ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is this book worth buying? | It's great for getting into Torque Script and if you're going to be scripting I recommend it. It ... read more | 05/08/2007 (6:28 pm) |
| How do I merge serveral polys to make one? | I guess I should say that I'm using 3dsmax 6... read more | 05/07/2007 (7:13 pm) |
| The | With extra chilli... read more | 05/01/2007 (9:01 pm) |
| Less polys on a curve | Here's the results so far. There's still a few artifacts with the transparency due to the fact that ... read more | 05/01/2007 (2:44 pm) |
| Transparent Textures in 3ds 6 *Solved | [b]SOLVED[/b] [image]http://www.colab-aktiv.com/strangeDays/misc/transparency/goodInGame.jpg[/ima... read more | 04/30/2007 (6:25 pm) |
| Getting your Textures | 95% of the textures I've created come from photographs that I've then manipulated in photoshop.... read more | 04/28/2007 (5:14 pm) |
| Quark to Torque Scale | I've made this mistake. I created my buildings based on kork, when the modern soldier guy was put i... read more | 04/07/2007 (3:43 pm) |
| Less polys on a curve | I guess that essentially it is a capule except that the ends have a raised edge around the circumfer... read more | 04/04/2007 (6:32 pm) |
| Less polys on a curve | Double post - my bad... read more | 04/03/2007 (5:25 am) |
| Less polys on a curve | Got it - select Arc then under interpolation change the number steps. I think you can also change t... read more | 04/03/2007 (3:52 am) |
| Less polys on a curve | Yea I used the arc tool. I'm not in front of my computer but I'll check it out when I get home. than... read more | 04/02/2007 (7:02 pm) |
| Less polys on a curve | @Aaron - thanks for the offer but this one of those things I'm going to need to know how to do as it... read more | 04/02/2007 (4:23 pm) |
| I need some programming suggestions | How about each type of vehicle has it's own class derived from a common base class. There is meth... read more | 03/25/2007 (6:51 pm) |
| 3D Game Programming All In One - blows | @Ron - the 2nd paragraph of your reply has made this thread worthwhile - it put a smile on my face a... read more | 03/11/2007 (2:40 pm) |
| Mission lighting problem | Making the tables detail brushes of the floor (or computers detail brushes of the tables) may improv... read more | 03/05/2007 (5:26 pm) |
| Water block dissappearing at certain angles | Thanks this fixed the problem. The problem was that the waterblock was mostly outside the bound... read more | 02/09/2007 (8:08 pm) |
| Are you | Yes - we've discovered your secret identity... read more | 02/05/2007 (8:44 pm) |
| Jack La Corte | Welcome to the underworld of game development - welcome to the Heart of Darkness... read more | 01/28/2007 (1:48 pm) |
| Strange Days game project(recruiting) | @Michael: thanks for the heads up on usage of the "Strange Days" name. I'll look into this as we get... read more | 01/24/2007 (6:41 pm) |
| Bad Lighting? | When creating textures you need to make them look a lot darker in photoshop or gimp than what you wa... read more | 01/24/2007 (6:24 pm) |
| Student of 3D Modeling looking for experience | We're currently looking for modelers for our FPS "Strange Days" - have a look at [url]www.colab-akti... read more | 01/24/2007 (5:54 pm) |
| Strange Days game project(recruiting) | Here's a few screenshot thumbs: [image]www.colab-aktiv.com/strangeDays/screenshots/thumbs/20070102_... read more | 01/24/2007 (5:44 pm) |
| Noob Blender modeller looking for static work (free) | We're currently looking for modelers of any caliber as we've got a heap of DTS models that need maki... read more | 01/23/2007 (2:06 pm) |
| LOD for DIF textures | Thanks, just wanted to make sure I was aware of the tricks I could use. I think LOD for building... read more | 01/15/2007 (4:59 pm) |
| LOD for DIF textures | Ok, I'll outline the problem in more detail just to make sure I'm asking the right questions. The... read more | 01/11/2007 (5:25 pm) |
