ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Export problem | Scale your model down using what's commonly known as 'the box trick'. Search for this - there are h... read more | 04/01/2008 (8:30 pm) |
| Texture Seams | Make one long texture for the wall pattern that can be tiled horizontally say 1024 x 256. You probab... read more | 03/20/2008 (1:56 pm) |
| DTS exported yet problems | Textures must in the same torque folder as the dts and their dimensions must be powers of 2. ie (64... read more | 03/17/2008 (7:31 pm) |
| Mission Editor | [quote]- when placing an object into a scene filled with objects - how do i turn the labels off so t... read more | 03/17/2008 (7:24 pm) |
| Texture Settings | I use the find/replace texture function in Quark and it works fine. Is this how you're replacing you... read more | 03/02/2008 (2:49 am) |
| My debris won't rotate | Thanks - I'll check it out.... read more | 02/27/2008 (4:10 pm) |
| My debris won't rotate | Bump any ideas?.... anyone?... read more | 02/25/2008 (7:06 pm) |
| Nothing, delete this account. | You're going to have to do some work and read the getting started tutorials that comes with the engi... read more | 02/23/2008 (6:17 pm) |
| Exporting transparent shapes to TGE | Try [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=61416]this thread[/url]... read more | 02/23/2008 (6:03 pm) |
| Zombie game | Check out ZDay: [url]zdaygame.com[/url]... read more | 02/17/2008 (5:38 pm) |
| Material mappings for bullet strike | Thanks Ron, There's a few things in this resource I've been wondering how to do. :D... read more | 02/17/2008 (5:36 pm) |
| Oh dear. It appears as if I broke datablock inheritance. | I think you need to add the classname attribute to the derived datablocks eg: [code] datablock Ite... read more | 02/07/2008 (3:27 pm) |
| Particle Emitters not loading | Ok fixed this one The problem was that the datablock for TestEmitterNodeData is being defined in ... read more | 02/03/2008 (11:20 pm) |
| When to use Portals? | [quote]Okay, just so I'm PERFECTLY clear here, portals render as invisible, and the player will walk... read more | 02/03/2008 (7:36 pm) |
| Gui problem when creating a gui in starter.fps | The escape key is usually associated with exiting the game (usually defined in client/scripts/defaul... read more | 01/28/2008 (3:25 pm) |
| Need schematic view showing simple LOD | Unmess DTS makes the LODs work correctly in Torque - the max2DTS exporter doesn't export them correc... read more | 01/28/2008 (3:20 pm) |
| Don't read. There's nothing here | Excellent resource Niko that's easiest way to dynamically create NPC characters with intelligent AI... read more | 01/28/2008 (3:15 pm) |
| Torque Motion Pack - does character scale matter? | @Aun So when you 'it might effect how the animation looks', do you mean that if I have an elf with ... read more | 01/20/2008 (5:56 pm) |
| Inheritance Problems | When you define the inherited datablocks you need to specify the className. This (I think) is what a... read more | 01/14/2008 (7:36 pm) |
| Non linear fps zombie survival game | @Matthew - you should take a look at ZDay: http://zdaygame.com and sign on to the forum. We're cu... read more | 01/07/2008 (7:06 pm) |
| Emissive textures on DIFs | DTS should be easy - use textures with self-illumination and billboards to create a glow - check out... read more | 12/30/2007 (6:46 pm) |
| Possible for a door to stay open? | Instead of using a timer - give the door object a varable called isOpen. (that is the object, not th... read more | 12/27/2007 (2:35 am) |
| Bullet Penetration | @BrYcE - good to see you getting into the C++... read more | 12/27/2007 (2:32 am) |
| Texture maps. | Out of those 3, only diffuse - the other 2 you need tgea.... read more | 12/12/2007 (7:25 pm) |
| Need schematic view showing simple LOD | I haven't played with maxscript before. How do I go about setting this script up for max6?... read more | 12/05/2007 (3:48 pm) |
