Mz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Contract work - code: ship class with turrets implementation | [quote]Obviously not a rentacoder type of thing. The one person Thomas needs would be someone flu... read more | 12/27/2004 (3:10 pm) |
| Contract work - code: ship class with turrets implementation | You might consider one of the many online escrow services that are available. Or you could go throug... read more | 12/27/2004 (12:02 pm) |
| When controversial titles go wrong | [quote]Some people just refuse to get it. WHAT will she win?[/quote] An injunction. I imagine tha... read more | 12/22/2004 (2:49 pm) |
| When controversial titles go wrong | Let me clarify: 'Public Domain' is a fairly specific term that refers to copyright law. Since we're ... read more | 12/22/2004 (9:53 am) |
| When controversial titles go wrong | I think 'Public Domain' is a little bit of a misnomer, too, since it implies the photos/video don't ... read more | 12/22/2004 (6:06 am) |
| A breakthrough or asking for trouble? | [quote] I agree with your second part--but fairly reverent tone? Heh..I guess different people see t... read more | 12/21/2004 (7:44 pm) |
| A breakthrough or asking for trouble? | [quote]The movie "Dogma" was almost an instant cult classic, and did pretty well in at least retail ... read more | 12/21/2004 (5:43 pm) |
| No Torque for me :( | [quote]but I'm not sure about an Open standard Input library, to replace DirectInput. IF anyone ... read more | 12/21/2004 (7:34 am) |
| Triple race RPG | [quote]or people who started or renewed their RPG career with the console release of Final Fantasy V... read more | 12/17/2004 (4:33 pm) |
| Recommended/acceptable size for a downloadable game | Depends on the Genre, too. 3 or 4 MB sounds nice for a puzzle game, but I might breeze right past a ... read more | 12/17/2004 (9:09 am) |
| Seeking advice on purchasing a new system for game development | If you get into serious shaders/graphics programming, a laptop would be annoying only because you co... read more | 12/17/2004 (6:12 am) |
| Function and class list | Enclose the url in [ URL ] tags.... read more | 12/16/2004 (11:34 am) |
| Programming in general | Sounds like you're taking on too much at once. Back up, and write some programs from scratch firs... read more | 12/16/2004 (11:11 am) |
| DirectX 9.0 SDK December 2004 Update | Pffft. $550 is still more than I'm willing to pay when I already have a compiler that works. Temp... read more | 12/13/2004 (12:41 pm) |
| DirectX 9.0 SDK December 2004 Update | [quote]Visual C++ .Net 2003 is only $109 USD directly from Microsoft.[/quote] Sure, for the stand... read more | 12/13/2004 (12:25 pm) |
| Using Torque's Source Code | [quote]If you want to rip Torque to bits and use it in a project of yours, that's fine[/quote] Hm... read more | 12/11/2004 (8:46 am) |
| Please help! | Give up? No. Just start with something simpler. Much simpler.... read more | 12/10/2004 (8:39 am) |
| Using Torque's Source Code | Something like Ogre ([URL]http://www.ogre3d.org/[/URL]) Might be a lot better for your purpose. T... read more | 12/10/2004 (7:56 am) |
| Newbie Questions | I was thinking a quick and dirty prototype. Nothing you'd go to market with. On the other hand, I... read more | 12/07/2004 (11:41 am) |
| Newbie Questions | No, 3 hours seems reasonable, if our expert were rushing. Some coding at a regular kind of pace woul... read more | 12/07/2004 (11:21 am) |
| Upgrading Windows | There is no real speed difference between XP home and XP professional. Aside from cosmetic GUI th... read more | 12/03/2004 (7:00 pm) |
| Change dif's textures etc in runtime... | [quote]Oh and if you used your approach, then you would need a seperate texture (or handle) for each... read more | 12/01/2004 (10:42 am) |
| DSO and bitmap file encryption | There's no support for it in TGE. It wouldn't be especially difficult to code yourself, I s'pose,... read more | 12/01/2004 (4:51 am) |
| Torque for playstation 2? | I understand RenderWare is a decent engine that supports all the major consoles plus the PC. But ... read more | 11/30/2004 (10:50 am) |
