Game Development Community

ChrisG's Forum Posts

Thread Post Date Posted
Export problem Scale your model down using what's commonly known as 'the box trick'. Search for this - there are h... read more 04/01/2008 (8:30 pm)
Texture Seams Make one long texture for the wall pattern that can be tiled horizontally say 1024 x 256. You probab... read more 03/20/2008 (1:56 pm)
DTS exported yet problems Textures must in the same torque folder as the dts and their dimensions must be powers of 2. ie (64... read more 03/17/2008 (7:31 pm)
Mission Editor [quote]- when placing an object into a scene filled with objects - how do i turn the labels off so t... read more 03/17/2008 (7:24 pm)
Texture Settings I use the find/replace texture function in Quark and it works fine. Is this how you're replacing you... read more 03/02/2008 (2:49 am)
My debris won't rotate Thanks - I'll check it out.... read more 02/27/2008 (4:10 pm)
My debris won't rotate Bump any ideas?.... anyone?... read more 02/25/2008 (7:06 pm)
Nothing, delete this account. You're going to have to do some work and read the getting started tutorials that comes with the engi... read more 02/23/2008 (6:17 pm)
Exporting transparent shapes to TGE Try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=61416]this thread[/url]... read more 02/23/2008 (6:03 pm)
Zombie game Check out ZDay: [url]zdaygame.com[/url]... read more 02/17/2008 (5:38 pm)
Material mappings for bullet strike Thanks Ron, There's a few things in this resource I've been wondering how to do. :D... read more 02/17/2008 (5:36 pm)
Oh dear. It appears as if I broke datablock inheritance. I think you need to add the classname attribute to the derived datablocks eg: [code] datablock Ite... read more 02/07/2008 (3:27 pm)
Particle Emitters not loading Ok fixed this one The problem was that the datablock for TestEmitterNodeData is being defined in ... read more 02/03/2008 (11:20 pm)
When to use Portals? [quote]Okay, just so I'm PERFECTLY clear here, portals render as invisible, and the player will walk... read more 02/03/2008 (7:36 pm)
Gui problem when creating a gui in starter.fps The escape key is usually associated with exiting the game (usually defined in client/scripts/defaul... read more 01/28/2008 (3:25 pm)
Need schematic view showing simple LOD Unmess DTS makes the LODs work correctly in Torque - the max2DTS exporter doesn't export them correc... read more 01/28/2008 (3:20 pm)
Don't read. There's nothing here Excellent resource Niko that's easiest way to dynamically create NPC characters with intelligent AI... read more 01/28/2008 (3:15 pm)
Torque Motion Pack - does character scale matter? @Aun So when you 'it might effect how the animation looks', do you mean that if I have an elf with ... read more 01/20/2008 (5:56 pm)
Inheritance Problems When you define the inherited datablocks you need to specify the className. This (I think) is what a... read more 01/14/2008 (7:36 pm)
Non linear fps zombie survival game @Matthew - you should take a look at ZDay: http://zdaygame.com and sign on to the forum. We're cu... read more 01/07/2008 (7:06 pm)
Emissive textures on DIFs DTS should be easy - use textures with self-illumination and billboards to create a glow - check out... read more 12/30/2007 (6:46 pm)
Possible for a door to stay open? Instead of using a timer - give the door object a varable called isOpen. (that is the object, not th... read more 12/27/2007 (2:35 am)
Bullet Penetration @BrYcE - good to see you getting into the C++... read more 12/27/2007 (2:32 am)
Texture maps. Out of those 3, only diffuse - the other 2 you need tgea.... read more 12/12/2007 (7:25 pm)
Need schematic view showing simple LOD I haven't played with maxscript before. How do I go about setting this script up for max6?... read more 12/05/2007 (3:48 pm)
Need schematic view showing simple LOD @Magnus - thanks that did the trick! For anyone wanting to use this app you need to run it from c... read more 12/04/2007 (6:52 pm)
Problem exporting material If you're using TGE, all materials need to be bitmap images (jpg, png) also, the jpgs and pngs ne... read more 12/03/2007 (4:16 pm)
Need schematic view showing simple LOD The LODs display correctly in showtool pro when the detail levels are set manually using the detail ... read more 12/03/2007 (1:46 pm)
Player sees through walls when too close @Henry - thanks! fixing this problem just got whole bunch easier :)... read more 11/18/2007 (10:08 pm)
Am I alone that this is confusing??? Game development may not be rocket science but it can pretty damn close!... read more 11/18/2007 (10:06 pm)
Player sees through walls when too close Hmmm.... the problem is I can't expand the box without the player being too fat to get through doorw... read more 11/18/2007 (9:04 pm)
A lot of game ready character models are on sale (50% off) This account still here?... read more 11/18/2007 (8:59 pm)
Underground Designs Try adding some ground around your Shed DIF in Constructor, Quark or whatever you use. If you mak... read more 11/17/2007 (9:47 pm)
Player sees through walls when too close I'm using the modern soldier pack. When I open the model in max I can see that the camera and eye no... read more 11/16/2007 (8:18 pm)
Object selections/ gui popup Have a look at my elevator resource. It allows you to click on a button to summon the lift and selec... read more 11/14/2007 (11:05 pm)
Mapping If you have a TGE license there's Ben Garney's Forest Pack resource. It requires tinkering with the ... read more 11/04/2007 (2:10 pm)
External 3D-Object Design Software Have a look at: For making buildings and things that you can 'go into' (DIFs): - Torque Construc... read more 11/04/2007 (2:01 pm)
Player Ejection on destroy How does the getOut function know which vehicle was destroyed and/or which player needs to get out?... read more 10/24/2007 (11:04 pm)
Something to do with midgets, cats, and elvis Sounds like a dream sequence from Twin Peaks - with a few weapons thrown in... read more 10/23/2007 (3:38 pm)
Trouble with waterblock As Mike said, make the water block size smaller and make sure it doesn't straddle the terrain boundr... read more 10/16/2007 (6:27 pm)
Mission load stuck Don't put spaces in object names. 'weird square' was probably the culprit... read more 10/08/2007 (6:20 pm)
Rotating models. Hold down the alt key and the gizmo will show rotation. *if its not alt then its ctrl (I'm at wor... read more 09/30/2007 (8:33 pm)
Rotate an object - but not around it's center? Thanks found in the faqs how to do it max: - (Command Panels -> Hierachy -> Pivot -> Affect Piv... read more 09/28/2007 (1:28 pm)
I can't submit resources Resources seem to be updated on a monthly basis (I believe). The amount time it takes to vet depend... read more 09/27/2007 (6:02 pm)
What tool can do this... Why not use DTS with LOD?... read more 09/06/2007 (11:20 pm)
Script problem Have a look at my elevator script [url]http://www.colab-aktiv.com/strangeDays/misc/freeStuff/index.h... read more 09/04/2007 (4:07 pm)
Inspiration Urban exploration and conspiracy sites... read more 08/18/2007 (1:34 am)
Help!!!! Textures Textures, So Annoying Make sure that the textures are not in any subfolders in your interiors folder, and be sure the text... read more 08/14/2007 (9:00 pm)
. Very slick website - nicely done!... read more 08/12/2007 (5:00 pm)
DIF Exporter : QuArk You could probably get away with use dts instead of difs. I'm guessing that you weren't planning ... read more 08/09/2007 (10:23 pm)