Game Development Community

Mz's Forum Posts

Thread Post Date Posted
Contract work - code: ship class with turrets implementation [quote]Obviously not a rentacoder type of thing. The one person Thomas needs would be someone flu... read more 12/27/2004 (3:10 pm)
Contract work - code: ship class with turrets implementation You might consider one of the many online escrow services that are available. Or you could go throug... read more 12/27/2004 (12:02 pm)
When controversial titles go wrong [quote]Some people just refuse to get it. WHAT will she win?[/quote] An injunction. I imagine tha... read more 12/22/2004 (2:49 pm)
When controversial titles go wrong Let me clarify: 'Public Domain' is a fairly specific term that refers to copyright law. Since we're ... read more 12/22/2004 (9:53 am)
When controversial titles go wrong I think 'Public Domain' is a little bit of a misnomer, too, since it implies the photos/video don't ... read more 12/22/2004 (6:06 am)
A breakthrough or asking for trouble? [quote] I agree with your second part--but fairly reverent tone? Heh..I guess different people see t... read more 12/21/2004 (7:44 pm)
A breakthrough or asking for trouble? [quote]The movie "Dogma" was almost an instant cult classic, and did pretty well in at least retail ... read more 12/21/2004 (5:43 pm)
No Torque for me :( [quote]but I'm not sure about an Open standard Input library, to replace DirectInput. IF anyone ... read more 12/21/2004 (7:34 am)
Triple race RPG [quote]or people who started or renewed their RPG career with the console release of Final Fantasy V... read more 12/17/2004 (4:33 pm)
Recommended/acceptable size for a downloadable game Depends on the Genre, too. 3 or 4 MB sounds nice for a puzzle game, but I might breeze right past a ... read more 12/17/2004 (9:09 am)
Seeking advice on purchasing a new system for game development If you get into serious shaders/graphics programming, a laptop would be annoying only because you co... read more 12/17/2004 (6:12 am)
Function and class list Enclose the url in [ URL ] tags.... read more 12/16/2004 (11:34 am)
Programming in general Sounds like you're taking on too much at once. Back up, and write some programs from scratch firs... read more 12/16/2004 (11:11 am)
DirectX 9.0 SDK December 2004 Update Pffft. $550 is still more than I'm willing to pay when I already have a compiler that works. Temp... read more 12/13/2004 (12:41 pm)
DirectX 9.0 SDK December 2004 Update [quote]Visual C++ .Net 2003 is only $109 USD directly from Microsoft.[/quote] Sure, for the stand... read more 12/13/2004 (12:25 pm)
Using Torque's Source Code [quote]If you want to rip Torque to bits and use it in a project of yours, that's fine[/quote] Hm... read more 12/11/2004 (8:46 am)
Please help! Give up? No. Just start with something simpler. Much simpler.... read more 12/10/2004 (8:39 am)
Using Torque's Source Code Something like Ogre ([URL]http://www.ogre3d.org/[/URL]) Might be a lot better for your purpose. T... read more 12/10/2004 (7:56 am)
Newbie Questions I was thinking a quick and dirty prototype. Nothing you'd go to market with. On the other hand, I... read more 12/07/2004 (11:41 am)
Newbie Questions No, 3 hours seems reasonable, if our expert were rushing. Some coding at a regular kind of pace woul... read more 12/07/2004 (11:21 am)
Upgrading Windows There is no real speed difference between XP home and XP professional. Aside from cosmetic GUI th... read more 12/03/2004 (7:00 pm)
Change dif's textures etc in runtime... [quote]Oh and if you used your approach, then you would need a seperate texture (or handle) for each... read more 12/01/2004 (10:42 am)
DSO and bitmap file encryption There's no support for it in TGE. It wouldn't be especially difficult to code yourself, I s'pose,... read more 12/01/2004 (4:51 am)
Torque for playstation 2? I understand RenderWare is a decent engine that supports all the major consoles plus the PC. But ... read more 11/30/2004 (10:50 am)