| Vista Casts a Pall on PC Gaming | Interesting article. So how does Vista know that the software being installed is a 'Game' and that ... read more | 01/09/2007 (5:45 pm) |
| DIF transparency | TGE1.5 does support transparent DIFs with an engine mod. [url]http://www.colab-aktiv.com/strangeDay... read more | 01/08/2007 (5:07 pm) |
| When will the Constructor be released? | [quote]Ah... what's a Constructor?[/quote] here's an example.. myClass::myClass() { ... }... read more | 01/07/2007 (5:07 pm) |
| QuArK Default Lighting? | A DIF will let light throught unless you use portals set to "Do not let light pass through" (or simi... read more | 12/10/2006 (6:12 pm) |
| Ideas for TGE 1.5 taglines | Torque - It's a Korker of a Game Engine... read more | 12/07/2006 (5:04 pm) |
| How much would it take one person to create a game like Tribes? | @Anton: Does the 10 ppl x 2 years include coding the engine?... read more | 12/05/2006 (4:59 pm) |
| Who turned out the lights in 1.5? | Thanks guys, got it working. I did copy the datablocks to the correct directory, what the probl... read more | 11/29/2006 (5:46 pm) |
| Any good free texture resources out there? | My favourites are: [url]http://www.mayang.com/textures/[/url] and [url]http://www.bencloward.com/res... read more | 11/22/2006 (5:27 pm) |
| Portals and basements | The rules I try and stick to with quark portals are: 1. Keep them really thin say 1unit think 2. D... read more | 11/20/2006 (5:49 pm) |
| Still relevant to 1.5? | Thanks... read more | 11/11/2006 (4:52 pm) |
| Textures show in Quark, but not in game | Texture dimensions need to be powers of 2 NOT divisible by 2. eg. 64 x 64, 128 x 64, 512 x 512 etc... read more | 11/09/2006 (6:58 pm) |
| Class Call (Simple Question) | I'm not sure if this is the sort of thing you're after - but one way to do this is is to use derived... read more | 11/09/2006 (5:50 pm) |
| Missing faces, shifted geometry | There is a setting somewhere in Quark to use floating point or intergers for geometry coordinates. ... read more | 11/09/2006 (1:36 pm) |
| 1.5 questions I couldn't find answers for | What is the problem with larger texture sizes? I've been using textures up to 1024 x 1024 in TGE ... read more | 11/07/2006 (8:14 pm) |
| This place drive me nuts | I = gg_addict; // yes it is true... read more | 11/04/2006 (7:55 pm) |
| This place drive me nuts | // sorry couldn't help myself // it was the boolean comment that did it bool gg_addict = true; ... read more | 11/03/2006 (11:46 pm) |
| Detail Brushes vs. No-Touch Geometry | A Cautionary Tale... I've had huge problems with my map due to not using detail brushes. Using T... read more | 11/01/2006 (5:26 pm) |
| Trying to get team together | Bryanna, I have been working on a game called "Strange Days" that has a similar back story to yo... read more | 10/29/2006 (1:59 pm) |
| Waiting for Server? | Problem seems to be fixed. I restored the mission file to a backup and it worked ok. Must have bee... read more | 10/27/2006 (4:57 am) |
| Recommend a uv map tutorial for 3DS noob? | @ Nikhil, thanks for the link - will try it out when I get home. I did get the tutorial manuals but... read more | 10/23/2006 (5:21 pm) |
| Recommend a uv map tutorial for 3DS noob? | Hmm. Can anyone recommend a good beginners guide to 3DS or some online tutorials?... read more | 10/23/2006 (2:21 pm) |
| SiN Software - Openings | What engine are you looking at using TGE, TSE or something else ?... read more | 10/19/2006 (11:43 pm) |
| SiN Software - Openings | Do you have any details about the game(s) your planning on developing?... read more | 10/19/2006 (7:40 pm) |
| Problems with long thin polys in DIFs | Is the foliage near any complex dif geometry? The problem I had tended to lie dorment until somethi... read more | 10/19/2006 (6:22 pm) |
| Can i get my money back? | Hmmmm fascinating... This must be one those anomalies where deleted bits of other forums posts go..... read more | 10/19/2006 (6:14 pm) |