| Can i use .dts for my level or must i use dif ? | You don't need to worry about BSP much - Torque only uses that for collision, and it sounds like you... read more | 11/24/2004 (10:39 am) |
| Does Support Exist? | That kinda defeats the original point of the notes line, doesn't it?... read more | 11/24/2004 (8:36 am) |
| File formats - Question about ownership. | [quote]the file format is owned by the originator of the file[/quote] Only if there are patent en... read more | 11/19/2004 (3:21 pm) |
| Optimizing compiler? | Could be his mistake, but it could not be - in some circumstances, the optimizer can make a huge dif... read more | 11/17/2004 (5:13 pm) |
| Math Needs | It depends. If you want to be an artist or designer, not much math. A game programmer? Calculu... read more | 11/13/2004 (6:49 am) |
| OpenGL transparency/translucency | You want both an alpha blend (glBlendFunc) and an alpha test (glAlphaTest). Just look up those f... read more | 10/31/2004 (3:06 pm) |
| Languages Languages Languages lots of em | Not really true anymore, no, but it was true at one time. Java technology has improved and largel... read more | 10/30/2004 (9:36 am) |
| Dark Horizon's & ZoneAlarm & other programs | Y'know, if you did an otherwise needless connect to the net at startup, you might start a modem dial... read more | 09/29/2004 (2:42 pm) |
| Colleges. | I suggest you go to a college that's good for art (or for programming) and worry about the making ga... read more | 09/23/2004 (6:36 pm) |
| Games created in Torque... links? | Yeah, you can get slammed yourself by the court, if you didn't remember to specifically get a licens... read more | 09/23/2004 (4:16 pm) |
| Idea: Edge Clipping | [quote]add vertices in between the existing vertices...(there will be some logic here to control whe... read more | 08/30/2004 (2:14 pm) |
| Idea: Edge Clipping | Feasible? Not especially, no. It's view dependent. With the current generation of hardware, that ... read more | 08/29/2004 (1:55 pm) |
| How to convince your inverstor | [quote]Everything they offered was an abstract demo of dinosaurs walking on an isle.[/quote] A te... read more | 08/28/2004 (9:51 am) |
| Debug Question | It would probably easier to start the program inside the debugger (Don't attach to a running process... read more | 08/27/2004 (2:42 pm) |
| Creating an Animated Object players can walk into? | I'd suggest setting up the finished object as a .dif, and creating a similar .dts object with the co... read more | 08/23/2004 (9:51 am) |
| Another way? | You can export .map files from MAX for use with map2dif. As Matthew pointed out, it doesn't work ... read more | 08/21/2004 (5:53 pm) |
| Parody - what is, and what isn't? | As long as it's clearly satire or used for humerous value, you're safely a parody when using fiction... read more | 08/06/2004 (6:01 am) |
| Can the Radiant tools be used with Torque? | They used to have the info posted. IIRC, a Radiant license was 10K.... read more | 08/04/2004 (2:36 pm) |
| Dark Raven Studios Redone | Text comes up a little small, and pale colors on a white background are tough to read. Also, ther... read more | 08/02/2004 (11:44 am) |
| Patching by hand | There are programs like WinMerge, that can make the process easier. Check out a clean CVS from b... read more | 07/29/2004 (12:04 pm) |
| Texture budget? | That's what 'current scene' means, Tony. :) You shouldn't get artifacts if you go over, Kevin. Yo... read more | 07/18/2004 (8:57 am) |
| What is gold? | They were releasing a new edition - 'Marble blast gold' with more levels, and being cute with the ti... read more | 07/18/2004 (7:55 am) |
| Doom3 Goes Gold | Quake2 was GPL'd about two years after Quake3 was released. So look for Quake3 GPL in 2006! :)... read more | 07/18/2004 (7:08 am) |
| GlFinish() performance boost? | [quote]Anyone can clarify this?[/quote] I'll take a stab at it. You can get a performance incr... read more | 07/15/2004 (10:33 am) |
| GlFinish() performance boost? | GlFinish synchronizes the CPU and the GPU. You haven't boosted performance by taking it out - you... read more | 07/15/2004 (7:49 am) |
| TorqueBASIC: A Scripting Language | [quote]BASIC was a "first language" for many coders who moved on to C/C++ an so on.[/quote] A lot... read more | 07/14/2004 (12:44 pm) |