ChrisG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| QuArK (or max2dif) exporting problem | The problem turned out to be having "Don't write floating point coords" checked in the con... read more | 02/15/2009 (6:42 pm) |
| I can't find the button 'MAKE MY MMO'! | "It's right next to the 'Make my Next Gen AAA FPS' button"... read more | 01/31/2009 (2:09 pm) |
| Constructor surface limit | Try using the search function ;) The problem is caused by having too many structural brushes touc... read more | 01/24/2009 (5:13 pm) |
| Can some one list do's & dont's in constructor | [quote]Quark- better texturing tools? Are we talking about the same Quark? It basically has one usef... read more | 01/20/2009 (6:01 pm) |
| Can some one list do's & dont's in constructor | [quote]ChrisG, if you know Quark and enjoy using it, stick with it! [/quote] I prefer building in... read more | 01/19/2009 (3:30 pm) |
| Can some one list do's & dont's in constructor | @Steve: ok - so what's the issue with CSG? (I assume you're talking about CSG tools). I use mainly s... read more | 01/18/2009 (10:40 pm) |
| Can some one list do's & dont's in constructor | @Jaimi: Does this mean that HSR should be on if using portals? I seem to be having a lot of difficul... read more | 01/18/2009 (4:33 pm) |
| List of website "issues" | 28. How do you view unread forum posts? Is there a list somewhere like in the old forum?... read more | 01/13/2009 (9:23 pm) |
| Coworkers to make independent game(s) | Even if you're not looking for a concept artist I suggest you check out Michael's portfolio, his art... read more | 12/31/2008 (1:09 pm) |
| Question about Warehouse District TGEA textures | Thanks... read more | 12/10/2008 (10:04 pm) |
| Portal Problems - now you see it, now you don't?!? *FIXED | Thanks - problem seems to be fixed., I recreated the portal to .01 units (which is what is was befor... read more | 12/07/2008 (9:26 pm) |
| Portal Problems - now you see it, now you don't?!? *FIXED | Ok - I've updated the screenshots, these show the problem in a more obvious way. Note also that the... read more | 12/07/2008 (6:52 pm) |
| Please Do Me & Others A Favor | When I find a solution to a problem that I've posted I try to remember to come back and post the sol... read more | 11/30/2008 (5:48 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | *** SOLUTION *** The problem can solved by importing the map files (from Quark) into Constructor an... read more | 11/20/2008 (3:01 pm) |
| Level of detail | Max2dts exporters do not deal with LOD correctly - although they show fine in Show Tool Pro, *** ... read more | 10/28/2008 (4:20 pm) |
| Can we download the source for map2dif_plus? | Thanks for that Stefan - will have a look. The building was one of the first I made for Torque -... read more | 10/17/2008 (12:29 am) |
| I'm amazed people are still getting these emails... | Check this out: [url]http://au.youtube.com/watch?v=1Br6dK5yZQk[/url] The truth about where Nigerian... read more | 10/16/2008 (9:01 pm) |
| Strange lighting when walking on DIF | I don't know if its related but I've had weird lighting issues in TGEA when the DIF has been scaled.... read more | 10/12/2008 (5:10 pm) |
| Controlling a IFL animation using torquescript | You could try having 2 or more datablocks each with different dts models with the different ifls. Th... read more | 10/08/2008 (1:40 am) |
| Portals not working 1.051 | There might be with the map2dif_plus_tgea exporter. I have the same problem in Quark as well as cons... read more | 09/29/2008 (5:54 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | @Dimitris: I tried the version of map2dif_plus that came with the update you suggested in quark and ... read more | 09/29/2008 (4:42 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | @Alan - I'm still having issues with this and I was wondering if you could point me to where I can d... read more | 09/19/2008 (12:47 am) |
| How to make dynamic light for Flashlight? | FlashLightSpot.dump(); Worked OK - so the datablock is loading in ok... read more | 09/17/2008 (8:25 pm) |
| How to make dynamic light for Flashlight? | I don't have a TGEA license so I've only got the Barricade Demo. I attached the light to the BoomBot... read more | 09/17/2008 (12:20 am) |
