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ChrisG's Forum Posts

Thread Post Date Posted
Is this book worth buying? It's great for getting into Torque Script and if you're going to be scripting I recommend it. It ... read more 05/08/2007 (6:28 pm)
How do I merge serveral polys to make one? I guess I should say that I'm using 3dsmax 6... read more 05/07/2007 (7:13 pm)
The With extra chilli... read more 05/01/2007 (9:01 pm)
Less polys on a curve Here's the results so far. There's still a few artifacts with the transparency due to the fact that ... read more 05/01/2007 (2:44 pm)
Transparent Textures in 3ds 6 *Solved [b]SOLVED[/b] [image]http://www.colab-aktiv.com/strangeDays/misc/transparency/goodInGame.jpg[/ima... read more 04/30/2007 (6:25 pm)
Getting your Textures 95% of the textures I've created come from photographs that I've then manipulated in photoshop.... read more 04/28/2007 (5:14 pm)
Quark to Torque Scale I've made this mistake. I created my buildings based on kork, when the modern soldier guy was put i... read more 04/07/2007 (3:43 pm)
Less polys on a curve I guess that essentially it is a capule except that the ends have a raised edge around the circumfer... read more 04/04/2007 (6:32 pm)
Less polys on a curve Double post - my bad... read more 04/03/2007 (5:25 am)
Less polys on a curve Got it - select Arc then under interpolation change the number steps. I think you can also change t... read more 04/03/2007 (3:52 am)
Less polys on a curve Yea I used the arc tool. I'm not in front of my computer but I'll check it out when I get home. than... read more 04/02/2007 (7:02 pm)
Less polys on a curve @Aaron - thanks for the offer but this one of those things I'm going to need to know how to do as it... read more 04/02/2007 (4:23 pm)
I need some programming suggestions How about each type of vehicle has it's own class derived from a common base class. There is meth... read more 03/25/2007 (6:51 pm)
3D Game Programming All In One - blows @Ron - the 2nd paragraph of your reply has made this thread worthwhile - it put a smile on my face a... read more 03/11/2007 (2:40 pm)
Mission lighting problem Making the tables detail brushes of the floor (or computers detail brushes of the tables) may improv... read more 03/05/2007 (5:26 pm)
Water block dissappearing at certain angles Thanks this fixed the problem. The problem was that the waterblock was mostly outside the bound... read more 02/09/2007 (8:08 pm)
Are you Yes - we've discovered your secret identity... read more 02/05/2007 (8:44 pm)
Jack La Corte Welcome to the underworld of game development - welcome to the Heart of Darkness... read more 01/28/2007 (1:48 pm)
Strange Days game project(recruiting) @Michael: thanks for the heads up on usage of the "Strange Days" name. I'll look into this as we get... read more 01/24/2007 (6:41 pm)
Bad Lighting? When creating textures you need to make them look a lot darker in photoshop or gimp than what you wa... read more 01/24/2007 (6:24 pm)
Student of 3D Modeling looking for experience We're currently looking for modelers for our FPS "Strange Days" - have a look at [url]www.colab-akti... read more 01/24/2007 (5:54 pm)
Strange Days game project(recruiting) Here's a few screenshot thumbs: [image]www.colab-aktiv.com/strangeDays/screenshots/thumbs/20070102_... read more 01/24/2007 (5:44 pm)
Noob Blender modeller looking for static work (free) We're currently looking for modelers of any caliber as we've got a heap of DTS models that need maki... read more 01/23/2007 (2:06 pm)
LOD for DIF textures Thanks, just wanted to make sure I was aware of the tricks I could use. I think LOD for building... read more 01/15/2007 (4:59 pm)
LOD for DIF textures Ok, I'll outline the problem in more detail just to make sure I'm asking the right questions. The... read more 01/11/2007 (5:25 pm)
