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Mz's Forum Posts

Thread Post Date Posted
TorqueBASIC: A Scripting Language I for one didn't miss the point, Jeff, but I still don't agree with it. Basic's success isn't built ... read more 07/14/2004 (9:40 am)
LODs dont work!!! Richard: Just read the Hammer EULA. It's all in there.... read more 07/11/2004 (4:55 pm)
Performance Issues Easily Fixed It would probably be a good idea to change them to asserts, at least. Especially since non-optimizin... read more 07/11/2004 (11:35 am)
Question about getting torque to install other programs Bad idea. Some games offer to also install the latest DirectX when you install the game. That isn... read more 07/11/2004 (9:52 am)
Type of programming language You'd definately want to know some kind of a procedural programming language before trying to use To... read more 07/09/2004 (9:40 am)
Memory Access error on latest head in RELEASE build Debuggers tend not to work very well with Release mode only crashes, Ben. :)... read more 07/05/2004 (1:30 pm)
Free textures, and not-so-free textures... Have a look at the [URL=http://www.planethalflife.com/wadfather/]wadfather site[/URL] for more free ... read more 07/03/2004 (8:55 am)
Interior rendering? Sam: I haven't really looked, but I don't think it will render the terrain if a portal to the outsid... read more 06/24/2004 (2:33 pm)
How to make a boat float on water? There's a resource that does this. Search the resources for 'boat' and it'll come up.... read more 06/24/2004 (1:53 pm)
Interior rendering? It basically is that simple, Sam. Some people like to delete the terrain block from the mission file... read more 06/24/2004 (1:51 pm)
Interior rendering? BSP isn't used for the interior rendering at all - only for collision. Zones are culled by manually ... read more 06/24/2004 (1:38 pm)
Mmorpg Graveyard We can add the original 'Horizons' to the list now. Get all the gory details here: [URL]http://www.g... read more 06/24/2004 (10:27 am)
I know nothing about "C".Should I get Torque? No, you can't use Gmax with Torque. If you want to do 3D art for Torque, you'll need something else.... read more 06/24/2004 (10:24 am)
Encrypting data before transfering? You need some kind of a challenge response system. The server sends a bit of data over the line that... read more 06/23/2004 (11:22 am)
The problem with adventure games with computers @Stefan That's the one! Day of the Tentacle was the sequel to Maniac Mansion.... read more 06/22/2004 (2:38 pm)
The problem with adventure games with computers If it's nostalgia time, someone has to mention Maniac Mansion, first game to use the Scumm system (w... read more 06/21/2004 (12:39 pm)
Specifications & Features of a New Torque Mapping Tool Chris, this is an open discussion forum. People are going to post what they like, within the rules o... read more 06/21/2004 (12:18 pm)
Pirates take it to the next level It is a fact that in some countries, more money is spent on pirated software than on legitimate soft... read more 06/21/2004 (12:15 pm)
The problem with adventure games with computers Lots of things, Dan. You don't get the same granularity of control that you get from a joystick and ... read more 06/20/2004 (6:07 pm)
Combining Binary Numbers Just use a bitwise or operation on the two groups.... read more 06/20/2004 (5:59 pm)
Game System Licensing Question If you happen to use the _exact_ same system as another game, you might be creating a dervitive work... read more 06/19/2004 (7:02 pm)
Win98 compile wont run on xp That's pretty strange. Is it the same with both debug and release builds? Might be a linking issue, ... read more 06/19/2004 (11:13 am)
Searching the forums Check out Rick's latest plan. :)... read more 06/19/2004 (7:59 am)
Newbie jus' saying hello A) No, I'm afraid not. Gmax is something of a closed box - you're only supposed to get your art out ... read more 06/18/2004 (5:31 pm)
DTS SDK questions As in any technical forum, you get out what you put in. If you're frustrated because other exporter ... read more 06/18/2004 (4:48 pm)
