ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game Art Service | Ando, I just got to say - I really like your work, awesome stuff.... read more | 08/09/2007 (7:43 pm) |
| Newbie question | If you want something to display on the screen (not in the console) the easiest way is to use a gui... read more | 08/06/2007 (11:36 pm) |
| People selling torque on ebay !!!! | Ok, so you download your 4.3mb pack and developed a game... then what are you going to do? I th... read more | 08/05/2007 (3:41 pm) |
| Transparent png is white in game, please advise | This is how I got the transparent textures to work. [url]http://www.garagegames.com/mg/forums/resul... read more | 07/30/2007 (11:09 pm) |
| 3ds Max 8 | Draw a box around the entire object and call it 'bounds' - then export it again [url]http://www.gar... read more | 07/30/2007 (8:28 pm) |
| LOD in Dif exports? | Sorry... double post... read more | 07/30/2007 (12:41 am) |
| LOD in Dif exports? | [url]http://tdn.garagegames.com/wiki/DIF/LOD[/url] This says that it needs to be done by hand and e... read more | 07/30/2007 (12:40 am) |
| Encrypt game data | There are a couple of resources around that show you to do this - search on 'encrypt data'. I think... read more | 07/25/2007 (7:54 pm) |
| Design Doc Software | I'm not usre if this is what you are looking for but have a look at webcollab - its more for task co... read more | 07/18/2007 (3:46 pm) |
| Testing | Don't worry... you're not alone in here... read more | 07/16/2007 (6:45 pm) |
| Brownstone House 01 | Your design looks good. The paint work looks too good for the boarded up look. Maybe some cracks, ch... read more | 07/13/2007 (9:29 pm) |
| A-Star pathfinding app with source code | Another way to go with a-star is to use a navigation mesh. You've probably already found this but i... read more | 07/12/2007 (1:51 am) |
| A-Star pathfinding app with source code | This is where I got the algorithm from [url]http://www.policyalmanac.org/games/aStarTutorial.htm[/ur... read more | 07/11/2007 (4:27 pm) |
| It says it's doing it... | Make sure the texture dimensions (in pixels) are powers of 2 (eg. 256 x 512, 64 x 64, etc) and the ... read more | 07/11/2007 (3:06 pm) |
| Looking for writer/ideas for David Lynch esque adventure game | Looking forward to see what you come up with. I like games/stories with weirdness and questioning of... read more | 07/11/2007 (1:45 pm) |
| Torque Cover System | @Bryce - thanks I've justed posted it as a resource... read more | 07/11/2007 (1:39 pm) |
| Torque Cover System | I'm not sure if this is the sort of thing you are looking for but here it is anyway.... I develop... read more | 07/11/2007 (6:09 am) |
| Looking for writer/ideas for David Lynch esque adventure game | Have a look at Strange Days [url]http://www.colab-aktiv.com/strangeDays/intro.htm[/url] and see if y... read more | 07/10/2007 (4:44 pm) |
| GetForwardVector | The id of the ai bot (1441) should be an int not a string try: if(%person == 1441) instead of ... read more | 07/07/2007 (4:13 pm) |
| It says it's doing it... | Usually this error means that you don't have the correct or all the textures. just check that the te... read more | 07/07/2007 (2:08 am) |
| Function block | Don't double click the .cs file to open. instead Go into any text editor (just try notepad first)... read more | 07/07/2007 (1:26 am) |
| Help | [url=http://search.garagegames.com/search?q=+Search&btnG.x=7&btnG.y=7&btnG=Go&ie=&site=GarageGames&o... read more | 07/07/2007 (1:19 am) |
| Moving a 2D object along a line | Maybe I'm missing something here but surely you don't need quadratics to solve this, use: y = mx + ... read more | 07/03/2007 (7:13 pm) |
| Question about torque game engine mapping issue | Rotation has 4 values x,y,z and rotation in degrees x,y,z should be between 0 - 1 and represents h... read more | 07/01/2007 (6:45 pm) |
| Interiors Plz Help | The interior files are found in SDK\example\starter.fps\data\interiors\torque_demo.qrk You'll need ... read more | 06/26/2007 (5:46 am) |
| Interiors Plz Help | Err.. in the DIF editor that they were created in... Constructor, Quark whatever... or are you tal... read more | 06/25/2007 (6:43 pm) |
