ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I delete/rename lighting types | Thanks... read more | 10/16/2006 (6:36 pm) |
| Tlk Map2dif | I'd like to know if this working and how to implement it. Is it implemented from the DIF editor (... read more | 10/13/2006 (6:01 pm) |
| How to Create an Underground Level | You may need to adjust the height of the just emptied terrain square to actually make it dissappear ... read more | 10/08/2006 (6:14 pm) |
| Crashes While Loading Mission | I recently had problems with Torque crashing while lighting. The problem was due to too many long t... read more | 09/24/2006 (11:30 pm) |
| Working with QuArk | My quark files have a .qrk extension - this always seems to load the texture library with the projec... read more | 09/23/2006 (9:29 pm) |
| Artist looking for programmer/help | The link above for Strange Days will probably be no more soon - use [url]www.colab-aktiv.com[/url] i... read more | 09/21/2006 (6:52 pm) |
| Problems with long thin polys in DIFs | Thanks for the suggestion. I've managed (for now) to fix the problem by making sure that everything... read more | 09/16/2006 (4:33 am) |
| Hole in waterblock and more than one block? | [quote]For now, I've placed a mountain there to hide it.[/quote] lol - It's great being able to pla... read more | 09/15/2006 (2:40 pm) |
| Particles | Try the [url=http://www.codesampler.com/torque.htm]Code Sampler Tutorials[/url]... read more | 09/12/2006 (10:38 pm) |
| Looking for Artistes in Australia | I've sent you an email to address in your profile - let me know if you're interested. I'm in Byron B... read more | 09/12/2006 (5:59 pm) |
| QuArK has found 1549 invalid polyhedron face(s) in this file | You need to upload the image to your own web space and then link it to your forum post. To find out... read more | 09/11/2006 (11:29 pm) |
| QuArK has found 1549 invalid polyhedron face(s) in this file | I'm only guessing, but it might be that because you are opening the .map (an exported file) rather ... read more | 09/11/2006 (6:18 pm) |
| QuArK has found 1549 invalid polyhedron face(s) in this file | I think this happens when you've got unattached faces in a brush. This will happen if you copy an... read more | 09/10/2006 (11:35 pm) |
| Strange Torque Exception with Map - portal probs? | Well, the problem seems to have re-manifested itself even with map2dif_plus and I've even portalled ... read more | 09/10/2006 (7:13 pm) |
| Strange Torque Exception with Map - portal probs? | Problem fixed - I just needed to use map2dif_plus.... read more | 09/08/2006 (4:48 am) |
| Strange Torque Exception with Map - portal probs? | I've placed about a dozen chairs that work fine. On the 1st floor they are detailed, sitting on the ... read more | 09/07/2006 (3:18 am) |
| Free sounds | This is excellent - you need to check the source websites for copyright info but for an easy sound l... read more | 08/28/2006 (6:48 pm) |
| Looking to build a team | @Keith: Start by saying what you can do as far as game devement goes. (programming, mapping, model... read more | 08/27/2006 (9:48 pm) |
| City Buildings | This is a really nice effort. I like how you've added some fine detail without going overboard. Su... read more | 08/27/2006 (6:41 pm) |
| Snakes on a Plane | - "There's scorpions in my Mother F***in undies" - "Get the Mother F***in gun" - "Nooo - don't get... read more | 08/23/2006 (10:13 pm) |
| Active TGE User's | I'm active - so that makes at least 6... read more | 08/16/2006 (9:22 pm) |
| Future of Games | I reakon ARQuake [url]http://wearables.unisa.edu.au/projects/ARQuake/www/index.html[/url] is an idea... read more | 08/16/2006 (3:53 pm) |
| 130+ model tree pack | Thanks for the update, found the Eula folder (though it was a type of tree at first quick glance...)... read more | 08/13/2006 (1:10 am) |
| 130+ model tree pack | Downloaded the demo yesterday, the trees look pretty good. - Is there a link to the demo licence a... read more | 08/10/2006 (8:01 pm) |
| Texturing Questions. | ...don't have much to say?... read more | 08/09/2006 (7:16 pm) |
