2003 (1:44 pm)
Max2Dif 'If people don't ask about things and dare I say it complain. Nothing in the world will ever change ... read more 12/22/2003 (12:35 pm)
ERROR COMPILING "CL.EXE" ?!?! 'Error spawning' usually means the IDE can't find the compiler executable (cl.exe). Can you compi... read more 12/21/2003 (2:25 pm)
Torque Secure? It really doesn't matter how difficult script is to crack vs assembly. In this age, it only takes on... read more 12/21/2003 (1:25 pm)
Torque Secure? I think you'd have to be crazy to take payment over a network system like Torque's, SSL layer or no.... read more 12/20/2003 (3:31 pm)
Legal to use gun names and models? Trademarks, not copyrights. You need permission.... read more 12/20/2003 (3:28 pm)
Mass, USA area Yes, lots. [URL]http://www.bostonpostmortem.org/[/URL]... read more 12/17/2003 (7:44 pm)
Starsiege to be Officially Completed Stephen, this really isn't a starseige fan site. You might get more information if you ask about thi... read more 12/17/2003 (1:10 pm)
Getting Published [quote]If Tokamak does not give them a good deal, i.e. nearly free[/quote] As far as I know, Toka... read more 12/17/2003 (11:29 am)
Viral GPL? What the author doesn't seem to realize is that it's business reasons that cause the real issue. ... read more 12/15/2003 (4:09 pm)
Project optimization questions Just one in general: You sound like you're trying to guess where your overhead is. Don't. Hist... read more 12/12/2003 (10:09 am)
Black Isle Studios, RIP [quote]That is, assuming that Fallout 3 and Fallout: Brotherhood of Steel were the same game.[/quote... read more 12/09/2003 (1:39 pm)
Static meshes [URL=http://ogre.sourceforge.net/]Ogre[/URL] is an open source 3d graphics engine. They have a fairl... read more 12/06/2003 (12:54 pm)
Static meshes Well, yeah, but Jorgen was specifically asking about storing the vertex data in video RAM.... read more 12/06/2003 (9:11 am)
Static meshes No, not a replicator. I was experimenting with some code that runs an extra pass per visible light. ... read more 12/06/2003 (7:34 am)
Please Help: operator new already defined STL and Torque don't play nicely together. There's a thread about it [URL=http://www.garagegames.com... read more 12/05/2003 (8:00 pm)
Static meshes I've done it before on the .dif objects. It improved framerate a bit, but not as much as you migh... read more 12/05/2003 (1:37 pm)
Static meshes [quote]I know how to store data in specific memory areas via C++ but I don't have a clue how to save... read more 12/05/2003 (1:14 pm)
Static meshes All they're really saying is that they keep the static mesh in a displaylist, VBO, CVA or similar st... read more 12/05/2003 (10:42 am)
Opengl2d3d_DEBUG wont compile Opengl2d3d is the D3D stuff. Let's spell the name out: opengl '2' D3D. This is the dll that wr... read more 12/04/2003 (10:21 am)
Fx!!! Where Are They? @David: Of course, it's worth mentioning that most games (barring the new shader era stuff) don't... read more 12/03/2003 (12:48 pm)
Poor P4 Performance Hmm. renderXFCache is a small loop. Try throwing another profile block around the glDrawElements cal... read more 12/03/2003 (12:43 pm)
Poor P4 Performance I'm sure the P4's will use more time in glFinish once you fix your other problem. glFinish is wai... read more 12/03/2003 (12:12 pm)
THIS is why shaders are awesome! [quote]I can't think of even one 'interesing' effect in AoD, but to be fair I didn't give it much of... read more 11/27/2003 (5:14 pm)
THIS is why shaders are awesome! [quote]There's a real market in targeting bleeding edge hardware. How long have all the PS 2.0 cards... read more 11/27/2003 (7:13 am)
THIS is why shaders are awesome! In practice, though, the larger game development houses get preferential treatment from hardware ven... read more 11/26/2003 (9:42 am)
THIS is why shaders are awesome! Sure, you paid $145. But you're a technical person, and in a minority group. Most game consumers ... read more 11/25/2003 (4:14 pm)
API Documentation If you just want a higher level rendering API than OpenGL or DirectX, I'd recommend you look at [URL... read more 11/24/2003 (9:31 am)
Graphic Lighting Question Gourand is per vertex, yes. It's a little tough to see in that shot, but I do see the shading going ... read more 11/21/2003 (7:30 am)
Graphic Lighting Question [quote] It does'nt even look like it has Phong shading.[/quote] It doesn't. You need fragment sha... read more 11/21/2003 (7:18 am)
Formal Education? You'd be much better off with the usual Computer Science bachelor's from a reputable university. ... read more 11/20/2003 (6:57 am)
Ai Los Help You should post this in the SDK private forums.... read more 11/19/2003 (12:03 pm)
The end of 2003 and still nothing really done Kumbaya is a word in African/English pidgin language. It means 'come by here.' It's an old spirit... read more 11/16/2003 (12:09 pm)
Simple specularity [quote]are you sure you need extenions to pull that off Mark?[/quote] Cube maps were added to the... read more 11/15/2003 (8:47 pm)
Simple specularity OpenGL (1.1, I think) has built in sphere mapping, you can turn it on with the texture coordinate ge... read more 11/15/2003 (7:24 am)
XGI, where will it go? I don't know, I'm sure a lot of budget to mid level PC manufacturers would love a more budget consci... read more 11/14/2003 (12:17 pm)
"life2" the revolution in gaming [URL]http://secondlife.com[/URL]... read more 11/13/2003 (1:25 pm)
HalfLife2 like facial expressions and physics [quote]So what's the deal with opensource? Does that mean I can use the code as a foundation, develo... read more 11/12/2003 (8:59 am)
Activision Misses the Point It's a legal thing, isn't it? When you're talking about a public company like activision, taking too... read more 11/11/2003 (1:09 pm)
Video Card Driver Problems Other way 'round. The DirectX support is an openGL - like wrapper around Direct3D.... read more 11/11/2003 (8:59 am)
Video Card Driver Problems You should really just advise your users to update their drivers. The newer drivers are going to run... read more 11/11/2003 (6:20 am)
Video Card Driver Problems What do you mean, 'bogus answers' IIRC, those boards really do support OpenGL and lots of extensions... read more 11/11/2003 (5:49 am)
Video Card Driver Problems Read back the framebuffer and see if it's full of grey values?... read more 11/10/2003 (3:15 pm)
Doing buildings as DTS (Repeat ?) You can search the forums about this - it comes up a lot. Common wisdom is that it's a bad idea a... read more 11/06/2003 (5:56 am)
Help With Patent.... PLEASE AFAIK, it's standard practice to put completely unsupportable claims in patents, ones you don't thin... read more 11/02/2003 (7:39 pm)
Terrain Manager Torque has had a texture manager since it became available. Do you mean something apart from the ... read more 10/31/2003 (5:48 am)
Mdl, md2, md3, etc. support [quote]Erm wait aren't you not allowed to use ID's formats in commercial games without obtaining a l... read more 10/29/2003 (6:42 am)
SpeedTree Yes, I know they have a royalty option. I'm sure the royalty is priced such that they expect to get ... read more 10/27/2003 (1:03 pm)
SpeedTree Seems a little expensive for what's essentially background fill for most games.... read more 10/22/2003 (8:22 am)