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ChrisG's Forum Posts

Thread Post Date Posted
QuArK (or max2dif) exporting problem The problem turned out to be having "Don't write floating point coords" checked in the con... read more 02/15/2009 (6:42 pm)
I can't find the button 'MAKE MY MMO'! "It's right next to the 'Make my Next Gen AAA FPS' button"... read more 01/31/2009 (2:09 pm)
Constructor surface limit Try using the search function ;) The problem is caused by having too many structural brushes touc... read more 01/24/2009 (5:13 pm)
Can some one list do's & dont's in constructor [quote]Quark- better texturing tools? Are we talking about the same Quark? It basically has one usef... read more 01/20/2009 (6:01 pm)
Can some one list do's & dont's in constructor [quote]ChrisG, if you know Quark and enjoy using it, stick with it! [/quote] I prefer building in... read more 01/19/2009 (3:30 pm)
Can some one list do's & dont's in constructor @Steve: ok - so what's the issue with CSG? (I assume you're talking about CSG tools). I use mainly s... read more 01/18/2009 (10:40 pm)
Can some one list do's & dont's in constructor @Jaimi: Does this mean that HSR should be on if using portals? I seem to be having a lot of difficul... read more 01/18/2009 (4:33 pm)
List of website "issues" 28. How do you view unread forum posts? Is there a list somewhere like in the old forum?... read more 01/13/2009 (9:23 pm)
Coworkers to make independent game(s) Even if you're not looking for a concept artist I suggest you check out Michael's portfolio, his art... read more 12/31/2008 (1:09 pm)
Question about Warehouse District TGEA textures Thanks... read more 12/10/2008 (10:04 pm)
Portal Problems - now you see it, now you don't?!? *FIXED Thanks - problem seems to be fixed., I recreated the portal to .01 units (which is what is was befor... read more 12/07/2008 (9:26 pm)
Portal Problems - now you see it, now you don't?!? *FIXED Ok - I've updated the screenshots, these show the problem in a more obvious way. Note also that the... read more 12/07/2008 (6:52 pm)
Please Do Me & Others A Favor When I find a solution to a problem that I've posted I try to remember to come back and post the sol... read more 11/30/2008 (5:48 pm)
Weird magenta lighting hue in TGEA **SOLVED *** SOLUTION *** The problem can solved by importing the map files (from Quark) into Constructor an... read more 11/20/2008 (3:01 pm)
Level of detail Max2dts exporters do not deal with LOD correctly - although they show fine in Show Tool Pro, *** ... read more 10/28/2008 (4:20 pm)
Can we download the source for map2dif_plus? Thanks for that Stefan - will have a look. The building was one of the first I made for Torque -... read more 10/17/2008 (12:29 am)
I'm amazed people are still getting these emails... Check this out: [url]http://au.youtube.com/watch?v=1Br6dK5yZQk[/url] The truth about where Nigerian... read more 10/16/2008 (9:01 pm)
Strange lighting when walking on DIF I don't know if its related but I've had weird lighting issues in TGEA when the DIF has been scaled.... read more 10/12/2008 (5:10 pm)
Controlling a IFL animation using torquescript You could try having 2 or more datablocks each with different dts models with the different ifls. Th... read more 10/08/2008 (1:40 am)
Portals not working 1.051 There might be with the map2dif_plus_tgea exporter. I have the same problem in Quark as well as cons... read more 09/29/2008 (5:54 pm)
Weird magenta lighting hue in TGEA **SOLVED @Dimitris: I tried the version of map2dif_plus that came with the update you suggested in quark and ... read more 09/29/2008 (4:42 pm)
Weird magenta lighting hue in TGEA **SOLVED @Alan - I'm still having issues with this and I was wondering if you could point me to where I can d... read more 09/19/2008 (12:47 am)
How to make dynamic light for Flashlight? FlashLightSpot.dump(); Worked OK - so the datablock is loading in ok... read more 09/17/2008 (8:25 pm)
How to make dynamic light for Flashlight? I don't have a TGEA license so I've only got the Barricade Demo. I attached the light to the BoomBot... read more 09/17/2008 (12:20 am)