| Help setting alpha channel for translucency | Here are some of the results that I've got using export for web in photoshop. The first one has a h... read more | 06/23/2007 (7:00 pm) |
| Help setting alpha channel for translucency | In photoshop just set up your image without a background layer (or simple hide it) - so you can see ... read more | 06/23/2007 (3:32 am) |
| What's the difference between %this and %obj? | Thanks again for the explanations. I believe I'm beginning to understand - the 'has a' relationsh... read more | 06/20/2007 (8:47 pm) |
| What's the difference between %this and %obj? | Now I understand why there was a book written called 'The Black Art of 3-D Game Programming' - I thi... read more | 06/20/2007 (7:28 pm) |
| What's the difference between %this and %obj? | Thanks everyone - I think I now understand... it wasn't the datablock vs object that was confusi... read more | 06/20/2007 (5:41 pm) |
| What's the difference between %this and %obj? | Thanks, I think I'm starting to get my head around it, but it might take a bit of experimentation. ... read more | 06/20/2007 (3:44 pm) |
| What's the difference between %this and %obj? | So changing something using %this is similar to changing a static data member shared by all objects ... read more | 06/19/2007 (8:01 pm) |
| Mounted object animation lag? | Only a suggestion, if the horizontal slipping is happening when the NPC is trying to stab something ... read more | 06/18/2007 (6:43 pm) |
| Can't get datablock for object | Woohoo! this is what finally worked. I swapped the datablock... [code] // This script allows pla... read more | 06/18/2007 (4:50 am) |
| Can't get datablock for object | Got the interact function to give a response - the problem turned out to be that the object was too ... read more | 06/18/2007 (4:17 am) |
| Issue exporting character with alpha | Try making the transparent bits a seperate mesh. Create a non-transparent material in max for the bi... read more | 06/17/2007 (5:03 am) |
| Prevent Interior Ambient Lighting | @Nick - If you've got lots of rooms, surely not portalling is going to drag your fps down...... read more | 06/17/2007 (4:56 am) |
| How do I get all objects within a defined space? | @Lee I did a little research over the weekend and came to the same conclusion. The radius of the ... read more | 06/11/2007 (7:11 pm) |
| Could someone please explain the detail brush. | [url]http://holodeck.st.usm.edu/vrcomputing/scenebuilding/chapter05.shtml#_det[/url] Use a detail... read more | 06/07/2007 (8:37 pm) |
| Need help making footsteps work, UPGRADED $50 reward | Money talks - bi-ped walks! Sorry - couldn't help myself... read more | 06/05/2007 (7:05 pm) |
| I have 1.5, how do I download 1.5.2? | That was the right link, as soon as I clicked it I had the option to download 1.5.2 - thanks... read more | 05/31/2007 (1:53 am) |
| I have 1.5, how do I download 1.5.2? | So if under "Downloadable Products You Own" I click the link to "Torque Game Engine 1.5 - upgrade f... read more | 05/30/2007 (9:03 pm) |
| High detail export not working in QuArk | [quote]room with four detail brushes which are supports for the roof[/quote] Are these details of t... read more | 05/23/2007 (6:26 pm) |
| High detail export not working in QuArk | I'm guessing that you've got some dodgy geometry in your map, most likely a portal or detail brush. ... read more | 05/20/2007 (6:41 pm) |
| High detail export not working in QuArk | [quote]Whenever I'm inside an interior rather than outside my framerates go way up and the game is a... read more | 05/20/2007 (6:31 pm) |
| High detail export not working in QuArk | Is the export actually failing? Are you interrupting it before it completely exports? or is the e... read more | 05/17/2007 (7:56 pm) |
| How do I merge serveral polys to make one? | Thanks - cap did the trick... read more | 05/14/2007 (4:58 am) |
| MMORPG Help Massively Wanted | Following is the complete Meaning to Life: The key is t... read more | 05/13/2007 (6:03 pm) |
| Materials | - Create your texture and save as jpg or png - in max create a new material and load the texture in... read more | 05/08/2007 (6:43 pm) |