| How to make dynamic light for Flashlight? | Thanks for your help here Britt, unfortunately its still not working - again I get the shine but not... read more | 09/16/2008 (4:27 am) |
| Collision with Player, but not projectile??? | [quote]Update: I found the collision mesh, but its Above the object??? Just immediately on top of th... read more | 09/15/2008 (7:52 pm) |
| Game logic/level design software (flowchart?) | If you after a program for creating diagrams such as flow charts or UML diagrams (or any kind of dia... read more | 09/15/2008 (6:05 pm) |
| How to make dynamic light for Flashlight? | @Britt: I emailed you a copy of the console... read more | 09/15/2008 (2:53 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | @Dave: we haven't made any changes to the lighting system, we're still in the process of porting fro... read more | 09/15/2008 (12:55 am) |
| Weird magenta lighting hue in TGEA **SOLVED | *bump* Any ideas on this one... a hint, a clue, a vague direction to investigate? ...Anyone?... read more | 09/14/2008 (9:02 pm) |
| How to make dynamic light for Flashlight? | Ok here's what I'm using. One change that I've made from battle frog is to separate LeftHeadLightShi... read more | 09/14/2008 (7:32 pm) |
| How to make dynamic light for Flashlight? | Ok - I've had a look through the console log. I couldn't see anything in it that looks like the prob... read more | 09/14/2008 (4:12 pm) |
| How do I make transparent DDS textures for DTS models? | @Kirk: I did what you suggested and I couldn't seem to get it to work. I think its to do with the wa... read more | 09/05/2008 (10:41 pm) |
| DDS Mipmaps and LOD | Yeah I did read that, from what I gathered (please correct me if I'm wrong) is that: - more mipma... read more | 09/04/2008 (7:53 pm) |
| Map2Dif and TGEA | Ok I *think* I've solved this... The problem occurs when you have a detailed brush that touches a... read more | 08/21/2008 (7:39 pm) |
| Map2Dif and TGEA | I'm getting a similar problem as Scott with the external map2dif_plus_tse.exe crashing while Creatin... read more | 08/21/2008 (6:21 pm) |
| Problem with lights - urgent, please help | You need to turn your sun down.. ie. turn down the color and ambient settings of the sun... read more | 08/10/2008 (9:02 pm) |
| Lighting in Quark | Try using torque lighting instead of quark lighting - you'll get a much smoother and nicer result.... read more | 07/27/2008 (7:49 pm) |
| Measuring distance | Oops - I had this way wrong the answer should be: dx = Ax-Bx dy = Ay-By dz = Az-Bz distance... read more | 07/21/2008 (11:16 pm) |
| Portals and Traversal root probs.. | I've found that DIFs that have portals cannot over lap in anyway (even the bits that aren't within a... read more | 07/07/2008 (3:56 am) |
| Update for Warehouse Pack | Contact made! thank you... read more | 06/04/2008 (8:10 pm) |
| BrokeAss Games Character Pack (early adopter) owners | @Jondo: just want to say thanks for all the help and prompt replies to my emails. It's a pleasure to... read more | 05/31/2008 (7:11 pm) |
| BrokeAss Games Character Pack (early adopter) owners | @Jondo - I purchased the Human Male Genesis Character pack last week on the strength of this post to... read more | 05/28/2008 (6:55 pm) |
| I need side quest ideas | Here's the plot for Asterix in Switzerland ripped straight from wikipedia: [quote]Roman governor Va... read more | 05/26/2008 (8:11 pm) |
| Le noob, le questions | Lol! love the 'Make Game' button! Someone recently posted on our ZDay forums that they had 100% ... read more | 05/11/2008 (1:02 am) |
| Noob Explosion Data Compiling Errors | I might be wrong but I think you need to define before they are called in for use. so LogoExplosion... read more | 05/06/2008 (3:08 am) |
| Scaling an entire mission | The origin is arbitrary and should be left at 0,0,0 for both $Vbo and $Vbn if nothing's being moved.... read more | 04/22/2008 (11:51 pm) |
| Scaling an entire mission | [quote]But, if I'm understanding correctly, you're simply scaling the vectors by the scale factor[/q... read more | 04/22/2008 (3:04 am) |
| Scaling an entire mission | Here's a little php script that I use to scale/translate objects in the mission file. It's saved me ... read more | 04/20/2008 (7:24 pm) |
| LODs not working, any help appreciated | You need to use unmessdts.exe to fix lod from 3ds. check out this thread: [url]http://www.garagegame... read more | 04/20/2008 (6:59 pm) |