When will this be stable?? @Ben As a matter of fact, the linux kernel does use a bug tracker. Take a look at [URL=http://bug... read more 06/17/2004 (7:46 am)
Idea for new collision mechanism. No, definately not reinventing collision meshes. Now that we've noticed the nodes are really boun... read more 06/16/2004 (11:53 am)
Gmax I've asked the GMAX guys that question before, Nerseus. The answer was 'exporting without a gamepack... read more 06/16/2004 (8:29 am)
Specifications & Features of a New Torque Mapping Tool Cart before the horse, guys. Finish setting up your features list/design doc, then find out who's wi... read more 06/16/2004 (8:27 am)
Let's make a new tool for DIF? Switching formats sounds like a good idea to me, in principle, but I could quibble about the details... read more 06/15/2004 (11:30 am)
Gmax If you've got enough money and lawyers to beat a lawsuit from discreet, go for it. According to the ... read more 06/14/2004 (11:00 pm)
Let's make a new tool for DIF? @Bill The thing is, asking to use 3DS Max and it's attendant tools and workflow really is the sam... read more 06/14/2004 (1:29 pm)
Let's make a new tool for DIF? I hate to be negative, but, well, no. :) QuArK is an open source program. It's probably a better ... read more 06/13/2004 (10:17 am)
Please clarify DIF verses DTS again If you want a player to walk on it or in it, it should be a DIF. DTS is for things that don't need e... read more 06/13/2004 (9:41 am)
Visual C++ 2003 does not optimize ?!? Oh, I agree, at the very beginning of the project. But you're going to want that optimizer quickl... read more 06/12/2004 (9:37 pm)
Fragment shader? Cg is a language for the vertex and fragment programs. cgFX is a material description - it includ... read more 06/12/2004 (7:36 am)
Visual C++ 2003 does not optimize ?!? I disagree. If you intend to sell, you do need to make optimized builds throughout development. With... read more 06/11/2004 (5:46 pm)
What resources are still needed? Something like [url=http://www.garagegames.com/docs/torque.sdk/changelist/index.php?list=HEAD]this[/... read more 06/10/2004 (4:24 pm)
DTS Importers Redux [quote]At least the artwork used in a game can be protected by encryption, which would require a dis... read more 06/10/2004 (8:10 am)
DTS Importers Redux @Matt Person A buys content pack, uses it in Game B. Person C downloads demo of Game B, uses D... read more 06/09/2004 (7:03 pm)
DTS Importers Redux I just don't understand why people spend time on projects like importers. It would be much less work... read more 06/08/2004 (2:02 pm)
Visual C++ 2003 does not optimize ?!? Now, now. All that kind of improvement means is that the code was CPU bound, not that it was horribl... read more 06/08/2004 (8:41 am)
TSE Artifacts Just a regular texture lookup table. No cubemaps required.... read more 06/07/2004 (11:28 am)
TSE Artifacts [quote]That's why those of you with pixel shader 1.x cards are not seeing per-pixel specular - the c... read more 06/06/2004 (8:55 am)
Dave Moore, your function is paging you. Google for exact definitions of convex,concave, as Ben said. But here's a quick rule of thumb to ... read more 06/06/2004 (8:45 am)
Hello all, am new and i have a little question. Of course, you'll have to make sure that you make a bunch of other incompatible engine changes apart... read more 06/05/2004 (11:10 am)
Hlsl and cg?? If you open up those .fx files as text files, you should find the HLSL programs inside. A .fx file i... read more 06/05/2004 (8:13 am)
Texture Seams on Export This is a problem with the way OpenGL filters pixels at the edges of a texture map. Nothing specifi... read more 06/04/2004 (8:58 am)
Installation of the game engine [URL]http://www.garagegames.com/mg/forums/result.thread.php?qt=16224[/URL]... read more 05/29/2004 (6:31 am)
License Questions For that matter, if you think you might go through programmers, you'll need your own license. Otherw... read more 05/28/2004 (1:06 pm)