| Quark BSP lights vs. TLK Static lights | I've been using a combination of both. TLK lights look better but they are a pain to place. Quark i... read more | 08/08/2006 (9:32 pm) |
| Terrain Holes/Set Empty | Cutting a hole 1x1 using set empty does work, however there is a small bug in that you have to adjus... read more | 08/08/2006 (5:40 pm) |
| Prop Wips | Nice rounded, translucent waterbottle... read more | 08/08/2006 (2:41 pm) |
| Here's a few screenshots from Strange Days | @Sean: thanks for the feedback. I thought I'd do a dev snapshot for the next update when I've finish... read more | 08/07/2006 (6:25 pm) |
| Here's a few screenshots from Strange Days | @Grim: I'll shoot you an email tonight to the email address in your bio - (let me know if this isn't... read more | 08/06/2006 (8:08 pm) |
| Here's a few screenshots from Strange Days | @Grim - You're right about that green tint on the fluros - I'll be fixing that one @Westy - The w... read more | 08/06/2006 (7:04 pm) |
| Here's a few screenshots from Strange Days | @Brian: This is all done in Quark - no DTS objects. TLK does offer some really nice shadowing alt... read more | 08/05/2006 (9:52 pm) |
| Here is a supply station I started. | Nice brick and asphelt textures, are these yours?... read more | 08/03/2006 (6:39 pm) |
| Probs with TDN login? | Hmmm, I also get this message (with the other errors) Database error From TDN A database que... read more | 08/01/2006 (8:24 pm) |
| Questions about 3D World Studio | @Mark: I'll check it out as soon as the login for TDN is fixed. I keep getting database errors on ... read more | 08/01/2006 (6:45 pm) |
| Questions about 3D World Studio | @Mark: Money (within reason) is not a consideration. Time is the consideration. However, I don'... read more | 08/01/2006 (6:15 pm) |
| Questions about 3D World Studio | Ok, Thanks everyone for your input. I guess for the moment I'll stick with Quark as I know how to ... read more | 08/01/2006 (5:16 pm) |
| Questions about 3D World Studio | In what way is Quark more powerful? I'm happy using Quark at the moment except for 2 things. 1.... read more | 08/01/2006 (3:50 pm) |
| Questions about 3D World Studio | Cliff, In the 3DWS feature list it talks about meshes... Meshes * Referenced meshes ... read more | 07/31/2006 (10:08 pm) |
| Questions about 3D World Studio | Thanks John for the response. I think that 3DWS has changed hands, I found info on it from theGam... read more | 07/31/2006 (9:39 pm) |
| I need land buider enamy makers etc. | What's wrong with my cheeky speil?... read more | 07/24/2006 (4:35 pm) |
| What's wrong with this simple DirectX prg? | I'm not a home at the moment and I use Visual Studio .NET. (I don't know if this makes a difference ... read more | 07/23/2006 (10:58 pm) |
| What's wrong with this simple DirectX prg? | If you've set the library includes up correctly, try adding all the lib files to your project (same ... read more | 07/23/2006 (9:48 pm) |
| Looking to meet..... | Eric, I've been working on an FPS project called 'Strange Days' in my spare time over the past 4 ... read more | 07/23/2006 (7:17 pm) |
| Negative polys? | If you're talking about diggers then yes - I use them all the time.... read more | 07/23/2006 (6:39 pm) |
| How do I make Kork the player avatar? | Ok, I should have tried the obvious before posting. For those that are new to torque simply copy th... read more | 07/22/2006 (4:58 pm) |
| Game programming - a special skill set? | Not that I'd exactly call myself an expert, but like you my day job is programming (not games). I've... read more | 07/19/2006 (7:35 pm) |
| Starting new Project... need skilled team members | Maybe a little more info, like what the project/game is about, what style, is it fps, rpg etc. What... read more | 07/11/2006 (6:17 pm) |
| Missing faces, shifted geometry | Are you sure that the entire brush was selected before you copied, pasted and rotated? I've had issu... read more | 06/25/2006 (7:16 pm) |
| Level Design Tips. | Good level design tips. Keep expanding the list as these are useful. You might want to look at... read more | 06/22/2006 (7:06 pm) |