| Need schematic view showing simple LOD | @Magnus - thanks that did the trick! For anyone wanting to use this app you need to run it from c... read more | 12/04/2007 (6:52 pm) |
| Problem exporting material | If you're using TGE, all materials need to be bitmap images (jpg, png) also, the jpgs and pngs ne... read more | 12/03/2007 (4:16 pm) |
| Need schematic view showing simple LOD | The LODs display correctly in showtool pro when the detail levels are set manually using the detail ... read more | 12/03/2007 (1:46 pm) |
| Player sees through walls when too close | @Henry - thanks! fixing this problem just got whole bunch easier :)... read more | 11/18/2007 (10:08 pm) |
| Am I alone that this is confusing??? | Game development may not be rocket science but it can pretty damn close!... read more | 11/18/2007 (10:06 pm) |
| Player sees through walls when too close | Hmmm.... the problem is I can't expand the box without the player being too fat to get through doorw... read more | 11/18/2007 (9:04 pm) |
| A lot of game ready character models are on sale (50% off) | This account still here?... read more | 11/18/2007 (8:59 pm) |
| Underground Designs | Try adding some ground around your Shed DIF in Constructor, Quark or whatever you use. If you mak... read more | 11/17/2007 (9:47 pm) |
| Player sees through walls when too close | I'm using the modern soldier pack. When I open the model in max I can see that the camera and eye no... read more | 11/16/2007 (8:18 pm) |
| Object selections/ gui popup | Have a look at my elevator resource. It allows you to click on a button to summon the lift and selec... read more | 11/14/2007 (11:05 pm) |
| Mapping | If you have a TGE license there's Ben Garney's Forest Pack resource. It requires tinkering with the ... read more | 11/04/2007 (2:10 pm) |
| External 3D-Object Design Software | Have a look at: For making buildings and things that you can 'go into' (DIFs): - Torque Construc... read more | 11/04/2007 (2:01 pm) |
| Player Ejection on destroy | How does the getOut function know which vehicle was destroyed and/or which player needs to get out?... read more | 10/24/2007 (11:04 pm) |
| Something to do with midgets, cats, and elvis | Sounds like a dream sequence from Twin Peaks - with a few weapons thrown in... read more | 10/23/2007 (3:38 pm) |
| Trouble with waterblock | As Mike said, make the water block size smaller and make sure it doesn't straddle the terrain boundr... read more | 10/16/2007 (6:27 pm) |
| Mission load stuck | Don't put spaces in object names. 'weird square' was probably the culprit... read more | 10/08/2007 (6:20 pm) |
| Rotating models. | Hold down the alt key and the gizmo will show rotation. *if its not alt then its ctrl (I'm at wor... read more | 09/30/2007 (8:33 pm) |
| Rotate an object - but not around it's center? | Thanks found in the faqs how to do it max: - (Command Panels -> Hierachy -> Pivot -> Affect Piv... read more | 09/28/2007 (1:28 pm) |
| I can't submit resources | Resources seem to be updated on a monthly basis (I believe). The amount time it takes to vet depend... read more | 09/27/2007 (6:02 pm) |
| What tool can do this... | Why not use DTS with LOD?... read more | 09/06/2007 (11:20 pm) |
| Script problem | Have a look at my elevator script [url]http://www.colab-aktiv.com/strangeDays/misc/freeStuff/index.h... read more | 09/04/2007 (4:07 pm) |
| Inspiration | Urban exploration and conspiracy sites... read more | 08/18/2007 (1:34 am) |
| Help!!!! Textures Textures, So Annoying | Make sure that the textures are not in any subfolders in your interiors folder, and be sure the text... read more | 08/14/2007 (9:00 pm) |
| . | Very slick website - nicely done!... read more | 08/12/2007 (5:00 pm) |
| DIF Exporter : QuArk | You could probably get away with use dts instead of difs. I'm guessing that you weren't planning ... read more | 08/09/2007 (10:23 pm) |