How to make dynamic light for Flashlight? Thanks for your help here Britt, unfortunately its still not working - again I get the shine but not... read more 09/16/2008 (4:27 am)
Collision with Player, but not projectile??? [quote]Update: I found the collision mesh, but its Above the object??? Just immediately on top of th... read more 09/15/2008 (7:52 pm)
Game logic/level design software (flowchart?) If you after a program for creating diagrams such as flow charts or UML diagrams (or any kind of dia... read more 09/15/2008 (6:05 pm)
How to make dynamic light for Flashlight? @Britt: I emailed you a copy of the console... read more 09/15/2008 (2:53 pm)
Weird magenta lighting hue in TGEA **SOLVED @Dave: we haven't made any changes to the lighting system, we're still in the process of porting fro... read more 09/15/2008 (12:55 am)
Weird magenta lighting hue in TGEA **SOLVED *bump* Any ideas on this one... a hint, a clue, a vague direction to investigate? ...Anyone?... read more 09/14/2008 (9:02 pm)
How to make dynamic light for Flashlight? Ok here's what I'm using. One change that I've made from battle frog is to separate LeftHeadLightShi... read more 09/14/2008 (7:32 pm)
How to make dynamic light for Flashlight? Ok - I've had a look through the console log. I couldn't see anything in it that looks like the prob... read more 09/14/2008 (4:12 pm)
How do I make transparent DDS textures for DTS models? @Kirk: I did what you suggested and I couldn't seem to get it to work. I think its to do with the wa... read more 09/05/2008 (10:41 pm)
DDS Mipmaps and LOD Yeah I did read that, from what I gathered (please correct me if I'm wrong) is that: - more mipma... read more 09/04/2008 (7:53 pm)
Map2Dif and TGEA Ok I *think* I've solved this... The problem occurs when you have a detailed brush that touches a... read more 08/21/2008 (7:39 pm)
Map2Dif and TGEA I'm getting a similar problem as Scott with the external map2dif_plus_tse.exe crashing while Creatin... read more 08/21/2008 (6:21 pm)
Problem with lights - urgent, please help You need to turn your sun down.. ie. turn down the color and ambient settings of the sun... read more 08/10/2008 (9:02 pm)
Lighting in Quark Try using torque lighting instead of quark lighting - you'll get a much smoother and nicer result.... read more 07/27/2008 (7:49 pm)
Measuring distance Oops - I had this way wrong the answer should be: dx = Ax-Bx dy = Ay-By dz = Az-Bz distance... read more 07/21/2008 (11:16 pm)
Portals and Traversal root probs.. I've found that DIFs that have portals cannot over lap in anyway (even the bits that aren't within a... read more 07/07/2008 (3:56 am)
Update for Warehouse Pack Contact made! thank you... read more 06/04/2008 (8:10 pm)
BrokeAss Games Character Pack (early adopter) owners @Jondo: just want to say thanks for all the help and prompt replies to my emails. It's a pleasure to... read more 05/31/2008 (7:11 pm)
BrokeAss Games Character Pack (early adopter) owners @Jondo - I purchased the Human Male Genesis Character pack last week on the strength of this post to... read more 05/28/2008 (6:55 pm)
I need side quest ideas Here's the plot for Asterix in Switzerland ripped straight from wikipedia: [quote]Roman governor Va... read more 05/26/2008 (8:11 pm)
Le noob, le questions Lol! love the 'Make Game' button! Someone recently posted on our ZDay forums that they had 100% ... read more 05/11/2008 (1:02 am)
Noob Explosion Data Compiling Errors I might be wrong but I think you need to define before they are called in for use. so LogoExplosion... read more 05/06/2008 (3:08 am)
Scaling an entire mission The origin is arbitrary and should be left at 0,0,0 for both $Vbo and $Vbn if nothing's being moved.... read more 04/22/2008 (11:51 pm)
Scaling an entire mission [quote]But, if I'm understanding correctly, you're simply scaling the vectors by the scale factor[/q... read more 04/22/2008 (3:04 am)
Scaling an entire mission Here's a little php script that I use to scale/translate objects in the mission file. It's saved me ... read more 04/20/2008 (7:24 pm)
LODs not working, any help appreciated You need to use unmessdts.exe to fix lod from 3ds. check out this thread: [url]http://www.garagegame... read more 04/20/2008 (6:59 pm)