Vista Casts a Pall on PC Gaming Interesting article. So how does Vista know that the software being installed is a 'Game' and that ... read more 01/09/2007 (5:45 pm)
DIF transparency TGE1.5 does support transparent DIFs with an engine mod. [url]http://www.colab-aktiv.com/strangeDay... read more 01/08/2007 (5:07 pm)
When will the Constructor be released? [quote]Ah... what's a Constructor?[/quote] here's an example.. myClass::myClass() { ... }... read more 01/07/2007 (5:07 pm)
QuArK Default Lighting? A DIF will let light throught unless you use portals set to "Do not let light pass through" (or simi... read more 12/10/2006 (6:12 pm)
Ideas for TGE 1.5 taglines Torque - It's a Korker of a Game Engine... read more 12/07/2006 (5:04 pm)
How much would it take one person to create a game like Tribes? @Anton: Does the 10 ppl x 2 years include coding the engine?... read more 12/05/2006 (4:59 pm)
Who turned out the lights in 1.5? Thanks guys, got it working. I did copy the datablocks to the correct directory, what the probl... read more 11/29/2006 (5:46 pm)
Any good free texture resources out there? My favourites are: [url]http://www.mayang.com/textures/[/url] and [url]http://www.bencloward.com/res... read more 11/22/2006 (5:27 pm)
Portals and basements The rules I try and stick to with quark portals are: 1. Keep them really thin say 1unit think 2. D... read more 11/20/2006 (5:49 pm)
Still relevant to 1.5? Thanks... read more 11/11/2006 (4:52 pm)
Textures show in Quark, but not in game Texture dimensions need to be powers of 2 NOT divisible by 2. eg. 64 x 64, 128 x 64, 512 x 512 etc... read more 11/09/2006 (6:58 pm)
Class Call (Simple Question) I'm not sure if this is the sort of thing you're after - but one way to do this is is to use derived... read more 11/09/2006 (5:50 pm)
Missing faces, shifted geometry There is a setting somewhere in Quark to use floating point or intergers for geometry coordinates. ... read more 11/09/2006 (1:36 pm)
1.5 questions I couldn't find answers for What is the problem with larger texture sizes? I've been using textures up to 1024 x 1024 in TGE ... read more 11/07/2006 (8:14 pm)
This place drive me nuts I = gg_addict; // yes it is true... read more 11/04/2006 (7:55 pm)
This place drive me nuts // sorry couldn't help myself // it was the boolean comment that did it bool gg_addict = true; ... read more 11/03/2006 (11:46 pm)
Detail Brushes vs. No-Touch Geometry A Cautionary Tale... I've had huge problems with my map due to not using detail brushes. Using T... read more 11/01/2006 (5:26 pm)
Trying to get team together Bryanna, I have been working on a game called "Strange Days" that has a similar back story to yo... read more 10/29/2006 (1:59 pm)
Waiting for Server? Problem seems to be fixed. I restored the mission file to a backup and it worked ok. Must have bee... read more 10/27/2006 (4:57 am)
Recommend a uv map tutorial for 3DS noob? @ Nikhil, thanks for the link - will try it out when I get home. I did get the tutorial manuals but... read more 10/23/2006 (5:21 pm)
Recommend a uv map tutorial for 3DS noob? Hmm. Can anyone recommend a good beginners guide to 3DS or some online tutorials?... read more 10/23/2006 (2:21 pm)
SiN Software - Openings What engine are you looking at using TGE, TSE or something else ?... read more 10/19/2006 (11:43 pm)
SiN Software - Openings Do you have any details about the game(s) your planning on developing?... read more 10/19/2006 (7:40 pm)
Problems with long thin polys in DIFs Is the foliage near any complex dif geometry? The problem I had tended to lie dorment until somethi... read more 10/19/2006 (6:22 pm)
Can i get my money back? Hmmmm fascinating... This must be one those anomalies where deleted bits of other forums posts go..... read more 10/19/2006 (6:14 pm)