Game Development Community

ChrisG's Forum Posts

Thread Post Date Posted
How do I delete/rename lighting types Thanks... read more 10/16/2006 (6:36 pm)
Tlk Map2dif I'd like to know if this working and how to implement it. Is it implemented from the DIF editor (... read more 10/13/2006 (6:01 pm)
How to Create an Underground Level You may need to adjust the height of the just emptied terrain square to actually make it dissappear ... read more 10/08/2006 (6:14 pm)
Crashes While Loading Mission I recently had problems with Torque crashing while lighting. The problem was due to too many long t... read more 09/24/2006 (11:30 pm)
Working with QuArk My quark files have a .qrk extension - this always seems to load the texture library with the projec... read more 09/23/2006 (9:29 pm)
Artist looking for programmer/help The link above for Strange Days will probably be no more soon - use [url]www.colab-aktiv.com[/url] i... read more 09/21/2006 (6:52 pm)
Problems with long thin polys in DIFs Thanks for the suggestion. I've managed (for now) to fix the problem by making sure that everything... read more 09/16/2006 (4:33 am)
Hole in waterblock and more than one block? [quote]For now, I've placed a mountain there to hide it.[/quote] lol - It's great being able to pla... read more 09/15/2006 (2:40 pm)
Particles Try the [url=http://www.codesampler.com/torque.htm]Code Sampler Tutorials[/url]... read more 09/12/2006 (10:38 pm)
Looking for Artistes in Australia I've sent you an email to address in your profile - let me know if you're interested. I'm in Byron B... read more 09/12/2006 (5:59 pm)
QuArK has found 1549 invalid polyhedron face(s) in this file You need to upload the image to your own web space and then link it to your forum post. To find out... read more 09/11/2006 (11:29 pm)
QuArK has found 1549 invalid polyhedron face(s) in this file I'm only guessing, but it might be that because you are opening the .map (an exported file) rather ... read more 09/11/2006 (6:18 pm)
QuArK has found 1549 invalid polyhedron face(s) in this file I think this happens when you've got unattached faces in a brush. This will happen if you copy an... read more 09/10/2006 (11:35 pm)
Strange Torque Exception with Map - portal probs? Well, the problem seems to have re-manifested itself even with map2dif_plus and I've even portalled ... read more 09/10/2006 (7:13 pm)
Strange Torque Exception with Map - portal probs? Problem fixed - I just needed to use map2dif_plus.... read more 09/08/2006 (4:48 am)
Strange Torque Exception with Map - portal probs? I've placed about a dozen chairs that work fine. On the 1st floor they are detailed, sitting on the ... read more 09/07/2006 (3:18 am)
Free sounds This is excellent - you need to check the source websites for copyright info but for an easy sound l... read more 08/28/2006 (6:48 pm)
Looking to build a team @Keith: Start by saying what you can do as far as game devement goes. (programming, mapping, model... read more 08/27/2006 (9:48 pm)
City Buildings This is a really nice effort. I like how you've added some fine detail without going overboard. Su... read more 08/27/2006 (6:41 pm)
Snakes on a Plane - "There's scorpions in my Mother F***in undies" - "Get the Mother F***in gun" - "Nooo - don't get... read more 08/23/2006 (10:13 pm)
Active TGE User's I'm active - so that makes at least 6... read more 08/16/2006 (9:22 pm)
Future of Games I reakon ARQuake [url]http://wearables.unisa.edu.au/projects/ARQuake/www/index.html[/url] is an idea... read more 08/16/2006 (3:53 pm)
130+ model tree pack Thanks for the update, found the Eula folder (though it was a type of tree at first quick glance...)... read more 08/13/2006 (1:10 am)
130+ model tree pack Downloaded the demo yesterday, the trees look pretty good. - Is there a link to the demo licence a... read more 08/10/2006 (8:01 pm)
Texturing Questions. ...don't have much to say?... read more 08/09/2006 (7:16 pm)
