Game Development Community

Mz's Forum Posts

Thread Post Date Posted
Problems with XP What kind of error? Have you tested with windows 2000? NT/2000/XP have a different kernel with... read more 03/18/2004 (9:30 am)
Need help w/2 basic questions There are a few things that have #ifdef blocks around them based on the TORQUE_DEBUG symbol, which i... read more 03/17/2004 (9:50 pm)
Other Developers in Indiana Matthew, I've never looked in the indianapolis area, but this much is true across the whole job mark... read more 03/17/2004 (5:40 pm)
Auran running a contest for indie talent Check the post dates, Devon. :)... read more 03/17/2004 (1:01 pm)
Lone designers I think a lot of people are just concerned about dead weight on the team. The coders, the artists an... read more 03/15/2004 (9:33 am)
Game Development as a replacement job It's actually not possible to prevent all cheats on a trusted client system like the typical FPS. ... read more 03/13/2004 (3:15 pm)
ATI Radeon 9000 Texture Preference That Parhelia is slower than the other cards you're testing - don't expect equivalent performance. ... read more 03/13/2004 (9:05 am)
Um..Why is this happening? Yes it is, Brett. The hope is that it won't be so noticable with better filtering turned on.... read more 03/11/2004 (12:22 pm)
Environment mapping dts models The map itself doesn't change, but the texture coordinates used to index into the map change. For... read more 03/11/2004 (10:45 am)
ATI Radeon 9000 Texture Preference ATI's texture quality slider does lots of things - besides fiddling with mip levels, it can also dow... read more 03/09/2004 (7:09 am)
License question If you're working with a publisher that makes 500K a year, and they won't spot you a 10K advance... ... read more 03/04/2004 (6:39 am)
Compilers If you've got programmer friends, save yourself the effort and have one of them compile the engine f... read more 03/02/2004 (2:49 pm)
Linux vrs Windows - FPS It's not really meaningful to benchmark graphical apps across different OSes. You're mostly comparin... read more 03/02/2004 (2:45 pm)
Can i create standalone aplication with torque as a library Sven, the .lib isn't suitable for embedding torque in another .exe file. It's only for building the ... read more 02/20/2004 (12:57 pm)
Common Function Rights Run, don't walk, to an IP lawyer. Asking on a web forum is a really good way to get answers that ... read more 02/12/2004 (11:11 am)
Dot net or not to dot net Oddly enough, people in a community of software developers generally do give 'a flying fuck' about s... read more 02/07/2004 (6:00 pm)
Porting Torque XBOX I had heard a while ago that nVidia was working on OpenGL drivers for the XBOX. I imagine they are a... read more 02/07/2004 (9:52 am)
How Random is Random? If you haven't been exposed to the terms yet, be sure to look up 'dead reckoning' and 'predictive co... read more 02/06/2004 (10:46 am)
How Random is Random? Different C libraries (different OSes for sure, but occasionally even different revs of the same OS)... read more 02/06/2004 (10:20 am)
Is this legal? Kenneth, I think you're confusing 'parody' with copyright's other fair use provisions. In any cas... read more 02/06/2004 (9:49 am)
RPG D20 Rule Integration Yes, you'd need to use the Open Gaming License and use the rules without using the D20 trademark. Th... read more 02/05/2004 (10:47 am)
Copywrite - Torc Interactive? Nicolas: [URL=http://www.cnn.com/2004/TECH/internet/01/26/mikerowesoft.settle.ap/index.html]Reliable... read more 02/04/2004 (9:40 am)
Is this legal? @Kenneth First, It's not a parody unless it's for the purpose of humor or mockery of the original... read more 02/03/2004 (9:47 am)
Dot net or not to dot net If want to release binaries, you're going to want the optimizing compiler, which only comes with the... read more 02/03/2004 (9:42 am)
Help with torque run games.. @Matthew: Considering that his drivers are probably installed incorrectly, that might not be accu... read more 02/01/2004 (6:39 am)
Help with torque run games.. Could be a few different cards. You should call HP tech support and find out.... read more 01/31/2004 (6:18 pm)
Convex hulls error meaning? If you're building a level as a dts, keep in mind that the convex hulls used for collision should be... read more 01/31/2004 (9:38 am)
What are Portals? Portals are for visibility determination and culling in realtime. Check the [url=http://www.flipc... read more 01/28/2004 (9:31 am)
Scripting And Middleware. ... Which would be why he said 'don't release anything.'... read more 01/23/2004 (12:11 pm)
3d modelers needed on free project That's completely false, Randy. It doesn't matter to the copyright and trademark laws if your produc... read more 01/18/2004 (1:12 pm)
Does Torque have focus/render to texture? Checking for focus isn't really enough either, since it's possible to have the input focus while an ... read more 01/18/2004 (11:20 am)
Is this engine python only? It is a 'full game engine'. If you were looking for a game [b]maker[/b] that doesn't require pro... read more 01/12/2004 (11:21 am)
Is this engine python only? The demo is the same executable. When you compile the code you downloaded, you get the same executab... read more 01/12/2004 (11:20 am)
Is this engine python only? To avoid misunderstandings in the future, the term you wanted was precompiled binary. As in, 'Does t... read more 01/12/2004 (9:02 am)
Wow... stencil shadows are a problem... Me, I'd probably just approximate with a very distant point light, but then again, I'm pretty lazy a... read more 01/12/2004 (8:59 am)
Gmax export Using gmax is free. Writing a gmax exporter is [b]not[/b] free.... read more 01/10/2004 (7:03 pm)
Shareware and File Formats Off the top of my head, mp3 is the only one I can think of that a game developer would be interested... read more 01/09/2004 (8:36 am)
Shareware and File Formats That's not how patents work, Nate. The overall procedure to arrive at a result is protected, not a s... read more 01/08/2004 (3:59 pm)
Number of questions on Torque and my game.. Use your real name, or a registered business name.... read more 01/05/2004 (3:17 pm)
Modifying translucency of a texture on the fly Can't you just play with the alpha value with glColor()?... read more 01/01/2004 (7:30 pm)
Thinking about torque..... I sure would if I were them :)... read more 01/01/2004 (4:09 pm)
Thinking about torque..... Yes, you found it, but while valve agreed to modify their EULA to allow for use with Torque, they ap... read more 01/01/2004 (9:17 am)
Thinking about torque..... QuArK is free, worldcraft is not.... read more 12/31/2003 (7:57 am)
Max2map in Max 5.1 export problem Duplicate!... read more 12/29/2003 (11:05 am)
Max2map in Max 5.1 export problem No problem! While you're still in the research phase, check out the [url=http://www.faqs.org/faqs... read more 12/29/2003 (10:53 am)
Max2map in Max 5.1 export problem [quote]Anyway, the quark doc (such as it is) tells me that all of the import types it accepts fall i... read more 12/29/2003 (9:48 am)
Best tool for character animation on a low budget I'm no animator, but I hear good things about [URL=http://www.insanesoftware.de/]CharacterFX[/url]... read more 12/28/2003 (7:20 am)
v12 Vehicles [quote]This makes it difficult for me to understand the prevailing attitude of "be patient", "don't ... read more 12/26/2003 (2:03 pm)
Game Institute Jarrod, it's a good idea to quiz potential hires for skills that actually matter, like class use, ca... read more 12/24/2003 (7:40 am)
Game Institute Would anyone want to work at a company so anal they'd base a hiring decision on the return type you ... read more 12/24/2003 (6:52 am)