Can i use .dts for my level or must i use dif ? You don't need to worry about BSP much - Torque only uses that for collision, and it sounds like you... read more 11/24/2004 (10:39 am)
Does Support Exist? That kinda defeats the original point of the notes line, doesn't it?... read more 11/24/2004 (8:36 am)
File formats - Question about ownership. [quote]the file format is owned by the originator of the file[/quote] Only if there are patent en... read more 11/19/2004 (3:21 pm)
Optimizing compiler? Could be his mistake, but it could not be - in some circumstances, the optimizer can make a huge dif... read more 11/17/2004 (5:13 pm)
Math Needs It depends. If you want to be an artist or designer, not much math. A game programmer? Calculu... read more 11/13/2004 (6:49 am)
OpenGL transparency/translucency You want both an alpha blend (glBlendFunc) and an alpha test (glAlphaTest). Just look up those f... read more 10/31/2004 (3:06 pm)
Languages Languages Languages lots of em Not really true anymore, no, but it was true at one time. Java technology has improved and largel... read more 10/30/2004 (9:36 am)
Dark Horizon's & ZoneAlarm & other programs Y'know, if you did an otherwise needless connect to the net at startup, you might start a modem dial... read more 09/29/2004 (2:42 pm)
Colleges. I suggest you go to a college that's good for art (or for programming) and worry about the making ga... read more 09/23/2004 (6:36 pm)
Games created in Torque... links? Yeah, you can get slammed yourself by the court, if you didn't remember to specifically get a licens... read more 09/23/2004 (4:16 pm)
Idea: Edge Clipping [quote]add vertices in between the existing vertices...(there will be some logic here to control whe... read more 08/30/2004 (2:14 pm)
Idea: Edge Clipping Feasible? Not especially, no. It's view dependent. With the current generation of hardware, that ... read more 08/29/2004 (1:55 pm)
How to convince your inverstor [quote]Everything they offered was an abstract demo of dinosaurs walking on an isle.[/quote] A te... read more 08/28/2004 (9:51 am)
Debug Question It would probably easier to start the program inside the debugger (Don't attach to a running process... read more 08/27/2004 (2:42 pm)
Creating an Animated Object players can walk into? I'd suggest setting up the finished object as a .dif, and creating a similar .dts object with the co... read more 08/23/2004 (9:51 am)
Another way? You can export .map files from MAX for use with map2dif. As Matthew pointed out, it doesn't work ... read more 08/21/2004 (5:53 pm)
Parody - what is, and what isn't? As long as it's clearly satire or used for humerous value, you're safely a parody when using fiction... read more 08/06/2004 (6:01 am)
Can the Radiant tools be used with Torque? They used to have the info posted. IIRC, a Radiant license was 10K.... read more 08/04/2004 (2:36 pm)
Dark Raven Studios Redone Text comes up a little small, and pale colors on a white background are tough to read. Also, ther... read more 08/02/2004 (11:44 am)
Patching by hand There are programs like WinMerge, that can make the process easier. Check out a clean CVS from b... read more 07/29/2004 (12:04 pm)
Texture budget? That's what 'current scene' means, Tony. :) You shouldn't get artifacts if you go over, Kevin. Yo... read more 07/18/2004 (8:57 am)
What is gold? They were releasing a new edition - 'Marble blast gold' with more levels, and being cute with the ti... read more 07/18/2004 (7:55 am)
Doom3 Goes Gold Quake2 was GPL'd about two years after Quake3 was released. So look for Quake3 GPL in 2006! :)... read more 07/18/2004 (7:08 am)
GlFinish() performance boost? [quote]Anyone can clarify this?[/quote] I'll take a stab at it. You can get a performance incr... read more 07/15/2004 (10:33 am)
GlFinish() performance boost? GlFinish synchronizes the CPU and the GPU. You haven't boosted performance by taking it out - you... read more 07/15/2004 (7:49 am)
TorqueBASIC: A Scripting Language [quote]BASIC was a "first language" for many coders who moved on to C/C++ an so on.[/quote] A lot... read more 07/14/2004 (12:44 pm)