Quark BSP lights vs. TLK Static lights I've been using a combination of both. TLK lights look better but they are a pain to place. Quark i... read more 08/08/2006 (9:32 pm)
Terrain Holes/Set Empty Cutting a hole 1x1 using set empty does work, however there is a small bug in that you have to adjus... read more 08/08/2006 (5:40 pm)
Prop Wips Nice rounded, translucent waterbottle... read more 08/08/2006 (2:41 pm)
Here's a few screenshots from Strange Days @Sean: thanks for the feedback. I thought I'd do a dev snapshot for the next update when I've finish... read more 08/07/2006 (6:25 pm)
Here's a few screenshots from Strange Days @Grim: I'll shoot you an email tonight to the email address in your bio - (let me know if this isn't... read more 08/06/2006 (8:08 pm)
Here's a few screenshots from Strange Days @Grim - You're right about that green tint on the fluros - I'll be fixing that one @Westy - The w... read more 08/06/2006 (7:04 pm)
Here's a few screenshots from Strange Days @Brian: This is all done in Quark - no DTS objects. TLK does offer some really nice shadowing alt... read more 08/05/2006 (9:52 pm)
Here is a supply station I started. Nice brick and asphelt textures, are these yours?... read more 08/03/2006 (6:39 pm)
Probs with TDN login? Hmmm, I also get this message (with the other errors) Database error From TDN A database que... read more 08/01/2006 (8:24 pm)
Questions about 3D World Studio @Mark: I'll check it out as soon as the login for TDN is fixed. I keep getting database errors on ... read more 08/01/2006 (6:45 pm)
Questions about 3D World Studio @Mark: Money (within reason) is not a consideration. Time is the consideration. However, I don'... read more 08/01/2006 (6:15 pm)
Questions about 3D World Studio Ok, Thanks everyone for your input. I guess for the moment I'll stick with Quark as I know how to ... read more 08/01/2006 (5:16 pm)
Questions about 3D World Studio In what way is Quark more powerful? I'm happy using Quark at the moment except for 2 things. 1.... read more 08/01/2006 (3:50 pm)
Questions about 3D World Studio Cliff, In the 3DWS feature list it talks about meshes... Meshes * Referenced meshes ... read more 07/31/2006 (10:08 pm)
Questions about 3D World Studio Thanks John for the response. I think that 3DWS has changed hands, I found info on it from theGam... read more 07/31/2006 (9:39 pm)
I need land buider enamy makers etc. What's wrong with my cheeky speil?... read more 07/24/2006 (4:35 pm)
What's wrong with this simple DirectX prg? I'm not a home at the moment and I use Visual Studio .NET. (I don't know if this makes a difference ... read more 07/23/2006 (10:58 pm)
What's wrong with this simple DirectX prg? If you've set the library includes up correctly, try adding all the lib files to your project (same ... read more 07/23/2006 (9:48 pm)
Looking to meet..... Eric, I've been working on an FPS project called 'Strange Days' in my spare time over the past 4 ... read more 07/23/2006 (7:17 pm)
Negative polys? If you're talking about diggers then yes - I use them all the time.... read more 07/23/2006 (6:39 pm)
How do I make Kork the player avatar? Ok, I should have tried the obvious before posting. For those that are new to torque simply copy th... read more 07/22/2006 (4:58 pm)
Game programming - a special skill set? Not that I'd exactly call myself an expert, but like you my day job is programming (not games). I've... read more 07/19/2006 (7:35 pm)
Starting new Project... need skilled team members Maybe a little more info, like what the project/game is about, what style, is it fps, rpg etc. What... read more 07/11/2006 (6:17 pm)
Missing faces, shifted geometry Are you sure that the entire brush was selected before you copied, pasted and rotated? I've had issu... read more 06/25/2006 (7:16 pm)
Level Design Tips. Good level design tips. Keep expanding the list as these are useful. You might want to look at... read more 06/22/2006 (7:06 pm)